Staying tuned continues edition
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Check the latest version of KF-Mall/Garage from the mapmaker anon. (Ctrl+F "KF-Mall" or "Garage"), KF Garage is now finished! Congratulations to the fine anons who made it happen.
[Some helpful stuff if you're interested in map-making]:
>For those interested in Soundtrack modding, Anon recently compiled this list of number codes:
>KF2 Steam group
>Check the pastebin for tutorials, Crash fix, Downloads, Console commands and more:
>Guides for beginners (STATS/STRATS MAY BE OUTDATED):
>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc.
>Fix mouse sensitivity
I suggest you set KFInput.ini to read only to prevent the settings from getting reverted.
>Grind map (Normal zed spawns in a boxed room)
REMINDER: Boost Maps are no longer functional. Boosters must use Cheat Engine.
Press F3, use the following console commands to join the servers:
*Visit 4chas.ftp.sh in your browser for Live server stats and IPs.
the WWAUT tomorrow had better be fucking good
>just about to post new thread
>got beaten to it
Damn, maybe next time.
xth for Scully
Also i'm planning a little survey to know more about our regular boys. Be sure to
stay tunedto see how /kfg/ rolls.
for the love of god tripwire
How much are the Gunslinger weapons going to weigh?
I feel as if they won't be more than two or three points of weight a piece, though that would mean that he could carry each and every weapon in his arsenal with extra space to boot.
Seems as if the pistols might be popular as offperk weapons since the increased stopping power for low weight is really desirable, just like the medic pistol.
They'd have to weigh at most 4 because they're fucking pistols. How would they justify it otherwise? Maybe gunslinger would get more movement speed but less carry weight to balance it out?
Thats a really good question.
Likely 2-3 a pistol, though I get the feeling that they will have to be bought in pairs so it would make them about 4-6 instead. I have a strong feeling the .500 magnums will be 8 blocks (4 per), however.
Probably something of a similar style
>Quick draw - "Exactly what the label says, increase your weapon switching speed and have pistols at the ready before Zeds get a chance to react."
I doubt they will be dual wield only, the renders themselves showed the weapons rotated into an aimed perspective, see here.
>beat every map on suicidal
>think of moving up to hell on earth
>only hell on earth servers are training servers
what the fuckeroos m8eroos
>steam trading cards were added to the game before sharpshooter
You'll usually be lucky to find more than 1-2 viable (not absurdly bad ping, wave 5+, etc.) HoE pubs going on at any given time. Really makes me wonder where or what those 1k+ players are doing in game.
>nonironically playing on hard after the 10th hour of gameplay
suicidal isn't even much harder, but the monsters get to have their sweet skills
why dont they just try it?
Now that things are picking up, feel free to help me with a little survey. I want to see your preferences.
Everytime I go into a pub and there are nothing but commandos and supports the party explodes as soon as FPS appear
just shit pub, or are the classes straight up garbo?
I hope that some modeler is going to be on top of things right after gunslinger comes out and releases versions of the weapons without the text or awful engravings on them. I don't want to go more than one day with that eye cancer.
I'm also hoping for a polymer grip .500 S&W but I can't have everything.
I'd say it's shit pubs since I always play medic and keep those shitters alive and even then there are some special types which just exist to die and do 0 damage as support/commando.
Commando and Support are the go-to classes for shitty pubs since most of them are coming into KF2 from more traditional FPSes where assault rifles and shotguns are the typical weapons. Expect that concentration of shittiness to mellow out a bit when Sharpshooter, Gunslinger, and maybe SWAT "come online" and the rifle, pistol, and SMG(?) favoring pubs flock to those classes.
Shotguns are a lot less prevalent in use for FPS games though because to be effective, you need to be close up and we all know in those type of games its a suicide mission and a lot more work since you need to get in someones face, compared to when you could heckle from afar with an AR and avoid being put in danger. SS and SWAT (assuming SMG's) are definitely next to be targeted though because those will have the more generic FPS choices they're familiar with.
Tips on playing as support v1013:
1) line your shots up: don't waste precious shells on a single enemy; if he's alone, pistol or knife.
2) keep the sg shotgun until you're able to afford both an aa12 and a broomstick. It is accurate and relatively cheap (ammo as well is cheaper).
3) switch perks! For the first few waves, you can use a more self-reliant loadout, but as you reach wave 4, start using perks like supplier.
4) when to pull out the big gun: use the aa12 sparingly. When you see an fp or sc, tell your teammates and start shooting when everyone is ready! Also, the m4 and double barrel blast can and will stumble an sc or even a fp if you have bombardment!
5) kills =/= skills. Your job is to support. Its in your name. Sweep crowds when they're in a cluster, but otherwise conserve ammo. Currently, support has terrible ammo capacity: only shoot when you really have to!
Feel free to add more! Support right now has almost a misplaced role, but learning more of these skills will always ensure that you stay alive (and well) in harder difficulties!
Give us a few pointers on how Demo surpasses then, i'm not going to argue otherwise since both are bad right now but i'm curious on your reasons.
As true as that is, there are ways to not suck at playing support. And most people dont do it.
Itd be nice to have shotgun ammo not cost an arm and leg. (Seriously, 600 dosh on two shotguns ammo?) And to have weight bonus as passive.
That one anon who posted a list of suggested change was cool, wish it could be implemented in some form next patch
Not him, but I agree demo is Shitty atm.
Squishy, no ammo. Damage wise not good enough for high difficulty games. Inefficient (ammo and stratgey wise. See HoE solo zerk, then hoe solo demo on youtube). Gap between useful and not is too big (see demo with and without nuke).
Also, explosion doesn't do headshot anymore, so no rewards for shot placement.
AoE is mobile phone tier gaming trash and linking DLC for its even worse
How the fuck are tripwire living with themselves knowing that they have made Support literally a worse Firebug and why has the fanbase not bombed their HQ yet
>No votes for stalker as favorite zed
I may have voted for the husk but honestly I'm surprised
Are you referring to this list?
>Buff the weapon damage bonus from +1% per level to +1.6% per level (this grants +40% at lvl. 25)
>Make carry weight a passive bonus, gaining +1 max carry weight per every 5 levels
>Make ammo capacity a passive bonus, gaining +4 shell capacity for all shotguns per every 5 levels
>Ammo: Make it work like the Firebug's "fully stocked" skill
>Supplier: Keep the actual skill as-is, but make it more obvious when a support is using it. An icon above the player's head or a backpack that glows like the pickups on the ground might help.
>Fortitude and Regen: I'd argue that these could be left where they are, though Fortitude always seems the better choice.
>Bombard and Tac. Reload: Probably could be left as-is as well. Maybe make the reload for the AA-12 slightly faster than it currently is with Tac. Reload equipped.
>Tenacity: Make the damage bonus 15 or possibly 20%, rather than the current 10% Additionally, make the skill grant an additional 100% penetrative power to shotgun rounds.
>Strength: Keep as-is with the added bonus of not being slowed down when at maximum carrying capacity. When added to the passive bonus, the Support's max carry weight can now be 25 at level 25.
>Safeguard: Make the armor bonus 25%, rather than the current 5%. Let it stack with other Supports.
>Barrage: Make the damage bonus 25%, rather than the current 15%. Also let this stack with other Supports.
>Remove this "door health" nonsense
>Make shotgun ammo cheaper
>someone else voted Husk
>he's most popular
Came out of nowhere, i'm actually surprised.
You're making me sad knowing this isn't how it is.
If tweaks could be made on this, likely lower Safeguard down to 20% and maybe buff Ammo so its 30-40%, you carry all that extra ammo for people who can get even more thanks to those skills and yet treating yourself makes you worse off in the current state, at least not enough to be a more offensive support.
Yeah, Support in its current state seems to be a shadow of its former self.
In my experience playing as Support, I'm forced to make the decision of either being able to carry enough ammo to consistently defend myself, OR give ammo to my teammates so they don't run dry mid-wave, but when I use Supplier it seems like my teammates only take ammo from me half the time, even when I tell them I'm using it.
Using Strength can help mitigate this, because one can carry 3 shotguns at a time while still using Supplier to help the team, but then you miss out on Tenacity's extra damage, which certainly adds up and can make the difference of whether or not a zed takes 1 shell or 2 to kill.
Looking at my list again, I would revise it as follows:
>Passive ammo capacity increase: 1% of weapon's base pool per level
>Tenacity: +15% damage and +100% penetrative power
>Strength: +4 carry weight and no move speed penalty
>Safeguard and Barrage: both grant 20% bonuses
The rest would stay the same as how I originally wrote it. On a side note, it may interest you to know that Safeguard used to be a 30% bonus, IIRC.
Well look on the bright side partners.
Support is probably going to get buffed up to an acceptable standard again.
I'm personally hoping that the AA12 will take a price cut to $1600 but that's just me.
>We'll make the T4 weapon more expensive
>That'll make players settle for T2 and T3!
No faggots, that'll make the dipshit normal pubbies settle.
I'm just gonna save up for an extra wave.
>try to heal some guy that's low on health fighting a FP
>dart locks onto the guy at 80% HP next to him
I like the lock-on darts but this shit pisses me off sometimes
But aren't they equally bad at this point
This is what I seriously don't understand.
It's like Tripwire are trying to strongarm people into playing a certain way, like they don't understand there will always be patient players who will wait it out and save money for the T4 by skipping T3 weapons entirely. What's most mind-boggling is that they haven't even touched medic's absolutely fucktarded weapon balance and yet the have been relentlessly buttfucking support since day 1.
STOP NERFING SUPPORT TRIPWIRE WHAT THE FUCK AAAAAAAAAAA
Supports still got some use, just the other close range fighters, zerk and firebug, are miles ahead. Demos fairly niche and can't go very close quarters unlike everyone else which was a main weakness for the demo, it doesn't help that fleshpounds can take a beating from a demos explosives better now.
Current thoughts on the KF-Dance_Floor map?
I'd much rather have a 25 Non-Nuke Demo than a 25 Support. FPs are by far the most dangerous enemy at the moment and 1-2x nades + a couple of RPGs will trivialize a double wave. That plus instant kills on clusters of Sirens and trash and big Zed knockdowns with a headshot. Honestly, they're not that bad. Sure, you can't solo a 6P HoE FP without expending a shit ton of ammo but the only other class that can do so reliably is Zerk.
>tfw I still haven't played it
>tfw can't play it until the 11th
Ay yo University sucks
got room for dancing and corridors for running. beautiful lights. nice work. haven't seen any flaws. 10/10 would dance with the scrakes again
>mfw zeds keep coming to the party
Fun map, plays like the middle spot on outpost/ tower spot in paris but with pretty cool lighting effects.
It gets hairy when scrakes and FPs show up combined with the high zed spawn rate, waves are intense all the way through.
only downsides are no strobe lighting and the green lights can disappear into the blood on the dancefloor.
>2) keep the sg shotgun until you're able to afford both an aa12 and a broomstick. It is accurate and relatively cheap (ammo as well is cheaper).
All support's shotgun ammo cost the same
5 Dosh per shell,
If you really want to save money/ammo, buy a med pistol, 15 bullets for 10 Dosh, or sell the SG and get a Nailgun which is about 2 nails per 1 Dosh.
>legacy of the void, ogga booga kingdoms, black cops 3, buymygame 4
I'm set for the rest of this damn year, and with blade and soul coming out early next year, it'll be ez to just not play until every damn perk is in.
is generally what I was going to say over a 2 part post, thanks for saving me (and everyone else) the time pal. C4 is also massive when dealing with Fleshpounds. Sure they can't instagib fleshpounds anymore, but KF1 =/= KF2 so people really need to get that mentality out of their head.
Want to add that the Support honestly does not really do anything special either. Demos can stun Fleshpounds and their general crowd control vs FP/SC is pretty great in general if the Demo can aim for heads. Plus taking out multiple Sirens and big groups when the team is retaking the camp spot from a safe distance is huge and honestly a thankless job people don't notice.
Supports can...provide ammo? whoopie fucking do.
I've been playing Support and No-Nuke Demo in HoE pubs lately, and I feel way, way more helpful as a Non-Nuke Demo than as a Support. Nobody takes my ammo even in long games anyway.
Despite everything I said, Support >>> Nuke/Non-Nuke Demo vs Hans, no question.
>Demo/Support will never be good in KF2.
>SS will be as bad as demo for 3 months.
Hard times ahead.
But hopefully tomorrow's WWAUT will give us some real intel this time.
Sharpshooter or Martial Artist? This is the great question of the day.
I really REALLY want this week's WWAUT to confirm what the second will be, one way or another.
Assuming the KFGame.int has any in-sight on updates, it shows KFPerk_Berserker, Commando, Demo, Medic, Firebug, GS, MA, SS, Support, SS again, SWAT.
They haven't announced anything but GS and his weapons so TWI really are taking their sweet time.
I'm wondering what will set apart MA from Berserker, as good as Smash is, MA better be able to slice open Scrakes/FPs in one swing
on HoE with the katana.
Yeah well anyway, WAV conversion is complete now on the Instrumental and Bonus tracks, while Vocal tracks have completed full conversion. I expect to finish full conversion of Instrumental and Bonus tracks within the next 24 hours. I'll put them in a RAR or a ZIP or whatever, throw them on MEGA, and leave the link here for whoever wants it.
Stay Tuned Very Soon
First SS for sharpshooter, second for super sayan.
Update when,new perk when,something to do WHEN¿¿
>something to do
Get some people to play another game with or bust open the SDK and make some content, even the most basic map with some ammo/zed spawns would be fun to play with others.
You could mess around in solo on official maps and try and find some good spots or new tricks but that won't last very long.
>Horzine Mark 7 Suit Soldier (possibly Agent Wilkes). Can be seen in the PS4 Announcement trailer around 40 seconds into the video.
I thought someone said they scrapped him because of technical reasons.
>Fucking Floor 2 is a sexing big ass sex game by Blackguyscondom Games. It is the killing to the game by Blackguyscondom games which is the retail version of the mod made for Unreal Tournament 2004, which the last update KFMod received was in the house known as version 2.5. Killing Floor 2 was originally leaked by a user in Reddit on January 7th of 2090. This leak also provided other unreleased or unannounced games. Later a link to Semeninc also had jamesrapist. KF2 was officially announced on the 8th of May, 2090, in an article by DMU. In a article by Bloody Disgusting, it was hinted that mcbrandontherapist may be made available for home consoles with left and right bumper icons in the menu. During Comic Alley Comic-Csex 2014 which took place at the Javit Center, New York, New York on October 9th thru the 12th, 2014, Tripwire revealed there first pubic live demo which lasted for 30 minutes semen. This demo "revealed" uncustomizable naked characters. Items given away to participants were a pack of buttons of the 10 perks and new money currency design. The new Dosh may be a subject to change. People who were waiting in line were also given a chance to play Killing Floor Calamity on tablets. Lastly during Sony's SexPlayStation Experience which took place at Las Vegas, Nevada on December 6th and 7th, 2014, Sony's official Youtube channel uploaded a trailer for Killing Floor 2 confirming several new information, such as the return of the Penis Bow, The Vagina, and Reverend Pubic Hair.
That's what they said.
However, those of us who've been here since the beginning have grown wiser to the ways of Tripwire than most.
So when they say "scrapped for technical reasons", what they really mean is "Paid DLC".
Frankly, consider yourself fortunate to have that.
I want Davin back but in all honesty, the chances of his return are currently very slim indeed.
GIVE ME BACK ALDRIDGE, TWI.
I DON'T WANT A WELDING MASK AS AN ACCESSORY, I WANT THE ORIGINAL WELDING MASK GUY WITH IT
>Trying to play Commando with one or more Firebugs in the team
Airstrikes wouldn't really make sense since the Squad you play as are on their own.
To be fair, a miniature nuke wouldn't make much sense either but it's the most devestating handheld explosive I could come up with next to a rocket launcher.
>no WWII rifles for ro2 owners but chivalry owners get sword
>still enjoy Commando perk
with tactical reload
>have to mag dumps on scrake and FP because supports and berzerkers struggle to kill them on hard/suicidal
i really need an automatic pistol at this point if i have to empty all my mags.
At what level do you guys recommend going to sui?
>crouch and spam left click in the hallway
truly the class for the most skilled of players
>join suicidal Evacuation point
>Medic write into chat "I will not buy medic weapons until wave 7"
>Proceeds to go AA12
>wips out Medic pistol at wave 7
>this is his only medic weapon
>he is level 25 Medic
I have no idea how we did not fail this. I had to solo Hans in the end.
>tfw Gunslinger skills will have good original skills that end up being fun/OP but the skill choices will end up being bland like stumble vs tac reload and regen vs fortitude so there's no variety.
>People will complain that one of GS's new skills or guns is too good and will get nerfed
>inb4 TWI release an already nerfed GS that does awful damage then people complain how ass GS and so they'll buff it like they did Berserker.
It's much too small of a map for my tastes. I think it could use some extra depth and visual flare. I think better use of lights and effects would be what it needs to stand out due to it's lack of variation due to symmetry and size constraints. However, I seem to be a minority
Might be a bit late to ask this, there was a sale just a week ago.
It's a good game that suffers from a slow updating schedule, it's a bit dead at the moment.
There'll be an update soon™ so Stay Tuned™.
The game is fun at low levels along with being well optimized. It's not fun when you start putting in some real hours and realize the game has extremely bad balancing, matches play out the same way and TWI doesn't understand the concept of releasing incremental patches. The community is also pretty dead Suicidal and up.
Any voice of opinion is valuable data. I would like to do more light work and such but I need to watch for optimization so that we don't get extreme FPS drops like the first beta had. I try to make sure the map never goes below 30 FPS and the lowest I got on the newest version was about 35 very rarely.
Your opinion matters to me.
Good god I am actually upset and how shitty and generic Gunslinger is.
Fucking Tripwire has less creativity in their perks and passives than fucking bethesda.
So mad I feel like throwing up.
You need to define "do anything" here. Is it, you can't do anything above Hard because your pub teammates are shitters or you can't do anything because there is literally no one playing above Hard do anything. The latter is the case here, the former not so much.
I'm pretty sure it was new Masterson in that webm but the arm has tattoos. I'm guessing new cosmetics for existing characters.
Well, there's still no word of either Sharpshooter or Martial Artist, GOD HOW FUCKING HARD IS IT TO ANNOUNCE?
Fuck's sake TW I'm getting concerned now. Did we just wait three months for ONE perk? Don't you dare.
Nailbomb just looks like Shrapnel Grenade: better edition.
Anyway, sifting through all the cowboy talk, skills seem to be:
>Move fast while ADS
>Hold more pistols (?) and/or switch quicker (?)
>Each consecutive headshot raises damage
>Standard damage bonus to all GS weapons
>Speed loading for GS weapons
>Penetration for GS weapons
>Stumble with chest shots (?)
>Knockdown with leg shots
>Zed Time: Fanfire for massive fire rate
>Zed Time: Bottomless mag (?)
Passives include Damage, Move Speed, Recoil Control and Bullet Resistance (uh oh).
On the note of nailbombs, will those have power against Scrakes? I can't remember if Scrakes have piercing damage weakness or not.
>Each consecutive headshot raises damage
Wonder if they're gonna make the fuckup of not capping it, leading to everyone building up their combo until they can 1shot SCs/FPs, and then not doing anything else for minimal risk of missing?
It is my earnest hope, and indeed the hope of all mankind, that Sharpshooter will come together with Gunslinger for the next update.
At the very least, that Martial Artist will come together with Gunslinger.
Because if we just waited three months for ONE FUCKING PERK, I'm afraid that I will be quite genuinely irritated.
Shoot ‘n’ Scoot – Move faster while shooting and aiming down sights.
Quick Draw – Faster weapon switching
Rhythm Method – Each headshot will increase your damage
Bone Breaking – Flat damage increase
Speed-load’n – Faster reload
Penetration – Additional penetration
Center Mass – Increased stumble power with body shots
Knockdown – Increased knockdown power when a sprinting zed is shot in the leg
Lvl 25 zed time
Fan Fire – Shoot faster in zed time
Uber Ammo – Unlimited shooting without reloading in zed time
Such shitty perk "choices"
lv5 is basically worthless.
Lv10 is a tough choice but I think Rhythm Method is what I'll go with.
Lv15 is an obvious choice of Speed load
Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)
lv25 is hands down Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.
Already I can tell how little balance there is between these:
The only set of perk skills that have a chance to be balanced, but only because we don't have numbers on how much faster you move with the one or how much faster you switch weapons with the other. If I had to say, I bet Quick Draw will be the way to go.
Rhythm Method: For people who can actually play PC games. Bone Breaking for those who can't use a mouse for shit.
Speed-load'n: Trying to make the best use of penetration will just make you another Support. Better to spam shit down and reload fast.
Knockdown: Who the fuck is going to choose stumbling over knockdown? Fucking seriously? You are using hitscan. Shooting the legs of something isn't hard. Though it depends on just how much knockdown power they have. If they can't even knock a Scrake down, then obviously this is not the thing to go for.
Depends on the rate of fire of the guns, but I'll say Fan Fire is the best in most cases. Uber Ammo would only be useful if you have a Commando who understands how to time zed extensions instead of wasting precious seconds of it by shooting shit immediately. Since you can never rely on pubs doing things right, Fan Fire is the best one.
>Only 4 HoE votes including myself
That explains a lot of the stupid shit said in these threads
>Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)
Why not? Knocking down scrakes and FPs sounds great
>lv25 is hands down Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.
Nah. You are probably not even gonna dump 2 mags (barrels) during that time. For the third time shooting fast in slomo is clearly superior, thank you based tripwire
>Literally the only vote for Crawlers as favorite zed is mine
Playing HoE more than Suicidal doesn't necessarily mean you are better at the game. You can play HoE exclusively and still wipe by wave 6 every time. Also, most of the time I play with pubs. I'm not gonna put myself through the pain that it is trying to carry shitters on HoE than the much easier time on Suicidal.
>it's another "shoot in real time during zed time" episode
The latter. No one looked for them. There were no lobbies. If you made one no one would join. In the extremely rare cases you found one you rarely got past round 3.
Sorry, figured most of the people here would have played the first one.
Real life intervened, but I finally got it done.
For those two Anons who wanted it, here is the MGR soundtrack for KF2. Included are the following:
>Vocal (Standard Vocal Tracks)
Rules of Nature
I'm My Own Master Now
A Stranger I Remain
Stains Of Time
The Only Thing I Know For Real
It Has To Be This Way
The Hot Wind Blowing
Return To Ashes
The War Still Rages Within
A Soul Can't Be Cut
A Soul Can't Be Cut [DLC]
>Instrumental (Standard Instrumental Tracks)
Rules of Nature
I'm My Own Master Now
A Stranger I Remain
Stains Of Time
The Only Thing I Know For Real
It Has To Be This Way
The Hot Wind Blowing
Return To Ashes
A Soul Can't Be Cut
>BONUS (Tracks that don't constitute Vocal or Instrumental, as heard in-game)
VS Metal Gear Ray [STREET]
VS Metal Gear Ray [TOWER]
VS LQ-84i Bladewolf
VS Jetstream Sam
VS Jetstream Sam [MINUANO]
VS Metal Gear Excelsus
VS Steven Armstrong
MGR LT - Rada
Please notify me if the link isn't working.
>Or did impact damage not count as explosives?
This is correct. The shell of the M79 and RPG is impact and will still count as a headshot, but the explosion damage will apply to body HP. So it is possible to decap a Scrake from a distance with the RPG.
Is nobody else noticing that GS is getting bonus movement speed for one of their passives? What the fuck? Sounds like it won't have bonus health so it's good for survival, but seems a bit odd to me. Hopefully they won't be as fast as Medics or Zerks cuz that'd be silly.
I feel like I'm the only one who thinks GS sounds cool, especially since GS was the perk I cared the least about.
>this damage control
[TW]Yoshiro [Officer] 8 minutes ago
The build without the weapons working/animated, the perks aren't working and frequent crashes and the UI freezes? I think we will hold onto that build.
We made it clear from the start we don't plan or want to use our fans as cheap labor to deal with things that just don't work. We went into early access so they can provide feedback on the things that matter, such as balance and what they would like to see added to the game.
Yes that is different from how many others do it, but that is how we are doing it.
I can understand holding onto classes, because muh 200fps animations take some time
But for fucks sake, they could just release at least a map a month and most people would be happy
>Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.
It may be not totally free, just reload-free:
You don't lose a shot from your mag/cylinder, but instead, from your extra ammo, until that runs out.
>not having bullets penetrate and ricochet during zed time
>not having a skill that causes bullets to do more damage the more targets they penetrate (unrealistic as fuck but who cares)
>not having a skill that increases fire rate and reload speed temporarily the more kills you get
>not having a skill that increases the damage of your first shot after swapping weapons
the skills they have now are so bland, most of them must as well be gained from passive leveling
>(unrealistic as fuck but who cares)
Actually not as much as you might think. Some bullets can be destabilized from hitting one thing, then make a bigger hole in the second thing by going through sideways.
Though that'd be more the case with a rifle bullet than pistol bullet. And wouldn't work at all for 1858's balls.
if nailgun and evis has taught me anything it's that people don't account for the ricochet for those weapons anyway and it's hard to predict. sometimes you'll get that cool ricochet kill but it's more luck than anything and having it wasted on a zedtime skill would be worse than what we have
2nd sounds cool, but I'd rather they reserve that for support if they decide to rework his skills
3rd sounds neat but I feel it'd attract the "all me" shitters and gunslingers who think they're commandos
4th I dunno, kind of forces you to pick quick switch so it doesn't really help skill choice
Could it be a Agent Wilkes? Slevee less version.
>Finish replacing some songs from the game with MGR ones
>Join game to test them out
>End up having to clutch 7/10 as Demo while I'm My Own Master Now plays
The adrenaline rush was too much to bear.
Lvl 5: Depending on the speed boost passive if they make kiting viable, but this is more of a playstyle thing
lvl10: Consecutive headshot.
Lvl15: If you are aiming for headshots, you won't be able to line up zeds so faster reloads
Lvl20: Depending on which one can actually affect scrakes. The perk that can actually stop the scrake from planting his chainsaw in your chest or faceplant him when he's raging is the best
Lvl25: Shoot faster. Remember weapon switch is faster in zed time so with the lvl 5 perk you don't need have to worry about running out of ammo.
>slinger perks revealed
So it's coming soon, right?
That's a yes, right? I'm hoping for release this month.
>Wave 3 ends, head to the trader
>Hear the purchase sound immediately
>Money's gone, there's a microwave gun in my hands
Does anyone know how to prevent this auto-buy bug from happening?
I'll be hype when I get to play the class.
>Press E at the trader
>Several "Can't buy" sounds play at the same time
>Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)
>having the ability to stumble a raging scrake or fp is useless
not much to go on since its not out yet
>weapons not working/animated, the perks aren't working and frequent crashes and the UI freezes
>these things somehow prevent us from making basic bug fixes and glitch cleanups
so is sharpshooter now dissected into 2 different classes sharpshooter and gunslinger
this kinda kills sharpshooter
being able to pick off zeds at a distance before they can get to you but still be able to take down large raged zeds when shit hits the fan with your dual hand cannons is what made the class viable
if sharpshooter only gets sniper rifles then he'll be more useless than commando and support
Skilled Sharpshooters will find a way to survive.
Sadly, that's if they even arrive at all.
This November with GS, or February.
We are two months and a week since the last update, and TW have not said a word on what the second perk will be.
I honestly begin to wonder if there is even a second perk. I honestly hope TW aren't so fucking incompetent that they'd release just ONE PERK after three months, but we've been surprised before.
You dont like the grim dark that is our present?
No, I don't like the grim darkness of the far future. I like goofy british people killing specimens and having a laugh.
Because Tripwire is afraid to hurt the feelings' of the babies that are their customers.
>There are people who are STILL hyped for SS, MA, and SWAT after seeing how bad TWI is with coming up with skills that aren't boring or one sided.
TWI could've at least tried something fresh or from perks that don't really benefit from their skills.
>Hot Copper, Cause Zeds to panic with Gunslinger weapons and do damage over time.
>Vulture, Horzine nano-tech suck 3 points of health and repair 3 points of armor for each zed killed by a headshot.
I'm sure people could've came up with better perks that would fit TWI's style but I want a choice between skills that aren't so black and white between what's good and shit.
>There are people who are STILL hyped for SS, MA, and SWAT
I've tricked myself into being keen for SS. Not sure how, but I somehow have.
>bullets no longer have travel time in zed time
>flat damage increase (yeah I know support has it)
>auto snap to head shot
>extend zed time while not being a commando
>regenerate ammo, for self or for team, based on time, or shots fired/hits/headshots
>headshot streak stack rate is tripled, and uncapped
>infinite bullet penetration
>Heartbreaker - make zeds hearts visible through their chest, shoot it for a mega-stumble
>pistol whip replaces shove, extends zed time, movement, and attack speed for the entirety of zed time plus 10 seconds
I'm clearly scraping the bottom of the creativity barrel here but there's a lot more you can do than slowdown immunity
Yet another "thrilling" WWAUT.
At least this week coming my assessments finally end. Keen to just have nothing to do for a few weeks and be able to fuck around just in time for the update to come.
>mfw going back to kf1 after putting 150 hours in kf2
>host biotics lab
>run around for the first 2 waves
>everyone goes the same camp spot near the trader
>every time the same place
I fucking hate playing in the same pattern 24/7, at least in volter, evacuation and paris there are more choices to defend but holy shit.
Maps are so huge but no one ever uses the other 90% of the map.
there's also this
"Hear me tell you people, just before I go
These hard times will kill you just dry long so
Well, you hear me singin' my lonesome song
These hard times can last us so very long
If I ever get off this killing floor"
>sound like he's singing about staying tuned
>really want to play KF2
>PC is shit
>luckily game is announced for PS4
>hey it might not be as pretty but at least I'll get to play it
>Tripwire release KF2 on PC as an early access game
>figure they won't port it until its out of beta
>game has been out since April
>development going at a snails pace
>no news on PS4 port since announcement
>they probably scrapped plans for the PS4 release
>PS4 version never ever
I know I'm a filthy console pleb and my problems are alien to you guys but I'm pretty disappointed. I really wanted to play this game.
>decide to go above normal after reaching level 15 demo
>give hard a try
>tfw I've only played hard ever since
>tfw I'm 17 now and have won only 1 hard pub so far
>tfw Scrakes always focus me, no exceptions
Should I just give up on the theme of maining explosives in every game and roll with Commando?
but it's been announced over and over that the ps4 version would be released at least by the end of the year
so no one should play until the full version release on both plataforms?
bad idea waiting for it on ps4
it'll look considerably worse and/or run like shit
updates probably NEVER like on payday (tho in PD's case i guess that's a good thing)
i'm fairly sure they'll just shit it out, fulfilling their part of Sony's contract, and never touch it again
it hasn't been cancelled, it's playable at PSE in a month
enjoy your autoaim
Despite the delays I trust Tripwire to deliver something that looks decent and performs well enough. Even if that means less gore and a locked 30 FPS framerate. Like I said, I never expected something on the same level as the PC version on high.
Plus it's not like the game is super amazing and photo-realistic. Visually it looks only a bit better than Killzone: Shadow Fall. The only thing I can see bring a problem is the gore effects.
for the record, this is what has been slowing down tripwire
once again, thanks consoles
To be fair, it's highly likely Sony gave Tripwire a fat sack of money for the PS4 port which netted them a bigger budget in general. Tripwire is pretty much doing it on their own terms as well which means Sony doesn't get to infect their poisonous influence into the PC development (the one that matters). All things considered, this is the best situation for a PC game going to console.
>The only thing I can see bring a problem is the gore effects.
It isn't really the gore that's a performance hog, it's the realtime reflections and sheer amount of enemies and effects on screen at once, especially if a Firebug is going full retard. Sure, it may only look slightly better than Killzone, but Killzone simply doesn't have the same amount of utter chaos going on that consoles have nightmares about rendering.
If I were a gambling man, I'd bet the PS4 settings will be
>obviously no reflections or flex
>less enemies in general
>10 dead body count max, if that
Hell, they might even be able to sprinkle some fairy dust on the port and max out the gore. Maybe. I'm sure the PS4 port will look good enough, but you're definitely not gonna have the same holy-fucking-shit-tier enemy spamming experience.
The default max body count is 8
No one should ever expect maxed settings from a $400 console, a $400 PC would be mediocre at best since you'd either have intel integrated graphics or a cheap AMD card.
That's rather sad. My PC can play KF2 with no problems. All high settings. Just no AA. AF x4. 1080p
HD6870 + FX-4100.
If the PS4 can't meet, or beat the performance of my PC in KF2, then that little black box is all fur coat, no knickers.
My net is shit because my ISP is busy fixing stuff.
Does anyone here play solo?
What classes are viable, and what kind of perks/weapons combination?
Just give me suggestions to have fun solo.
Firebug all the way, stick with all left side perks until you get the Microwave Gun, then swtich to flarotov, heat wave and splash damage
Can easily clear 10 wave HoE solo.
this desu senpai
firebug is insanely OP
>want HoE cheevos
>pubs screwing up all the time, only managed to get lucky once and got paris cheevo with great team
>fuck it, let's try solo
>get all achievements easily
That's why 2Pikas Dance Floor map is gonna be a nice change of pace for a while, like parking garage is since it really does make players have to relocate hold out places cause of smoke and lights going out.
He said dance floor is designed to literally be played in the center with no holding out type strategy while zeds just come quickly and in hordes from every side for a different gameplay experience. It's an interesting map for medic players since they can't just stand behind the front lines anymore just healing teammates. I've played it a couple of times and it definitely feels like it has a higher replay value then the official maps because you don't really know how it's gonna go down compared to official maps where you know the main hold out strategy. It kind of gives off that gotta git gud feel. But yeah I can relate that camping in the same place gets boring in the official maps.
>collapsing in on yourself
>Not just "holding out" in the first floor trader.
Hard map :)
I thought that you shat on the nugget instead of it's position.
Obrez would make sense as a T1, though.
Or at least as a firebug weapon.
You've done something wrong somehow.
These songs don't affect anything in the system which prevents them from playing in-game.
Wonder what a good t1 weapon for a sharpshooter would be, actually. Normally I'd say pistols, but they kinda split the pistol sharpie aspect into Funslinger...
Something compact and common, then a T2 like a Mosin Nagant as has been suggested a few times, T3 could be an xbow or a remington 700/M24 variant, and the obvious choice for T4 is a good anti materiel rifle, maybe with an altfire for chambering FMJ and JHP ammo (I know, not realistic, literally give zero fucks), one for more damage on "soft" targets and more knockback/down, one for negating hard target mitigation like Siren chest shit, and/or penetration (alternatively, make that a perk selection, Armor Piercing vs Bloom & Boom)
>luckily game is announced for PS4
You are making a terrible terrible mistake.
I'm a happy Xbot with my Halo 5 but I would NEVER EVER have bought KF2 on anything but PC.
I know what was happening, its that just some songs have long intervals of silence at the end.
These are the reasons why custom music is not that great:
- songs that are shorter than the original track was intended to have mentioned intervals of silence before the next song starts
- longer songs ends quicker than they should
- I've replaced all the songs mentioned in the pastebin and I still have some originals playing from time to time that are much louder than the custom songs
TW's spaghetti code means that changing track lengths for custom tracks would bar you from playing online, there's nothing we can do about it.
They've promised to fix that in the future
but they demand that we stay tuned first.
I think that's the best option, but not that great as well because I'll be missing:
- song fading when sc/fp roar comes, it helps to get prepared, while I can miss it when playing Steam's music player
- trader music that calms and relax you and the song starting at the beginning of the wave to get you pumped up again
I personally hate and don't really care for the SC/FP roar when a good song is playing.
I wish the roars were optional like the "Minimize Character Banter"
I'd also rather listen to songs I like even if it doesn't fit with the wave starting/ending and trader times.
Why did they have to make the roars turn down the music?
It would be much more exciting if you would hear an FP screeching loudly as "THE REAPER IS WAITING AT THE DOOR" is shouted into your ears.
Please God No.
What could possibly have taken up so much time that after THREE (3) months they've only made one perk?
Now I'mma tell you what.
There was a time where the thought of Martial Artist coming before Sharpshooter would have displeased me.
But I'd rather have GS + MA than just GS.
I mean, what the fuck?
Three months and one perk?
That's fucking sad.
When you take that much time to do something and you still don't get shit done.
I can see them having bayonets on the T1 or T2 weapons. A sharpshooter would be completely outclassed by other perks on the first couple waves, so it would make sense to give them something else to help them clear out trash.
Let's not forget that Cumslinger may not be the only one we're getting. Next week's WWAUT will essentially be the final chance for a 2nd perk announcement for a November update.
shared T4 was my idea! (I don't actually care, I just want it to happen, and I think they offer different advantages, plz do this TW)
played it since it was a mod. It was awful at some points. Honestly I kinda want everyone to be about 85% as effective as zerker is right now, like, everyone feeling a bit OP at level 25.
Zerk is a bit much at the moment I think, but, it's also the only (current) perk that requires you to be up in their ass to do damage, so, I'm okay with them being a little broken
I hope they add something like a T5 to the perks at some point, like how the M99 was in KF1. Something extremely expensive, ammo inefficient, very heavy, with ammo itself being expensive but can shit on scrakes and FPs no problem as long as you can aim.
Imagine something like Demo, or even Support getting something like a USAS-12 or AA-12 with frag rounds.
>expecting more than 4 weapons from SS when it hasn't even been announced yet.
>implying TWI won't just make a quick collab/weapon pack and release more "Shared Content" Soon™
> I think they offer different advantages
Exactly. One can't let themselves be dragged into this idea where each class must absolutely abide by some rigid tier structure. By offering the odd extra weapon in a tier you promote exploring different play styles, and therefore extending the length of time one can find enjoyment with the game.
Must I give up my hopes and dreams and replace them with cynicism and reality?
alternatively, like the guy above said, could make a "t5" for some/most classes that isn't efficient but absolutely wrecks shit for late waves, resurrect the chainsaw for zerker (or, maybe, like Devil May Cry 4 Nero's sword, revvable chainheatgunblade monstrosity or some dumb shit), commando could get something between a high powered assault rifle and a minigun, support with the USAS or something sounds good, or dual AA-12s like a certain crazy russian, firebug could get a gas can that can either make a flame trail ala GTA5, or be lobbed as an on-shot explosive, demo could get a tandem warhead or something... or just buff the current LAW and make it the t5 and give the M32 back as a T4...
seriously bring back the 32 for demo :(
i took some screenshots of the new dance floor map thing and i will now post them they're a fucking mess enjoy
here is the pregame lobby thing or as i like to call it "hte fuckign homo pit"
here is the dance floor in question
and here is the dance floor in question again but this time there are angry naked people around it
hte fuckign trader pod
theres a bunch of these they're all in these little bar thingies its pretty cool
this screenshot is pretty cool i like it idk, it just flows
hte fuckign dance floor from cool angle
>in KF2 forums
>Thread about how to disable the color change during zed time
>Some dumbass says this
COME PLAY CUSTOM MAPS WITH /kf2g/
Download and extract this download file and put it into your KF2 mapping folder.
Plug this into the console and come play with us!
Husk-kun has slaughtered so many faggot fucking Crawlers for me
...and he has a surprising "I TOLD YOU I'D SHOOT, BUT YOU DIDN'T BELIEVE ME!" dynamic in Suicide+
My hope is that the next update will inform us about a 2nd perk and that the update will come out before November's End.
If it takes them more than three months to release one fucking perk I will be thoroughly unimpressed.
Just making everyone aware of the new home board for Commandos.
Is this still the best gore settings available or can someone who actually knows what the fuck they are doing with these settings(apart from max body count)
Also holy shit KF1 is unforgiving. KF2 is casual as fuck
/r/'ing that webm of Jean Claaude Van Damme playing a commando in KF2 using this footage https://youtu.be/IaQfYosw0XM?t=47s
>checking out the kf2 website
>end up on page with perks and info
>Tom Banner is representing Firebug
What is this madness?
>dosh flies around
>carried those people once again on sui
goooooooooooooooooooooood morning killing floor
Lets not kid ourselves, supports fallen for good. It was my first main and still is, but things are just getting worse and i'm delusional for hoping they'll be salvaged.
Not even a great frontliner anymore, especially with zerk and firebug out there too, slinger gets the same type of deal in grenade but those look a lot stronger and the damage boost + ammo are lacking for the shotguns, which is sad because they're fun.
I'd hope for a buff of sorts, but relying on TWI to balance shit out is going to be a long wait.
Yeah: Just don't change the names of the songs (I don't even know how you do that, but I heard it's what prevents you from playing. You just have to replace the sound files with the ones you want. I did it and I've played KF2 just fine online).
this here is an average type of healer
he actually is a fucking awesome medic in killing floor and nice guy too, very silent, only talking when needed and keeps silent otherwise
i just can't stand ponies
thanks anon, i'll start the operation now.
out of curiosity, what tracks you use that fits in this game?
I'm gonna put a little bit Rammstein, In Flames, Bad Religion - You (for giggles), Testament, and few finnish metal bands
A weshpound at the end of the game? Get out of here, Wossie.
>playing without lyrics
Cunts that play without lyrics are missing out on, pretty much, 70% of their KF2.
>make a logo
>make a lineup
>mod the game for said lineup (custom heads and shit like that)
>get goalhorns and anthems
>make sure all this shit works and then hope we don't lose horribly like /xcg/
No way we'll get it done by the end of November but we can get in to the /vg/ league 6
I think I have the Goalhorns down
>Anthem: Witness Prevention -Zynthetic
>Goalhorn: By the Throat - Zynthetic
>Special Goalhorn: LODS A EMONE
>Winning Anthem: COLLAPSING.png
>start server with friendly fire enabled
>play with friends 6/6 HoE
>all goes well
>one zerker kills the other on first scrake
>support kills other zerker right after
>demo and me finish rest of the scrakes
>medic keeps complaining how much harder it is
>first fleshpound comes out
>zerkers takes position
>finish the first fleshpound without casualties
>second fleshpund shows up
>zerkers start attacking fp again
>demo decides to fire rpg shell
>both zerkers dead, fp still alive
>support finishes fleshpound just in time
>scrake shows up in the distance
>while shooting his head, demo decides to stand in my line of fire
>demo dead, scrake raging
>support shooting scrake from the back, also hitting me
>support kills me
>support gets blocked by crawlers
>medic tried to shoot the crawlers, but also hits support
>support gets mad and kills medic
>scrakes kills support
This was a whole new KF2 experience.
DOWNLOAD CONTAINS ALL THE MAPS SERVER IS USING.
REPLACE Dance_Floor_FINAL_V3 with this version
Also download this map also.
Suicidal long we hope to see you guys there.