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so if they ever did add extended range full bore what would it's special effects be?
>extended range full bore
Extended range, full bore concept
For tanks and artillery pieces, the extended range, full bore concept developed by Gerald Bull for the GC-45 howitzer reverses the normal rifling idea by using a projectile with small fins that ride in the grooves, as opposed to using a slightly oversized projectile which is forced into the grooves. Such guns have achieved significant increases in muzzle velocity and range. Examples include the South African G5 and the German PzH 2000.
>you're at low health
>he's at low health
>you're both reloading
What do you do
>MBTbabby upset his armor isn't completely immune to damage
Don't worry, 0.11 will make MBTs take even less damage from HE!
Obsidian is shaking in their boots hoping MBT drivers will be satisfied one day. What they don't know is if you give them an inch they take the mile.
>fly around a corner to see entire enemy team
>this kicks in https://youtu.be/WNwHJBt9yHY
>punch it past them firing everything I got
>somehow get out with a scratch and only 3 damaged wheels
>repeat this over and over until my team just kills them while they are distracted
Besides the new graphics shitting on everyone's computers, why would anyone give a flying fuck about new vehicles being premiums?
WarGoyming has been making pretty much nothing but premiums this whole year and nobody has thrown a hissy fit about it yet.
>when it does its special turn thing it looks like its drifting
>drifting a god machine around a corner while firing machine guns
WoT tier camouflage (ie tanks wont render even if in direct line of sight based on shit variables, nerf burger and nazi ammo while buffing slavs, the most awaited for vehicles are premium only, one specially sought for requires buying another premium first, totalling over a year worth of premium subscription ($72+ USD) and of course they are OP as fuck, they nerfed crew skill points, before you got like 10 at least per match, now you get tenths of a point, (of course crew skills are directly related to the camouflage/spotting system, so its pay2grind), new graphix engine that eats resources like its going out of style, also they fucked up zooming in gunner view.
Dunno mang. Its gone to hell. SHame, I really loved the tanks part of this game.
>tfw the golden day of tanks will never return where it was fun
>you'll never fly the naval B-25 with the 75mm in the nose in HB strafing Panthers and Tigers all match only to get a big pay off when one of their turrets pops off
>you'll never run CAS with the Yak-9T
glad i stopped palying long ago
>the most awaited for vehicles are premium only, one specially sought for requires buying another premium first
That's so stupid that I believe it simply because it's Gaijin.
>WoT tier camo
Um. War Thunder's ground vehicle rendering system has been like that for over a year.
proved to be utterly useless day one. so, improving on nothing.
>engine is shit
that's a surprise. ground forces wasn't ever that bad for resources before. the only problem was you could turn off the foliage, you know the part that fucking matters for cover in treelines.
maybe this will be the final nail in the coffin for that walking corpse of a game.
its too bad really, War Thunder was good when I first played it. then they just started making it worse ~2-3 years ago.
>(ie tanks wont render even if in direct line of sight based on shit variables
But Armored warfare has the same shit, arguably worse because if you see an enemy on your screen in the distance and suddenly his spot is ended but you fired off a round and you know he didnt move, the round impacts empty air/ground even if the enemy is there but not spotted, just invisible
War Thunder should have been a single price $60-69 game and had everything unlocked and available and you just had to have fun with it, like COD:UO, everything was unlocked, you didnt play for unlocks/grind/XP/tiers you played to have fun and enjoy a good well-rounded WWII FPS which is what it was, and people playing multiplayer for years after its release.
War Thunder should have been the same, but those greedy slav fucks went the F2P pay2notgrind route and just end up pissing people off, and now they are really pissed off. Such a nice game so fucking wasted and ruined because of dumb ass greedy devs.
Balance wise it gaves those running on literal gameboy graphics massive advantages over everyone else. You could see everything, all the tanks with no effort. You only had to dial in the range and then wipe them off the map from range. look it up, you could get the game to run at ludicrously small resolution and modify the setting to a point where ground terrain was a solid color, there was no grass, or anything, just the terrain and tank. they introduced invis tanks to combat this
>i remember those posts
>those anons figured out how to play the game and make it look identical to that Nintendo DS game about Spitfires
>then someone posted it on the warthunder forums and it all went down hill from there
It was overnerfed to the point that tier 4's can punch right through the lower plate.
Can't wait to see what they do to the M1/M1A1, I know they are going to do more than just reduce their HP.
Rate of fire affecting skills only affect autocannons, right?
This isn't another misnamed skill, is it?
I chose improved reload time, and my reload time remain the same on the stat card.
The accuracy affecting skills change the stat card, as far as I know, so why didn't reload?
TAKE NARROWS OUT OF THE ROTATION REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Can't trust slav developers to deliver balanced game when it involves their armor/planes
They probably won't do naval because Russian navy was shit and laughable and they can't do Russian bias there, or they'll just buff ex-HMS Sovereign to a ridiculous level with plenty of "luck"))))))))))))) thrown in while the same ship of her class in the Royal Navy line would perform worse
Curved buttocks tonks are unsophisticated and for savages.
>mfw just now I realize I can skip the soviet shit entirely and unlock the Chieftain and Brit MBT line later down the line once the prereqs are done
>not owning a laser pointer
Why even bother playing if you can't be the ultimate form of cancer?
>decide to try out MBT after a bunch of LT
>is now Lost Island
But 4 second reload, .09 accuracy and nearly no aim time in exchange for 12 pen and slightly lower alpha.
It's pretty worth it when you have the DPM and pen to kill any MBT that gets tracked and doesn't immediately repair.
Also you get to go fasd.
love that Nazi form mos
>lets try out the best HEAT shells for the T-62
>400 dmg average
IM IN HEAVEN
You reminded me I had a webm to make of this situation
remember to move after you shoot, friends.
this shit here is why so many people are bad at the game and scream bloody fucking murder about the spotting system.
they need a psa when you start the game that just because you're not rendered doesn't mean you can't get hit.
kek my sides they have been obliterated AP dmg 1093
which gundamns is that?
Bullshit, I watched that and don't remember such a scene, besides didn't it take place in the jungle/third world country city, I don't remember the city looking like that.
Whatever, good excuse as any to rewatch. Best Gundam
Towards the end when they're closing in on the Zeon mountain base they fight a lot in the city nearby. While the zakus were busy focusing on the gundams those magellans snuck up on them.
wew lads (sry if im late)
The entire russian MBT line is like that. Slow-aiming guns with mild accurracy issues, but godlike firepower.
Ural on Hard Perseus for the daily is funny as hell - bring enough HEAT shells and concentratte on full/high-health bots instead fo hogging kills and you'll walk away with 12-15k damage done.
>I'll be happy and not worry about grinding.
I feel this way about Scorpion already
r8 but dont h8 cuz u cant imagin8
>turn a corner, sideskirt is vulnerable for 0.5 seconds
>taking a nuclear amount of damage from fucking gorillas in the mist
Platoons of MGSes are some shit senpai
Tall, ugly, looks like absolute hell to maintain, rocket pods more like "I am a giant mongoloid mounting fucking missiles to my tank please fuck my face"-pods, doesn't do anything that an SUV with an UB-32 launcher bolted to it.
Exposed tracks like it's back in the fucking trenches. I rate it 3 out of 10 chicken nuggets
That's because it's a dummy turret covering a MRLS launcher full of ATGMs.
>The strafing will not be present in 0.11, it will be added later. I’ve seen some prototype footage and it’s pretty funny though, so I hope you guys will like it ~SilentStalker, Content Manager
CRAB PLAYERS BTFO
MBT CHOSEN PEOPLE REJOICE
Ok so I decided to go down the light tank tree at shitskin. I'm not 100% on how I should play them. The Scorpion has high camo so I've been hiding in bushes and shooting at shit I can see. When there's not many left I go out and try to outmanouver them to fuck them up which works pretty okay so far. Will the line continue like this or should I be doing something else?
The Sheridan is as big as a house, slower and has shit gun handling, but also ridiculous damage and penetration. It also has ATGM but since you have to load them in the main gun their utility is a bit dubious.
The Begleitpanzer 57 is the shit, fast and paper like the Scorpion plus it has a 8 rounds autocannon that can dump something like 1600 damage in a blink if you find the ass of a MBT. Also ATGM.
The Stingray is a bit odd, it's best to play it like a tracked tank destroyer than the others like tanks.
The Stingray 2 is just a better Stingray, main difference is with the applique package you can finally bounce autocannons and the occasional snapshot off your hull.
Haven't gotten to the XM8 yet but it looks like more of the same.
Well shit I didn't know the Begleitpanzer had an autocannon. That the sheridan is shit is something that I've been reading a lot. Albeit their paper armor those niggers sometimes eat HEAT rounds from my LAV-300. Also, tips on MBTs? I seem to be bad at them. Can't pen other MBTs frontally eventhough HEAT is supposed to be anti steel but neither HEAT nor AP go through. OF-40 and T-62 currently. Not sure if I like them.
The best way would be to try and outflank them.
If you're brawling at close range switch to AP or try to hit their flanks when they peek out, otherwise try to hit weakpoints. Soviet tanks all have a paper-thin lower front plate, and almost every tank has thin turret ring and driver's hatch.
The T-62 is a standard MBT, but with the OF-40 you hulldown or you die.
okay I guess I'll just go fuck myself then.
Did hulldown on the OF-40 and some nigger T-62 to curve-shot my front glacis. Penetration looked really weird. In the end it was a hulldown vs hulldown potshot HE shittery. Will try some more but I have a feeling that MBTs aren't my thing. At least in this game all tanks feel different and going LT or scout or TD isn't all the same.
we return to your regularly scheduled sky cancer.
speaking of, anyone else that plays SPG find you just earn less reputation per battle no matter what?
yeah m109 is fucking bullshit. swear to god it has nearly double damage and spread of Gvodicks.
spgs don't get shit for spotting yeah, but I shouldn't be getting left behind when I deal equal damage with more kill assists than someone in another type of vehicle. it isn't fair.
speaking of fair and balans, holy shit these maps though. some of the worst balancing I've seen; one half has cover at the spawnpoint for sky cancer to scuttle behind, the other side does NOT for at least 200 meters. it varies with game modes too.
10/10, maps clearly designed with SPGs in mind and they totally weren't added as an afterthought.
New to this game
How come tanks like terminator isn't available atm?
he was the hero we deserved but not the one we needed now.
New player here:
I've only messed with pvp for a while and had fun.
How should I approach PvE? Just turn my brain off and blast everything or is there actual thinking and teamwork required?
Prioritize what you can damage the most.
Have copious amounts of HEAT.
Shoot Ramkas/Terminators between the front hatches, if possible.
Enemies aim at your turret ring's center, so poke, bait, poke, shoot to avoid damage if in a bind.
Tapping the cap or crossing certain lines (you'll learn) causes spawns. Don't get caught out of position.
Secondaries increase your rewards by 25%. Do them begrudingly if you are fast. Learn how to do them without getting blasted.
Arty needs to die.
Circle aces and buttblast them.
Learn your timers so you know when you can leave a cap behind.
Load a few rounds HE so you can reset a cap even at bad angles.
BMP3/BMD4 are the devil's chariots.
Wiesels are his heralds.
Nearly have the BMP-3M unlocked, I'm not sure that I should buy it considering it doesn't look like a huge upgrade... I feel like this line peaked at the BMP-2
Should I continue Abrams grind on the XM1 instead?
I think that's the highest chance you'll get for something like that to happen. Reamed an M60 in the ass with the Scorpion and nothing happened. It just died but no module damage or anything.
i've done it twice in over a thousand games.
you basically crit them for a shitload of damage and destroy modules. t-90 top ap round on an m1a1 > 1,300ish crit on ammo rack detonation.
Who the fuck designed these fucking maps? Its like driving a Semitruck through a riverbed. Cant go 10 feet with out getting snagged.
Holy shit, My tank just got stopped by a fucking school bus.
if playing with mbt don't be afraid to be at frontlines in some missions, we lost this one thanks to those guys. it is important to save your hp but not in way that makes your team to lose
>BMP3/BMD4 are the devil's chariots.
>Wiesels are his heralds.
for me nothing beats those two Abrams aces that always spawn together, the ones with the stereotypical redneck names. I've lost more missions than I can count to those two bitches.
Mary-Lou and Lisa-Ann Lee, also known as "The Twins", "The Sluts" or "Those Two". Like any good farmgirl, they love to take it from behind. Circle them and fuck 'em up the dirt road.
They only spawn in Medium, though. Together with Speedy Louie.
Hard spawns The Kraszowski Brothers, also known as "The Triplets" or "Oh Shit", because they drie 3 upgraded T90s. Another hard spawn is Benjamin Strickland - also known as "Mr. Strickland". He drives a Leo 2A5 with Revolution Kit.
Juan More Taco, Gvosdika. He is flat out better than Freya, because of "Relocation" making him the better Peekaboo Commander. After every shot, you get +15% acceleration on rough terrain.
Freya, on the other hand, is the best brawler AFV commander. Increased RoF for your autocannon combined with +crew damage after wrecking a module, on top of her +20% module damage skill.
The problem is that his abilities are so across the board, with chained conditions ("If x happens, which only happens if Y happens, you have a chance for Z") that he's really iffy. You can use him on a HESH-spam Scorpion to troll low-tier PvP, though.
Any of you listen to music while playing?
My foobar global keys don't work while fullscreen (they do while windowed). I'm tempted to report this as a bug on the forums but don't know if they actually give a fuck about such a minor complaint.
Need crew skills help on XM1. I always try to buff the bad sides, but shit this tank is quick, has good traverse speed, and gun handling i literary have no idea what to pick.
Imo this is a good idea when it comes to stuff like max speed or alpha dmg, but if your gun aims fast, getting it to aim faster is a waste, the same with lets say accuracy, and couple other stats
>least an indicator telling me if i'm camouflaged by the vegetation when?
Godamn it I dreamed Armored Warfare
I was just firing at a tank and no matter what my AP rounds wouldn't penetrate, no matter where I fired on its chasis, and it eventually killed my tank
Keep in mind that a lot of lights show their side like nothing, specially bagels and bmps, you can get HE pens really easy on PvE, also got a couple "crew killed" oneshots that way
>armored talk has a page with all the tanks unlocked
>no stat sheets of any of them
>just more cocksucking about how great the token system is
475,000 reputation. Same with other tier 7s.
It probably has slightly better stats on the upgraded gun but I can't check that without buying it.
Since I didn't screenshot everything, let me tell you what I can remember from the stats:
Challenger 2 has 3.2k stock HP, more or less same gun as Ariete.
2.0 modifier on its stock and upgraded armor, but 80mm stock armor. Upgraded it has 400mm with modifiers I think.
T-90MS gets twice as much gun depression as the T-90. Gets better side and rear armor.
More or less same camo and view range.
Gun is more or less the same as the T-90, just slightly more damage and pen.
Leopard 2A6 gets like 450mm side armor with the armor upgrade. Gets smoke grenades, APS, a fire control upgrade, and something else I forgot.
Downside however, it literally gets the same gun as the M8 Thunderbolt but worse. Same damage and pen, worse reload accuracy and aim time.
Didn't check M1A2 but the armor model is still bugged (as in, not accurate to real life.) Less HP than the Challenger 2.
If I remember right, the M8 Thunderbolt gets 506 damage and 576 penetration. Same as the Leopard 2A6. Slightly slower reload than the previous tanks (Stingray 1, 2, XM8.)
No armor upgrades, just 2 armor retrofits. 90mm front armor with a 1.0 modifier.
CRAB is basically a VBL with worse camo/view range but a way better gun.
BMPT-72 gets a fucking shit gun as you saw above but it gets 150mm turret armor with a 1.5 modifier and 10 gun depression. Still looks fucking shit to me.
I hope they put the Type 90 in that the JSDF used
>M8: 0.18 camo
>T9 MBTs will be able to see them without help
Goes to show you for not playing MBTs.
M1 sent to intensive care
Challenger still in the PTSD ward
Who else is gonna join the roman master race?
Post tonk music
>this is on loop in my T-90
>I've landed killing blows on people during the finishing 'woop' the last five loops
>There is a bug in the game that makes a part of the crew and commander skills not activate in battles. This issue will be corrected in 0.11 along with some of the bugged commander and crew skills/perks.
We might be fine, anon.
faggot cock sucker.
If your going to that CB shit you better finish it
How do you get games like that?
In my 1.500 games, it has exclusively been 15v15
Who designed port storm and how do you fuck up so badly with map balance?
>lets spawn the south team a full tile and a half away further away from the key objectives compared to the north team
>also for encounter, lets stick the node on an incredibly defensive position for the north team, while the south has to drive into 3 firing lanes to get resets
>cannot pen PvE bradley with autocannons unless you surgically hit the weakspots
>he shoots anywhere and pens everytime
This really pisses me off. I'm convinced PvE bradleys have buffed armour.
Most of the maps are biased.
Coldstrike north is better in city, though south has better field.
I'd argue ghostfield east is better.
I feel south is better on Riverpoint.
Lost Island East.
None of the maps feel truly balanced to the point I would have no preference in spawn. That's bad.
this is one of the worst tooltips i've ever seen. well done, obsidian
It just seems like it should easy to not fuck up the spawns and the cap circle like that. One side is almost always going to have an advantage in asymmetrical maps, but it shouldn't be something so obvious that can be fixed relatively easily.
>tfw people tell you that you were useless in a game even though you were top of the team
>its been happening the whole day
What do you guys do when you get bullied? It really makes me want to stop playing.
>see loads of enemies on the ridge
>stay in cover
>dont get hit more than once
>end up top 5 for damage and kills of all 30 players
>yoloscout: "report rdf for botting"
>cancel MyGames.exe process in taskbar if running
>also make sure you set it to not start up automatically
>add Mygames.exe to Steam library
>start it up
Just like doing it with Origin though you have to then cancel the process in taskbar when done playing the game because closing the game will not stop it being shown as currently playing in steam, due to the game launcher still being open and running
Do this, but with AW instead of Shekelforge.
>playing through a game
>midway through get this disconnected box
>keep playing through it anyways
>now can't play for 10 minutes in garage or in game without it happening again
I thought they fixed this shit a long time ago already. Is the server just having microshits, or what?
You know what, next OP just put this link in there, the info is too good and too valuable to not include
Meh, just including the imgur about the aiming circles shit, mentioning that commander skills are bugged and which commander goes with what vehicle and not to play stock shit tanks like the LAV-300 in PvP should be enough.
pve the sheridan? are you fucking retarded you play it like all those other light tanks and scouts and snipe untill you can make a move on someone and then beat them to death with 500+ damage heat
why do people shit-talk the Sheridan? I can't wait to unlock that finally
Bad DPM so it can't do anything but pick at occupied targets. Can't push, can't defend itself. Will get DPM'd by artillery sometimes so you can't even hunt them.
MBT tier camo, but no armour. Completely vulnerable. Speed is nothing special.
Terrible accuracy to top it off.
It's nearly as big as an AMX-10p, but with shit DPM, horrifying camo, and a gun that has only disdain for your desire to actually hit things. As someone who mainly plays AFVs, though, nothing scares me more than being in the same neighborhood as a Sheridan. It's just fast enough to make escaping difficult, and even if I can kill it before it gets a second shot off, I'm still going to be missing a huge chunk of health.
I installed WoT to see how it compares to Armored Warfare, admittedly I can see why people think AW is better than WoT, I think if WoT could somehow make payouts for the losers more reasonable, it would be a bearable experience.
>let's make all the mbts unpennable from the front except for cupolas that take reduced damage
>also let's make them more agile so they are harder to flank
>oh and give most of them view range barely below lts and tds so they are hard to sneak around on the small maps
They made everything a vkb and it's awful. Who needs to go hull down when your turret has more weakspots than your hull.
I was thinking more along the lines of near-future naval combat to allow for technology developments to close the gap and make close range naval gun engagements an actual sometimes necessary thing again.
Here's how I would make a near-future "Armored Warships" game similar to AW:
>two different types of Laser Weapon System or (LaWS) developed, the Solid State Laser (in prototype-testing now) and the Free Electron Laser (possible future development - anti-missile and anti-boat laser)
>SSL's can deflect or destroy most but not all missiles, but are effective against drones and small craft, fairly low power requirement
>FEL's can destroy most missiles, and damage small to medium ships but demand high power consumption
>however even low-tier SSL are enough to render simple ASM's ineffective
>railgun development progressed to the point where they are very effective and in high calibers but require enormous energy and power
>meanwhile normal naval guns can make use of the experimental High Velocity Projectile (HVP shell) to boost their damage to levels close to railguns without requiring so much power
>Power requirement balances the effectiveness of LaWS or the firepower of a railgun
>FEL's demand enormous power to be effective at rapidly taking down multiple missiles
Due to these technological developments, it becomes necessary for ships to engage each other in anti-ship fire with naval artillery again because simply firing your missiles at an enemy ship won't destroy it. A ship can fire at another seeking to damage their LaWS modules and then fire off missiles at it to finish it off but in the meantime that ship can close the distance, mounted with a more powerful gun and fire back, aiming with less accuracy and just seeking to destroy it outright.
This is the basis of it, but it is made further fun and further balanced by the classes which I couldn't figure out how to make work for this type of game until I played Armored Warfare-
The MBT's of Armored Warships, heavy and slow, armed with the heaviest caliber railguns and pose a threat to all other classes when their guns have them sighted. Can go toe-to-toe with enemy cruisers at close range but all other ships would not fair well at that. Weak LaWS system because of all the power required for those heavy railguns, and to keep their speed higher due to their heavier armor. Weak against missiles, they require friendly ships nearby to provide an effective radius of anti-missile defense from their own LaWS modules, but these are juicy targets for enemy cruisers.
All around class, medium armament of railguns or standard naval guns, can choose to mount better guns or better, more effective LaWS as it doesn't have the power to support both. Best at engaging other Destroyers and classes below it, suicidal to engage enemy cruisers directly at range. Once their LaWS and CIWS modules are damaged and destroyed they are weak to enemy missiles, but can defend themselves with long range accurate fire against enemy Destroyers trying to target their modules, and can choose to mount heavier more accurate guns at the expense of better missiles, so they can choose to engage the enemy ship at close range with more firepower, or stay off and try to take them out with the most upgraded missiles in the game that have a much higher chance of getting past LaWS and CIWS defenses, most missile armament besides arsenal ships.
Like the destroyer only it has a nuclear reactor allowing it to provide more power to field medium caliber naval railguns and LaWS with a detriment to speed, slower than a destroyer but faster than a cruiser, but it doesn't have the armor to withstand an enemy cruiser or multiple close range shellfire. It has the highest radius of LaWS defense in the game, and the most effective LaWS system. The relationship between Nuclear destroyer and railgun cruiser is meant to be a mutual one, both have to support the other or be overwhelmed, nuclear destroyers are slower and less armored in places to make up for the heavy reactor, and armor around it. Can fend off missile barrages well with effective LaWS but not close range gun barrage. The railgun cruiser is the only ship with the firepower capable of a somewhat rare but disastrous high-velocity shell penetration into the engine room with the nuclear reactor, causing a critical explosion that will damage the battleship it is protecting, as well as any other ships in its radius. Lower missile armament than destroyers.
Fastest ships in the game, hydrofoil or normal hull craft armed with powerful missiles or torpedoes, very little armor, their strength lies in swarming enemy ships. Smallest radar cross-section in the game, making them hard to detect at long ranges, can still be visually spotted though. Effective hunter killers against arsenal ships, and even cruisers in large enough numbers and with a coordinated strike with allied ships providing LaWS and CIWS defense. Small enough to take damage from enemy LaWS modules. Can be specced out for recon/scouting or missile or torpedo attack . Torpedo attacks at close range can deliver massive damage, and trigger quick flooding.
The arty of Armored Warships, large and poorly armored but faster than a destroyer containing huge amount of missiles in their hull, they are armed with the most effective missiles in the game that can evade LaWS modules if launched in a large enough swarm. A missile barrage is extremely effective against cruisers and a heavy sustained missile barrage (that wastes almost all the missiles on the ship) has a slightly higher chance of penetrating and exploding in the nuclear destroyers engine room, triggering the nuclear explosion. Their heavy amount of missiles and fast speed are made up for by their weak armor. Missile boats are the bane of their existence as they can recon at speed and attack in swarms forcing the arsenal ship to waste some of its missiles on defending itself because it has a very low tier LaWS and basic CIWS. Fairly stealthy against radar, they need to be visually spotted most of the time, watching for the missile streaks in the air and where they come from. Can upgrade to FEL laser defense to ward off missile boat attacks at cost of missile armament count. Will often explode catastrophically with an effective missile attack, will require
I think jets in the future will be unmanned mostly, since humans have reached their limit for what kind of maneuvers they can withstand meanwhile jets now can pull of crazy shit at high G's, and pilots are suffering from information overload with the amount of data streaming in from sensors and the like.
Stealthy, unmanned fighter drones most likely.
Classes have to support each other, lone-wolfing will get you killed unless you are a scout boat seeking out their arsenal ships or fleets, with low radar cross section you have the highest chance of getting the clearest picture on the enemy ships without being seen, allowing for early attacks from your fleet before the two fleets meet each other but other scout craft will be looking for you too.
>Cruisers engage cruisers, nuke destroyers and destroyers but require support by nuclear destroyers for anti-missile defense
>Nuclear destroyers engage other nuke destroyers and other ships but are vulnerable against cruisers and missile boat swarms, and arsenal ship barrage- enough simultaneous attacks can overwhelm FEL system - chance of catastrophic nuclear explosion damaging the ships it was protecting - even enemy can get caught in it
>Destroyers engage destroyers, patrol/missile boats, any arsenal ships that got too close to the action and can effectively engage nuke destroyers with their naval guns, requiring them to get somewhat close, in range of the nuke destroyer and the cruisers guns
>Patrol/missile boats scout and engage targets of opportunity and enemy scout/missile boats, most effective in swarms of 3-5 boats that can overwhelm enemy defenses, speed is their main factor, fastest boats in the game are hydrofoils, with slightly higher radar cross section. Low armament but high damage missiles and torpedoes, can destroy an unprotected arsenal ship with relative ease but are vulnerable against all other classes.
>Arsenal ships stay far behind firing missile barrages against the enemy fleet once its been spotted, prioritizing the cruiser and nuclear destroyer or the enemy arsenal ships, a few missiles fired from an enemy arsenal ship at one will destroy it, they rely on speed to evade enemy ships and arsenal ship barrages, as well as a low profile, low freeboard, low radar cross-section design that makes them hard to detect at long-medium range.
Indeed, if everyone is stealthy, no one is. Will be interesting to see how it happens, once the technological gaps are overcome by all air forces, and the playing field is leveled a bit more again.
>crabs top 30mm only shoots he
I don't even need to see the stats on the missiles, because they are going to be shit. It's like a big inside joke to give that line multiple weapon options, while making all of them terrible.
Everyone except retards are going to use the 25mm autocannon. The missiles are going to be a joke, just like on the wiesel and vbl, and apparently they also wanted to give it a gag top gun too. At least its effectively fully upgraded at 35-40% instead of 50.
>exploding in the nuclear destroyers engine room, triggering the nuclear explosion
>a nuclear reactor being destroyed turns it into a nuke
That ain't how that works pal
(to be clear here, generals owns but that guy's a retarded faggot)
>you will never get to mount a PA on your tank that will act as a local VOIP and you can blast tunes over it
i like how i get to choose between running borderless windowed and have the garage use up all my system resources even in the background, or full-screen and have all kinds of strange bugs (and a delay for rendering) when i tab back in
Anyone know what the max level is that you can upgrade your base buildings to? My garage is upgrading to level 5 right now which takes 10 fucking days. Is that the highest level or can it go even higher?
I really wonder how many months would take to upgrade everything to max
>Take out XM800T
>Level 4 Ioannis
>Loader armed with extra module damage
>LET'S FUCKING GO
>Flank a Sheridan
>Unload entire magazine into his engine
>Fire doesn't start until I am out of ammo
>Pretty much the very last shot
God damn it.
I know it would be stupidly OP if it was any more powerful, but still... a man can dream.
Have a screenshot.
My helipad is level 1 and not upgrading.
My command center is level 4 and upgrading to 5.
The Chieftain is SLOW, deals NO damage, has NO armour, NO traverse and is literally TURBOSHIT.
The Challenger is a meatshield pre-0.11 and okay post-0.11 and just a quick ticket to Tier 7/8. The Ariete will be decent post-0.11 but is a squishy as fuck atm.
Eh, it won't be pure dogfighting by any means. FLIR and similar are pushing the envelope out even as radar becomes less capable of long-range detection and off-bore engagement capability with thrust-vectoring SRAAMs is only going to increase. When you can lob a missile at someone on your six, a lot of traidtional dogfighting tactics go out the window.
>3 out of 4 tier 8 MBTs have APS
>2 out of 4 tier 9 MBTs have APS
>the Abrams gains APS at tier 8 then loses it at tier 9
along with literally everything else that made it good
german engineering doesn't really need any help in failing
i mean it's a long-running tradition