previous thread: >>121195406
>Extremely In-Depth Guide on the Mechanics of PAYDAY 2
>Skill/Weapon Stat Calculator:
>Skilltree Guide (slightly out of date):
>Perk Deck Guide:
>Stat Ranking and Breakpoints (slightly out of date):
>Weapon/Armor/Damage/Pickup Spreadsheets (not up to date):
>Big Oil Engine Calculator:
>Latest Updates Here:
>Mods and Lua:
5th for amazing steam community comments
>That scene in hoxton breakout should turn into a meme -Can`t kill dozer? Drill him!- -Can`t do homework? Drill it!- and so on :P
>DUR I DON'T NEED TO USE THE DOCTOR BAG. I'M A SUPER HERO! THERE'S NO WAY I COULD END UP IN CUSTODY!
Fuck you. Fuck you. Fuck you. Fuck you forever every asshole that thinks this. You make situations worse, not better with this bullshit.
Not using any doctor bags doesn't make any sense unless you're short on charges. Using them just to top off your health is perfectly reasonable if you have plenty of uses left and might need the health soon.
10th for the Sad Almir skin being the most interesting skin.
Molotov is great for melting Winters, roasting SWAT Vans, or emergency area denial.
Shurikens for free ammo since they do crazy damage, throw to quick, and poison regular enemies to death if you miss the headshot.
Javelins are too slow for my taste, but they can supposedly one shot a DW Skulldozer with a critical hit, so they have some use.
The only things that aren't worth using are Aces (F2P Shurikens) and Grenades (Dynamite can't be prematurely detonated by enemy gun fire).
>that one fugitive player who has four faks on him but still prefer to use a medic bag every time he loses a bit of health.
Don't pretend you've never suffered that kind of player.
>Start using PocoHud once I figure out how to customize it
>Some Meme-mask wearing suitfag with 4 FAKs is in the heist
>Keep seeing "<Shitter> restored 14% health." pop up as he eats all the healing supplies
Thankfully I'm not retarded and use a perk deck that can restore health so I'm unaffected by their shittery, still makes me cringe though.
You obviously get grindr regen from several targets with molos, as quickly as your health pop back up with those, but do you ever get multiple regen with guns? I never see the molo regen even if you cap 3-4 cops with the deagle in 1 second.
tfw almost only did suit dodge but trying some ictv inspire muscle and its fucking fun
when i get my last level and have to start all over i think ill do techforcer for the armor/regen
ill miss the doctors option not that i need them most of the time but theyre useful
I can never play armor again. Even when I tried the techforcer route I was just so goddamn slow that armor was eaten up in an instant on dw. :(
Doge at least lets me scream someone up and get behind cover. I've accepted this fate.
>guy gets marked as cheater after blatantly hacking
>its cause he spawned more than 14 FAK
>he removes cheater status
so why do people actually have cheater if you can remove it and theres no way they didnt cheat to get it?
>People are still playing this game after Shillfest
Doge is such a small point investment with grinder, 6 pts of ghost and 10 in fug and you're good to go. You can combine that with every goddamn build and loudout you can think of.
The balcony shouldn't count, but you should kill them long before landing there anyhow. You'll see the helicopter when patrolling the backside while keeping an eye on the path from the road to the house.
Do it on normal with a sentry/icttv build. Sentries should be put where the Xs are. You'll need to help out sentry x1 occasionally or take out shields since he'll do the heavy lifting. This guy should be kept fully loaded pretty much the entire run.
Watch out for the helicopter on point A, the dozer that jumps out may drain sentry x2.
Put some c4 on stairs and window climbing spots and you should have no problem soloing this.
so im lvl I-100 whats there left to do?
im using a tri-deagle grinder build so not even deathwish is really hard anymore
do I just become infamous again and grind all over again? it only gives a slight bonus of less stat spending but my build is already OP with out it
do I just leave the game, did I win payday 2?
>whats there left to do?
plenty of things
>play rats for the 40th time
>play rats for the 41st time
>play rats for the 42nd time
>play rats for the 43rd time
>play rats for the 44th time
>play rats for the 45th time
Now you can
play for fun.
ya pretty much
unless its a dlc heist I've stealthed it
only like 3 guns are viable in the game when you don't include dlc
most of the glitches in game require coordination so I've got like a 50/50 chance to pull them off if my crew isn't retarded.
every pub I join is just people grinding for xp and since I don't need xp there's not really a point
Chimmy custom for its superior concealment and high damage.
Still a bit confusing to not being able to magdump as much as one would want because of the limited ammo pool.
Next week but they're keeping the suspense if they're going to keep it or not, saying they will decide on the feedback. A lot of people at Overkill wouldn't mind to keep it actually but it's more of a higher rank decision in the end.
What should I be aiming for for accuracy in shotguns now, assuming I use default ammo?
Is the policy still less is better, or should I keep it above a specific threshold to maintain viability?
>Is the policy still less is better
Only for close ranges, since you can make your spread big enough to hit multiple targets with one hit. For mid-targets, having a low accuracy can be quite tricky.
Some weapons are just fine like the way they are like the Joceline who can almost turn into a sniper with HE shells.
Takes too fucking long for too little shit and it’s boring, it was made because of the shitfest that was made because of the MUH PAID SKINS probably taking the chance of another remake of PD:TH
>You need to open both cars for the fucking C4 to drop that takes forever
>The fucking faggots that get down because of the fucking C4 shit that never ever happens
>Everything is a reference to the mess that the Day 1 was and the fucking safes
just fuck my shit up senpai
what else should i put into this abomination
>tfw cloaker run through containers to kick me,
I wish Bain warned me about psychic Cloakers back at the beginning in the safehouse.
some of my favorites to be honest family
make sure to play as clover with lbv, of course
>learn that the pocohud rose is a thing
>bound to b
>b is inspect weapon, never known this
>doesn't work for lots of DLC weapons
>pocohud rose has a bunch of voice commands
>try them out with some friends
>it's stealth, casing, behind gaurd
"AUUUGH, I'M DYINGGG, I NEED A MEDIC BAAAG"
>"SHUT THE FUCK UP HOSTON HOLY SHIT"
Needless to say, eventful session.
Agreed. It's a decent one-day'er to occasionally run.
Reminds me of that one time a friend of mine learned about the cloaker thing.
Idiot kept doing it more and more often, eventually he would spam it nonstop thinking it was real fucking funny..
With friends like this you really learn to appreciate the RPG.
One time I blared the alarm from Dockyard in the middle of a shadow raid, gave my mates a heart attack
Any of you guys care for some Big Oil and Golden Grin loud DW?
>Golden Grin Loud DW
Do you like to hurt yourself ?
it's fine, you've got the tools for DW.
has anyone managed to get a single halloween pattern from cards drop since the beginning of the event or Overkill just simply forgot to add them ?
>trying to make the russian helmet looks good.
Just fuck this,
That's the mythical "Shadow Kick" all cloakers are capable of doing. They can also kick up through ceilings if they're below you sometimes.
One of their taunts should be
>"Wallhacking?! I don't know what you're talking about!"
The basic concept of SR is pretty simple: A stelf map that's open and has lots of variable routes and rewards.
Ovk (or LGL, lawl) making another one is a whole 'nother story though... I'm afraid we'll never see SR's peer. :<
>mods old shottie stats back
>tfw aa12 does 65 dmg and one shots elites with overkill again a la pre patch
This is why modding should be standard in all games
The stealth is cool because it practically means you can play the same map twice with different playstyles and have very different experience.
Stealth has defnietly gotten better over time and more varied. Instead of
>shoot in air and wait for drills
shit we get in bank heist, we got
>avoid guards and carry shitload of bags back and forth
of SR and train heist
>avoid guards and complete lots of objectives
of first world bank.
On the side we also have rats day 2, firestarter day 1 and big oil day 1 which is mostly about patience and being quick and accurate on the trigger.
Wish we had more of these.
Stealth has gotten better and they've gotten rid of the "sit in one place wait for the fucking drills" we had in nighclub and bank heist
Yeah but the loot moving is not
>crawl betwene dropoff point at spawn and vault 20 times with heavy bags
>throw shit in vent, escape through a completely different route that looks different
It's more fun and better designed
>join a DW FWB
>let's do overdrill guise!
>1 level 70 VI, 1 level 74 no infamy,
>nobody has more than 1 ammo bag and they all carry that
>no better drill either
>74 gets downed constantly and at 75 thinks he can stealth around
You know I am not mad, even if I dont have overdrill and wish to do it, I just like to watch the wrecking unfold.
Unrelated question, is it worth to get the feedback ECM given the lenght of this mission?
Train heist is piss easy.
I stealthed it on DW yesterday with 2 bodybags and a silent saw.
Silent saw is essentially the key. I had a theory how to do it without but haven't tested it yet.
Basically there seems to be 3 areas: bridge, lumberyard and canyon. If you kill everyone in one area, they don't wander there. You can essentially kill all guards on bridge if you wait near the tunnel or by the garbage bin opposite of lumber yard, which is nice and isolated. You should then be able to easily drill the fuck out of the train without problems. But you need to be patient and not rush.
Or just do it on normal and loud.
With silent saw it's way quicker since you can kill everyone in lumberyard, sloppily cable-tie civvies and slowly and carefully ferry bags back and forth. Took me about 30 minutes.
Guys I had the worst dream
I dreamed that
Dallas had to kill Wolf after Wolf tried to kill a little girl for looking like his daughter then five new characters were released on the same day
AND THEY WERE SHIT
I was saying that most heists have "GO PLACE
MOVE LOOT" as their objectives and fwb is
"GO PLACE GET SHIT OPEN VAULT OPEN VAULT GO OFFICE
Aka stealth not based on moving fucking bags back and forth
>I'd be okay with a flamboyant gay guy added.
>"Dallas, baby follow my ass!"
>"Geez, this is even harder that that time I was surrounded by all those black muscular men!"
>"Erect yourself, honeybun!"
>"Big bad Bulldozer coming here to ram us!"
>ooh look im disagreeing with this faggot because he likes sucking on almir's dick who is the cause of the fuckery of the current weapon stats
please,just fuck off and never play this game ever again you shitter
Aussie woman, some tough army dude, another slav but with a suit that was a mix of Dragan's and pic related, some knockoff version of Jacket, and the last one was so shit I forgot what it was
No thanks I don't want to cringe every heist
Bridge has too much people in circulation. 6-7 at least, can't be cleaned out.
Imo it's best to empty the lumberyard, ~3 guards, and use it to snatch any civs wandering in. Also makes delivering the bags quite easy.
That leaves you with one pager and gives you unrestricted access to the first wagon, closest to the yard. Second wagon is decently accessible as long as you keep an eye on the stairs. After that it's all about hauling shit from the third wagon, which presents the only real risk.
>join overkill FWB pub
>host is non infamy lvl 86
>first time we lose because he was outside the vault and got downed, and while trying to rescue we all died (Taser, cloaker)
>"hey dude, you shouldn't be outside the vault"
>"lol anon, don't tell me how to play, I have done this a billion times, it's just that my primary wasn't good"
>infamy joins and reads that shit
>Basically he goes on a "lol wtf, you are level 86 and you have done this a billion times? Then anon and me have done this a trillion times, stop with your bullshit, wtf does your primary have to do with this" and so on
>I just laugh while host gets abused
>Infamy gets downed twice and then leaves
I love pubs.
>Flechettes pierce FBI Tan's chest plate
>Equipping them on double barrel shotguns lowers their damage just below 200 (With Shotgun Impact Ace), the total health of an Overkill Tan, so you can't body shot them
>COP rewards are finally released,
>the legendary skins are the same deagle and AK skins we had last month.
Holy shit lets make it your point then
>open server room
>hack for code
>wait for insider
>punch in code
>hunt two keycards
>timelock dat ho
>open escape door
There happy now?
Your point was wrong and your post had 0 relevance to mine, since I was talking how stealth's been getting better.
If you clear the bridge of 4 pagers, you're left wth 2-3 guards, who may end up being far away enough to drill.
For moving loot, you can use either the boat or the car.
I should try it out.
Anyone still need the lab rats dw achievement? I don't believe anyone who already got it will help since its such a shitty map but add me
>The only method of increasing weapon swap speed for anything but pistols is still locked in a now inferior perk deck.
>The fact that you gotta buy a better game to use it doesnt make it the best
>tfw liked Hotline Miami beforehand
>payday items were a bonus
>Jacket's piece being best is cherry on top
It's pretty good senpai.
I like it, pretty fun.
>Implying the Mp7 isn't the GoATest 40 damage secondary
Tell us about that one time you solo'd Reputation Beyond Reproach, Anon.
>not simply using the specops silencer,
Also your lack of perk decks is quite worrying.
>join Slaughterhouse OVK
>on my balls out bulletproof mag plus build
>go apeshit with the flamethrower, racking up 200+ kills, never going down, and just generally fucking balling the cops while lugging gold
>host gets madder and madder as i "steal his kills"
>eventually the host kicks me in the escapezone
>mfw he robbed himself of a cut just because he was so badly bonerblasted
>tfw using the flamethrower on a Techforcer infiltrator build,
Truly one of the greatest blessings that we armorfags can have fun with.
>Not using Sociopath so burning people to death causes other people to panic, regenerating armor since the Flamethrower has about the same range as Sociopath, and mercy killing burning cops for health
>I devour souls through flame
Metal as fuck desu
This is my "flamethrower" mask, btw. Punished Dallas.
There was also this one Diamond heist that went a bit fighty.
>planning on building a Gaymen PC for Christmas
>finally be able to run the game in something other then 20 fps on low
>can finally use corpse de-limiter without crashing my game
I can hardly wait
It actually extended into the hallway. Everywhere from the lobby to the diamond gas chamber was a complete killing field. It ended with us getting overrun and I had literally like 350 kills by the end of it.
Poco has a corpse delimiter.
No idea if you mean the general graphics, but the corpses are a delimiter, yeah.
It's a good feel.
Yeah I think these shots are from when I was still using the enhanced bloodsplatter decal. The game is still fucking brutal without them though. I don't even play Payday because it's Payday or because i want to do heists anymore, I play it because it's basically a war crime simulator.
lol you guys didn't figure they were timelimited?? why else did you think they were labelled "CRIMEFEST 2" safes/drills??? they're gonna introduce a "new series" right after just like the shitty ass TF2 crate system. welcome to the new age.
>Drills are specific to their safe
Now that is turbojew.
Fast Motor / Sharp Blade can't one tap Boxes / ATMs by itself anymore.
You need Carbon Blade Basic or some Berserker to one tap.
I'll post a build in a bit, It's basically just a generic techforcer build with ICTV and Muscle. Play like a tank and don't sprint into zones, just stroll through and pick guys off, your armor will eat the difference.
>Stupid people didn't figure out just from the name that the Crimefest 2 safes would stop dropping eventually.
>Stupid people are now assuming this is all safes being removed and acting like it's a victory.
With a community like this it becomes apparent how Overkill has survived and thrived despite being as incompetent and brazenly greedy as they are.
It doesn't really work at all, you can't use it on tied civs and most civs run away from the map/are tied down after the 5 minute mark, I'm really just aiming for a run and gun inspire medforcer
Your idea of a run and gun inspire medforcer baffles me.
1. Why isn't there a single point in ghost/fugitive run and gun skill?
2. Why do you have Berserker and gambler? Why do you want Berserker in the first place?
3. Control Freak aced is a much better use for points when it comes to filler.
Here's a superior version to what you got assuming you're fine with ditching berserker.
>Get a drill drop
>Crimefest safes are removed soon
>That potential increase in value
All the Shekels.
Hey pd2g, who's your gunfu? No, not the meta one you've modded up to the right fucking damage breakpoint. The one you could never hope to actually use on DW because OVK are shit, but you love anyway.
Nugget, but I use that on DW anyway.
The one I never use is
I've been waiting for the drill on big oil d1 and I noticed that the house is literally 1 on one copy of the rats house sans the garage and the floor ontop of garage
Even the interior is 1 on 1 same
Honestly the only shotgun I would actually suggest is the Judge.
Technically speaking, the macaroni or the Joceline might work as a primary as well. Those weren't touched much by the weapon re-balance and still handle really well on DW.
Out of the two, the Macaroni is a tad superior now due to more pellets and faster reload.
Stick HE on the double barrels or the judge as your secondary and you're good to go.
What is the most pyromaniac secondary weapon?
Flamethrower and Fire Axe are obvious, but secondary doesn't really have anything like them.
And not Dragon's Breath loaded shotguns, something that is actually good.
>Give me 6 hours to chop down the tree and I will spend first 4 sharpening the axe
What did he mean by this?
No. Anyone who wants anything from these safes will be buying them up now to get what they want, and there will tons of dorks like you doing the exact same thing and saturating the market later when there's no demand left.
tl;dr: You should stay away from stock markets.
>disagree with almir
top butthurt fresh from the capital of rape
>shitty hipster music
go listen to more shitty nigger music, nigger lover
By themselves mags shouldn't influence your ammo pickup but their presence may affect your playstyle. Me, I'm not using them at the moment so I have to place my shots more carefully than I usually would with akimbos. You, on the other hand, can afford (doesn't mean you should though) almost thrice as much shots before reloading. That, and I'm using my secondary fairly often.
Chimanos are pretty inaccurate at the moment so try to get closer to cops before shooting. If you're playing on OVK, a single shot from Chimano Customs is enough to kill every regular enemy, and on DW you should be able to dispatch elites in one-two shots, tans on one-three. If you have the right skills or you're going Grinder, you can utilize melee to finish off your enemies if they don't fall after you shoot at them.
I have no idea why I wrote this, you probably already know all of this.
I'm a careful player and usually go for one click headshots, with a few times where I'm surrounded spamming the pistols. The larger mags shouldn't change anything in my playstyle. Really if I remember correctly they used to have 170ish ammo and now only 90...
>sputnik safes used to be more valuable over the Crimefest II ones,
>now, the prices of the crimefest drills and safes jumped through the roof just from the announcement.
This is just wild.
actually I'm a 3d artist with AAA experience and yes, it takes a while.
Not only the art bit but also level design, enviro design, concept art, model, texture, etc
Games aren't as easy to make as they used to be with "throw down 100 pixels and art is done lmao"
shit takes a while.
A single seat fighter in star citizen takes an entire team over 6 months. And that's just the art side.
Whenever i go, i must saw/c4 the objectives so my crew don't have to wait for anything.
I'm sure someone can find 5 masks related to weebing to add.
I'm more concerned about what Kawaii-tan would wear, what her rifle would be, and the perk deck.
Heavy ARs and DMRs are the beeest.
Please consider the following.
AMR16, AMR16 DMR, AK762, AK762 DMR, Eagle Heavy, Falcon, G3, G3 DMR, Cavity, Car4 DMR, AK DMR, and M308.
Variable Fire > Semi > Full, but not by much.
There's a BLT mod that automatically changes fire mode for variable fire weapons depending on if you're ADS (Semi) or not (Auto).
Even in semi auto most assault rifles pale in comparisons with pistols.
Pistols are the new primary, former primary slot is reserved for specialized equipment like snipers or grenade launchers or flamethrowers
Why take AR if you can take a dozerkiller and a pistol that is better than damn near all AR's
>There's a BLT mod that automatically changes fire mode for variable fire weapons depending on if you're ADS (Semi) or not (Auto).
>being so shit you need a mod to switch firemode for you
>being so shit you can't semiauto hipfire anything from halfway across the map
I bet you drive automatic in racing games scrub
It's not even "cheats!" shit, it's literal lazyness that makes you worse
The only time I played Manual in racing games was Daytona USA for the Saturn. Where you literally had to go Manual for the extra bit of speed else you'd lose.
I'm not ashamed of my laziness. Not like I ever changed firing mode in the past. I just tapped for both auto and semi.
>what her rifle would be
Just add a Norinco QBZ-95 or any asian weapon.
>Kawaii idol perk deck.
>tier one: moe mascot,
You and your crew's health is increased by 10%,
>tier three: Elusive loli,
You are 15% less likely to be targeted when you are close to your crew members.
>tier five:Fluid Druid
You and your crew's reloading time is reduced of 10%
>tier seven:Heal Slut,
You and your crew regenerate 1,5% of their life every 5 seconds.
You are 15% even more less likely to be targeted when you are close to your crew members.
>tier nine: Semen Demon
Your crew gain a 25% experience bonus at the end of a heist,
You and your crew chance to dodge is increased by 5% when wearing a suit, armor users getting instead an additional 15% armor bonus.
QBB-95 machinegun as a primary and a k1-a as secondary.
Question, I'm trying out a new akimbo pistol dodge build and even with all the fugitive/ghost dodge skills and the rogue perk deck maxed, I seem to be dying a lot more than traditional techforcer with the suit on. Is there a way I should be playing, use ballistic armor, or is dodge just not that great right now?
I'd rather be F2000, because I love that boat, and it's used all the time in Magical Index.
As for perk deck, something team-related like Crew Chief sounds nice, but reverse. Instead it hinders nearby AI. Femme Fatale. Getting close to enemies reduce their damage speed and increase the damage they take.
>health drain passive
They could easily add in a mask for each Eva
It's just that rogue adds an extra 25% chance to dodge+ suit's 10% +crouching/sprinting bonuses... and yet I still get hit and die pretty quickly
Suddenly the game plays like veteran COD where half the time I'm hiding behind cover. Meanwhile, fuck you if you have to move, carry bags, or your cover isn't 360 degrees
Compared to being, y'know, a walking tank
How evil am i? I keep joining stealth mission just to fuck them up by shooting with a loud gun for my own amusement, just joined a framing frame day 3 where these 2 niggers were stealthin and let a guard taste the double barrel shotgun dooming it for these fuckers, also it was a pro job
Sokol has been taken into police custody :^) http://imgur.com/a/ttICH
I know sentries aren't really viable but I wanted to give them a shot. Would this work, at all?
Glad to see the safes money going to cowadooty streamers.
Question about THE Diamond Heist.
So you reach the last room, and use the circuit box which shows the path but then
1) Does it stay that way until you press it again even after the 30 seconds?
2) How do you get back?
>1) Does it stay that way until you press it again even after the 30 seconds?
After the timer runs out, the tiles reset
>2) How do you get back?
you have 30 seconds to memorize, cross, then return through the same path, think of it as 10, 10, 10.
or if you're doing it loud, just spend like, 15 seconds memorizing, spend the remaining 15 to get across, then just run back over the plates
>doing HLM day 1
>some guy drops a sentry in the meth lab
Drew up some more Kawaii pics because fuck working on mods
>3 detection risk
>killed winters with 2 RPGs
>still somehow managed to get this
>double peace sign,
Just perfect, may your next heists be filled with infamous items and good rng
>tfw being the only guy in the team adding ingredients on Lab Rats DW, the other players not understanding at all how the system work, even managing to unironically putting sode at the first occasion.
I really hope they remove this fucking heist from the game.
>Been busy for the last few weeks so I couldn't do the Halloween challenges
>Finally get time to play
>Only spare pc I have is a piece of junk from the 70s
Thanks for subscribing to my blog
>not using dlc unlocker
>not playing with friends so that you won't get kicked for the above
come on man, you're better than that
whats the deal with skulldozers anyway
no special but tazer scares me.
those motherfuckers dont die with a mosin headshot, and they taze me right before i drop the bags in the van
When I hear a cloaker, I run around looking for him so I can shoot him in the face.
When a cloaker suddenly appears though, I panic and just start spraying bullets hoping I kill it.
You shouldn't go for follow-up shots in close range without iron sights. I personally used in dw with my techmind build, with aced Kilmer, and all rifle skills from tech. Was so successful in dw hox breakout, and Firestarter, crits on dozers are incredibly powerful
Is there something even more comfier than a jewelry store card farming session with two other players ?
A friend of mine did but I haven't heard from them in a while. They said something about working some new call service job that kept them up all night then just vanished all of sudden.
Any ways improve the accuracy without shitting too much on the stability ?
Would prefer to keep it as a versatile as.ault rifle, not turning it into a battle rifle who can't be affected by fully loaded aced,
Should probably call the cops,
I know that the Detective Manny Pardo will find him. He keeps the scum off of the streets and knows when to put down a criminal when he needs to. He's even on the case of the devilish killer, the Miami Mutilator. Sound scary? Well, it's a good thing the master detective Manny Pardo is right on the case. However... this may be too much... even for a man like him.
>egro grip with the jungle suppressor
pdg-tan confirmed for being a metafag at heart.
In case people don't want to check Reddit, pic related should give a simple guide on the skin bonuses. Don't think there should be anything wrong on the stats.
Pratchett. So many mods and so little uses.