Knights of the Realm edition.
>FAQs & General Info (Updated September 16th, 2015)
http://pastebin.com/gZ1T9VCN (embed) (embed)
>/twg/ steam groups (MP battles on weekend, co-op anytime)
TWC Mods -- http://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications
Patch Notes -- http://wiki.totalwar.com/w/Lakhmids_Update
Dwarf "Let's Play" -- https://www.youtube.com/watch?v=iK0BMkKmwB4
Dwarfen Artillery -- https://www.youtube.com/watch?v=23GhXmPDuqE
Chaos PreOrder DLC -- https://www.youtube.com/watch?v=MC1Y2pFP2ls
Old Thread: >>121010545
Some ledditfag apparently spoke to a CA guy all anon like. They said that while Warhammer won't have official mod tools, database modifications will still be completely open.
That means new units and shit doesn't it? What else?
> Tomb Kings still not announced
first these motherless dogs murder the esteemed mathematician carl gauss and now they sneak their way into my lands while i'm away fighting denmark and france on two fronts. soon as my navy is ready i will be paying the king of spain a little visit.
Your free shield will be provided as soon as you're levied to fight against the enemies of the Lady. You don't need a shield to plant crops you fucking dirty peasant shit.
Sounds good. I was starting to think an anarcho-syndicalist commune was the better option.
Better an elf than a savage, Imperial scum.
Please report these thoughts to your local baron my filthy disgusting peasant friend, I'm sure he'd love to hear them
>to fight against the enemies of the Lady.
It's Liegnitz time!
>Warhammer mongols are called Hung.
Mounted Chaos marauders doesn't looks like mongols.
because their shoulder pads weren't large enough
not all mounted marauders are Hung. thus not all look like mongols
there's a lot of chaos tribes
>huns/mongols of the warhammer setting.
>stupid, fat and slow
Awake my khan, and make ignorant fools pay!
They are some of the faster infantry in the game and get charge impact like cavalry.
Fucking shitters know fuck all about the setting or tabletop and yet presume to have an opinion on the unreleased game.
Will you stop being so fucking annoying? In the real world there isn't any habitable land connecting North America and not-Russia. And by habitable I mean viable land for a nomadic horse tribe.
>Fucking shitters know fuck all about the setting or tabletop and yet presume to have an opinion on the unreleased game.
Why I should know? I am not in /tg/, it's you come to thread and looks like forget how to behave as a guest.
>Will you stop being so fucking annoying?
Just because I find contradictions between your map and your words? According to map more close to China is Kurgan and they also described as nomadic people and their AB says that most of mounted chaos marauders is norscan or kurgan, while nothing says about hung and their cavalry.
Nomadic Steppe tribes move. That is kind of their thing. Hung are Mongols. Kurgan are more like Tartars. This isn't a matter of debate, it is just the way the universe is. I didn't make it, and I didn't say it makes sense, but stop trying to say it is otherwise.
So CA just released a blog post about why Chaos Warriors are DLC (on my phone so not going to link it, but basically it's about resource constraints, so make of that what you will) but they also mentioned that we're getting some Greenskins info soon, and it's going to be campaign map related. So I guess the vampire counts fans are going to have to wait a bit longer.
The map shows that the hung has tribes close to the civilized lands of cathay and the "civilized" lands of the dark elves. The hung raids the lands more frequently than the Kurgans. The kurgan tribes are more legendary though.
>In the case of Warhammer, we want it all. All the races. All the units . All the magic. As authentically as we can possibly make it. With the best possible TW gameplay in there too.
>When we were first planning the project, it was immediately obvious that this was a bit of a problem. All that lot was going to cost four times as much to build as the contents of the treasury. We were going to need more resources. Lots more resources.
Sadly the hung haven't really been expanded upon a lot so I don't think there are any pictures. They are closely related to the people of cathay and those are supposed to look like the chinese basically.
>"Also to say, Chaos Warriors aren’t the same as Chaos Daemons; we are treating them as separate, just like the tabletop army books. Later on in the trilogy, you will be exposed to the full horrors of the Realm of Chaos."
>Daemons were in the cinematic trailer.
>Not in the game.
nice one CA.
>Also, for TW: Warhammer we are going to be doing the same thing we did with TW: Attila. Reviewers and Youtubers are going to get the final game before release and can make their own Lets Plays and publish their own reviews in advance of the game going on sale.
There you go, now everyone can shut up.
>>Also, for TW: Warhammer we are going to be doing the same thing we did with TW: Attila. Reviewers and Youtubers are going to get the final game before release and can make their own Lets Plays and publish their own reviews in advance of the game going on sale.
Chinese and mongols look kinda simiar. If the norsca(based on the norse) look like norse people and Araby(based on the arabs) look like arabs, then it is safe to asume that the hung look like mongols. Why are you so hung up about this anyway? What are you trying to achive?
So from now on whoever is vocal about not preordering is just thieves that want to find an excuse to pirate, because oh yeah they are going to pirate since they don't even have the decency to stand by their word.
You have all the information you need before preordering and you can also just refund after launch, literally no excuses.
Okay, so how their statement " we provide game to chosen youtubers shills before release" make campaign map not primitive, while Warhammer world map is pretty primitive, especially Old World, with elves in the forest, humans in castles and dwarves in mountains without interesting geography and gameplay on global map.
>Rome in Italy, Egypt in Africa, Iceni on the British Isles
>Holy shit that sounds boring! :^)
>no interesting gameplay on global map
Same gameplay as the previous TW titles, maybe even more.
Do you recognize the faces of autism
>As primitive as Rome starting in Italy.
Nah, in Rome Total War you have more than only 3 families as factions, without DLC you have whole Europe and Middle east map.
>Instead of polytics you get quests.
Oh yeah very interesting, I saw the same in Thrid Age.
>more than only 3 families as factions
You realise there will be more than 5 factions in the first TWW game, right?
>I saw the same in Thrid Age
>comparing a fan mod with something developed by professionals
Anyway, I'm done arguing with you, because it's clear you're either genuinely retarded or simply baiting.
>You realise there will be more than 5 factions in the first TWW game, right?
>4 faction + 1 from DLC
>>comparing a fan mod with something developed by professionals
Why not, monsters gameplay work works pretty simmilar in both.
>So in TW: Warhammer’s case, we had our four main playable races sorted, and we’ve planned for Chaos to have a big role to play later in the trilogy. But we really wanted Chaos Warriors in the main game, even without DLC
So cut out the fucking vampire faggots, put chaos in instead and have vampire faggots be DLC. I'm not buying this argument.
Hey guys, any tips on diplomacy in Medieval 2?
I'm playing as Holy Roman Empire
I'm currently at war with France, Milan, Spain, Venice and Poland (they all attacked first), and I've also been excommunicated. How do I stop this happening? I want to make peace (with France especially) and get my trade going again.
ps. has anyone got any Medieval 2 memes?
Your reputation affects how others relate to you. If you slay prisioners (of any faction), exterminate cities and aren't religious (I'm not sure about religion tho), you are more likely to be attacked.
Although of course at some point it will come to total war because lol pre-warscape diplomacy
Yea, wondering exactly what would be cut in that case though. Maybe just some of the variety units like Chosen Halberds or something? Don't see why they can't give the whole roster without the dlc, although I guess to protect against people just unlocking them by editing the game files.
>Better an elf than a savage, Imperial scum.
Say what now, horse fucker?
>unite with aliens
>unite with death worshipers
Lesser brother, I am disspoint.
That image is innacurate, Emperor was brave Turk!
He's also rotting on a throne with trillions of people going against his plan by worshiping him as a god, I don't think you're in a permission to judge anyone.
At least he didn't lost his Empire to Chaos, at least Terra is not Marvel Asgard rip-off.
Hey anons, I got third age with DaC working just fine ony toaster, but for some reason , without fail, it crashes on turn 15
> tfw was planning to play as isengard, turtle around the tower and build dozens of doomstacks ignoring the outside world until the time is right to exterminate
how the fuck do i do shit in fots???
agent success is always like 40-50%, farms don't do shit, i tried to take a full stack against a garrison with only like half my units and i lost on an autoresolve, what the actual fuck
Have we talked about how the goblin spearmen in the demo had 160 goblins per unit while the dwarves had like 140?
Are Skaven going to be the same? That makes no sense and seems like a big problem if we're only getting 20 unit battles.
How do I even Roman pagan in Attila? By the time you have successfully converted to pagan climate change will have made it impossible since the religious buildings take half of the food your province produces. Why would you even pagan? Also Christian buildings take all that dosh you could use instead for upkeep for your thousands of armies lest you want to be fucked in the ass by everyone.
Ebdani guy here, the Franks are attacking the port in southern Britain. The pre-battle numbers only gave them a small numerical advantage, I thought, but this is insane. I wonder how much of their supposed advantage comes from troop quality, though.
Anyway, I love this battle map, I've got tons of spear-wall capable infantry, and even if we lose, it'll be a fun-as-hell slog to watch, all the way up the slope of the hill to the capture point.
You stay "Christian" but are really an agnostic emperor who doesn't give two shits about religious buildings at all, pagan or christian. Public order is managed by amphitheatres, and if you want to put up a church for shits and giggles, you can do it when the empire is safe, and you'll be rich enough by then to sustain it.
Never attack a barricade manned by skirmishers.
You don't go pagan for the religious buildings, you go pagan so the Huns bonus vs christians doesn't fuck you in the ass and so you don't have to research the techs that disable your busted as fuck legacy tech buildings.
Forced difficulty, should have been possible to prevent like Rome II civil wars (although not as easy).
I like how you can force Realm Divide early though by taking the capital, makes it more manageable.
Why would CA give you an option to play as Pagan if it's not even possible?
I've done both romans as pagan, it's well within feasible. But I only built pagan temples to commemorate big victories, not because I wanted them in my provinces or because I wanted my people to worship the proper gods. Amphitheatres are my 'churches' and temples are just monuments I plant in provinces that can afford the food hit.
The transition is the difficult part because of how christianity tends to spread itself around, you kind of have to get ahead of the ball early on for a smooth conversion. Which means you'll be spending less on your legions when you really want those extra mercs.
One last shill for the poll
Forgot to add a free player suggestion so just fill it in on the bottom with the medal suggestions.
But it is? You just need to devote more building slots to food production if you want the temples, just because you refuse to deviate from your rigid ideas of what to build doesn't mean you can't.
Thank you for the answers, Anons. Now I'm sure to prevail in my current playthrough as the WRE against the barbarian invaders.
The outer line falls, and our men fall back to the slopes of the hill.
Their missile troops have routed, and mine have run out of ammo. The rest of the battle will be decided by a brutal melee.
They break through the second line, and we retreat to the last slope to the inner sanctum.
We win here, or die.
they're badly outnumbered and we've got 3 full fresh spear wall units, I'm only worried that these two fucking boats which aren't landing will sit out there forever and force me to concede defeat/ragequit
They break through again, and we retreat to the actual last slope of the inner sanctum.
These tenacious fuckers might actually do it.
Who here is enjoying DEI 1.1?
The germanic kingdoms are driving a wedge into gaul as Caesar's legions take control of the south. The Sweboz have conquered the Sequani and are pushing to take Alesia, while the Nemetes battle a confederation of Belgae tribes in the north.
The Vangiones have yet to expand their position in Gaul, and decide to cross the river south into the Alps. The 1st Germanica under Marc Antony has been stationed to oversee the buildup of our new supply base. The legion isn't at full strength, but the Vangiones are at our doorstep, and any sign of weakness here will invite the Germani to invade italia.
The plan is a simple encirclement. In the first line, spear armed junior legionaries, some of whom aren't even shaving yet. In the second line, regulars stationed in Turicum to build up the colony. In the third, the 1st Germanica's veteran legionaries, carrying with them the aquila.
A javelin comes flying into one of the civilians who "volunteered" for Marc Antony's suicide squadron, and they know the time has come to carry out their grim mission.
The fire pits are lit, and the plebs flee back into the town under fire from the enemy and also literally on fire. The Germani show apprehension, but the spirit of the mob is strong with them now.
>Getae gets ganged upon by the fuck huge Athens-Tylis-Saka coalition
>They ask me to make them a satrapy just before they get devoured.
>60 turns later I declare war on Tylis/the coalition(now Athens and Tylis only)
>Athens fucks off
>Dismantle the Tylis empire and make a lot of buffer states
>Help Getaebro get back their land.
These slow-burning pits couldn't have been expected to kill people irl, could they? Most of the Germani sensibly walk around the pits, but some trip or fall in, dying gruesome deaths as their friends walk by shaking their heads.
The first assault wave gathers itself, friends, family and brothers in arms shouting courage to one another before breaking into a run toward the Roman line. Among the hattisku levies are a gang of the huge and pissed off germanic berserkers.
Best I can do for you
Explains the bug and provides a fix for it
The battle is ours, but at great cost.
Half of our men upon the field have died, including the great majority of our melee troops.
However, what is important is that the Frankish invasion of Britain was halted. Our king Vosenios hears news of the victory just before his death, and his soul crosses the great ocean knowing that he has left a secure kingdom to his son.
Some noteable things:
>Iceni and Nervii has changed places
>Tylis, before the war, owned all of Pannonia, Hercynia and most of Dacia
The vangiones attack in small waves, charging in with social groups and trusted friends rather than moving in large, cohesive formations. The junior legionaries don't even countercharge, simply receiving and testing the enemy.
The new unit balance feels a lot better. highlighted in red are the berserkers, who formed a wedge and cut their way through my garrison spears in literal seconds to start beating on my garrison swords behind them.
Can't stop 'mirin these berserkers. The legion will definitely have to recruit some when it's time to go north.
Riding around the town to smash the Germani in the rear, the garrison's cavalry squadron smashes some barbarian riders and pushes right on through toward their objective.
Abandoned by their shield wall, and their only protection scattered by the Roman charge, these skirmishers flee in terror.
But as Marc Antony makes his play, the skirmishers turn as one and group together into a solid formation, trapping the legion's cavalry in a deadly battle.
Antony has made a near fatal error, and with the trap closing in, he's forced to abandon the garrison cavalry and break away as his men die.
I play on a laptop
Does anyone have the screencap of the Russian Baltic Fleet in the Russo-Japanese War?
lel Warhammer is going to be the worst TW in the series and always thought it even when it was tossed around as an idea. It's just funding for the next historical TW game anyway or to fill the gap of time for the next real game. Make sure to buy this stupid ass fantasy game and all the dlc ;)
Not listed: when going past Denmark they navigated through a minefield that didnt exist
The Germanic light cavalry, who masterfully baited the romans into charging, now wheel about as one and charge back in to finish off the last stand of the equites.
I sacrifice unit size for ultra quality unit detail and texture detail, but everything else is set to medium-low. if I run large unit size, battles bigger than 20v20 need to be autoresolved, because I just can't play them.
in the center, the battle goes well for the legion. the germani are waist deep in the meatgrinder, and there's no pulling out now. The 1st Germanica hasn't even joined the fighting, but they're watching from close behind. While Marc Antony fucks around regrouping his cavalry in the forest, the centurion of the first cohort leads the defense.
Morale starts to waver when you're fighting on top of a pile of disfigured countrymen, and when you turn around and see that no one is left behind you. Good on these guys for fighting this long, though.
I'm giving modding a try, I want to do an alt history scenario where Rome was stillborn so instead you ended up with a multipolar antiquity with Carthage/Celts/Greeks as the major players around the Mediterranean. What would be the most plausible way to name minor factions that otherwise would have ended up under Roman rule (and in Attila would be 'Hispania' or 'Gaul' or whatever)? Like random one-province tribes in Spain that I don't want to put under Carthage's control at the start. I could just look up the Rome 2-era names for tribes in those areas and call them that, but that seems kinda lazy.
The Vangiones flee toward the river, desperate to escape the slaughter that begins as all hope evaporates. The exhausted and armored legionaries don't bother giving chase, simply celebrating a job well done and leaving Antony to chase down as many as possible.
Very neato. Carthage has always been my favorite classical antiquity state.
I would look at what >>121288121 said. However off the top of my head:
-Capua was destined to take up the mantle for big Italian hegemon after the Romans fell. That was part of the reason they aligned with Hannibal and caused trouble for Hannibal (They wanted to bully the other Italian city states that Hannibal just wanted to liberate and have aligned vs the Romans). Alternatively, have resurgent Etruscans for Italia.
For Gallacia/Lusitania, find out the biggest most powerful tribe that resisted the Romans in the region and imagine they held out longer. Odds are it would be the Lusitani in Lusitania, and Cantabrani or Asturians in Gallacia: https://en.wikipedia.org/wiki/Cantabrian_Wars
Same deal with Gaul - it might be lazy to have the Arverni/Aedui still around but what's the alternative?
565 Vangiones flee back to their territory with their tails between their legs. Caesar's supply base in Gaul is secure, and the campaign to subjugate the Tarbelli continues unobstructed.
Mod guy here, that was largely driven by overpopulation & climate change in their home land wasn't it? Or would they have stayed up north if the teetering Roman Empire wasn't such an attractive target?
>Cessetani War since a year after campaign begins, war hopelessly mismanaged by Massilian government, multiple campaigns waged against Tarraco with zero success (battles weren't lost, hopelessly outnumbered by reinforcements from Arse)
>send expeditionary force to take Salamis to control glassware, end up waging a long war against the Seleucids
>take Salamis, Tyre, Jerusalem, and Aegyptus
>Seleucids down to Parataion and Ammonium
>make peace, and go to liberate Cyrene from the Ptolemies
>by this point the Timodoutchoi family outnumbers the ruling faction by 60% influence
>use the upcoming campaign as an excuse to send a bunch of Timodoutchois to their deaths: Bemphis commander of the Massilia Navy and Adeimanthos commander of the Sons of Ares
>give Adeimanthos 4 hoplites, 2 Massilia archers, 2 axe warriors and picked hoplite commander unit
>hoping they fail to take Cyrene, I have the Massilia Expeditionary Army commanded by Eusebios who is a hero in Massilia having conquered all of Aegyptus and Jerusalem (doing more in a few years than has been accomplished in the Cessetani war)
>Siege of Cyrene starts, Ptolemy force is between 2500-3500
>throw the Sons of Ares at the walls
>at the cost of both axe warrior units, the walls are taken
>500-600 hoplites storm the city and battle the Ptolemy army in the city square
>mfw the entire Ptolemy army routs, and the 4 hoplites units and 1 picked hoplite unit still stands
>take Cyrene without Bemphis or Adeimanthos dying
>years later, Massilia and Cyrene go to war against the Seleucids
>send Adeimanthos and his 4 hoplites and 2 axe warriors with 2 war elephant mercenaries to Panataion
>Cyrene takes it, but a full Seleucid stack remains in the field
>it attacks Adeimanthos
>2600 vs 1300, hopefully he'll die this time
>mfw the fucker is still alive
I now have respect for Adeimanthos, and have sent him off to conquer a territory for himself along with his newly renamed Conquerors of Cyrene
im in an ongoing Massilia campaign
and I tried shit tons of stuff to get Arvini to like me and do trade.
But they never wanted to trade, but their dislike just kept growing,
I assume its scripted that those two factions will go to war at some point.
It's difficult to really say given the alternative timeline is approaching 800 years, not merely "what would 150 BC look like if Carthage won the punic wars". You would definitely still have migration of various germanic peoples, but they would be migrating into different polities and cultures than a monolithic and rich and developed Roman culture that swallows them up.
Perhaps the Suebi or Quadi or whomever invaded in Caesar's time would have taken over NorthEastern Gaul, while the Gallic Celts lingered in Aquitania and a Gallo-Greek-Italian culture developed in Narbonesis.
So I got a little bored with all the Attila I have been playing and decided to dick around in Rome 2.
God damnit, I am retarded. I posted from my Attila folder.
Is there any way to do this diplomatically?
I've never read this before, max kek
Also: has anyone encountered the problem of RTW running like shit on Windows 8.1?
I knew this time would come one day. I knew dealing with rebels and barbarian invaders wouldn't be the struggle fate had in store for us. Only army able to intercept is limitanei, tier I units, while the others are unavailable due to fighting off other armies. The hunnic hordes have tier 3 cavalry and infantry... Seems like it will all come tumbling down, /twg/. It'll all return to nothing.
>set sail to france from norway
>get to the port
>realize i didn't actually take my army with me
>make sure they're not still in the port
>nope, nobody there
>sail to france
>army still not there
>look at the port again
>there they are
well that delayed my supporting armies a bit hope my general can hold his own in reims
Will you automaticly lose if you become a client state or ect?
Iv dominated 3/4s of the world at this point as eprius and it's about time to end it, getting bored.
Fucking baktria though ,one of the last suriving non-eprius nations facing the oncoming extermination offers me fuck tons of money if I'd became their client state
Iv already won, why not?
Should I do it?
>R2 as titular faction
>at war with everyone I share a border with north of me
>don't have enough armies to go offensive without leaving holes for AI armies to ge through
>decide to try out ambush stance because fuck that silly "fort"
>the enemy has failed to spot your ambush!
>the enemy has failed to spot your ambush!
>the enemy has failed to spot your ambush!
doesn't look too good really. napoleon forced a battle by camping his army between reims and brussels forcing me to come out and fight.
the fight could've gone better. first the ground was so uneven i couldn't get my cannons into firing positions. the enemy cavalry caught my skirmishers off guard and not only killed a lot of them also proved to be significantly stronger than my cavalry i sent to fight them. also i accidentally gave the order for my whole army to withdraw while moving them into positions and didn't realize until most my cavalry had exited the map. then my general who was hiding behind buildings somehow got killed by a bouncing cannonball. what a disaster.
Butthurt samefag history autist
That was a fun movie.
It was a bitch finally getting a decent quality download but definitely worth watching.
Seoul has fallen so I'm now free from my self imposed obligation to emulate the initial invasion.
I just finished a game of Stainless Steel 6.4 as the French, but I didn't manage to reach the gunpowder era.
I feel playing a gunpowder-centered mod for Medieval 2, anyone got good suggestions?
first bonaparte, then the french rebels burn down orleans university. finally got it fixed and this spanish motherfucker comes in and burns it down again.
How are you enjoying that mod?
Also, is there a character sexier than Sextus Pompei Magnus? Also, the more I play R2 I really wish it was just on Attilas engine.
It's got rough edges and is merely partially translated. I'm playing for the setting mainly but the units, stats, and strong start positions make for an interesting dynamic that I've enjoyed so far.
>Pompeii doesnt want to hide on Sicily, hides in Ireland instead
Yeah, I recognize Attila-style gameplay aka "lets turtle in britain/spain".
Pompei FUCKING Magnus runs to the end of the world. Shameful.
How about you man the fuck up and duke it out with Augustus?
It was difficult to subjugate, but at last it is done. I felt that waging war on my Roman brothers was not the honorable thing to do, so I did what any reasonable person would do. I went to Hibernia.
I'm thinking of starting a new Stainless Steel campaign. Which submod is better: Titanium SSHIP?
gave spain and france away to austria in order to reach victory conditions without warring with them and now the bastards attack italy, my first conquest and protectorate. i think i know who has to go next. i wonder how i could get russia to stay by my side.
Trying to start a campaign in Rome 2.
Any essential mods?
2/4 tpy, traits and toadies or something like that. everything else is up to you, really.
>mfw I've taken the Sassanids' last cavalry buildings and they've resorted to throwing endless stacks of Paighan band at me
Aragorn to the rescue!
Yep. Mengalen has some sort of Wight Crypt or something that I can't demolish, it causes -20 public order and these scary guys to appear.
>protectorates in Napoleon
Why do I have border autism
They make much worse use of their provinces than I do, but I just can't stop letting them have it (and then lose it because they're bad at defending themselves)
I can already tell what kind of responses I'll get for saying this
But I'm kinda happy with the response CA gave about the whole shitty preorder bonsus bullshit.
I believe them, I genuinely think that they just wanted to get Chaos into the game and playable as early as possible and this is the only way that Sega would give them the funding.
Fellow understanders of strategy, please critique my formation. Ignore the terrain, I should probably try and get them between those trees and have a different formation, but I'm just trying to general input on my formation/army make comp.
My ideas are that anyone who attacks my front line is liable to get circled and flanked by my godansmen charging through the gaps. Anyone who goes into the gap to attack the archers who will have pulled back, or attack my general, will be charged in the side by my clubmen in the center, then charged in the side by my godansmen. Cavalry flanks will be focused on with archers, and spearmen repositioned if needed, with godansmen protecting their backs from infantry.
Should I drop my noble germanic swordsmen for more spearmen? Is there any point in having them after you get spear masters? If so should I drop my clubmen for a noble so I can still get the encourage buff? Does it even stack with the general buff?
A night battle literally 7spooky5me. I guess Aragorn doesn't have a "desperately flail torch around" ability.
>ignore the terrain
Yes, that's the first rule of understanding strategy, well done.
Looks good to me. I'd switch around the spear and swords on your flanks. I'd rather have a shitty spear unit absorb flanking attempt than a unit of swordsman, which would be better used as flankers themselves.
The truth doesn't matter. what matters is what people want to believe; that chaos was almost in their grasp but then some evil giant corporation snatched it so that it could get more money.
My arrows! They do NOTHING! Abandon your posts! Flee, flee for your lives!
Time for my only unit of infantry to take confront the charge of the undead.
>rome total war
>settlement of 200 armenian peasant people riots
>expels my garrison
>settlement is now has 2000+ super experienced professional soldiers with gold armour and weapons
Being the understander of strategy that I am, I ingeniously utilize my cavalry to full effect. To further empower his troops, Aragorn gives an excellent impression of Boromir blathering something about "blah blah muh people."
The barrow-wights have been defeated... for now. Numenorean swords for everyone!
Why are hunnic large onagers like twice as accurate and damaging as my large onagers?
They snipe my onagers with easy 2-1, when I hit their units with any shot I can do some good damage, but they hit one of my units and literally half the unit is gone instantly
Daily reminder that usual races is irrelevant now.
Whoa, I thought I only had archers at this castle. Where did these spearmen come from? I thought I would have to lose this settlement for the time being, but I guess not!
Warhammer lasted for decades and helped shape the wargame industry moreso than almost any other game. This poor copy will be forgotten in five years, while clubs will still be playing Fantasy in one form or another.
>and helped shape the wargame industry moreso than almost any other game.
It was 40k.
>This poor copy will be forgotten in five years, while clubs will still be playing Fantasy in one form or another.
Too bad that 1 AoS month outselled whole 8th ed and most of WHFB players prefer AoS.
>artillery spam in antiquity/late antiquity battles.
The scale is fucked. An onager ball might smash through 5 men, and while thats no big deal for an actual properly sized antiquity army, it fucks with the minature armies we're given to work with, the same issue happens with towers and the problem is exponentially more annoying the smaller the unit sizes are. DeI fixed this by nerfing the absolute living FUCK out of accuracy and reload time, so its not taking an ENTIRE PERCENTAGE of your army in one ball, whereas that would be almost unnoticable to a large force.
Where should I expand next?
Rome looks like they have strong forces but they seem occupied with capturing celtic settlements
I think your empire would be much more pleasant if you conquered that tile on the top right and the small tile on the bottom right
Obviously you should finish and conquer Britain, but while you do that with part of your forces you can go and fuck over other desirable territories
>fighting minor settlement battle in R2
>trying to kill a faggot with too much gravitas to keep the power balanced
>put him in charge of a bunch of shit and expendable units
>have reinforcing army thats actually meant to siege and win the battle
>all is going as planned
>suddenly entire enemy army runs to fight my reinforcements
>realize they started running to attack as soon as the artillery arrived
I´ll go after Rome since almost all their armies are beaten up and consist of Vigiles
as for Britain I´ll create another stack to take the rebel settlements, without having to take on the celts again
Let´s just hope 3 stacks are enough to capture Roma
>most of WHFB players prefer AoS
Most WHFB players have ditched GW entirely now, those sales were from hype because we didn't know what we werre getting.
My GW store is almost empty these days, they've fucked up once again and now their finances will take another hit.
>Most WHFB players have ditched GW entirely now, those sales were from hype because we didn't know what we werre getting.
>My GW store is almost empty these days, they've fucked up once again and now their finances will take another hit.
Oh yes, nice local anecdotal evidence of AoS unpopularity, while the sales said totally different.
I can literally make the same image claiming to be a CA employee and the funny thing is that I won't even need two people to fake it. Why would GW explicitly disallow modding only for people to use third party programs to do it?
>aggressive expansionist leader
>doesn't take one settlement in his entire lifespan
>settles every possible settlement they can get their hands on
Why the fuck does this seem to happen to so often.
So some guy(with shitty english) has apparently asked AOS general on /tg/ to "clean up" WHFBfags in /twg/.
Jesus christ, why are people so fucking autistic? We don't need a fucking internet war.
I guess they should but he isn't making the situation any better. Filtering it(and ignoring it) isn't really that hard. People haven't been talking about the lore in a while now anyway and the last lore shitstorm was because that guy wanted to have a conflict.
Let's all just wait for the release and then decide whether we should make two generals.
fictional lore belongs on /tg/
historical lore belongs on /his/
the only things that should be discussed here are game mechanics, not how much you hate CA, the fanbase, or anime
>j-just filter it!
anime fags should fuck off too.
I agree. Though some lore(fantasy/history) directly related to the games should be allowed here IMO.
Didn't post anime.
Also, I don't really get why people just can't ignore and stop getting mad at stuff like this. It's just underage behaviour, and some kind of second-world way of thinking probably.
The early sales were good but have fallen off the deep end. I've been to the other store near me too and it's empty as all fuck as well.
Every 40k player I know has switched to things like Warmachine while the FB players have gone to games like Black Powder.
Why are you shilling for GW? You know they hate you and just want to sell terrible quality models for ridiculous mark-up right?
Nobody gave a shit when third age total war was posted a lot here though. Maybe because you weren't here. Can you really justify your behaviour at all?
Let's just end this after your reply.
It's because sanitation buildings do next to nothing to counter squalor once you get to huge city level, but it's arguably still better than the Attila mechanic of literally EVERYTHING causing squalor
I actually think Attila is one of the best TW games, but a couple of mechanics are a bit stupid. Entire armed forces being made up of elites and the squalor thing are my main two gripes. The testudo rotating 90 degrees after an enemy routs bug is annoying as well
yeah, but in the upper levels of cities the pop growth means you're never going to run out of people in a settlement, and if you're recruiting troops in small towns you're doing it wrong.
>you can never get enough growth because recruiting and retraining truppen actually takes away from your population
I've only ever had that be a problem in tiny villages, but then I never played with huge unit size
They won't be small for long if I upgrade the farm would they? Faster growth = big cities = more income = more armies = faster conquering
If you're having problems with public order then you're just bad or being slow on purpose.
>but it's arguably still better than the Attila mechanic of literally EVERYTHING causing squalor
That's Rome 2. Attila is meant to be tough like that, it was an era of plague. Sanitation should be one of your main problems. It's quite easy to manage if you just account for it in your city planning.
they grow quickly enough anyway if you only build the town-level farms, and really you don't need that many armies to conquer quickly
I really miss having free reign over your units, this whole tying units to generals thing is a bit ridiculous. I want muh accurate Limes
A better way would be needing a general for an army of more than 8 units or something
>I guess time to build a new bu-
>Well, I can build this inste-
>Maybe instead I could u-
SQUALOR, CIVIL UNREST
DID YOU RIKE IT
You can, but im just telling you squalor is meant to be a big issue in Attila. It's not like when Rome 2 come out and it was literally impossible and everything gave you 10 squalor.
It isn't that hard, seriously, git gud.
>build lovely new trading jetties, bringing in jobs, income and luxury goods for the townsfolk
>they actively dislike you for it
>build better farms so they don't starve in the winter
>they REALLY dislike you for it
>can't build top level buildings because of squalor and foodshortages
They're just not releasing modding tools (i.e. supporting it), It's still a TWE3 game, so still has the modding capabilities of every other TWE3 game before it, doing anything else would impact the game itself. Things can still be done without tools.
>while the sales said totally different.
You mean the sales for the starter box compared with the sales of whfb during and post end times?
Yeah, sure it sold more than nothing, but still less than whfb pre and during end times and the value of the box and the general sales have rapidly decreased below whfb levels again after a few weeks, go check your graphs.
To this you have to add panic buys from whfb players finishing their collections before any removal of models and the fact that more and more independent stores are neglecting GW games in favor of other companies with the flop of AoS as replacement for WHFB.
>It's not like when Rome 2 come out and it was literally impossible and everything gave you 10 squalor
I remember that actually, it was ridiculous. I'm actually surprised they removed the slums from Attila
How the fuck do I fight against unrest in towns far from my capital? The distance to capital modifier fucks my anus and forces me to halt my campaign until I garrison 10 units.
Rome 1 btw, decided to actually finish a campaign on very hard.
>sieging enemies last settlement
>they have no more armies on the field, they're all bottled up and it is pretty much literally impossible for them to possibly win the battle
>still won't accept peace for tributary state
>can't take the settlement and subjugate them
For what reason
Guys, I'm about to finish installation for Shogun 2, what mods do I need to increase campaign time, as in, you take longer to grow and the number of turns is increased? That is my main issue with S2.
Just stick to the classics.
Play Shogun 2.