>7th Dragon Stuff
>Recommended dungeon crawler titles (work-in-progress)
Picked up the demo for Millenum Girl, seems pretty good.
Does it go into neck-beard pandering? Dating sim shit, etc? The characters seem Chibi as opposed to underage. But I still feel skeezy playing it. Not as bad as Star Child's demo though. Jesus fuck.
"Hey guys have you praised your blonde Protector goddess today?"
"Old and busted. Gunner is the new hotness"
"MUH CANADIAN! MAPLE SYRUP"
If the thread gets any worse it'll be because the thread ALWAYS gets worse when a new EO comes out, not because of fursona
Dang I missed the new OP being made. I wanted to add all my LoT links and descriptions. Next tiiiiime.
For anyone interested. Labyrinth of Touhou is an overlooked dungeon crawler, with amazing gameplay. Fielding a party of 12 characters, with 4 active slots, any character can take a turn to rotate any party member with another. There is a cast of 40 characters to choose from (while they aren't all unlocked at the beginning I'll provide a link to a save at the start of the game all lvl 1 with them unlocked) with varying abilities.
The skillsets of each character are predefined, and well-designed. Having a party of 12 gives you room to include very narrow-design characters, leading to your party having a very 'toolbox' feel. Some of my favourite examples of characters include
Iku, who has an absurdly powerful +80% ATT/MAG buff, which also paralyzes your ally. Build around her (Take characters naturally resistant to Paralyze, and characters that can cure paralyze) and your damage will skyrocket.
Reisen, who has a variety of aoe attacks that inflict status drops, as well as a very fast self-targetting buff that enhances ALL of her stats. I believe it leaves her ATB at 80%, allowing it to be quickly spammed, maxing all her stat buffs at +100% in the time an enemy might get one turn. She also has Discarder, a decent single target nuke that debuffs ALL of the enemy stats.
Lots of super interesting characters, paired with bosses that make anything in EO seem like a cakewalk. We're talking multi-phase, brutal fights.
The game's grind is similar to EO. As long as you fully explore floors of the dungeon you will only occasionally have to grind in order to beat a tough boss, and that will only happen in the very late-game. In addition player skill has a significant impact on whether or not you win boss fights. Proper tactical swapping of characters can make a HUGE difference in how well your party performs.
So instead of mashing your best heal/attack and hoping the boss dies before you, you're actually making interesting decision of who to swap in/out at what times.
Game can be found here : http://moriyashrine.weebly.com/labyrinth-of-touhou.html
NG+ patch with all characters unlocked at level 1 can be found here (account may be required): http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=7188.0;attach=15055
And the wiki can be found here: http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou
If you're an EO fan and seeking more of a challenge or are just bored, highly encourage you to check it out.
How important is it that I finish Etrian Odyssey 2? I'm getting more and more bored and the game doesn't seem to be getting any more difficult. If anything, the only thing going up seems to be enemy evasion rate.
Daily reminder that waifufags are pretty much the same as this guy.
Doesn't really matter. But be warned, that 2 is probably the hardest in the series. And if you have a 3ds, there's not much point in playing EO1. Since EOU is a remake of the original.
I'd say give 4 or Untold a try - 4 is a good entry point to the series, and you can get a feel for the gameplay. 3 is (IMO) the best, but I've got a soft spot for EO2 even though it's the hardest of the lot.
Because I saw it asked in a previous thread, and it's not very evident and it will prevent people from coming in and asking again.
In order to get saving working in EO2 on desmume you need to go to config, then slot 1 and then pick Retail MC +ROM
A lot of people recommend 3,4, or Untold as a starting point but like >>69310856 said, 2 is probably the hardest in the series.
Etrian Odyssey almost requires that you come up with your party members personalities. The story is pretty basic, so it relies a lot on your imagination on how your party would react to each other and to events.
Not at all. The 'plot' of the game is mostly meta RPG/Japanese culture jokes. You'll miss out on the meaning of some of the jokes, but you'll definitely get others. FF, Dragon Quest, even Etrian Odyssey is referenced.
The 'plot' is really minimal though, and mostly amounts to a small back and forth between the characters when you reach a boss or new floor. The game (like most touhou) is all about the gameplay.
that wasn't what I meant you dumb fuck, god, you people are obsessive morons. 7th Dragon doesn't really have the best story in the world either and relies on investment as well and there is also a lot of grinding. Get off your fucking high horse, dear god. I swear EO fans are the worst things to exist.
For example, when the party first gets to a warp point, they have a meta conversation about how it must be a warp circle, because well it's right at the start of the 2nd floor, what else could it be?
That kind of stuff.
There's no character back story for party members (aside from them joining your guild). To get really immersed in the Etrian games, it helps to give the people in your party(s) some backstory. This isn't as big in Untold and 4 where the NPCs are pretty lively, but the other ones are a little less fleshed out. I wish I had that pic where the guy states as much...
They're up on the official English website. I'm really lazy, but if anyone wants to see all of them (there's seven entries) they're listed under the "Director's Diary" in the Columns section
>To get really immersed in the Etrian games, it helps to give the people in your party(s) some backstory.
this is the most retarded thing I have ever read, are you autismal or something? There is next to no story and you are the only person in your party that is ever referred to, why the hell would you need to give your characters back stories, wtf is wrong with you?
I've never made backstories for my characters in my crawlan. It's a dungeon crawl not a pen & paper RPG. I play dungeon crawls to slay strong beasts and explore dungeons. I play pen & paper RPGs to create a narrative.
>there are people in /eog/ right now who think that having a not big overarching plot is a bad thing
>there are people in /eog/ right now that can't immerse themselves as explorers of a gargantuan labyrinth
People experience media differently. No one's saying you absolutely have to assign your character portraits personalities, but it helps you grow a kind of attachment to your characters, and I think it fosters a stronger attachment than to characters that are presented to you, because even if some dude in Tennessee also has an L/P T/A/M team with the exact same portraits as you, how you experience the characters and how you write their narrative is entirely different from them. I really hate the term "head canon", but it's the best description to what a lot of us here do.
>There is one guy in /eog/ who can't accept how others enjoy their single player experience in a single player game
That's totally fine. I probably worded it wrong but what I meant was, it can really get you invested in the game when you do so. It's not absolutely necessary, but for some it can be a positive.
>there are people in /eog/ right now who think that having a not big overarching plot is a bad thing
>there are people in /eog/ right now that can't read an entire conversation and see that wasn't the point at all.
>finished EO4, first game in EO series, really enjoy it
>want to do EO2 before I do EO3 or EOU
>order a copy to be mailed to me since no place locally has a copy, and I don't really want to play it on an emulator
>EO2 in the mail for over a week despite being shipped from within the same state
Why the fuck is the USPS so fucking bad?
I've only just started playing LoT2 yesterday. I'd feel bad doing a write-up on it. I don't recall where I found the original download either, I had it from months ago and just patched it.
The game seems pretty solid so far though. A nice rebalancing on a lot of the OP characters from LoT1
Fair enough, I'm actually in the same boat as you. Just started playing it again the other day after sitting on it for months (mostly because I can't read much Japanese). So when I found out the important bits were translated I started up a new file. I just hit the jungle stratum and am cruising along pretty quickly, Orin and Utsuho carrying as usual.
How's the difficulty compared to the first? I normally find the bosses on like floor 7/8 start being a bit of trouble, and then the mid 10's they start being a challenge. As an experienced LoT-er.
I think Yuyuko on floor 14 of the original is the first legit hard boss.
Oh god I've played this shit too many times.
About the same difficulty, actually a lot of bosses that make a return are exactly or nearly exactly the same (Mokou comes to mind), so if you're experienced in LoT then you'll have no problem with LoT2.
The major differences come down to Evasion actually working in 2, as well as Rinnosuke being totally redesigned.
Oh well yeah, but that's nothing new for EO players, I just assumed it was a staple for this sort of genre.
But you're right, it's super neat. I'm playing now and if it wasn't for Chen's instant attack skill I'd be sent back home way more,
But we chose a slut to represent us. Someone post the images I don't have them.
As someone who's playing through the game normally (not NG+) I wonder how much of a different experience I'm getting since I don't have access to the "OP" characters right off the bat. Like right now the Suwako fight is still giving me a lot of trouble since she can paralyze the party, including the healers and just have her way with me.
I guess it's worth it to give my team +PAR resist.
Everything is very doable. I played through the game twice in 'normal' mode before switching to NG+. The Suwako fight is completely optional and REALLY hard. Skip it for a while. She's a great character, but you can come back in a floor or two for her. Lots of the recruitment fights are like that in the mid-late game.
Are you using the wiki? That's extra important when playing normally. Also, get used to re-arranging your equipment. Every few floors I use the unequip all function and hand it back out. I use Iku to buff often in my teams, so I'm quite liberal with the +PAR resist gear, so I never noticed that difficulty with Suwako.
Yeah, I decided to proceed with the story and just saved Ran.
Not really using the wiki much myself. So far only used it to check basic sys information (how rows work, evasion bug, etc.) and after I didn't play the game for awhile to look up where Komachi was after I defeated the ghosts. It's been pleasantly rewarding figuring stuff on my own and drawing my own maps (warps for Floor 7) up until now, but nice to be aware it's there if I do get stuck.
But yeah, any time you get to a fight that is balls to the wall much harder than what you have done previously, you can probably skip it. Unless it's the floor 14/16/18/20 boss. That's where the fun begins.
>Labyrinth of Touhou
I played this quite a while back (think 2011 or so), but for some reason I had to stop and I forgot about it. I still recall replacing the character portraits to the ones I like.
I have the 3.0.1 patch and I'm 6 hrs in (14 characters and level 25). How far away am I from finishing it? I'm thinking of restarting only if I can finish it in one go.
Also on 3.0.1 and I'm 20 hours in on floors 10-12. From previous discussion I think there's a total of 30 floors for at least the main game, so I'd bet this game will keep you busy for awhile. The anons who've actually finished this game are probably more suited to answering this though.
Just noticed that I'm level 21 and at floor 5, not level 25. Guess I'm quite far away.
Sega sent a "cease & desist" to whoever tried to do the translation, the same seems to have happenned to the ones who translated the original game but somehow they could finish it.
>Sega sent a "cease & desist" to whoever tried to do the translation
I've been killed more times in the final few bossfights of Dragon Quest IX than I have been through the entirety of EO1. The final boss just obliterated my party, mein gott it was a massacre
Sadly I can't go get me some metal slime exp until reaching the slime plateau/tower of Nod in postgame- grinding on the MS/MM/LMS that are available up until that point is so tedious that you're better off just killing regular monsters in the final dungeon
Guess spending many hours to get the best gear through alchemy pays off and is almost a requirement.
I was bored and I had nothing to do so I made a backgroundless version.
20 floors in the original game. And expansion (which is 3.01) came out later with another 10 floors. The 10 expansion floors ramp the difficulty up like mad. You can consider yourself won at the end of 20, or 30. I never had an accurate hour count as I leave the game open all the time, but I think a full playthrough of all 30 is probably ~80 hours. Each floor is generally harder and larger than the last. Some of the final floors in the bottom 20's are absurd. Floor 27? or 28? is a truly ridiculous maze filled with very strong enemies
Yeah, every floor has their normal dialogue. There's a bunch of dialogue events, 8 new characters to recruit etc. I don't know what happens when you beat the final boss, I've never beaten him.
Seriously read the description of his abilities: http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou/Dungeons/30F#.2A.2A.2AWINNER.2A.2A.2A he is utter insanity. I would have taken him down but I accidentally saved over my game on floor 28 a couple days ago.
I'm flipped the other way. Bosses are what I play these games for, and bosses in EO are boring as fuck. Bosses in LoT are interesting affairs. I outline my perspective on the bossfight in my previous point though.
I'd rather have a bland generic tunnel to walk down with several very complicated and interesting bosses, than a lush interesting dungeon with bland generic bosses.
I mean ideally you'd have both, but that doesn't exist yet (afaik)
I don't know about that. I enjoyed fighting the bosses in EO3. A hydra boss who can heal up its heads if you don't cut them down at once? An automaton that splits its body? A queen that throws her retainers at you?
As far as I recalled, LoT is all about getting the necessary buff to beat the boss, sometimes through preservation. Kind of like SMT series.
Tell me of a boss that comes close to that in EO.
More importantly than the bosses themselves being complicated, the tactical decisions you make as a player are more interesting in LoT. What's the most complicated choice you ever make in EO? Whether to heal or risk another attack?
In LoT you have to choose who to switch in and out at which point, which characters do you need on the front line atm. It adds another layer of complexity on top of the normal JRPG experience.
Also I really love not having consumables.
I didn't read it all, but doesn't Abyssal God match the criteria of having multiple phases?
EO3 has you decide how to build your team to make use of the sixth slot, whether to use a summon or have a ninja clone. The 3 ygg build that I enjoy most needs you to decide when to discard a which body part to benefit from the situation.
Haven't gotten much into EO4, but I like EO3 for the sea quests. Tackling bosses with slot limitation sort of turns it into a puzzle game, since you need to make use everything to put a strong enemy down. (Like that challenge to beat Elder Dragon with 3 AIs. Boy, ain't that a challenge).
I use consumables sparingly, so it doesn't matter much for me.
Too me it looks like he's comparing what appears an endgame boss to just any boss in EO. To me all the choices and strategy come from outside the battles, you know, on how you make your teams. The bosses are just there to test your teams.
LoT has those same choices when building your party. Each of the different girls is a different 'class' and you have to combine 12 of them to form a party. The bosses are more complex than EO almost immediatly. This a boss on the second floor.
Again, the real hook for me is that combat is more engaging. In EO all I do is cast my buffs, and then attack. When I get low, cast heals. There's nothing more to it. Maybe setting up a chase, but even that is still very rote.
>That part in EO4 where you have to go through all the previous strata, and if you warp out or you have to backtrack for 20 minutes
Whoever thought this was a good idea needs a slap
It's literally exactly like starting from the top of a stratum and making your way back to where you were, only with a little bit more autobattling this time.
There's plenty of little things wrong with EO4 but this is not one of them.
>tfw we won't be getting Teach from PQ (Obviously)
What else will we be missing out?
>Have to go through each of the previous stratums
>Not just giving stratum 5 five floors and having each floor have a previous stratum's gimmick
goddamn the Forgotten Capital was disappointing
>tfw everyone is level 10
>only one quest left aside from wolves
>need moar levels to take down boars so I can finish the map and get the stairs
>can't get it without retarded levels of grind
god why does this game place so much importance on question and why does it feel the need to split up your EXP and give you shit EXP for monsters not even SMT is this bad
>1000 years in MS paint
Since there's not much to do with EO, I tried making up a roll game to spice it up. I haven't made rules regarding the three other classes, but hey, I made it in 5 minutes.
Mmm... people what you think is a "good" build in 7th dragon? and by good build I mean one who abuses of one or more gimmicks making the party crazy.
Main: K/F or T/P/M
Secondary: F ot T/S/T/M (I have 2 thieves in the guild)
so far I can stand the fights pretty well. but the party is too standard. I would like to experiment with something
>FemGlad (is best glad) subclassed with Shogun
>Put 1 point in Kaishaku
>100% enemy mortality rate
>0% friendly casualties
>All fall beneath the blade
I AM BECOME DEATH, DESTROYER OF STRATUMS
I accidentally challenged a boar and it nearly wrecked me,I survived with Raquna only and it a paltry 800 for it. Also what level am I supposed to be for fenrir and his hoard of bitches cause I've only got one available quest right now and I'm getting maybe 250 total exp from the enemies.
>Instead of 2, the game will guide you around for the first few floors with 4 level 30 NPCs
Nope, not gonna gather tears any time soon. Newbie will never feel the joy of getting ambushed by 3 blind moles 5 minutes into the game.
EO series usually give you sufficient exp to keep up with a new stratum, at least for the first few stratums.
It's usually the norm to get some floors into a new stratum, then get back to kill the FOE from previous stratum for their loots.
The overarching plot in EO3 were so good though.
>we'll never get another EO with alignment routes
>Instead of 2, the game will guide you around for the first few floors with 4 level 30 NPCs
>not playing on RISKY
Answering this myself. They're translated in this video: https://www.youtube.com/watch?v=N-lrvQRx3dA
Pretty generic descriptions overall. At least the EOU difficulty modes were fairly explicit in what they changed.
Oh, I fully expect that.
I'll wait for word on how the balance is. Ideally I think I'd like to do my first playthrough on Hard and the second on Risky, as long as Hard is Hard enough.
You don't like feeling like your choices made a difference?
First stratum is essentially "You in Wonderland"
Third one here is "Group Date Cafe"; yes, they turned a shitty comedy scene from P4 into its own entire stratum, I can't stop laughing
I don't really mind that we're doing this instead of EO5 right away because it's letting them get more creative with stratum designs like Strange Journey.
Fourth one here, which we've seen the least of, seems to be reusing the gate mechanics from the Abyssal Shrine.
I'm willing to bet Hard is EO Normal, while Risky turns up the bullshit factor (as recent Persona games tend to do with their Ultimate Hella Mode) by doing things like increasing your ambushed rate and making it so even if you attack FOEs from behind they still might get the jump on you.
I missed this the first time I watched all the trailers too. Lots of freedom for what color you want to paint your floor tiles.
Vanilla P4 on Hard was like that for me, too. It was my first SMT game, but after struggling through the first and second dungeon, I just fused Black Frost and carried him through until the Heaven dungeon.
I actually did all the quests except those requiring summoner. Perhaps that's why I felt like I am way too overpowered for the final fight.
But looks like I need to grind quite a bit for the deities.
That's impressive, you did all that in one week?
Making your mage a summoner after getting all the spells you want is fun as heck, getting a bunch of monster girl pokemans as extra party members and shit. Monsters that get many turns or heal your party make exceptional summons
Also yeah, the gods are nuts. Party wide beheading and insane damage and stuff. You'll want a lord in your party for sure
I did not change class at all. Almost all my battles were fast forwarded too (no animation).
Still, the recorded time is 52 hours. Not sure if that is considered fast, considering I spent some time reading FAQs.
It's basically Wizardry mechanics, plus new stuff. For example, you have the Samurai, lord and ninja as advanced classes. Monsters drop treasure after battle. etc etc. It's pretty well made in my opinion.
I recommend getting a second hand psp somewhere cheap sometime and throwing on some custom firmware to run ISOs.
Being able to carry around Class of Heroes 1&2, Elminage, Tactics Ogre, Disgaea, and games like Patapon, ClaDunx2 and
Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?make it well worth it.
Well, I would say that this is worth your money if you like Wizardry style crawlers. It's at least good for 70+ hours. The only thing that irritates me is the fact that I play this on Vita so I can't load custom portraits.
Where can I find the best of said firmware? Getting portable disgaea and elminage sounds pretty amazing.
Finished EO4, my first EO, and now I'm ready to move on: EO3 or EOU next? (EO2 is also on the to-do list, but not until later, and since I'm doing EOU, I probably won't do EO1, or at least not until I've done all the others).
I was curious how I did that floor, since it's been a good long while since I last played EO1
Turns out I just didn't map them.
I pulled up my B19F map
holy shit how did I even manage with this
I booted my old psp up to check- I've always had psp cfw pro 660-B. It's been a couple years since I got my custom firmware, so there should be newer versions out.
A quick search engine check and you should find it, or better firmware like it, easily. You can either replace the original firmware of the psp, or just have your psp run the cfw as though it's software; I recommend doing the latter to prevent any chance of bricking your shit. Find some instructions and throw all the files in the right folders, creating some if necessary. See if it works, if not you misplaced a file or it's not compatible with your psp model. Troubleshooting and patience. Once everything is in order you should be able to access any isos you have on your memorycard after booting your cfw. Takes a couple seconds every time
You can also run emulators after installing your cfw, which is pretty good. Muh SNES games
Decided to go with EO3.
I tried to make a good setup that I felt would get me through at least the main story; how did I do?
Also, which subclasses would be recommended for those? Thanks.
Also, regarding Monks, the description says that "their bare hands are stronger than weapons." Does that essentially mean that I leave them completely unarmed for the entire game when it comes to pushing damage from them?
EO3 is a little different, in that certain classes can make use of the 6th character slot. Those are, ninja, wildling and a hidden class.
A good sub for hoplite, is ninja. Monk, sub prince(ss). A and Z can both sub gladiator for charge.
Pain. Pain and suffering.
Well if you play it on the original difficulty (which is called expert for some reason), expect everything to hurt, a lot. I mean monsters will 1-2 shot you until you get some decent equipment and level up a bit.
Also, I suggest playing classic mode.
>start EOU's story mode
>time to name the highlander
>just want to be lazy/unoriginal and call the highlander "Highlander"
>not enough room to fit the 'R' on the end
God dammit, why?
PC. I don't know if there's even a hacked copy of Ascension (the expansion) available. There wasn't when I checked a couple years ago and ended up buying. You can easily pirate the base game to see if its something you'd like.
Seriously, it's a very dense, very hard to get into game. If you're not comfortable with old archaic PC games, go elsewhere.