Go Tanukhids Go! edition
>FAQs & General Info (Updated September 16th, 2015)
http://pastebin.com/gZ1T9VCN (embed) (embed)
>/twg/ steam groups (MP battles on weekend, co-op anytime)
TWC Mods -- http://www.twcenter.net/forums/forumdisplay.php?2105-Total-War-Attila-Modifications
Patch Notes -- http://wiki.totalwar.com/w/Lakhmids_Update
Dwarf "Let's Play" -- https://www.youtube.com/watch?v=iK0BMkKmwB4
Dwarfen Artillery -- https://www.youtube.com/watch?v=23GhXmPDuqE
Chaos PreOrder DLC -- https://www.youtube.com/watch?v=MC1Y2pFP2ls
Old Thread: >>121248589
I want to do a Medieval 2 run but I don't want to play vanilla, whats a good mod /twg/?
Who here would have preferred a CA/TW spin on WH40k, and not vanilla WH?
The original DoW by Relic was great, Dow2:MOBA WH40k not so much.
Fantasy WH is just a snoozefest to me. It was so bad that even GW practically nuked it in the most recent installment.
I suppose I was more referring the 4x, RTS, strategic level gameplay--not necessarily the tactical level RTT gameplay.
DoW: Soulstorm captured the 4x strategic level gameplay well; but CA has a better handle on it.
Sins of a Solar Empire is probably the better base for 4x-type 40k.
Ideally, though, some kind of turn-based with a heavy military focus would be great.
I don't like naval battles, so I'd prefer they just play out like Paradox plans with Stellaris (modified dice rolls between assembled ships, no actual real-time control), but I'd love to be able to autistically manage ground campaigns on individual planets, and then get to play Men of War or Total War style land battles at the key moments.
So I've been burning my way along northern Germania, razed Flevum which the Saxons then colonized, sacked Angulus (would have puppeted them, but I need to liberate Denmark from Angle rule first), and now attacking the Varinians to annex their settlement, and establish a stable base of operations on the Baltic.
I'll burn it down as soon as I finish up over here, of course.
>mfw just found out world of warcraft and warhammer are two separate things
I fucking love skirmishers. Their flaming javelins of death just melt any unit they shoot at.
>come to /twg/ expecting to find a like-minded community who enjoy playing vintage TW games like Rome 1 and Medieval 2 on sub-par rigs
>it's actually a bunch of fucking normies wanking over Attila and Rome 2 which they play on their £10,000 Alienware laptops
>they actually look forward to World of Warhammer TW rather than ridiculing it for the sellout hackjob that it is
Would anyone happen to know a better forum or discussion board than /twg/?
>being this edgy
I could run Attila on my 7 year old comp, that had only been upgraded with 4 gigs extra ram, a medium-tier ATI CPU, and a GTS 450.
I could run it really well after getting a $250 ATI GPU.
Attila is fun.
You're a faggot. Lots of people here play with Medieval, but most people aren't edgy cunts who will only play games that were released 10 years ago.
DLC are absolutely not necessary.
The base game includes at least 2-3 good campaigns - migrating barbars (worth two or more if you pick different tribes, the Alans in particular play differently with plenty of good Sarmatian cavalry, including horse archers), WRE survival, and now the Lakhmids if you want to play with a desert faction with Sassykid tech and buildings, but without the total easy mode of being the Persian Empire.
Hmm, you could get the Roman Britain mod.
Alternatively, you could try the Lakhmids. They get Persianate architecture, and I think they can get Roman defector troops, which are heavy infantry decked out in Roman equipment, and even capable of Testudo.
civilized heavy inf while starting small is going to be hard without the DLC but the franks and saxons have loads of heavy inf, including based heerbann for the franks which are some of the best units in the game. Ostrogoths can also recruit roman units units from captured roman military buildings, but they can't build said buildings themselves.
They can't get Roman troops, but they do get crazy good infantry
> Tomb Kings still not announced
Atilla fixed almost everything wrong with Rome 2 (probably the weakest entry in the entire series) both stylistically and technically.
Vintage, vanilla Rome was good--but you've got your nostalgia goggles on a little too tight. It took a good year or 2 of work in the modding community to make a more hard core, historically faithful game than the original that was technically and historically satisfying.
Did someone insult your favorite fictional setting? Oh noooooo.
WH is the less interesting, less successful, and less original ugly step child of WH40k
what are these little banners supposed to be anyway?
>Conquering the Dark Elves
You fukken wot.
You think a land as pressed and constantly besieged as the Empire has the time to cross an ocean to conquer an enemy that mostly doesn't even bother them?
I mean, if they're put in the same campaign map I guess you could DO it.
A bit like you can start out as Denmark and go conquer Israel right away.
It'll just be hard and not make much sense I suppose.
I thought they fixed Rome II. Why is my bronze gate on fire?
And why the fuck do my barbar units sound exactly the same as in Attila? I can't fucking play this when I hear the same "MOUNTED WARRIOOOOOORRRSS" from Iberian mercenaries under Carthage as I heard from my Visigothic cavalry in Attila.
Happy birthday anon. I turned
26recently, so just remember, you're here forever.
Whaddya think /twg/ do I take it? I'm feeling merciful towards the WRE so I'm tempted.
Jesus christ, I've been consolidating up north for a while and it seems that the Huns have been through.
Went back to Attila.
281 fucking hours in, and now I learn that it DOES have direct artillery control. I knew Rome II had it, but there was no button in Attila, and it wasn't until I saw that it was linked to cinematic mode in R2 that I thought to look for a cinematic mode hotkey in Attila.
Fucking hell, I loved this feature in FotS, I'm pissed I didn't get to use this in any of my earlier battles.
Thera is a great time.
It's a bare knuckle brawl between different eras and peoples from history.
Multitudes of various cultures killing each other such as mongol samurai, vikings, Romans, Ottoman turks, Renaissance Germans, Conquistadors, monster men, Aztecs, Indian tribesmen, slavic blood knights, medieval French, Scott-Irish clansmen, Moorish caliphates, Russian boyars, English pirates and more still.
I'd say it's worth a go.
Name a man more based than Mike Simpson.
protip: you can't.
He obviously enjoys what he does and is passionate to fuck about Warhammer, but I'm not as big a fan of his actual work, I think he botched the "back and forth" dynamic he wanted for Attila.
He's the Creative Director, so yeah he was. He explained his reasoning behind it nonetheless though.
Name a man more shit than Al 'Just fuck my game up' Bickham
protip: you can't.
Yeah, Simon wanted to make Attila a game of "dynamic snakelike frontlines" by giving units lower morale but a higher chance to recover.
I didn't see much difference desu.
>caring about what retard corner says about us.
In a sense, yes. His rational behind it was that it got them more money from the publisher so that they could build a bigger game. He claims that chaos warriors wouldn't have existed at all in the first game if they weren't preorder dlc.
That's not how business money works anon.
>Hey Mike, how did you get your new yacht?
>I released a new preorder DLC for a game i'm working on, SEGA let me keep all the money, and it's not like I needed any of it for actually making games.
>Cool, any idea what you're going to name it?
>The Bane of Autists.
It got merged with Simulation, which makes the PP thing a bit more understandable.
Strategy gaming hasn't been too healthy the last few years, what with Paradox jumping the shark with DLC and Total War proddling along without innovation.
I don't see them ever giving chaos warriors for free. If they did that they would need to move up another faction that was planned later to become the preorder bonus. That faction probably won't be in the state to be released so soon.
>graphics lag mod doesnt work anymore
>attack city in a 10k battle
>black screen after 5 minutes, not crashing but just the visuals crashing
>Look it up
>official thread with no solution
that was the enemy army actually.
I attacked Rhodos and 7000 spears emerged and began moshing together into the pit you see there. It might have been because I had artillery, but it still doesn't make any sense. They continued to mosh in circles until my game black screened, as described here:
I'm going to try turning off unlimited video memory and see if that helps
Attila ain't got shit on river crossings
>(probably the weakest entry in the entire series)
Anyone who says this can't possibly have seen Empire at launch (or at all, really, that game is beyond repair entirely)
Next to Empire, Rome 2 was flawless
Saving this so I can laugh at your retardation in 20 years
Invasion of Rhodos
Pardon my shitty textures, but I'm going to dump this battle because PONTOS
I don't normally play sprites: the game but I had to just to run this fucking battle. Something about the city and the blobbing, idk. 1.1 desperately needs a performance fix like the old patch for toasters out there.
Meanwhile, le how alexander would have done it: the faction
if the Gaugamela feels weren't there yet, they are now.
Their cavalry charge to my right, basically asking my companion cavalry:
>just fuck my shit up
my cav turn into the infantry main body.
I'm careful with my micro, making sure not to commit too much or blob anywhere. The key is sending then all around to attack everywhere, and then converging.
The enemy's rear evaporates under hundreds of angry men and horses; my axes and thureos swords on my left flank push their advantage.
My companions spread out evenly across the enemy line, second wind/wedge formation.
and here it is.
the greatest strategy ever
the most true understanding
the most strategy
...Hammer and Anvil: The Faction
P O N T O S
And then I slaughtered the innocents and razed the city, the end.
In my experience they fuck up when blobbed and are most effective when you keep dragging them through into other targets. I basically melted their rear and charged straight through to their frontline, and i did it by spreading all around them and dragg ling them as wildly as i could. If your cav is inside another unit and you tell it to charge another behind it, theyll charge through the blob killing anyone in their way, and they keep moving forward with the spear instead of drawing swords. Theres a bit of micro to be done.
>barely a scratch on the infantry
Having a system like that actually gives us a bit of a back and forth too, like the glorious Mann (pbuh) envisioned.
I couldn't agree more fellow Total War™: WARHAMMER® customer! I feel like The Create Assembly has delivered another critically acclaimed edition to their award winning series with this game!
Hey, which of the three Legendary Lords™ are you thinking of playing when you finally get a chance to play the Total War™: WARHAMMER® - Chaos Warriors Race Pack™? All three I hope!
>tfw Vampire Counts never ever.
Sorry forgot my trigger warning
What exactly are the applications of each kind of skirmisher? Archers are better at range against unarmoured units, slingers are better against other skirmishers, javelin are better against armoured opponents especially from behind or flanks? I really don't know when to use what
What you gonna do when Hexwraithmania comes after you, meatbag?
That's right, you'll be dying to cavalry that can phase through buildings and terrain.
Apparently it's worse than that:
>Spectral Hunters: After a unit of Hexwraiths moves in the movement phase,you can pick an enemy unit it moved across. Roll a dice for each Hexwraith that passed across it; for each roll of a 6, that unit suffers a mortal wound.
>oh man this is going to be so great
Will CA ever fucking fix cavalry charges ever ever? Will it ever be possible to have them fucking charge through and keep on moving?
>every time there's a total war sale I'm either taking a break from it or are playing a different game in the series and I forget to buy the otomo DLC
FUCK. I WILL NEVER ENLIGHTEN THE NIPS WITH THE TEACHINGS OF JESUS CHRIST OUR LORD AND SAVIOR
Why don't you buy it during the break like an investment and then come back to play it when you feel like it
6-7 Migrating barbars
8-0 Desert Kingdoms
Was wondering about DeI and its relation to DLC factions - do they essentially make them superfluous since non-DLC ones in the same area will also have good rosters and shit? Will DLC factions be essentially useless since their unit roster is changed around with the mod? Fuck I hate DLC factions
What kind of attack leaves such a deep scratch into a metal helmet and such a superficial wound on skin, and also on that shape and at different depths (considering his helmet is centimeters ahead of his eye)? I mean what kind of attack or accident was that?
So this is my Pontos campaign so far.
So far I like how multipolar the world is. Carthage is huge, Rome is huge, Greece recently united to face the threat of Rome, all the major barbar cultures are still relevant, egyptians are relevant, and the eastern cultures have eliminated bactria and solidified themselves against the sillykids. Speaking of which, they're monstrous, which is awesome because they used to get rekt easy; they're my defensive allies right now but we all know what eventually has to happen. Right now I'm just focusing on conquering armenia, then I'm going for total control of the black sea-. After 80 turns of relative turtling, it's interesting to see how closely it resembles history without my involvement.
but I can't fuck shit up with those hella sick Portuguese units and the superior gunpowder units
Because I just simply forget.
I'm not even sure if TW DLC goes below 50% in sales anymore either. I remember waiting like 3 sales for empire DLC to go below 50% and it never did so I just bought it at 50%. Then not too long later there was that TW humble bundle sale with a shit ton of the games and DLC
>build mines and other shit that supports industry
>build shit that supports slaves and industry
>build shit that supports farming
>build shit that supports commerce
Fakin ez m8
turn 2, suck it alaric.
this is my first roman campaign I'll probably get BTFO anyways
Happens, I had my current rome game blow up due my vassals getting uppity. I dont understand how the sassykids gets to keep their chain of memeorbirters. Mine always breaks away after being held for long enough about 5-7 years.
Current in a campaign where I absorb German lands up to the angles and before Heryncia. Not exactly sure what I will do with the rest of the nodicks and the alaman that are still posing a threat. My campaign finances also dropped from nearly 20,000 a turn to 11,000 right now but my armies also got big as fuck.
Oh, sorry, I use the quote feature to bring up the reply window without scrolling back up top, usually I delete the actual quote, but I just forgot this time.
Does DeI solve the fucking gate-burning bullshit? It bothers me so much that I might just wait for Ancient Empires to be released for Attila.
I've taken a break from TW for over a month and now I returned hoping that a 24 turnns per year mod for the Imperator Augustus campaign had been released for DEI but nope. Even though Dresden was kind enough to inform us he'd updated it for patch 1.1 he still refuses to answer a simple question :^)
How do you
fight horse archers armies?
Do you think bottlenecking them on bridges is cheating?
I just can't stand losing my precious legions
>Sorry in advance for crappy resolution
Why did no one ever develop a counter-tactic to horse archer armies? I mean, it isn't like nomads were new to people. The first civilization had to deal with them. The Romans had to deal with them. The Islamic world and Europe had to deal with them. How do you go so long with developing a way to defeat them.
In Europe the best solution would be to force the horse archers into a bottleneck like a river crossing. Then put your best troops at dealing with missiles ahead to block the crossing, support them with siege weapons like the scorpion to out range the horse archers.
I tried to use some crossbowmen, but it would only take 2-3 volleys from the horse archers to even kill a formation that was in loose ranks.
Because before the widespread use of gunpowder there was no counter other than getting lucky geographically, and even then that was sometimes not enough.
A bunch of Mamluks repelled the Mongols, but that was because they were a small force left behind while the leader went back to Mongolia after the death of the Khan.
Maybe there was no real counter against horse archers armies?
Maybe choosing terrain (where horse can't properly fielded, wooded, etc) or strategic movimients could be a counter IRL, but in RTW engine (at least in Rome 1) horse archers can even tear armies apart in city combat, whicht can be infuriating.
There were of course those speciale ones who managed to not only defeat but crush horse Archers armies.
A balanced army, critical use of foot archers and a brilliant tactician can beat a horse archer army, apparently
Crossbowmen with defensive palisades set up would be able to deal with horse archer armies when attacked. Without defensive fortifications, or terrain to force their movement it is just stupid to engage the army.
Though I suspect in reality that horse archer armies would haver much less troops compared to what a regular army could field. Since for every man that can ride a horse and shoot would also need 2-3 horses each. Can't go to battle with the same horse you use to pull your shit. Can't go through a long battle without another stead to replace yours when it gets tired.
Do you think this was absolutely necessary?
How long does it take to get roads? I have expanded most of my settlements in lands that can take it so that they all have road development. Tired of my armies taking forever to get around portions of the empire.
One of the best battles I've had in my current campaign. An auxiliary army got engaged by the ostrogoths desesperately trying to rally to Napoca in Dacia, and lift the besiegeing army led by Valentinianus
3000+ ostrogoths against my 1500-2000 wearied army (it was its second battle in the same turn)
Those numerus illiricani really stooded their ground
Now I only need one more settlement to reconquer the Dacian province
One of the reasons that Eastern Europeans and the Chinese stalled behind Western Europe and Japan in military capability was that their armies were overwhelmingly oriented towards fighting horsefuckers, and not other civilized armies.
You can try forming up in a testudo square, but if the enemy is technically firing from behind you, even if the arrow arcs down at 80%, they still get to ignore the formation defense bonus.
Still, you could just try tanking them through their ammo. Unless they're Savarans. Fuck Savarans.
literally no counter except faster cavalry in equal numbers
I feel these iazyges will cause me trouble sooner or later
>20 shock cav
>surround the general with melee horesmen as the anvil
>hit him with shock cav in wedge
>General takes 15 casulties and routes all the cav
I have the sinking suspicion they were underfire from crossbowmen. The AI seems to face no consequences from friendly fire, so if the ai decides it wants to field enough archers instead of spears you start getting into trouble.
But ignoring the minimap is required for Arena
I'm going to rambo the enemy teams tier 3 skirmishers and spearmen with my tier 2 cavalry and tier 1 swordsmen
WOW WTF HAX THIS GAME IS STUPID AND GAY
My german limes has been in peace for a very long time (I believe around 10 years in a 6tpy game) altough pacifying it was the main objective in this campaign (SAI julianus 355 AD campaign)
I pay the franks, alammani, burgundi and visigoths tribute but it doesn't matter since I make plenty denarii - this is the cost of peace after all.
funnily enough, these bastards have caused me the biggest pain in the ass.
Altough I've taken from them Dal Raida and Ichthuhill (now named Magnentiopolis and Pinnata Castra Victoria) they've been sending raids from Hibernia almost every turn (I suspect there is a script that creates those armies), So I had to sink all their fleets to prevent their invasions.
The gaelic general's guard making a last attempt to break into the city
these irish guys are not the brightest out there.
(I blame the besieging AI, they lose half its army as target practice for my towers and archers)
Another irish raid, this time defeated by my Brittish Legion and the local converted christian gaelic levies
We're outnumbered quite a bit, but I think we'll do okay.
Playing as WRE. Managed to get things settled. No more barbarians to threaten me. All that's left is to fix my public order.
How do I prepare for Attila? I have 5 or so years. What kind of units work best against the Huns? Is my cavalry any good against theirs, or should I go infantry + crossbow?
Definitely glad I set them up this way.
I'm sorry anon, you're fucked if you're just now preparing for attila.
Simple guide for fixing public order though here. Look at a province, decide on sanitation. If you are going to have 13 or less squalor in the capital you can do this amazing strategy of two balnae (maxed out bathhouse) in each town. Gives 8 public order, your sanitation need, and 1700 gold all for 80 food. That, plus upgrading your towns to colonia (rank 2) gives you road connections eventually as well as +1 public order for 10 food.
Two bathhouses(80)+Govenors mansion (50 food), the city (30 food), auditorium (30 food), and two colonia (40 food)=230 total food.
In the worst climates you can expect 70 food from cows (-5 public order), 90 food from food emporium (-6 public order), 90 food from fishing piers (-6 public order), So two cows+either a food emporium or a maxed out fishing pier will stabilize the food of the province and make it a rather decent money maker even in the worst of climates.
Here's the bonus public order from this system 13+7+3+1+1+4+4=33+
-5, -5, -6=-16
so a positive 17 from buildings, which on very hard difficult will still cause your province to stabilize. Down the road you may have problems with a lack of public order builds left you can build. Another weak, but cheap option would be monuments
You can upgrade the govenors house which will cost another 50 food from you. One option is to build a sheep barn which will give you the 50 you'll need at -5 public order which will be a -1 public order net gain. The other would require having a port, which would be food emporium (90), maxed out fishing warf (90), +2 cows (140) which is 330. So you can build the govenors mansion and upgrade the city to level 2 and still be producing a net gain of food.
Hopefully they wont catch onto the fact that there might be some romans coming to stab their backs.
>wew look at me I can flank
These guys will all be gone in a second.
So um... Total War Arena is uh... pretty bad. I don't wanna play total war to micro three units. I mean maybe if I had friends this would be fun maybe. I don't think Moba and Total War is good combination. Also are the special abilities how you win or is it the units? It's all very confusing.
Arverni on suicide watch.
>no trade relations with anyone
>offer him trade
>1400 gold per turn for him to gain
>better keep these jewels all to myself
its like he's asking to get invaded.
I honestly think this was an idea pushed down from Sega. I don't think CA wants to make a game like this. Then again these are the people that made Stormrise. I hope Warhammer doesn't play like this at all.
You need to stop thinking of it like a total war game. It's not meant to be played like a traditional total war game. Appreciate it for what it is and it's pretty fun all things considered.
Well Arena isn't meant to be a substitute for main-line games, it's a different kind of experience and fun. I just think a lot of the people shitting on it just don't like that style of game, which is fine but it isn't meant for them.
I don't see what's wrong with a company trying to expand and try new things, it's not like the main games are going anywhere.
>Do you think bottlenecking them on bridges is cheating?
I don't understand how anyone can think anything in war counts as "cheating." There's shit that evil and wrong and not doing it makes you morally superior, but in the end winning in war is far more important to the individual and society than any game.
>Actually enjoying the gunpowder units in late-era M2TW.
>"Maybe Empire isn't so bad after all."
>Install it for the 17th time.
I did but I'm staying clear for a bit. I got banned for making a joke about Israel, I think that place needs to have an armistice before I go back. Either that, or /pol/ wins the war and at least the place has free speech.
I installed Empire twice - shortly after release and years later after lots of modding and patching.
Neither was enjoyable.
I didn't mind Rome 2's release so much. It had problems, it was disappointing, but it worked and wasn't terrible for me. Empire remains the biggest let down, especially because it was so ambitious and failed so spectacularly. Napoleon is my favourite TW game, but the scope is so limited.
As I said, at least /pol/ overlords guarantee free speech.
>/pol/ wins battle for /his/
>becomes mostly a satire board
>has high-quality /his/ posts on very limited topics
>free speech, but expect banter if left-wing
>/lit/ wins battle for /his/
>half-serious, half-high-level shitposting and memeing
>more frequent "good" threads on a larger amount of topics
>absolutely no free speech, anything right-of-center or anti-Marxist gets banned, Christianity and theology get a pass
The best scenario would be that people chill out and just accept banter is part of making new boards, but 4chan hasn't been mature enough for that in a while.
One is much more of a problem than the other. I don't want to make this too big of a discussion because it could be a very large tangent. /pol/ at least can claim they are very authentically 4chan, if the most childish expression. Modern /lit/ is very feminine, very nu-internet, doesn't belong here. They don't have much of a unified board culture, they just have memes and ideology. They are very person-focused, with the number of trips they have, rather than interest for or against ideas. They prize being "decent" and "quality" over being free or authentic. Them being the majority of multiple boards bodes ill for 4chan.
it's not shit optimization, it's just built for the future. Don't listen to this guy. Hardware powerful enough to run Attila doesn't exist yet. Wait for better hardware before upgrading.
Atilla player here, how do I stop Saxon faggots from being sub-human barbarians?
I mean I'm overextended so I don't want another war but they keep wrecking my client states in Northern Europe while I'm fighting the Sassynids in North Africa.
What do they want? I have everything they want for trade, I have a strong Imperium, I am a popular leader, I have no other negative traits in their eyes save the war with the Sassanids yet everything else is high.
What the fuck.
say that to my shieldwall not online see what happens u roman fucking shit my gedriht is fucking on call and ready to fuck ur homo """"civilized""""""" ass up if even think of forming testudo near me, geoguths fuckin on lock with javelins ready 2 go right thru ur pussy shield fucking hell u cunts kno nothing about shields and formin a fuckin wall stupid shits
PS me and me mates stopping by londinium l8r better keep a watch on ur wives they might be lookin for some treachery from our long knives ;)))))))))))
Stinking GERMANIC lowlifes cannot be reasoned with my friend. All they wish is to destroy everything they in their path and steal true Roman (Hellenic) culture and enginerring for themselves. The thought of subhuman germanics shitting in the streets of the greatest empire of history disgusts me.
Try attacking their enemies in order to gain their favour, or bribe them
That or you need to shed exactly 4000 filthy saxon men so that they stop being filthy saxon men
>tfw snow niggers are literally killing Rome right NOW
Shut the fuck up you faggot peasent piss-smelling ass-backwards uncultured uncivilized sub-human snow-nigger ice-squatting shit-eating Germanic fuck.
Rome will endure.
I'm with you mate, but I'm talking in game, taking into account a (very) límited ai and all the issues of a videogame.
a bridge battle is almost a guaranted sin for the defensive side, specially when it is you
much less buggy, units are way more responsive.
campaign is quite narrow in scope though, and unit variety is limited like vanilla shogun 2. It plays much much better than Empire or Nappy though
I'm still really disappointed that they went on to do Rome 2 rather than a proper gunpowder game after FotS
>mfw Malekith wont be Malekith in Total Warhammer but "Malerion" or better known as "Malaria" due to copyright because the original is some kek Marvel super villain.
Hey guys, we made an instasynch room on /his/, to watch youtube shitters and documentaries, and we remembered that Decisive Battles was a thing.
Old school History Channel doc with slow pace and talking professor heads, with Rome 1 used for visuals. They go into detail about why a given battle was won.
Got 8 peeps watching it and chilling, come on in if you want to relive some Total War-/his/ crossover nostalgia.
Well i've heard of the legendary characters, which will be characters like Tyrion/Teclis/Alarielle, but will more minor heroes be included? Using the HE example, stuff like Eltharion and also that souped up Dragon Prince of Caledor.
The only named characters you'll get are the LL's like Thorgrim and Ungrim, other than that the regular generals and heroes will have random names (hopefully CA lets us rename characters).
They said we'll be getting Lord DLC though on top of Legendary Lord DLC, so you never know that might give us minor characters that don't have unique quests and shit.
Any of you autists have good ideas for new units for the norsemen in attila? I knew they were supposed to be half assed but I didn't think they'd just be a boring copy paste of the saxons.
Watching Time Commanders now, a total fuck up where normies and historians play Rome Total War on British television.
>The state of this team
Trying to get into Attila for the third time and I've gone saxons for an easy start. I'm about 60 turns in an got a good little coastal kingdom starting. Currently at war with the picts and ebdanians who conquered Britain together, and their gaulish allies.
Made peace with the WRE and am buttering them up ally with them soon. The Huns have burnt their way down Italy and are now resting in Sicily/South Italy. Once I finish up with the French coast I'm thinking of striking south to link up with the WRE and help them rebuild the Empire.
Just fought off some Gauls attacking one my villages. These small town battles are actually kind
I like the idea that you can fight off larger armies with good chokepoints with garrisons. I'm not sure what are the good Saxon units are, especially at this early stage, especially with unit weights. In R2 which I've play a lot more of, generally the heavier the units the better but it seems like unit weight works different in Attila?
Are Nordic axe warriors any good? The unit I've been using the most of is hearth guard and some nordic levy. My cav seems pretty average too and I've just been hiring mercs before each battle instead.
Well, it only took 1 week for /his/ to die. However unlike many thought It did not die to /pol/ it died to religion.
The barbars seem to have developed some sort of floating fire
>keep wanting to play attila because its 'good'
>play as burgundians
>take over 3 barbarian provinces
>become extremely bored
ive done this countless times now, i really, really fucking wish they would hurry up with ancient empires because attila's time period just puts me to sleep, every time
its extremely simple,if infantry is heavy and has high melee defence&armor&hp and has shield wall then it is clearly the tanky anvil unit
if a unit is light/medium and has big bonuses to charge/melee attack/melee damage but lower hp/defence/armor and rapid advance/frenzy then they are clearly a flanking unit
also i think only the new arab factions have an axe unit that is meant to be used as a tank, every other axe unit in the game is used ONLY for flanking and raping engaged infantry from behind
its really not that hard anon
also get some units with the Fear passive asap, i think most (or all?) of the saxon axe units have Fear, its been a while since i played but flanking an engaged infantry with an axe unit will absolutely melt the infantry and they will rout even quicker with your axe having the Fear passive
I got u f
Do you guys do something else while playing Total War Games or are you giving TOtal war games your full attention while playing?
I ahve a dual screen set up and browse the internet while waiting for the turns to end in Attila.
I tab out basically every end turn. Part of the reason i struggle with games before Shogun 2 is because tabbing out is a huge hassle in those and has to reload everything again, its fucking gay. I don't have the attention span to wait 3 minutes while the turn ends i wanna shitpost.
It'd be nice if there were tiny little people traveling the roads that you could zoom in on depending on the season.
Like in spring/fall there would be a priest out in pagan lands doing harvest rituals. Or buildings being placed around the map like farms if you have them.
behold, the finest combattants from across Europe. all mustered by the call to arms of one man and his quest to eradicate kebab
/int/ + /pol/ tier shitposting in one thread.
So what was it?
>/pol/ considering anyone that isnt from Germany or England blacker than a void in existence
>/lit/ saying they were 100% arabic in all of history
>/po/ manipulating both sides for its own paper jew agenda
That's kinda the point.
The Empire is NotGermany, Brettonia is NotEngland/France, Norsca is NotNorway, Kislev is NotRussia/Poland.
Why would the rest of the world be any different?
why do you think they're not supporting mods?
I'm pretty sure most people are aware that Persians have a tendency to assimilate other cultures and peoples and not the contrary. Also genetically it was shown Iranians are closest related to Southern Europeans (especially Italians, Greeks, and Spaniards).
I mean its funny, the Arabs and Moors were in Spain for over 800 years yet barely in Iran for 200. So the guy got blown out but he just kept shitposting.
Armenia is expanding like a motherfucker holy shit
Someone tell me how a fucking onager escapes me after a battle and manages to drag itself across a river and so far in the woods that i'm unable to give chase!?
I'm really not following your shill logic. I've purchased most of the total war games at least a year late-save the gunpowder games which I got the year of but still not on release-. I got rome in 2005, medieval 2 in 2007, shogun 2 in 2012, rome 2 in 2014 and I still haven't bought attila because I know that in a few months to a year, it's going to be pocket change.
Pretty much every single time I got the premium edition with all the DLCs and all the bugfixes, for a couple bucks on some sale.
Seriously, everyone knows you buy total war games a year late. As a guy that can enjoy a single total war game for years, a guy that still played rome total war regularly until 2008 and still to this day plays the shit out of napoleon, it's not a problem for me.
Well yeah that is all retarded. But Alexander was the first to set a world conquest example for others to imitate, the concept of successor states, and hellenization far from greece.