Friday goal for 1.1.1a, Patch Will (Not) Advance.
1.1.1 is LIVE on PTU https://forums.robertsspaceindustries.com/discussion/249553/1-1-1-now-on-public-test-universe/p1
https://robertsspaceindustries.com/comm-link/transmission/14606-Star-Citizen-11-Installation-Guide <- IMPORTANT
>Arena Commander Manual v1.1
>Arena Commander performance tweaks and FAQ
>Jump Point Downloads
>Jump Point Current Issue
>Latest Letter from the Chairman (March)
>March Monthly Report
10 for the Chairman 59: https://www.youtube.com/watch?v=OXpx2C6rFAc
Meet the Devs 19: https://youtu.be/d8o-mQ85pIA
Around the Girth 39: http://www.youtube.com/watch?v=bFOClK-lixU
Around the Girth 2654 (April Fools): https://youtu.be/PSrWgU01QJ0
Bug Hunting QA: https://robertsspaceindustries.com/comm-link/engineering/14565-Behind-The-Scenes-Bug-Hunting-QA
Year 3 Subscriber perks: https://robertsspaceindustries.com/comm-link/transmission/14638-Year-3-Subscriber-Perks-Update
>wants furries to go away
>so he brings them here and posts them
I'm not sure. He's working for 3 months on the massive mocap shoot. He said he'll try to squeeze in a video whenever possible though. 3 months is about 12 weeks, so possibly we can get 3 compressed videos of 40 for the chairman? Skip all of the subscriber bullshit, get to the answer quick, and this might be viable. Though I'm sure he'll be able to find 30 minutes a week.
it's easy to get together with people not in your contacts because a lot of gametype/map combinations are never used by anyone. freeflight on dying star for example is always empty, despite broken moon being pretty active.
>Erin, we all love you and your work but what's it like when Chris hands you yet another task the rest of CIG fucked up and tells you to fix it?
That's exactly the opposite of what he said.
>Ben says he thinks the whole Episode 1 will ship at once, but he is NOT sure, and wants us not to quote him. But he already said it. It’s news now!
>border doesn't kill me
I guess this is my life now
I've seen plenty of people visit the broken moon, but nobody seems to come here.
backed this shit like 3 years ago
litteraly only played it today, no joke
why is the flight model so shit? is this final?
you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
"Hey Nasa, Shit's full of Stars! And some noise that sounds like Mattew McConaughy's rambling!"
what are you flying? some ships are heavier than others.
Anyone here play Elite Dangerous? Just curious what your opinions are about the flight model in SC compared to ED. SC looks rather underwhelming and generic compared to ED, flight and combat system-wise.
fuck off retard, EDs flight is just frustrating
ships are just so slow to turn, the thrusters are equally as powerful as sc's when they are strafing but if you wanna turn your ship? noooope take it easy hotshot
>you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
This is my biggest problem with the flight model. Some ships feel great. The Hornet is fucking spot on for what I think a space ship should feel like. It has weight and it feels like you have thrusters that are working.
Most of the ships though just feel like you're playing a FPS with an up and down button. Because their thrust to weight ratios are so insane, they can accelerate from 0 to 300 in a split second. Speed is a completely meaningless value when you can gain it and lose it in an instant. It feels awful, and exactly how vanilla Freelancer played. Those ships (and they are the majority) have more in common with a shooter than a spaceship.
>890J owners actually think their ship is a Corvette
Yeah I guess the Orion, Carrack, and Reclaimer are all Corvettes too, right?
I haven't played either. I don't want to buy two games if I can be satisfied with one. I have an x-55.
Have you even been using a proper HOTAS setup, or just some $30 Logitech thing?
Or, you know,
m-mouse and keyboard.
Rejects: Underground still allowed free shilling rights on RSI.
I know who Im going to blame if that abomination gets funded.
well ED has a game and a universe to wander aimlessly in, if you are the kind of person that spends a notable amount of time dicking around in space engine and likes the sound of monotonous cargo runs then sure give ED a shot
I wish someone would speak up about that in the blatant marketing thread.
Or highlight how little Star Citizen work got done under the tenure of magnificent legend Wingman peterson and CGbot.
that faggot nehkara and a bunch of other shills are spamming tthat shit all over reddit, invading oculus and pcmasterrace with begging, GUISE ITS AMAZING DESCENT IS THE BEST GAME GO PLEDGE and the worst part is the cocksuckers from star citizens subreddit follow them around and upvote them and shill more making it look like it has an actual fanbase
freeflight shenanigans are fun. I wonder if pirate space is gonna be like this all the time
When this is finished, I can only hope CIG would allow it into the main game, even if it were a UEE exculsive. Worst comes to worst, private servers would be blessed with a great ship.
I feel that the main rockets are a bit underwhelming. It's still a work in progress, so maybe it'll change.
>tfw the hobbins fins have been reduced to a tolerable size
I expected it to die at the halfway mark. How is this abomination still alive?
I am fucking RAPING FAGGOTS in AC with my Avenger.
HOLY FUCKING CHRIST why is Aegis Dynamics the Best Dynamics?
What would naturally happen when you pass a fixed target and continue firing, an X pattern as your guns maneuver back to a forward firing position after over compensating.
Any other questions, moron?
I did a search through Sonique and didn't find anything. Should I use another MP3 player?
Aside from not being able to swap out the nose gun, Avengers are pretty awesome.
I've had multiple people asking me what loadout I was using when using the default Avenger guns...because they suck as at piloting. Rack whatever guns you want with REC it all comes down to skill that you don't have.
>Rattler is supposed to use submunitions to weaken shields before payload hits
>submunitions consistently arrive well after main warhead
>tfw you realize they're only finishing up one landing zone now
>there're dozens more they need to create by the time the game is ready for release
>with the same level of quality
Terra was done months ago, ArcCorp is done now, and they're apparently working on Nyx currently. most won't have the same fidelity or nearly as much shit to make as not all landing zones are giant cities, and they'll be able to re use assets. All the other Stanton planets will use the ArcCorp assets for example, just in different colour schemes and arrangements.
Not only the landing zones, everything else regarding a working MMO needs to be done.
And if you look at how much trouble they have with relatively simple AC patches. Just imagine how long it will take for whole systems, npcs, quests, UIs, transitions, economies, professions, minigames, sliders etc.. to get implemented.
Anyone who thinks thats a 1-2 year job after seeing Arena Commander is kidding themselves.
Supposedly they're mostly building out modular assets for four or five architectural styles. Once they get those ready they'll probably be able to crank out one or two landing zones a week.
Also, supposedly they're using the same shaders that they use for gladius damage states to implement economic changes to landing zones. So a poorer area looks dirtier and more run-down.
Ive said it in 2013 and Ill say it now, the "released" product will be a construction site.
Chris and Ben can spin it about never ending development and no final product because they are making it awesome and growing it bigger.
The reality is it wont meet what a normal person regards as a full fledged Persistent Universe within the most conservative deadlines.
I wont be cruising my Reclaimer 5 jump points away from Terra through a bustling galactic community to find wrecks from an epic space battle. Not any time soon.
Oh look its someone in deep denial because he thinks a company still struggling with bugs on every ship they implement can magically jump to a point where everything else fits together like a ready made lego set.
Those rolling releases always sound good on paper, but people hate playing buggy shit. People hating to play result in less people, which is a problem for an MMO.
And yes, this shit's definitely an MMO. Nobody would like to fly around 99.9% NPCs. Shit would be static and clean as fuck.
There's these things called priorities. Meeting content deadlines is more important than fixing bugs in the practically inconsequential public Arena Commander build.
The more I hear from you retards the less I want to even bother trying to convince you that you're wrong.
>Supposedly they're mostly building out modular assets for four or five architectural styles.
No, it's only for systems. Like >>99915440 said, they will reuse assets for planets developed by same companies, but others are supposed to be unique.
Do you think that would be the bulk of the pledgers though? Sure, it's likely the core of the pledgers that likely pledged first, but I think there are a lot of people that bought into the MMO shit more than that part of the game.
Besides, it just being buggy could be enough to be a real problem for it.
lol, so you think those bugs wont be there when they are implementing all the other shit to make a giant universe?
Theres no bug-prevention team building a bug-free development tool that will let CIG plunk all the assets, gameplay, coding, balancing, physics, animations, textures, maps, networking together so it just werks.
Each feature will be a grueling process like ship building, flight mechanics and FPS has been. They will require a good few months to stick it into the engine and have it work while squashing all the issues that pop up.
For us that means a restricted 3-5 system universe in late 2016 with new star systems and new features slowly implemented over the years.
did I do this? with missiles the way they are I wouldn't be surprised if they just fucking blew up on their own for no reason.
>butthurt about muh space truck
>better post in an unrelated thread to showcase all the salt
>shitty signature no one gives a flying fuck about
Why would you report the status of your rear turret? Essential information only, radio discipline, you fuck.
I had a Persian girlfriend, who was as cute as a button, with long dark brown hair down to her ass, a killer body, deep hazel eyes and all that jazz. Then she got bangs, shorter hair and looked like someone put a fucking retard-protection helmet on her head.
We broke up shortly after.
Jesus, at least the waifu banter here can be presumes sarcastic, as well was coming from harmlessly pathetic nerds who wouldn't dare talk like that if they had any inkling the person in question might see it.
How does it not occur to a person that she might personally read your non anonymous comment about how you're casually adding her picture to your weirdly specific fetish wall.
I'm actually happy she has the position, because not only did she write her fucking thesis on gaming, I'm guessing the mountains of data are going to be literally trivial for her to handle. That's exactly who we needed in that position, not some random nonner trying to make the site into spaghetti, and I feel because of that, we will have an easier time reading from the source.
DEWEY DECIMAL! YOU HAVE BESTED ME AGAIN!
I couldn't contain myself.
Am I gonna get slapped for that?
Don't get me wrong, I am appreciative of putting a trained and educated professional with appropriate credentials on the position. I only feel bad for her because of the waifu fags that mean that shit.
Much like in this general, it'll be up to whether they're thin skinned enough to report it that decides if you get moderated. They have vague enough rules they can trump up a violation out of pretty much anything. I believe one of the rules you can get slapped with is "be good."
>Seems jokey enough.
>tfw you actually mean that and find the general populace of Star Citizen to be completely instable, manic, closet fagotrons with personality and self-esteem issues ready to throw a tantrum despite being 30++ years old
These people terrify and appall me.
I really hope she is in an understanding, fulfilling relationship with a great guy that takes her mind of things, respects her, fucks her good when needed and is just generally awesome - not because I am a hopeless romantic or anything, but because I feel like anyone exposed to the SC forum crowd deserves a little good in their life, just for Kharma's sake alone.
It's fine when using a joystick, responds to input quickly but doesn't make ships move like hummingbirds on crack.
You have momentum and can use strafes to actually stay in a blind spot if you time boosts and are more maneuverable.
AC does not, you can face your attacker far too easily at all times, and with the flight model the way it is, this will not be different for anything you can fly up to even the idris
Thrust needed to turn reasonably okay makes rotation always very fast, more mass effects both equally
If you say so. Small missiles don't generally carry around a lot of explosive in them, think they're about perfect where they are without getting J.J Abrams tier bullshit
Lets be real, one of the CS horror stories mentioned in reverse the verse originated from our very own anon.
To his defense, we didnt know Chelsea was married at the time.
Yeah, we have space ships with wings that fly by refining space magic with their hydrogen scoops into fuel and shoot lasers that move with less speed than Napoleonic wars era bullets, why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
>Yeah, we have space ships with wings that fly
Space ships that have lifting bodies for atmospheric flight and hardpoints
>by refining space magic with their hydrogen scoops into fuel
Hydrogen is the propellant, doesn't need refining. Ionization / Electrostatic ion thrusters isn't really space magic.
>shoot lasers that move with less speed than Napoleonic wars era bullets
True, they're slow.
>why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
You're right. You are silly.
>>shoot lasers that move with less speed than Napoleonic wars era bullets
>True, they're slow.
Just because they're called "lasers" doesn't mean that the things they fire are actual lasers.
>Yes, you can shoot missiles down. Even NPCs can do that, quite efficiently, too.
Yeah, its pretty crazy how accurate NPCs are against missiles, but how hard it is for them to hit an enemy at times.
>wings on space ships that are there just because of rule of cool
>explosions you can barely see
>hydrogen scoops and space magic engines
>not valid reasons
Wow, it's almost like you're a braindead fanboy or something.
>wings on space ships that are there just because of rule of cool
They are there because those ships are designed for atmospheric flight, too
They are laser induced plasma weapons or something like that, not real lasers
>because those ships are designed for atmospheric flight, too
They have Thrust weight of 20:1 in any direction, wings are actually pointless, and even then, the race map shows that air has no effect even at altitudes that sustain trees
Which is bullshit
Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map
Trees need to breathe, which is why everest has none
I could believe the designers would actually believe it's high enough for that, in which case they were just stupid.
>Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map
Well that could possibly be because they're kept up by some propulsion.
But maneuvering thrusters are hella inefficient. May be a factor in the PU.
Can make the ISS spin around like a mofo if you wanted to but you're going to run out of fuel pretty damn quickly.
When told main thrusters are irrelevant, CIG has started implying there will be 'efficiency' factors to make mains relevant.
As someone that seems to understand physics as well or better than CIG, and understand mechanical design a lot better, I'm doubting that.
I am in favor of straight up admitting shit ain't realistic and adding unnatural laws to make their rule of cool designs work better instead of the hyper thrusters needed under full newton
They should just severely cut acceleration of maneuvering thrusters. The idea of cutting that only after main engines are destroyed is retarded, because it won't make main thrusters relevant, just point it out as a huge design flaw.
They run at very low efficiency if you run out of fuel. limping home, sure.
Sure look like space magic to me, anon!
Then there is the issue that shit won't handle at speed like Chris wants.
Nerfing maneuvering thrust leads to slidey and less responsive control.
I'd rather they just have 3 tiers of thruster, main, adjusting, and then orientation.
Main does forward&reverse thrust, strongest and efficient, but they pay for it with size
Adjusting are like current gimbals, handle lateral movements, but are slow to respond and slow to ramp up their thrust
Then orientation thrusters are tiny, fixed RCS type thrusters that handle pointing your ship in the right direction, low thrust but instant response for control.
They only need $50 grand now and about to start a livestream for the last 8 hours.
Operation "feed off Chris Roberts crumbs" looks to be a success.
Im not sure if this shitheap will be any better than the merciful failure that was Transverse.
More like they should put a curve on the acceleration, so you can still turn sharply and precisely but only in little bursts if you are going at great speeds. Could also do with afterburners that lock out your maneuvering thrusters and let you accelerate in a single direction to a high speed, not the FTL quantum shit, just to get around instanced space.
This is how Star Citizen should have been designed in the first place. I've written a bunch of different space sim thruster physics for my own projects and Star Citizen is a clusterfuck of stupid design when it comes to the ships. I know that's not news, but God damn did they shoot themselves in the foot with these ship designs.
It limits them in so many ways. Like for example the reason the Mustang is so fucking twitchy and plays like an FPS and not a spaceship is because it NEEDS to be. The design is so fucked, that if its thrusters weren't as powerful as they are, it wouldn't be able to fly straight because they need to always exert part of their thrust countering the torque the main engines produce because they're off center.
CIG are masters of shooting themselves in the foot and creating problems for themselves by never thinking these ship designs through. The physics system is awesome, and the IFCS is a marvel simply because it makes these ultra shitty designs fly as well as they do, but God damn is it limiting what they can do gameplay-wise.
Something's got to give, and the Mustang already has 2 phantom thrusters that don't show up in the stats or holo table that provide reverse thrust. CIG realized that the way they built the ship, it could never thrust backwards in any meaningful amount, so they stuck two thrusters facing forwards inside the intakes of the main engines that don't show up in any stat sheets.
You are overreacting a little with all this "t-they shot themselves in the foot! I would have done it much better! Why don't I work for a multibillion dollar games companyyyyy" shit. I know you are very excited about the fact you managed to notice something that wasn't balanced in the game and honestly we are all super happy for you, but its just another step in the balancing process, the trick with IFCS is they can keep fine tuning for each ship individually in order to get the balance just how they want it, between that and fine tuning each individual truster, they can always sort out problems like this - and have, time and time again since Arena Commander has been released and before that even.
Ships go from "terrible and impossible to fly" to completely flyable and responsive all the time.
>More like they should put a curve on the acceleration
At this point I think IFCS imposed limitations for the sake of gameplay might be the only option barring some serious redesigns and rethinking of how thrusters are placed and work.
I'm thinking something like the IFCS requests velocity in all directions on acceleration curves so that your motions feel smoother when you accelerate in any direction versus the gut busting instant 10G in any direction most ships have now.
It's not unprecedented. The IFCS is already filled with artificial limitations. For example the rotational speed of ships is an arbitrary limit. All these thrusters are so powerful that they can rotate the ship stupidly fast, but the IFCS won't let them for the sake of controllability and "balance." I guarantee you the Hornet could be made to rotate in an instant if the IFCS asked for it.
And then of course you have the completely arbitrary top speed. I'm perfectly fine with a speed limit, but the way it's done in combination with the stupid high acceleration makes it feel so much more limiting and slower than it actually is. The significance of traveling and maeuvering at 300 m/s (1080 km/h) in WWII dogfight ranges is lost when you can accelerate from 0 m/s to that 300 m/s in only a second.
You don't even understand what's going on physically with these ships and the cheats CIG has had to use to make designs such as the mustang even function.
You're like the 'but its an alpha/beta/just released/they'll patch it' fag
No, I do fully understand what they are doing, and that is my exact point. Time and time again they've got ships to work and you seem to be butthurt and crying because no-one is paying you for your shitty theories on how your complete redesign would be better.
I'm not sure I agree with most of what you say, but that last bit about acceleration to top speed is something I agree with 100% - the top speed should be much higher and slowly to reach, and as you accelerate to that point your maneuvering thrusters should cease to be of any real use due to safeties. It might make dog fighting less twitchy, too.
More IFCS limits could work, but then I wonder what the point of the physics are when IFCS determines which gamey way the ship handles. What's the benefit of realistic physics when ship control is so incredibly gamey? It just seems to me like wasted CPU cycles that get in the way of having more and bigger ships on screen at the same time.
CPU isn't the bottleneck Star Citizen is afraid of, that is the GPU/Memory. This stuff is pretty basic compared to the magic they will have to work to get cap ships operational in a multiplayer setting.
The point of all this modeled physics is meant to be how handling procedurally changes when, for instance, a thruster is knocked out, or you have extra cargo - part of Chris' general drive to have systems handle everything and that way encourage emergent gameplay, which is commendable if maybe not necessary to this level.
If you played Arena Commander more instead of shitposting you'd know what I meant by that, the handling has changed so dramatically to move from unplayable shit to a fun arcade 6DOF sim for most ships. Even the Mustang flies well now, what you describe as "twitchy" most people would call responsive.
That's the ultimate irony of Star Citizen's full autismo physics. They make an ultra-complex physics model, but the flight computer turns it into Freelancer anyway. They're going through the most roundabout way possible to get ships whose flight profiles could be replicated almost exactly in a much simpler point physics engine. You couldn't get it perfectly the same of course, but close enough that it wouldn't make a difference for the majority of the time.
The main benefit to going full autism like Star Citizen is that the damage model gets a whole lot more interesting. Instead of damage being a simple HP bar, you can lose thrusters or large chunks of the ship which will affect ship handling in profound and unexpected ways. Taking damage in Star Citizen is pretty cool, and it's up to you if you think that makes it worth it.
In terms of performance though, like >>99938609 says, the physics aren't remotely the bottleneck. While they are absolutely much more expensive and unpredictable than a more simplified setting, it's the graphics side of thing that's the big bottleneck. In the grand scheme of things, the physics isn't that big of a deal perf-wise.
Anyone else have a glitch in the Avenger where the entire HUD doesn't "boot". Sometimes mine doesn't display speed and some other stuff. I don't entirely hate it though because I use "M" to match speed a lot.
Also, sometimes after a respawn the Avenger will be like twice as heavy. Like it's got a serious fat ass.
Those can be tempered easily by just using more efficient art assets.
As for the emergent gameplay, with the way ships are designed with the current maneuvering thrusters handling orientation and vector, upsetting the centre of mass or losing a single thruster will easily lead to a straight up uncontrollable ship. A gamey-er system could be more easily scripted to have mass and thruster loss effect handling . I recall doing a mission in the mostly-newtonian starshatter, and in battle I lost my port side thrusters, forcing me to spin my ship around to use what thrusters I still had to get me to land. That's what I imagine Chris and most people want.
That game didn't use IFCS, it just had a rather simple system that ignored torques, letting pitch/yaw/roll ratea be simple ship stats.
With star citizen thrusters, I'd be utterly stuck in a spin if I lose the port side thrusters with a mustang
>Live in a small spaceship
>just a torus with enough space to house single persons needs
>unlimited fuel, since you only needed some hydrogen to last years
>Not much need to go to a space station, since the materials can be generated into food
>all water is reused
>The radar goes off
>300,000,000 miles away, another ship was spotted by the gleam of the sunlight off the hull
>press "weapon" button
>laser adjusts aim to compensate for speed and light travel on it's own.
>in 26 minutes your target will be-
>a pebble sized meteorite strikes the hull
>you're dead instantly
>you were spotted first
>you're dead instantly
This is, apparently, just about as realistic a space sim will ever get. Is this the kind of game you guys want? No? Than what the fuck? This game needs to find a trade-off with realism and fun. If a ship was only thrusters, of course it can be both in atmosphere and space, but that wouldn't be interesting. Do you want to get one shotted by a laser? Do you even want constant lasers like eve? Of course you don't. That kills the whole skill mechanic of a game, making it more point, click, and wait than finesse of weapons. Some parts might not be as realistic as possible, but the above situation is retarded and no fun. The flight mechanics are still being refined and balanced, so ship weight and things would be adjusted, and even some was put into the PTU I believe.
FYI, you're talking to two people. I don't think the other anon ever called the Mustang twitchy. Or at least, not directly like I did.
I agree that the Mustang flies well in the sense that it's completely functional. My complaint is that I don't like how it feels like it has no mass. I think the Hornet should be the basis for how ships fly because it's one of the few right now that actually feels like a space ships and not hyper-active bees that can change their velocity vectors from 200m/s in one direction to 200m/s in the complete opposite in an instant.
But hey, you know
I'm not saying to restrict turn rates and turn it into Elite, that's dumb. There's Elite for people who want that. I just want ships to feel like they have weight and for your velocity to have meaning beyond the reactionary FPS thing they have going on.
Personally I like the Star Citizen system, every ship feels utterly unique to fly and we haven't even got into modding ships yet or loading cargo. There is a lot of legwork getting IFCS working but with the cash they have they can afford to have someone just working on getting that set up perfect for each ship individually.
Sorry for slerging out then, it is hard to keep track when two people tag team places in a reply chain. You should like the more reasonable of the two anons.
I think the Mustang flies okay, it turns like it has no mass but you still have to drag it around somewhat to maneuver. Again, cargo will be a big difference maker here as the Mustang is meant to be lightweight but it'll probably handle like a cow if it is actually carrying anything.
Arena Commander desperately needs a "Smuggling Run" game mode to help balance ships carrying cargo. What's the point of balancing all the ships in AC when the mass of cargo will just fuck up the balancing again? PROTIP: There is no reason.
Ships like the avenger, mustang, M50, 350R all feel pretty much the same, near massless and very
Decent-like to me.
The aurora and hornet are okay, thanks in very large part to their balanced thrusters compared to their centre of mass allowing them to handle without excessive power to weight ratios.
Haven't messed with other 300 series since before 1.0, so I don't know about their current state, but given their design it should be passable
>What is eve?
A game with extremely basic physics and control systems that exchanges packets between server and client once every 2 seconds, and up to half a minute in 1k vs 1k fights.
Wow are you me? I always say the same exact thing except I always compare to Freelancer because I assume more of SC's fanbase has played that versus Descent even though I love Descent and it's a pretty good comparison.
The Aurora is a weird case because it's not so much that its thrust to weight is lower (although it is certainly lower than average) it's more that it's weird thruster distribution makes it feel heavier than it really is.
The Aurora can vector 6 thrusters to provide thrust in the vertical, but only 2 can provide thrust in the horizontal. This makes it so that when you're flying forward and pitch up, the velocity vector will stay perfectly on mark at pretty much any speed. It can also strafe up/down extremely quickly. Not M50 fast of course, but still very quickly.
On the other hand though, the Aurora can only vector 2 thrusters for horizontal thrust. This is why the Aurora feels so much heavier than it is. Any side to side lateral movement is very difficult to cancel out because of how little power you have in that direction. It'll slide all over the place, even worse than the Hornet, if all you do is yaw.
I've been flying the Aurora a lot lately over all the other ships, so I've been noticing a lot of the quirky things it does.
You forgot to add that the combat is simple, along with almost all other mechanics. The thing that makes EVE shine is the org drama, massive but extremely slow battles, and the economy simulation.
I suspect that when the aurora can carry cargo, which will lower the centre of mass, I suspect that they'll have to either put invisible thrusters on the cargo box or add more horizontal thrust to keep it from rolling any time the side thrusters fire.
Falls under controls. The point is, EVE is not the only game with lots of players, even dated 3D MMOs like WoW and Lineage allowed rendering lots of people at once in one spot, all old MMOs and EVE share the same mechanics: one button targeting, auto-attack, basic physics, limited packet exchange.
It's just impossible for servers, even modern, to process so many calculations from hundreds of different sources at once. If you want to know what to expect from SC at best - look at Planetside 2. And PS2 is not even nearly as complex as Cryengine and SC physics are, yet even there the game turns into complete laggy clusterfuck of rendering issues once you get more than 200 people in one base.
Hey Guy, anyone interested in some behind the scene? I am working at a subcontractor for DU, for obvious reasons I can't tell you which or my exact position. But I can tell you some stories about WM and the project... I will be here for about 30min.
Also, English is not my list language. so sorry for bad spelling
This should be fun. I guarantee at least one person will take you seriously as well and actually repeat what you say as gospel, top lel.
How is your dad's job at Nintendo working out by the way?
>This is in space, so we don't have quite as much to calculate with the environment,
Every thruster on each ship in SC applies actual force to it. It's already times and times more complicated than your usual FPS physics, where planes fly because engine tells them to.
We developing some plant side stuff, lot's of stuff is outsourced outside us. like mexico and canada. Believe it or not, canada is a kind of cheap compared to the us.
Anyway, WM is the man, but he is more of a manager, says mostly "yes" or "no", let others do the work. I am not saying he does nothing, he is more of a maestro
>tfw we cant run a reverse kickstarter, pledging to take money away from a project
This needs to be a thing. People donate to a collaborating charity or retailer for coupons. This monetary amount is then matched by kickstarter taking money off a targeted project.
The problem with online games is not really in how many things you must render at once on your PC, it's about how many clients exchange packets with the same node at the same time. When you play single player, all calculations are done on your machine. But when you play online, you also constantly send and receive info with other players via server. The more players and more complex mechancis are - the more stuff goes through server.
The bottleneck would be your home connection, which CIG can't fix in any way.
If SC continues down the road that its going people are going to need god-tier internet and only play with a few states if they want to not have arma 3 level desyncing.
Good internet connections that are in close proximity to other players and the server itself.
Amazing computers would just effect client-side rendering, has nothing to do with it.
Basically its one of the reasons why they're struggling so hard with the player cap. Streaming the output of 8 maneuvering thrusters to a server and it approving it, then making it happen is one thing.
Having multiple players stream the output of hundreds of them all in real time, along with ballistics calculations, and all that other junk, in a double precision map? That gets real taxing, real fast.
Without amazing internet connections for all players.
Infrastructure is the limit, not anyone's hardware and there is no sign of fibre optic direct server connections for all players stretch goal
I'm hoping that they have a work around for this. I remember chris saying that he was talking to some guys at google, and that he has some exciting technology going on that he couldn't talk about just yet. Perhaps one of those things (or both) would somehow fix this issue.
These are the Germans that are working on the game now.
All hope is lost.
There isn't really a feasible work around. The game will have to change, because CIG doesn't have the capability to, say, lay new network infrastructure over a country.
MMOs in general have a high player count.
To combat that, you either have a low complexity to whatever data is being sent (EvE, WoW, PS2) OR you heavily instance the game to a few players per server.
CIG wants to have an extremely complex game, and then on top of that have it as seamless as possible. It really isn't ever going to work without something being compromised.
>implying a krautchan user isn't what we need to make this game great
>It really isn't ever going to work without something being compromised
I really wish RSI forums could understand that and they could discuss where CIG should compromise, instead of the blind faith that CIG will make everything the best.
I've been of the mind that the game should just have a universal magic force that behaves like air and thus would allow weak maneuvering thruster to turn a ship like a plane and would stabilize ships like the mustang or a wounded ship to fly in roughly the desired direction, while still having a noticeable effect on handling
I am honest, I played both of them SC befor Elite and I hated SC combat, the flight model is just boring, on the other hand I was sceptical about Elites flight model but it turns out it's a better one, at least for me.
Not really an event just a combat zone with a capital ship, and yes you could just be afk on it, there was a chance you get destroyed but it was low.
But somehow I feel like you wanted to say something with that, I just don't know what.
>Even the shilliest shill who ever shilled Erectile Disfunction
It's funny because it's true
ED Shill himself can't stand the game
>because it requires none.
There are skills other than putting a cursor on a box.
ED's issue is more shield potions, not physics. Chaff stops turrets and gimbals, making high skill dumbfire rockets and fixed cannons the best
Don't know why you're mentioning lead/lag pips when thats what E:D does too.
Turrets/gimbals are still absolutely fine because the AI is as dumb as bricks. Fixed is good for PVP, but good luck ever actually getting into any.
Shield potions are also bad, thanks for mentioning them. But they're as bad as the rest of the game so who cares
I don't see how people can think that SC has a good flight model, it's boring as shit , manly because of this problem >>99903957 it just to easy, you don't need to concentrate on flaying you just slowly fall asleep, from a gamer point of view it's not punishing your movement.
I bet you have AHS, and rage at everyone to be a cheater when it's happening.
Shield potions are balanced now,you can also upgrade shield strength with additional modules, in pvp scenarios it's balanced.
Chaff only stops gim* not turrets,
>high skill dumbfire rockets and fixed cannons the best
So for and one interested, this is something the Video guy, Hannes Appel, from the german office die before he came to crytec and then to Foundry 42, where he is now doing the motion capture shoot with Chris Roberts.
starwars die nackte bedrohung 1: https://youtu.be/oeAnfH5fscc
>manly because of this problem >>99903957 it just to easy, you don't need to concentrate on flaying you just slowly fall asleep
I'm the guy you quoted and while I don't like how most SC ships fly, saying SC is super easy is a gross over-simplification of the matter. If you gave everybody equal ships/weapons you would find that there is a very clear difference between people who are good at SC and those who are not. If there was no skill in it, then that wouldn't be true.
My issue is that for most ships in SC, flying takes the kind of skill that games like Unreal Tournament require, which is I think going in the wrong direction for a space sim. I'd rather it be more like Diaspora or Freespace than Unreal Tournament or Quake with a strafe up/down button. The latter is what games like Descent are for.
Just keep lying to yourself anon
If SC is an actual space sim then a fucking mario kart is an actual F1 racing sim.
SC and Elite are not sim games, they are just not.
>game where you can literally AFK to victory
How do you afk to victory by doing that ?
You just make some money, and you don't really make it super fast.
I don't really have anything against that, I tried it for 2 days 2-3 h but the problem is when I have some free time I rather actually play then sit afk.
btw; - Treat capital ships like players for assigning kills
I like to fly the Aurora up to peoples faces and strafe around them as much as I can. The Aurora is a terrible jouster because it's so damn slow. I only bring up Diaspora as an example of a space sim where ships felt like ships versus weightless FPS characters that can change their direction on a dime.
I didn't say SC requires no skill, why are people bringing up the skill argument in everything.
Every game ever, everything you ever did requires skill, so it depends how fast you can do it, how good you can do it or if you can do it at all.
So of course SC requires skill to be better than others, no fucking surprise there.
The problem is actually what you said about SC being similar to Unreal, the flight model is just not immersive, some people like it,
I don't. I don't have the feeling that I am flying something, and sound effect are partly at fault here.
I want to be hyped about this game. I really do.
But I just know it's going to fucking suck.
And even if it's good it's going to be killed by system requirements.
>shoot lasers that move with less speed than Napoleonic wars era bullets
For the record, the muzzle velocity of the M61 Vulcan, the standard air to air cannon for US fighters, is 1050 m/s which actually slightly slower than your average gun in Star Citizen.
Don't bother anon clearly the M61 vulcan voids the atmosphere around it and generates an anti gravity field in the barrels so no atmospheric or gravitational forces influence the projectile
he means barrel guys
and he's got a right idea, however that wouldn't help his case enough.
SC's guns need super high velocity because the ships can move in any direction so very quickly that its the only way a computed guess could be accurate against simple left-right-left-right spam
I actually looked this up and asked a few people who know more about guns than I do, because I was curious about this. The consensus seems to be that yes it would be faster, but the difference would be marginal at best because of the comparatively short distance the bullet travels down a barrel.
I concur, on larger projectiles effect would be more noticeable.
One thing that I did find is that temperature specifically the temp of the propellant and casing does have a significant impact on muzzle velocity something along the lines of 10m/s per degree.
uhoh. looks like a shitposter got hired at the german office.
>it's actually an /scg/ anon
>also a woman
>having seen the waifu treatment both here and on RSI she donned a mask from days better forgotten to avoid being critiqued on her every feature/ending up on some autists bedroom wall fap collage
>Why the hell do you keep bringing this up?
>All it does is start a shitstorm
He does have a point though
Femnazis will ensure I cannot play as an attractive female because there opinion is more valued than my opinion
Someone should make a concern thread about how the people who want to play as attractive females in a space game are being discriminated against by a vocal minority of people with self image issues
I'm pretty sure there are more people who want pretty girls than people offended by attractive video game characters.
>There are people that are willingly members of this organization
How are sharks related to furries? I don't get it, they don't have fur at all.
Also, has there been any mention of Gladiator CCU options? Is it worth it to upgrade a SH?
holy fucking shit thats hilarious
Uh, I believe that is one of the more prominent members of one of the /vg/ organizations, Plaxinov.
I think I'll be avoiding that organization for the time being.
Anyone have any good griefing stories from free flight multiplayer. I fucking love it, all the fun of dogfighting without time limits or esports crap. Every time I tried to engage in a little platform FPS, everyone went into T poses though.
>tricks faggot into RPing with him
>RPs biting his dick off
>convinces fag to try again
>RPs shitting on him
I'm not into this gay shit so I skipped to the ending but that's pretty funny yo. don't get me wrong I'm still disgusted somebody would participate in this degeneracy but ruining it for others at least deserves some kudos.
the sordid past of a high profile ved member who's consistently used to paint the rest of them as equally depraved
That's not true, anon. There is no official org, at least, not anymore because it causes too much of a shit storm.
The /vg/ organizations for Star Citizen, as far as I know, are the following:
Jews In Space
Kyushu Whaling Association
shit rolls downhill, veddie
stop defending youre fuccboi
I assure you, if we have a janitor we aren't aware of it. hell, several people in chat right now are going "uhh is that stuff real"
honestly I'm not sure myself. Ved aren't the ones slathering it around for all to read though.
hardly that short, the KWA shit usually disappears faster. everybody knows this thread is monitors closer than most thanks to the fags that want to keep it a warzone of infighting.
>Still believing fake pastebins by shogun or big ass collages of furry suits plastered next to whatever the fuck
lmao, if you people took the time to talk to either kong or ved members you'd see there's nothing wrong with any of them but severe autism.
There's an actual kit? Is it something we can use against the idiots on RSI?
I really can't stand the fucking enablers. The name itself is extremely telling.
Exactly. Every time something ved related that isn't neutral or positive towards it get's deleted within minutes, and everything after it get's removed instantaneuosly. It's like this nigger is watching for some hate on his faggot org, and goodbye post.
>Instead of losing speed it would keep accelerating.
bro, that's not how physics work.
it'll keep velocity, sure, but the acceleration will be zero once the explosive reaction is complete, (usually once it leaves the barrel)
>Instead of losing speed it would keep accelerating.
>it would keep accelerating.
>solid shell with no thrust coming out of it would keep accelerating
bullets reach their maximum velocity before exiting the barrel
He is kind of right, if you shoot it at a massive target, the mass of the target itself would accelerate it towards it
he is still retarded and didn't mean it that way though
Admit it you just posted this for the reaction images
Who are you referring to, anon?
I don't mean to be rude, but the Star Citizen subreddit is pretty fast with all the latest news and does a good job of transcribing and condensing the information. It usually takes this thread 3-5 hours to catch up once it finishes debating firearms, thrusters, and semantics. A few token webms aren't anything impressive.
There is. People post all kinds of great videos, grey box comparisons, help threads, sandi's facebook stuff, 3d print jobs, etc.
I mean, there's a lot of typical redditors, but it's much more down-to-earth than RSI. I'm surprised that most of the posters here just don't create their own subreddit. That way, certain organizations can just downvote what they don't like and such.
Feeding off of someone/thing's else's achievments is a dickish thing to do. Especially when it would divide money between games. SC is already having enough trouble as-is. Adding to it....
So your fundamentally retarded
I see now
No I actually havent even looked at it, I never really cared for decent
wingmans game will be a total stillbirth im calling it, assuming it doesnt get abandoned or development hell'd
even the reddit SC community shits on it and thats saying something, shill posted it on there not long ago and got so fannyflustered he deleted the thread
>they seem like good people
But wingnman sounds like a horse's ass off camera. Isn't he the one responsible for hiring the initial cadre of SJW mods?
>welp, fatman's kickstarter just got funded by all the moronic fanboys of RSI
Fucking engadged shilled the fuck out of it.
>The man who left behind $78 million to revamp a classic space shooter
feeding of the SC fame
After the article got published, the daily pledges went from $5k/day to 40-60-90k/day
>But wingnman sounds like a horse's ass off camera.
I wouldn't know, how do you know, have you met him?
>Isn't he the one responsible for hiring the initial cadre of SJW mods?
All this butthurt
Same idiotic logic that people used to shit on ED
>fuck funding X game I like Y game anyone who doesn't agree with me is a shill for X game and hurting Y game by promoting X game.
Why don't you make a thread on /v/ about it instead
I cannot understand why the funding of Wingman's game is getting you so butthurt. How does this affect you in any way? Why do you want to see somebody fail so much?
This isn't PGI and Transverse we're talking about. Those faggots killed an entire genre and put the nail in the coffin that was Battletech. It's just a bunch of CIG rejects looking for more work and using leveraging their fanbase for a fairly innocuous project.
>implying ED isn't shit
It is, yet somehow its general is more people posting, and they are talking about their shit game instead of shitposting about everything else.
At this point it doesn't matter what RSI does the community will see to it that SC is a shit game by being themselves.
ah, well. hopefully it's under 10 GB and I can actually play it within a couple hours. also a midnight release will mean just maybe the traffic and speed will be manageable. can't wait to get in a gladiator/cutlass turret and find out how completely unviable it is in the first pass.
is it my imagination or do these bastards actually use obfuscation techniques like blinding the pilot and radar by flying out of the sun? he did this to me like five times, and I was helpless much of the time because he was completely lost in the background.