Space Launch System Edition
NOTE: The general consensus at /kspg/ is that you should torrent the game rather than purchasing it. The developer, Squad, is incompetent, extremely mismanaged, and is very resistant to all feedback or criticism. Furthermore, despite being poorly made, lacking a proper development team, years of unfixed bugs, and being in need of a serious physics and optimization overhaul, Squad has gone ahead and decided to add just a couple new features and jump straight to version 1.0 without proper balancing and bug fixing, just to boost sales. With their performance to date, it's clear that they do not deserve your shekels. If and when Squad begins developing KSP like the competent adults they like to think they are and stops acting abusively and manipulatively towards their community, we'll remove the above disclaimer. Until then, we as a community have decided that it stays.
Understand that we here at /kspg/ don't hate KSP; we've simply grown bitter over the way Squad has dragged such a promising title into the mud, and hope that our input might help to keep this sinking ship afloat a bit longer. However, we cannot in good conscience recommend buying this game to anyone.
/kspg/'s (outdated) modlist and FAQ:
NEW MODLIST. Old FAQ is still retained above.
>Party-approved rendezvous tutorials
>Some useful calculators
>Hotkeys for operating your craft that are never mentioned anywhere else.
>Official /kspg/ fan fiction
>List of IRL launches.
>View from the ISS:
>Race Into Space
>Original BARIS for DOSBox scaling and filters and shit
BARIS, Orbiter, Space Engine, Take On Mars, ULA posting, and planes are also welcome ITT.
>add fins so that your rocket is aerodynamically stable
>wait until about 18,000m before doing a significant gravity turn
>control your turn so that you are at 45 degrees when you're about at 20,000m
>keep rocket pointed toward pro grade marker
>>wait until about 18,000m before doing a significant gravity turn
>>control your turn so that you are at 45 degrees when you're about at 20,000m
The rest of your advice is fine but this is just shit
No, they're still both shit. You start your gravity basically straight away after lift off, and the time you take to tilt over is dependant on your rocket (drag, TWR etc.)
Sorry to break it to you, but if you're not at at least 45 degrees by 20,000 you are doing something wrong.
>You start your gravity basically straight away after lift off
There's a ladybug on the ceiling
I remember they used to be a whole lot more common when I was younger, but when stinkbugs came around they became rather rare
Nowadays I don't really see them all that often, it's nice when I do
>pleasant, even sort of warm so far
>a fucking tornado warning a few miles north of me
Reminder Max has
iscancer and is quitting
Shall I post this to the subreddit?
TITLE: A completely unverifiable rumor a little bird told me
BODY: Maxmaps will be quitting very soon. He didn't see the growth he'd been asked to generate and ultimately his post 1.0 plans lacked the oomph necessary to deliver the content and updates in an efficient and timely manner. (I.e. the 1.1 / 1.0.5. debacle)
Personally, I'm very excited to see a return to a development-focused KSP rather than one centered on biz dev plushie deals and rampant system stratification.
The KSP team is great but with exploding buildings and female kerbals being prioritized, we've had a long two years of "tweaks" and "small features" -- it'll be good to get back on track.
The heart of the matter is that Maxmaps didn't really contribute a ton of useful expertise or knowledge to the development of KSP, but we are lucky enough to have gotten his personal avatar in the game in the form of the dude in the Admin building, so in a way, he will always be with us, even if he is quitting in the next few weeks.
Would Badie care to comment on these rumors?
I took this and back. Didn't read the 2 men trip until I was finished. I'll a bunch of the screenshots I took, but a lot of them were on the night side. The maneuvers to squeeze every little bit of dV were a somewhat annoying but
The only thing that ever looked good in Vens was some of the engine models, and then Ven went and replaced some of them with worse ones that hid all the things that made the earlier version good.
Thanks, this is my design and I barely made it back, and I mean, I literally adjusted my last descent onto kerbin with RCS.
I think I might be burning too much on landing / takeoff on the Mun, since I have literally no problems getting into orbit
Any tips for that?
I didn't know the Space Shuttle carried no fuel for its engines onboard at all, and only carrier fuel for its RCS which it used for maneuvering, circularizing the orbit and deorbit burns
That's such a silly design who approved it
>mfw that rocket
Would it kill you to add a dockable lander on a fairing, nuclear/ion/near future engines and a respectable first stage?!
Also install fucking Kerbal Joint Reinforcements...
I developed a tendency to land on the point of the moon that looks exactly towards the moon's retrograde, as in pic related
And then I just burn upwards as in here. Other than that, just try to capitalize on every single unit of fuel and weight. Heat shield? Tweak it; you don't need 200 kg of ablator to aerobreak on Kerbin, 30 is more than enough. Solar panels? Gay. Take a couple of batteries and toggle them so you only use them when you need them, instead of them just draining their charge for no reason while on the trip to the Mun. Taking off Kerbin? No need to go faster than 200 m/s for the first 10k, you'll end up fighting against the atmosphere a lot.
>Not thanking our friends from the animal kingdom for their countless contributions to this thread and their late night bumps that help keep this thread alive
Lotta kids up in here these days
Oh that hurts. Wow that was a lot of effort to make him lose his mind.
I never felt more alive though then when that was happening. I almost regret posting the distress beacon to all the other boards.
I want to
give her a hug, kiss and a lot of lesbian love.
>Anyone can look like >>121419343 with enough makeup
>this is what white girls actually believe
Why don't you create your own Space Program game instead of one made by Mexicans?
>LSM-60 was modified with a well through the cargo deck and hull, a derrick to lower the bomb through the well, and a large antenna to receive the detonation signal. On 25 July, a standard Mk. 3A "Fat Man" type atomic bomb, nicknamed Helen of Bikini, placed in a watertight casing, was suspended 90 feet below LSM-60 in the lagoon of Bikini Atoll in the Marshall Islands. At 0835 local time the bomb was detonated, destroying LSM-60 and eight target ships, including USS Saratoga (CV-3). A seaman present claimed that "there was not one identifiable piece of the LSM-60 ever located", however a British naval constructor present reports he saw a 3-inch (7.6 cm) square piece of LSM-60 on the deck of a target ship afterward.
> A seaman present claimed that "there was not one identifiable piece of the LSM-60 ever located", however a British naval constructor present reports he saw a 3-inch (7.6 cm) square piece of LSM-60 on the deck of a target ship afterward.
>During the Pascal-B nuclear test, a 900-kilogram (2,000 lb) steel plate cap (a piece of armor plate) was blasted off the top of a test shaft at a speed of more than 66 kilometres per second (41 mi/s). Before the test, experimental designer Dr. Brownlee had estimated that the nuclear explosion, combined with the specific design of the shaft, would accelerate the plate to approximately six times escape velocity.
>The plate was never found, but Dr. Brownlee believes that the plate never left the atmosphere, as it may even have been vaporized by compression heating of the atmosphere due to its high speed. The calculated velocity was sufficiently interesting that the crew trained a high-speed camera on the plate, which unfortunately only appeared in one frame, but this nevertheless gave a very high lower bound for the speed.
>The fireball created by Ivy Mike had a maximum radius of 2.9 to 3.28 km (1.80 to 2.04 mi). This maximum is reached a number of seconds after the detonation and during this time the hot fireball invariably rises due to buoyancy. While still relatively close to the ground, the fireball had yet to reach its maximum dimensions and was thus approximately "three and one quarter" miles (5.2 km) wide.
>The detonation produced a crater 6,240 feet (1.90 km) in diameter and 164 feet (50 m) deep where Elugelab had once been; the blast and water waves from the explosion (some waves up to twenty feet high) stripped the test islands clean of vegetation, as observed by a helicopter survey within 60 minutes after the test, by which time the mushroom cloud had blown away. The island "became dust and ash, pulled upward to form a mushroom cloud that rose about twenty-seven miles into the sky. According to Eric Schlosser, all that remained of Elugelab was a circular crater filled with seawater, more than a mile in diameter and "fifteen stories deep". The blast yielded 10.4 megatons of explosive energy, 650 times the energy that leveled central Hiroshima.
>Aerial footage of Elugelab and adjacent islands well before Mike shot at a time prior to the connecting causeway being created is available, as is footage after the causeway was finished that supported the diagnostic Krause-Ogle box light pipe system, with numerous trees removed in preparation of the shot also plainly evident, along with footage of the aforementioned helicopter survey of the Mike crater soon after the detonation, and finally, high altitude footage of the crater accompanied with details of its depth - "175 feet deep" - equivalent to the height of a "17 storey building" and with an area large enough to accommodate about "14 pentagon buildings".
reminder that the footage of all soviet nuclear tests is shit and the only reason to believe they were really their proclaimed magnitude is western seismometer readings
>tfw america never launched its nukes at the comintern
>tfw america never intercepted every single technologically inferior retaliatory launch
>tfw no global american empire where americans live as gods exploiting the rest of the world
You won't believe it, but I was the one behind the Space Shuttle design.
Back then in 1980 I was 5 years old. I sent NASA a picture of an ugly ass space fighter I drew after watching Star Wars for the first time.
For some reason unknown to me they thought it was a good idea. The Space Shuttle even has the same colours and shape as my fighter. That's how dense they were.
>tfw trump won't get elected
>tfw we'll never nuke mexico and claim its depopulated husk for resource extraction
at least sanders is a good backup meme and doesn't seem to genuinely believe that foreigners' lives hold as much value as those of his countrymen like the euro left does
>you will never have a reason to deploy a rover to a planet in KSP
Does anyone have any tips to get my little suborbital plane to take off without rolling over? Right now because the center of thrust is off center it slowly rotates during takeoff.
I know I could put some more solid boosters on the other side of the plane, but I want to avoid that if possible.
Nice! Lucky you.
Put the boosters tighter on the wings.
Put the wings higher on the back of the plane.
>Finally able to mine the sea floor
HALLELUJAH MY AUTISM HAS BEEN CURED
space is fun
kerbal is fun
squad is fun
>Antarctica is fucking this high in the fucking air. Well it was fun repelling down.
Ark is fueling my autism quite nicely. It feels like minecraft, and runs like shit, but at least it doesn't crash every 20 minutes like ksp, and the devs actually listen to their fanbase and give out regular updates. Hell, they even have a release date set for the final version. People say ksp was early access done right, fuck no it wasn't. This is early access done right.
Ksp did good by allowing mods, though. It allows the community to work on shit that they want while the devs can work on the core game. Squad did a shit job of this, of course, but the Ark devs are actual professionals and did incorporate one minor mod already.
Forgive me what I say now, but you sound like someone who discovers something the first time and is overwhelmed by it. Just like I was when I played KSP the first time. I thought it was a great game with great devs and finally an early access done right. Then, after some time, I learned the truth about KSP and Squad.
You are doing the same with Ark right now. You already notice that it runs like crap. There is no early access done right.
>There is no early access done right.
Yea, there is no early access done right, I take that back. Early access is shit and is just paying for beta, which in the past used to be something done for free. It doesn't really give the devs any incentive to make a good game because they already got their money.
But when I usually like I game, I tend to play it a lot. I think ksp is a good game, but it is clear that the devs stopped caring about the game a long time ago.
wow new meme
The notion that you can sell your idea, rather than your product, then use the finances from the sale of the idea to build the product is fundamentally illogical. It incentivizes, no, necessitates fraud.
A solution: require devs to advertise what percentage of their profits are being funneled back into development. In KSP’s case, it was actually less than 5% once all the math was done. The other 95% (or more) went into a shadow bank account and Steam Spy was scrubbed.
We effectively have no idea how much money they have actually made. This is a criminal act and, due to the new-ness of the area, SquEAd took advantage of this to separate billies from their money.
I would argue this is the real reason they refocused on children. Children don’t understand development. Children think a jet engine is on par with a game engine upgrade. Children have innocence and faith and want to defend the people they perceive as good.
Early access “done right” doesn’t make any sense. Many cite KSP as an example of “early access done right” but when you look at the financial breakdown and the laughable update schedule against the complete and total lack of a roadmap, it becomes clear this is a cash dragnet with no meaningful product vision.
And by not having a product vision, the KSP creators continue to profit from the scam, incentivizing further delay and disorganization that requires months just to untangle all the knots they make because they are subpar developers unwilling to spend resources to hire competent people who can code correctly.
“We're deeply thankful to everyone who is willing to follow us in this adventure.”
“And for those who aren’t, you have now been tagged as ‘entitled,’ because we entitled you, thank you for your investment in our idea we never actually promised we would create or deliver. ”
I don't understand wh people have a lot of hatred towards Squad
They created an AWESOME indie game, it has won several awards, including best indie game 2015 and best gameplay from the Unity Awards
You faggots are the definition of ENTITLED
You don't have the right to complain about this game if you have invested over 200 hours on it
SIMPLE AS THAT
I wasted 10 hours on the game, and quickly found it more and more of a shallow disaster of a game. Squad didn't create an "AWESOME" indie game. Squad created an "AWESOME" marketing plan, and sold the *idea* of a good game. Even if you want to go by the childish notion of "dollar per hour" for a game to be worthwhile, I'd have had to buy KSP when it first came out. I bought it when it was $16, and have yet to get my "money's worth" out of it.
Meanwhile, the dirty spics are funneling millions of dollars off to the Netherlands to avoid taxation, and playing the "we're SOOOOO indie!" card.
>I wasted 10 hours on the game
you have no privilege to be here billy
>you don't have the right to complain if you haven't played it enough
>you don't have the right to complain if you played it too much
post your autism or I win
"Billy" refers to one's lack of maturity and patience, an oldfag like the anon above doesn't need to play more than 10 hours to recognize the truth behind this game.
On the other hand, you are a billy.
Reminder that being cute is more than just looking cute. It also includes the personality.
If you meet that "cute" girl on the train station, be sure to not forget she could be rotten inside.
It usually a pretty close call, but this has never let me down.
You know what you have to do.
Cats can't be rotten inside
They have no concept of deception or manipulation, and even if they did, they couldn't possibly outsmart a human so their intentions would be clear as day anyway
Ergo, cats > girls
>only people with high motivation and high skill will move to Mars
>their children will retain these traits
>basically a white-asian hybrid mix
>yfw Mars society will eclipse Earth society within a few centuries
I dunno. Raptors are pretty sneaky. The one you see is not the one that kills you. That's kind of deceiving, isn't it? Even if it's not on an emotional level.
>Mars people come back to conquer Earth
>their bones crack from the high gravity
That's what they want you to believe.
Underdeveloped societies would be literally impossible on Mars
Even if a country did happen to regress for whatever reason, they would immediately die
A country like Mexico or China could not exist there
Earth has a tendency to bounce back from mass extinction events
Sure, they'd have to wait a while, but things'll go back to normal
And it's not like they have to make it near-uninhabitable, just not habitable for humans
>call home depot
>ask them if they have a very specific soldering iron
>"yeah we have that it's $x"
>"we don't have that, i don't know who told you otherwise"
Not him but if you'd really throw rocks from outer space on every major city the heat would make the planet pretty hot, wouldn't it?
Or are we talking about throwing one big rock on earth? That would end in a desaster, right?
Ideally you'd want to keep some of the biosphere intact, no need to go completely fucking crazy and turn it into a molten hellhole. A few big ones on major cities would be enough to show the pleb Earthlings whose boss in the solar system whilst maintaining some of the biosphere that can be maintained and brought back. You'd still need to terraform things to swiftly return the planet to proper farm-world status for making food for the rest of the Solar System.
I once ended up discussing A Song of Ice and Fire theories with an eighty year old lady for half an hour when I was visiting my grandmother's old folks home and she was taking some time getting ready.
Soil is a bitch, and Earth has a shitload of it. You can argue for hydroponics and aeroponics but if you terraformed Earth into a full agri-world you could pump out a shitload of food.
Earth also has the second highest delta-v to orbit of any terrestrial body in the Solar System
Also think of trying to preserve food until the next launch window, in addition to the transit time
I would think it'd just be better to have giant orbital hydro/aeroponics stations and drop food on a regular basis
This'd be especially effective on Mars, where reusable SSTOs would be much more feasible
And then you'd have to lift all that food into orbit, put it on a trajectory to hit whatever planet you want to ship food to, and then land it.
It's extremely impractical.
It would be more efficient to launch aeoroponics equipment into orbital stations, and even more efficient to simply synthesise carbs and proteins in factories on the planet you're already on.
The biggest problem with modern agriculture is that we're raising a whole cow, just to get a little bit of beef. If we continue getting a higher population, we're likely going to just switch agriculture toward algae and insects, which are far more efficient to grow large quantities of, and have similar nutritional values.
>human interactions with another person on the underground
But aren't there other animals more efficient at making these? Do we have the technology to artificially turn a bunch of chemicals into those products? Can't we "improve" on cows?
Have you ever actually eaten locusts?
I had some when I was on vacation in Africa. Pan-fried in spices, tasted like a mix of prawn and chicken, and they came with a great sauce.
This whole argument sparked talking about taking food to orbit and maximizing production. I'm sure NASA is aware their astronauts like steak as much as everybody else, but as far as I know, they're not planning on building a space cattle ranch
>The Torah forbids creeping things that crawl the earth (Hebrew: sheqets). and "flying creeping things", with four exceptions: two types of locust, the beetle/cricket, and the grasshopper.
Damn, I was hoping I could avoid this efficiency stuff by becoming a Jew. Oh well.
Well, it's not like people are going to stop producing beef.
They'll just be producing less of it, shifting it toward being more of a luxury food. I suppose kind of like how we see lobster now.
Get rich and you can feast on spagbolg every night if you want to.
What about high quality products that get cheap because you mass produce them, like actual cattle? :^)
No one is forcing you to eat something you don't like, this is just an hypothetical discussion.
I am :^)
While rendering webms :^)
Compared to the breadth of knowledge yet to be known, how much does Maxmaps' life actually matter?
>do not underestimate the power of the dark side
Max you need to freshen up the scripts you give their hired shills, I dont even see their posts anymore
Oh wait, that's right, you won't, because you're getting fired for gross incompetence
BURN SQUADCAST IN HALF AN HOUR
TWITH DOT TV SLASH KSPTV
every normie and their grandmother uses their facebook laptops and e-machines at the same time around here, so, it slows to a craw during the evenings and mornings.
You shitlord, it's now called the white-supremacist-capitalist-patriarchy
But those other words are implied :^)
Yeah, and also add to the fact that I paused the download a few times to fuck around with my internet. Not really hyped on the update, I used to main tanks, but they fucked them over, so... no hurries
>Yet again, we taken our assholeishly scheduled devstream and cancelled it at the last minute
We only do this 30-35 times a year, what is the problem?
It's not like you were going to spend time with your friends
Note how the Maxmaps times the announcement of the first update since 1.0,
eight months agoin order to weasel out of doing Squadcast
I will not miss this horrific monstrosity of a producer.
He posted it again! Played with Max's heart As he added nothing to the game
hey i'm THEKANCERWOW aa veryS TRANGE LIOKING KERBAL xDDr
In the rapidly growing, expanding, connecting world of the 21st century, morals become skewed, perspectives change opinions, and as we depart from our simple mindsets, we often find ourselves overcome by the understanding that our actions, beliefs, words and plans will have countless unforeseen consequences in the ether of the future.
Within this context we have become the literal gods of a previous world — we have powers and abilities and understanding of deep context that give us unbridled license to make, shift, mashup, create and innovate within this context. Those who grasp that strength create wholly new, dynamic, justified experiences that exemplify not only the pinnacle of human creation, but a deep caring for the general direction of the world.
And then there’s Maxmaps. It’s so rare that within this hypercomplex world, we could be awarded with such a pristine distillation of the base human emotions that disrupt our inner human desire for excellence, yet here we are, looking at him, as if he were an item of evidence in a massive class-action fraud lawsuit.
Borne out of the armpit of the world, left to rot in dingy Mexican streets and in front of a video game console, one Mexican boy emerged from the pit of hepatitis and broken dreams partially cohosting a World of Warcraft radio show where he served as the quintessential illiterate Mexican comic relief that contrasted against the real hosts and made their conversation seem meaningful.
From this festering pit of incompetence and mediocrity came someone who unabashedly believed fascism was the only way to effectively control a populace and believed that he had within him the passion and intelligence to become the next Notch.
After a few years of obscurity “working in pharma” in Mexico, Max found himself at Squad, insulting their most recent project, a promotion of the new “Leaf” car while being onboarded for his new role: managing the community of Kerbal Space Program.
It was around this time that resourcegate occurred, signifying KSP’s ultimate shift into a dev cycle measured in years rather than weeks, and the .23 roadmap was thrown out to accommodate a one-off deal with NASA that had lasting implications on releases up to and past .25.
Also during Max’s beginning with KSP, we saw the focus move away from Sandbox and to a “career” mode, even though the game was still very much in Alpha and starting career so early only served to petrify the development in the same state of half-bakededness we still have the pleasure of experiencing to this day.
Just as Max entered the frame, many of the original American and international devs left, and they were replaced by Mexicans, as if this were logical. Since Max’s introduction to the Kerbal Space Program team, we have seen numerous meaningless PR deals that have served as one-off announcements designed to distract the fanbase from asking meaningful questions about the development of KSP. Likewise, we have also seen a rise in the harmful moderation that has led to the self-censoring community of KSP fans today who have been trained to simply drop all expectations from Squad, “because they’re an indie dev.”
Keep in mind that the delaying of development in line with developing career has mirrored another disturbing trend: putting less than 5% of all “profits” from early access back into development. This has been status quo for years, and has allowed Squad to maintain a fraud and scam, promising a game in development, while keeping the majority of the profits in an offshore bank account, while scrubbing profits from the online repositories designed to keep Steam companies honest.
“You give me too much credit,” Maxmaps will likely magically pop up and say — but no, to get that from this is a fundamental misreading. The point of asking these questions and making these connections is not to prove that MAXMAPS ADDS NOTHING —
the truth of it is that Maxmaps has inherently and irreperably damaged the development of KSP, leading up to the sad truth of the matter: “Maxmaps killed KSP”
Maxmaps adds nothing is a constant reminder to the wider community to ask what is _really_ happening whenever Max announces a new secret feature or new meetings in progress — he is taking up valuable resources developing in-game “purchase” buttons for 3D models and brokering wider chasms between KSPedu and stock KSP. He is inserting pain points and creating dividers, and for this, we must all ask for our refunds, or we must take them, by whatever means necessary.
Before I close out my blog, let me quickly note some of the deals Max has brokered for KSP: NASAupdate, Soccer balls, Plushies, Gamer’s edition, Wii, Xbone, PS4 (Flying Tiger), printable ships, Curse, 1.0, and many others. Please feel free to add any that come to mind.
What can you do to fight the base human wrongness and perversion that is Maxmaps? Well, there are many ways to join the fight, but might I recommend BURNING SQUADCAST?
Just posting this for the billies who think they are SDF whenever a new update comes out, don't mind me
Why aren't you exploring space right now with your qt space waifu?
Well it's not squad's fault, if that's what you're getting at.
Because Squad's excellent coding showing absolute competence resulted in parachutes spamming thousands of NREs a second when in the editor. Obviously--as there's no substitute for Squad's quality workmanship--this is a fault that stems from the Unity engine and therefore cannot be fixed.
Just kidding, ModuleParachuteFix of http://forum.kerbalspaceprogram.com/threads/97285 fixes it, or you can just use RealChute.
I've never spent this much time on something that will probably not work.
>two times as many people have watched this poorly produced short doc on a snekbite as have watched the KSP 1.0 release trailer
It is four times as long, and was released six days ago
>open a BMP in audacity as raw data
>edit the "audio"
>export it as raw data with BMP extension
No...NO...NO...THE TWELVE YEAR OLD MINEFAG FORUM AUTIST ARE FUCKING HERE GOD FUCKING DAMN IT WE HAVE NO FUCKING HOPE
Here's an Earth/moon pic I didnt fuck with as much.
hitchcock taught us it's better to show rather than tell
okay. I'm getting sleepy. I wonder if I can play this still
Haha! I got a higher score than you! I'm so smart!
I'm even smarter than you! Haha!
For those of you curious, 45/50 amounts to approximately 90%, accounting for significant figures, or the digits that actually mean something in a number (unlike Donald Trump!). Also, according to the American Grading System, I would achieve a borderline A with an A-, with a GPA of 4.0 (darn nerds, LOL). This is what I got on my last Math test. God, everyone said I was stupid since I didn't get the highest score, but the truth is, I was just sick that day! Speaking of everyone, everyone always bullies me, for no reason. I tell the teacher, but they keep bullying me! They say I'm "annoying" and a "nerd", but the thing is, they have a choice to deal with either me or the teacher, and they surely do NOT want the latter!
It's going to be fucking weird working from behind the scenes from now on in such a large project. I mean it's a dream job and all that but being in charge of messaging and brand guidelines while leading a team of people who do direct interactions will be interesting. Making frankly ridiculous money will be a plus, though.
And god, I can't fucking wait to never have to worry about or even look at this autist ass game ever again.
You gonna give us some context there?
Also I really like what the Amplify effect did to this.
>without making sure
I think the only thing you ever "made sure" of was that B9 would never contribute to the game again
Also, you should tweet verify, because I think you are a rusing anon who thinks he is so clever.
Why would I do that and compromise it all? And aww, are we still sore that we pushed the russian sensation away so there would be no one left who dared to question the direction? Oh noes, the game is 'worse' for it, whatever shall we do.
Oh and also possibly you "made sure" everyone understood you decided when to release the development news, and how.
I could go find the devnote prior to building destruction, where you openly threatened the staff about discussing it while hinting at its nature yourself, but who cares what some washed up marketer who got fired did
I'm sorry, but when did dickless kerbals, exploding buildings, some shit resource with no documentation and an alpha game getting one patch a month have to do with "direction"
You failed. You didn't do the necessary critical thinking. You shuffled papers around and locked your office door and now here you are, trying to act like it was your decision to leave. You are a failure so transcendent it isn't even worth saying your name out loud.
You are adorable. The problem is you assume direction meant doing anything that had to do with fulfilling some design doc or whatever. You know what the actual direction was for me?
To get it noticed. To be the guy who helped make it huge. To sell copies. For someone who spent so long claiming I was lying about caring, you're surprisingly against believing that I truly never did and that you were right.
>yfw Maxmaps fucks with the wrong guys and gets decapitated in front of the great wall of Trump while trying to flee Mexico
>To get it noticed
I do not like repeating myself. You failed to get it noticed. How's that female adoption rate going? I bet you were really excited to talk about it at the white house.
You represented something that I found alarming and felt threatened KSP, I couldn't give less of a shit about your personality, about your character, your soul, I cared about the damage you were doing by the nature of your proximity to KSP.
Too bad you're an anon rusing me. It's still nice to vent.
I don't think you get what I meant by getting noticed, you're still framing it all as being about doing things like getting female equity, for example.
That just was not going to happen. KSP is a nerdgame at its finest, way too complex for the average person to even get into, let alone the average female gamer.
But you know what adding female kerbals gets you? It gets you something you can share in an interview about how much you deeply care about equality in the games industry, and how girls can totally do everything guys can do.
You know what putting emphasis in the wacky and 'arkade' parts of the game gets you? Sales that you can then turn into deals with console companies. Sure, their devices maybe can't even run the game at all, but you can turn that into more PR opportunities, more contacts across the industry. You get invited to panels and you get to be on the official media for the biggest brands in the whole industry.
You get to fill your resume with all those wonderful things you did for that poor indie house. The one day, when you're full, you reach out to one of your contacts in a big studio, ask if there's any available positions, and you move on.
Here's something to put your fired theory to rest; every single person who has been fired by Squad has been made to leave as quietly as possible. Rowsdower, only person who actually quit so far, was allowed to say good bye. Wouldn't the fair thing then be to see how exactly I leave?
>How hard can rocket science be anyway?
>CONQUERING SPACE HAS NEVER BEEN THIS EASY
For the last time, you dense spic, you failed. You didn't hit the numbers you needed. Instead, you did this.
You are Cecilia Giménez. I don't care that you will be allowed to say goodbye. You are leaving and that is all that matters.
It's not him. But feel free to tell anon-pretending-to-be-him how you feel about him.
If you honestly think that taking a game from a little over a hundred thousand to over two million players is failing, I can't even imagine what you consider success, my new yorker friend.
And tsk, it's conquering space was never this easy. Your version is too wordy and harder to market.
>I don't think you get what I meant by getting noticed, you're still framing it all as being about doing things like getting female equity, for example.
>That just was not going to happen. KSP is a nerdgame at its finest, way too complex for the average person to even get into, let alone the average female gamer.
>But you know what adding female kerbals gets you? It gets you something you can share in an interview about how much you deeply care about equality in the games industry, and how girls can totally do everything guys can do.
>You know what putting emphasis in the wacky and 'arkade' parts of the game gets you? Sales that you can then turn into deals with console companies. Sure, their devices maybe can't even run the game at all, but you can turn that into more PR opportunities, more contacts across the industry. You get invited to panels and you get to be on the official media for the biggest brands in the whole industry.
>You get to fill your resume with all those wonderful things you did for that poor indie house. The one day, when you're full, you reach out to one of your contacts in a big studio, ask if there's any available positions, and you move on.
So, basically, you turned a lego spaceflight simulator into Miguel Sabido's Resume Entry Generator Ultimate Edition and you took the entire hopes and dreams of the community and Squad and used it for your sole personal gain? If so, then you're a fucking coward.
Wasn't my post or my version, it was the original version that you disrupted. Do not make a change unless you have data proving that change is meaningful. Did you split test the two calls to action? Of course you didn't, because you do all your testing in-house, because you're not a cash strapped indie like you claim to be.
>Harder to market.
The level of mediocrity you exude from every orfice makes me.... no, you know what, I'm happy for you, I'm glad you're moving on. I'm sure it was your decision because you hate KSP and you ultimately couldn't have cared less about the children you converted to customers will fare in the long run.
Your absence will be the impetus that leads to a second renaissance for KSP. You were the weight holding us all back. Goodbye.
No dummy, I meant you literally were misquoting the second phrase, check the game's main website.
And here's the thing. Maybe it all works out in the end. Maybe whatever spergy glorious version of the game you had in mind does eventually happen. I hope it does, kinda. In reality I don't really care at all. What matters is very simple. I got what I came here for. You just go ahead and keep telling yourself that I failed, that I failed and got fired or whatever helps you think there is some sort of magical force