Delicious pumpkin edition. You must eat it.
Lots of shit is happening! ANTs are on PTS kind of! Continent lock rework is in progress! LMG changes and the Orion got buffed! Wait, what?
Update time! Victory points! LMG changes! Bounty Directive! Devs breaking the game!
A small hotfix to victory points. Will this stop the Indarside? AHAHAHA no.
The Halloween event is still live with silly hats for you to buy at 10x the price of last year's event.
Anniversary bundle- solid camo, ES Commissioners and heavy weapons, AE gluegun.
New creative director, Jens Andersen, does an AMA
Previous patch notes, player-placed cashmoney bounties:
Planetside 2 on Playstation 4 is live! We don't really know shit about the PS4 version, so console players, you're outta luck here if you've got PS4 specific questions.
>What is this game?
>How do I play?
>How do I play? (advanced)
>Tweaks and optimizations
>Weapon stats and vehicle weapons
>Suggested weapons for new guys to aim for
On our last episode: MATHEMATICS
VPs have let me see parts of the continents I forgot/didn't even know existed, but they're not a big enough change to matter in the long run.
Does anyone even want ANTs? Who would farm for twenty minutes to build a Phalanx turret thirty feet tall that gets blown up by the nearest 120AP mobile artillery platform in ten seconds?
It's a garbage system just back-ported from A1DZ.
H1Z1. It has a base building system with resources and placement and shit, and given it runs on the same engine it's probably ported to PS2 near 1:1. Expect to see menu strings for the ANT still refer to zombies.
It's the most profitable game Smedley ever made, despite a ridiculous hacker problem, all the same network issues as PS2, and people somehow not being fucking tired of zombies by now.
Apparently the most popular mode people play is a Battle Royale thing that doesn't even have fucking zombies. It's just PS2 without teams.
And it fucking prints money. PRINTS IT.
But it's not even a zombie survival game anymore! I swung by the subreddit for kicks and it's nothing but people bitching about how any and all development has been focused on the PvP Battle Royale mode and no one plays zombie survival at all and the devs haven't done anything with it in ages.
It's hilarious to think that PS2 will survive- in a form- longer than that game despite Smeddler the Peddler pulling all our funding and manpower to fund his shitty zombie game.
There really is something so fucked up with medkits.
Earlier when I was playing, there was a beetlejuice shitter who chugged 4 in a row, and even though 5+ of our guys were shooting him, he got away completely unscathed. He should've been dead 10x over. I don't get why they don't just enforce a 1 or 2 second delay on re-using medkits, like there is on throwing down ammo packs or regen fields. Such a simple thing would remedy so much bullshit.
3 to 1 pop advantage and they still can't put down the deci.
it's not surprising that people that rely on a defensive crutch get defense when their way of play is threatened
they can't even tolerate hearing discussion about it, they know without it that they cannot survive
There's invulnerability frames, so if the medkits are chugged at just the right times, it'll actually completely negate damage.
You can medkit chug through lethal water on hossin and amerish.
CARV has 0.48 horizontal tolerance, no angled recoil, lower FSM, 100 round cllips, more ammo in reserve. The only downsides are worse hipfire, longer reloads and that it doesn't look like an AK.
Vanufags already trying to deny that the pulsar LSW is overpowered
I guess since it's only slightly better than the betelgeuse, and the betelgeuse isn't overpowered either, this can still make sense to their delusional, dildo-addled brains.
>tfw fagby won't devalue your anniversary bundle this year
That board is full of retards with power fantasies.
>Hurr durr I need a AR-15 for muh hoam difens because there be groups of armed niggers trying to break into muh house evry nite
>I also carry deagle brand deagle for self defense
>I'm a self trained speshul forces oper8or
>tfw the archer should have been an all class sidearm blackhand reskin
No. Angle affects your vertical recoil, horizontal always does its random jitter perpendicular to vertical recoil. So you are just compensating vertical recoil at an angle.
There's more to it. Most angled recoil guns have angle variance, for example 15-19 degree. Each burst you make will have a different angle between those two values, so it's just another RNG factor for inaccuracy.
They need to just stop with the indirect nerfs like adding the Archer/making MAXes detonate tank mines and nerf MAXes into the ground, HE tanks and AI ESFs are some fag shit but at least they can't walk into buildings.
Obviously you're playing the wrong game.
>stuttering and lagspikes
why do i even keep playing
And because horizontal recoil is something you can't really compensate, it's easier to have the vertical axis solely for compensating recoil, and horizontal for tracking ADADAD. If there's an angle, the random horizontal jitter also affects the vertical component, and thus how much you have to pull down your mouse.
Also if you are in EU, battlefield 4 servers are 70% ruskies. From fucking 6. 00 24.00. I swear to God Russians don't fucking work, but instead they all play video games all day every day.
I know that feel, only the other way round with NC coming up
why won't you overload that fucking shield gen?
AMP stations cause I N S A N E load on the CPU, and yeah before the last hotfix patch i had almost constant 144FPS rarely dropping to 120 FPS.
FPS are now lower but at least hitching is completely gone for me, so i'm ok with it.
>kill INI bolter
>comes back in an underpowered banshee/pod mossie, like the cancer he is
>gets D E C I M A T E D
>tfw FPS significantly lower and hitching significantly worse
pls fix gam
>INI has liek 15 good players, the rest are statpadders.
This guy is the most hilarious shitter, always shit talking lowbies on /yell.
All he does is camp spawnrooms with a Prowler, and barely managed to get 4 kdr.
>rank them by total KDR, look at their IVI KDRs
>agile "our guy" mind: 6.8
All of these have over 7 KDR.
LITERALLY 90% STATPADDING SHITTERS
Of course, but most of them have a fuckton of time in AI prowlers or mossies.
At the height of the Bansheepocalypse, every single 24v24 fight would have at least 3 INI mossies.
What I'm saying is, they have overly inflated KDRs by vehicle farming, and then brag about being elite; for example, my main's infantry KDR is 4.6, and total KDR is 5.1.
>having nice fun 12-24 vs 12-24 fight last night on Amerish
>suddenly VS use "redeployside" and turn it into 12-24 vs 96+
Why do you hate fun?
>holding East Canyon with memekeeper harrasser against a fuckton of vanguards coming from Mao
>heavy fighting on Briggs Labs, mossies flying, reavers strafing, libs napalming the ground against the sunset
>haven't being spotted yet, i stopped fighting for a moment and cracked open a beer, watching this beautiful sight
>suddenly VS with lots of sunderes and magriders show up from Galaxy Solar, killing our sunderes and the rest of the vannys
>VS lib tankbust the shit outta me and die
the nearest VS hex on that time was on Allatum
VS is the definition of anti-fun
>that NOGF killing Wrel at 1:00
>vanu weapons are so op they broke my browser
I hear both EU servers have healthy populations of Russians.
>should I play on USA servers
No, that's still worse than the occasional ruskie instagib.
>also is there any way to recover my account?
Gaybreak is literally SOE with a different name as far as the players are concerned, your username and password should still be the same.
30 KDR as infantry is impossible unless you are a cheater, exploiter or spawnroom warrior. At least if you want more than 0.3 KPM. But if he's that good, why is he not a professional CS:GO or Quake Live player?
I wonder why. it would almost seem like the kestrel doesn't get used in equal parts to kill infantry, ground vehicles and air vehicles, but rather mainly kill air vehicles. I wonder why it would get comparatively more air kills
The AH isn't as potent at AI as the other faction's a2g noseguns. It can't kill clumps of infantry for shit, you've got to aim at one at a time and kill them individually. It also has very short range if you're hoping to kill a single infantry in less than five shots, making AH reavers particularly vulnerable to dumbfire rockets, av turrets, and tank main cannons. I think it is a fair trade that the AH is an effective a2a weapon, all things considered.
consider that one of these are also specifically used against aircraft by a bunch of people
nigga the Banshee and LPPA are both single target AI guns after the nerfs they sustained same as the AH. Only difference is neither can one hit infantry or chunk a MAX like the AH and both are pretty pathetic against everything that isn't infantry, especially air.
>The AH isn't as potent at AI as the other faction's a2g noseguns.
>It can't kill clumps of infantry for shit,
It's a shotgun, of course it can
>you've got to aim at one at a time and kill them individually
Aim with a shotgun?
>It also has very short range if you're hoping to kill a single infantry in less than five shots
Longer than the Banshee that has trouble killing one guy with 47 shots
>making AH reavers particularly vulnerable to dumbfire rockets, av turrets, and tank main cannons
Not when you do quick diving attacks. AV turrets don't do much damage even if they hit, and the only tank that is a threat to aircraft is the NC one.
considering that the AH rivals the LPPA in number of kills and KPH, but wastly outscoring it it in AKPU and AKPH the stats are showing that the AH is simply the best AI nosegun against AI too as it spends less of the total time hunting infantry but still reaches similar KPH as the LPPA.
tl:dr AH op
that's right shitlord banshee mossies are a cancer and should not even exist in the game autistic banshee farming is the single biggest threat facing planetside as a whole it's such a no skill overpowered gun it kills whole platoons inside spawn rooms and my max was killed by it once
if you'd tried flying you would know that getting A2A kills is slow as shit compared to killing infantry, even with the dedicated A2A weapons. so it's the opposite. the AH actually gets higher KPH than the LPPA when used against infantry, but it's also used agains air which pulls its KPH down
Do you even play NC? Much of what you said seems false to me. Yes you have to aim with a shotgun. The individual pellets do very little damage, you have to hit directly with most of them to kill in two shots, and nearly all of them to kill in one shot. This is all provided you're very close to the ground, otherwise the pellet spread is too large to kill without expending most of the magazine on one dude, the magazine being 9 shots assuming you put like 1200 certs into the mag size upgrade.
Figuring this out is as simple as subtracting the vehicle kill per hour and aircraft kph from the total kph stats.
Which gives us:
Banshee: 23.3 infantry kph
LPPA: 41.95 infantry kph
AH: 37.5 infantry kph
>it's spreadsheet/graph warrior hour again
I never see TR or NC using hornets. Only VS. It's partly because LPPA makes rocket pods redundant, but also because it's easier to aim with Scythe hornets because they aren't launched off-center like with Mossie or Reaver.
Why is there such a widespread belief that the only people whose opinions matter on balance are the 100 best players across all servers?
Apparently if you don't have 40% HSR and Acc or better, you're a shitter who can't even play the game.
Does nobody else see a problem with balancing the game based only on input from 0.0001% of the playerbase?
To be quite honest, especially from a financial point of view, tackling the issues that most of the playerbase runs into seems like a much better bang for your buck than listening to a bunch of egotistic tryhards who only care about their stats.
The LPPA is, in fact, killing more.
I don't know where you get your stats from, but you have to be willfully blind not to see that there is, in fact, a small difference in kph between the LPPA and AH, and a significant difference in BR100 kph between the LPPA and AH.
You can't just handwave, "oh they're basically the same" after claiming the AH got more infantry kills than the LPPA, when you are in fact objectively wrong about both.
>Apparently if you don't have 40% HSR and Acc or better, you're a shitter who can't even play the game.
>Does nobody else see a problem with balancing the game based only on input from 0.0001% of the playerbase?
Problem is they aren't balancing like that, if they did screenshake would be gone and all MAX/AI nosegun/HE tank shitters banned.
>listening to a bunch of egotistic tryhards who only care about their stats.
No game ever should be balanced around shitters, that's nr 1 rule in developing competitive multiplayer games.
I said pretty equal, not completely the same. and the LPPA is indeed killing a few more, but it's a really small diference, and the difference has been small enough to be insignificant the last two months for some reason.
both in general and in BR100 stats
>the Banshee needs buffs,
Yes my fellow underpowered brothers! Pre nerf banshee was fine, it was only getting more kills thanks to our 1337 piloting skill achieved by playing Microsoft Flight Simulator professionally.
In fact i think we need more skill based weapons like AI noseguns.
Because we don't want another Call of Duty with artificially low skillcap. There are enough of those already. High skill cap attracts competitive gamers, and alive competitive scene attracts even more players. Large enough scene and you will start to see professional tournaments. See top CS:GO players. They are drowning in money and pussy. That's why so many people take CS:GO fucking seriously. This game could have been BIG if SOE had marketed it properly.
>No game ever should be balanced around shitters, that's nr 1 rule in developing competitive multiplayer games.
This. You might think that making a casual and "accessible" game where everyone is a winner is the way to conquer the market. Fuck no. See CS and MOBAs. Competitive is where the moneys are because it attracts people who like to win, i.e. everyone except low test autists.
Fuck off you Vanu scumbag. We have to use our inferior and underpowered equipment and we still manage to perform well with it.
It's a KNOWN FACT that TR vehicles are dogshit.
MS Flight Simulator and Wing Commander were the first video games I ever played. That was when I was 3 or 4 years old. Flying a Banshee+AB pod Mossie was the most fun thing in Planetside, and then they took it away. All because a few pilots, who happened to TR, were just dunking too many people. If we had played VS or NC instead, we would have seen PPA or Airhammer nerfs.
>Flying a Banshee+AB pod Mossie was the most fun thing in Planetside,
It was "drag a mouse around battlefield and receive 10 kills" cheap kind of fun.
If you want real fun, learn to aim better and prove yourself as infantry man.
So the Banshee went from overperforming slightly, to being over 2x less effective than its equivalents. How can anyone think that this is acceptable balancing, or more fair than how it was before?
>30 KDR as infantry is impossible unless you are a cheater, exploiter or spawnroom warrior
found the shitter
I manage 12 KDR (~1 KPM) by playing carefully, and I don't even consider myself that good.
>and the only tank that is a threat to aircraft is the NC one
but FPC will also OHK
AP lightning does ~90% damage and AP prowler ~70%, and you know full well that you're rarely at max health.
Anyone getting super bad hitching try reverting your NVidia driver. The "game ready update" for battlefront gave me microstuttering in every game.
>It sure was closer to "fine" than it is now
You shitting me?
Also, notice how I could show you how the PPA seems to be underperforming. It is not, people are just convinced it's garbage because it's not as good as it used to be.
>And it's not like TR has exceptionally good infantry weapons when the only class that matters is heavy assault.
They do have current best CQC LMG - MSW-R and fucking awesome all rounder named CARV.
>Unless it is VS
>then weapon is given more than adequate buffs to counter any perceived nerfs.
VS are pure cancer so fighting them isn't fun. If a fight is ever remotely even they'll just spam maxes/vehicles or dump fifty platoons of dapp on it so your frame rate plummets.
Also, if it looks like they're going to lose, they all just redeploy to another continent and ghost cap.
Postulate: This thread is full of shitposters.
Conditional: If people didn't pay attention to shitposters, this thread would be literally dead, i.e. nonexistent.
However, this thread exists. It follows that people do pay attention to shitposters, and therefore, per your statement, literally every player in the game is a shitter.
What do you mean? I have everything on low with textures on Ultra. It looks good like that.
Here's what the population actually looks like with an ELO-type rating system.
Have 1000+ credits on NC, what gun should I buy for my engineer?
I can't stand low sensitivity. Dragging my mouse halfway across my desk just doesn't feel right compared to flicking my wrist.
But I'm running into a problem with horizontal tracking and static friction with my mouse because my sensitivity is so high; instead of smoothly tracking horizontally, my aim skips because my mouse keeps catching on my desk.
Tried a couple different mousepads and they actually felt worse than using my desk, so I'm thinking of trying an actual gaming pad.
>I can't stand low sensitivity. Dragging my mouse halfway across my desk just doesn't feel right compared to flicking my wrist.
Play with what seems uncomfortably low for a week, and you'll never go back to high sens.
Assuming you don't want the fancy pro ones (in the $100 range), this is all you'll ever need. Get a new one every ~1000 hours of usage, clean it once a week or so.
Working on auraxing both and the TORQ feels like it takes the entire magazine to kill anything, which is probably partially because 125-tier guns still don't give proper headshot hitmarkers past 10m (15 with softpoint). TRV is meh.
as >>121628710, T1B is fucking amazing currently
>my kpm with an lmg is 1.4 and spm with it is 176
>some other guy has 1.8 kpm with an lmg but his spm is 791
I am genuinely curious about how this is possible, it doesn't add up. What could he be doing with the weapon that I'm not? I just shot mans, I don't understand.
Medkit padding and/or his stats are from when boosts still counted for listed XP gained.
100 XP for kill +50% member bonus +50% boost is already doubling it to 200XP, and that's before you add killstreak bonuses, defender bonus, Extreme Nuisance bonus, domination, squad boosts, and so on.
There are no headshot markers, those are "lotsa damage" markers. For infantry, the threshold is at 250 EHP, anything above that will show a cross and a circle around it.
Given the TORQ's damage model, if you get a headshot anywhere past 10m, you'll do less than 250 damage, and will only get the basic marker.
I think that just for one day nobody should play PS2 but Russians.
Just everyone be Russians, so then hopefully Sony or Daybreak or whatever the fuck they're called understands how much of a fucking awful decision it was to let a nation of smug tryhard laggers and cheaters play on EU servers and then never fucking install a proper cheat detection or latency hardcap. Fucking HORSESHIT.
I'm done with this, I'm fucking done with this game.
I'm tired, every night, EVERY FUCKING NIGHT, EVERY FUCKING DAY the same bullshit. I'm done.
It's ridiculous. And you know what? Russian will always say "ӨӨӨӨ noob axaxaxa idiot))))))".
BULL FUCKING SHIT. When I play on Emerald I do substantially better, SUBSTANTIALLY! It does no comparison.
I think all players should be given the same fucking latency, equalized - all network stats.
Make them carbon fucking copies.
That way I will never have to say "oh Russian are just better players".
The new LSW is honestly hilarious, even in the hands of a shitter like me.
Playing HA feels dirty.
Blackhand with 4x, oh yeah.
A sniper rifle in your pocket.
SMG cloaker feels pretty dirty as well. I don't know which SMG is the best, though, I'm just slowly grinding out three different ones to finish the directive.
CQC bolt is the master race.
>running away from resist HAs-an
>mfw I play for fun and couldn't give a shit less about my Stats
Yep. Mostly because I don't give a shit about stats, weapon imbalances, or which faction is more of a troll than the other. I just log in, turn off my brain, and shoot planetmans
Such naivety and fun.
I miss that feeling.
>decide to start flying, see if I can kill anyone
>meet A2A missile fag
Now, I know I suck balls and that it will probably take forever to become a top pilto but what is the loadout that most people use? I bought max hover frame, one level of auto repair and I'm one level short of maxing the fire suppression. I'm using the default rotary with a zoom attachment. Should I buy any rockets? I don't wanna lose the afterburner.
This happens in most online games. The first year is really fun and everyone is laid back and enjoying the game, exploring the maps, finding bugs etc. The 2nd year is similar to the 1st but the first tryhards and autists start to appear towards the end of it. The 3rd year and all the following years are full of pure cancer, stat padding, autism, e-peen competition, whining. This turns any new players away and the game slowly dies, usually 4-5 years after the release date.
>tfw grinded away hundreds of hours of my life in hopes of one day earning a directive weapon
>he kills you
>I kill him
>he kills me
>you kill him
>keeps coming back cuz mad
>ends up cykaing
Fucking Russians man. It's insane how 99.9% of them are just like this guy.
Someone pulled their Flash and drove right by these pumpkins without even shooting them.
you need above average accuracy for the rudelord rush to work, it's based on being able to outaim your opponents, if you can't kill them very quickly they will just reverse away and kill you effortlessly.
Cannon rushing is just esf ganking, it uses the high rpm nose guns and fighter stealth to sneak up on people to one-mag them before they can react. In other words, it's a gimmick. It only works against players with low situational awareness because it's possible to hear the engine of ESFs from a long distance away and turn to face them before they get in optimal range; when that happens you'll probably be killed because the high rpm noseguns are outclassed in hoverduels thanks to their low magazine size.
No, that's a VS carbine with a 1x reflex sight. I'm aiming directly at a small pumpkin, and the glowing thing next to it is a larger Galact-o-Gourd.
Are you high?
I didn't even realize that in this image the two pumpkins look almost exactly the same size, but in reality the Galacto is almost twice the size of the normal one.
Perspective is fun.
So I haven't played in a few weeks. Are Connery TR still practicing for WDS?
>watching Soma for the first time
>afterwards really star to contemplate about existence and mortality and what it means to be human
Bros if the world goes to shit and all life dies, would you want your "self" copied and uploaded into a perfect form of planetside 2?
It would be the planetside we have always dreamed of. Perfectly balanced, all of the good mechanics and content from the first game plus more. Your "self" would spend the rest of your days with your squad mates in a blissful utopia.
But there is a 50/50 chance that your "self" gets in and not you and you will be forced to live the rest of the days dyeing a horrible death from fallout and play the current planetside.
Naa man. I'm good with death.
Got a question though.
What the fuck is up with my minimap? My Main map, shows my bros in red, nc in blue, vanu in purple. cool.
Go into area where we were staging. Everything is blue.
The fuck man? You mean they can't even get the map colors right? done. DONE.
No, and it's actually costing them a lot of players.
~52,000 unique players every day before the recent update
To ~47,000 unique players every day after. Which is pretty substantial.
For perspective: A year ago there were ~67,000 unique players every day.
Also, anyone have any idea what patches came out ~Feb 2015? That's another point where a lot of players stopped playing. From Jan '15 to May '15 players dropped ~10,000.
From July - Sep '15, numbers were actually stable/barely starting to increase, but then they fucked it all up with the recent patches.
ayy 1k sc
too bad it expired 2 years ago
We need more faction flavour for teamkills.
TR should get the option to execute traitors for XP, NC should be able to pay nanites to reset weapon lock, and VS should be able to rob each other's certs like the niggers they are.
It's been a while since I spawned in one of those. I wonder how the hell they do it.
Go for headshots(seriously, don't even bother with bodyshots, heavies take forever to die) and fire in bursts. Don't go for 1v1s, flank and shoot unsuspecting enemies instead. If you want to duel, make sure you get the drop on your enemy to abuse the clientside detection. If they get the drop on you and you don't feel confident, just run and hide.
Check the population percentages of the hex every time you die. If it's in your favor, prepare to advance and be the first to clear the area, if it's on the enemy's favor, prepare to play defensively, fall back and try to kill as many as possible before they swarm you and destroy your spawns.
If you can't even leave the spawnroom, go infil and shoot all those relaxed enemies who are standing still, waiting for the capture.
Don't forget to attach a flashlight on your pistol because invisible shitters are everywhere.
Soo with the change to how exp gain works boosts aren't actually affecting how fast you level up right?
>If they get the drop on you and you don't feel confident, just run and hide.
*If they get the drop on you and you don't feel confident, just run and hide while chugging medkits like crazy.
that feel when exams / uni assessments due, and can't shoot planetmans for at least another 3 days
remove vanu in my name, please
>that feel when shotted planetmans for ~3 hours in the last week because exams
>that feel when last exam is tomorrow morning
Hax. Actually getting glitched like that is really fucking rare, and generally ends with you falling to death.
I remember when the Ikanam teleporter was bugged, I sat in there with an AI MANA and removed VS for about an hour. It was a good day.
About 10 years ago, I got scammed when buying a used GPU. Paid 100€ for a GPU that I never got because it probably never existed in the first place. The seller was a scam artist who did it to a lot of people. I heard later that he went to jail for that, but probably got back in business immediately after he got free.
>shooting planetmans all day every day
>haven't studied in months
>uni exams and assessments due
>still shooting planetmans non-stop and posting here
>i don't even enjoy it
Sorry, I don't remember. I'd say before the patch. I'm sure that it wasn't the drivers though. The patch that introduced the VP system gave me insane hitching, especially when accepting revives. It was like that for a day or two and then they released a hotfix which fixed it for me and a few others who posted here.
Why do NS weapons get all VS faction traits? Low damage output, but high accuracy, 0.75 ADS, and very fast reload. They also have so high muzzle velocity that they don't have much bullet drop either.
I get this. I got like 8 weeks behind on all my courses due to doing exactly that, & now need to ace exams to not fail. Catching up on 8 weeks of work in a week or so is awful.
It's a really bad feel, but I guess a pass is a pass.
>GUN YOU SPENT ALL MONTH USING DESPITE HATING IT AND THE LAST GUN YOU HAVE TO USE TO GET YOUR DIRECTIVE DONE: 1100/1160 kills
>completely lose all will to play
>having fun farming bases listening to jams
>glance at screen after death
>almost auraxium'd gun without even thinking about it
Remove medkits and heavy overshields so 15% accuracy 10% HSR carbine users and MAXes with one AI arm can get their hard earned kills. This will keep new players in the game. Right? RIGHT?!?!
if you ain't using your whole desk to do a 420 rotation you are doing it wrong
Keep hipfire around 25-30 cm/360. 1x reflex sights actually have 1.35x magnification, so if you want a smooth transition between hipfire and ADS set ADS 1.35 lower (like 25 hip, 35 ads etc)
>fiddle with mouse control panel for three minutes
>set all ingame sensitivities to 0.1
>never figure out cm/360
>shoot mans just fine
I need to work on my aim.
>tfw not enough time in the day to please my own autistic needs
>third commi auraxium on this character
>DBG is bringing out another skin for commi