READ THIS IF YOU ARE NEW:
Current Demo of the Game:
Right now we need:
>Region details & mapping (tile updates needed!)
>Sprites (QC, Pokémon overworlds, trainers)
>All the rest of the Dex info
If you have constructive ideas for revisions, post them. If you're going to complain, don't. Ideas are only as good as the person willing to execute them.
If you're working on maps, music, programs or art, please continue!
>The region is based on South and Central America, but not everything needs to be Latin American in nature.
>Yes, we are making this a game, and we're using RPG Maker to do it.
>Check the wiki!!! It has the answers to 90% of all questions.
>We have art for the entire Dex; this image just shows what's been Sugi'd (check the wiki!).
>Spriters make original sprites! No copying GF or sizing down art!
>We are not adding the Fairy type or Mega Evolutions.
>We are really trying to capture the spirit of Pokémon games. We want to make this a fun and enjoyable experience for any Pokémon player.
Clash's Art Folder (http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=336):
Map Dropbox (mapping files, concepts, and environmental fanart):
Gen /vp/ SoundCloud:
QC Multimap Survey Madness (closes Feb. 5th, 11am EST):
Andante Bay, Dreamdery Ranch, & Route 10 Multimap Survey (closes Feb. 6th, 11:59pm EST, pending results of QC Multimap Survey Madness):
Gym TMs Batch 1 Name Survey (closes Feb 8th, 7pm CST):
Scrapyard Multimap Round 4 (closes Feb. 10th, 11:59pm EST):
New Ability Pre-Changes Approval Survey (closes Feb. 12th, 3pm PST):
Demo Feedback Survey:
New Ability Changes submission thread:
Gym Leader names submissions thread (names for the !/? pair should be submitted in pairs):
Gym TM submissions thread:
Plot minor changes submission thread:
Requested tiles (add to the list or try your hand at making some):
KEEP THIS UPDATED WITH ANY CHANGES!
Most people assume that when voting, your goal is to make a good game. That's because this is being made on 4chan, rather than tumblr or somewhere, and here the default paradigm is to focus on the quality of the product rather than the identity of the person who made it. If you personally would rather punish people you don't like by attempting to shut them out of the project, even to the extent of voting for designs you'd otherwise consider inferior and effectively sabotaging the game, it's your prerogative to hold that philosophy but you are a faggot who doesn't belong on 4chan or in this project.
Galaxagos is better. I don't even see the difference for the next three, please specify it. Except the eyes on the lantern, those are worse now than before.
Burrowl is worse, both the pose, shich is shit, and the way the torso is laid out which is worse looking in general.
People have already said about machima.
Chayan is shit but he was before too, so whatever.
Gilla is vastly better in the old sprite, everything different in yours is worse. The old one is good and yours is shit.
If you're a petty fuck, I guess. It's not like he'll leave just because his maps don't win. Most he'll do is stop making maps, which means we don't get his maps (that are not horrible) but we still get his shitposting and anti-fun (which is). Shutting out shit he makes because you don't like him is actively choosing the worst possible situation regarding Majora.
Everyone, please look at this retarded faggot and don't be like him.
The point of a sugi is to look pretty. That's why they're on the wiki. They are not official confirmed designs but they, like sprites, should resemble the official design in all important ways, so it's fine if people see them. The reason nothing is based off of them is because then we'd be playing a game of telephone and tiny error made in the sugi could easily proliferate and grow.
>I've been using the approved art
This guy is the one doing it right.
No, the sprite is wrong and should be changed to match the approved design. The sugi being the same is, as far as spriting is concerned, an irrelevant coincidence.
Yes it is. The official design is the one that got voted in. A sugi is a specific style of deisign made for a particular purpose, based on the approved design - like a sprite, though the purpose is different.
Does this angle look better for Crawglock backsprite? Also, top or bottom one?
>based on the approved design
Thus, the sugis are oa depiction of the official design. And considering they aren't easy to make, provoke a lot of discussion (mostly praise) and are used for the main dex image, they should be able to be taken as the prime reference for designs. Which is fine if we qc the sugis well enough and update them according to minor changes.
I get your meaning though, and you're right that it can be problematic to rely too heavily on the sugi.
What was that for?
An argument is a disagreement in a proper detail of the project. Bringing up reasons for one side or another allows people to make decisions based on a greater body of information/logic. Therefore arguing is (at least as long as you're not a Majora-tier obstructive faggot about it) contributing, even if minorly so.
>Thus, the sugis are a depiction of the official design
A depiction, yes. But they're not themselves the official design. And since any depiction, made by imperfect humans, but necessarily be imperfect, any sprite based off of a sugi is liable to inherit those imperfections. Sure, the difference should be trivial if everything is being done right, but it's minimized further by just using the actual design.
Honestly that's ancillary to the issue, which is more philosophical. I don't even know which map is Majora's this time, because it's utterly immaterial and therefore I don't care. In general, I find his maps kind of boring. But if someone is voting against Majora's map specifically because it's Majora, that implies he'd otherwise vote for it and therefore does think it's the best.
>they're not themselves the official design
The point is that they should be. Especially at this stage. We should not have unofficial sugis anymore, especially not in the dex image.
Pretty sure that pipe looks like the pipe it was inspired by.
What exactly would an official sugi entail? Do you want to replace every voted-in concept with a new image that happens to be a sugi? That would be a ton of surveying to no practical gain.
No to meniton minor redsigns were closed long ago, so doing so would break our own rules, which in general should only be done for something that's a fairly big deal, and this isn't.
OKAY CHANGING SUBJECT!
Does anyone not agree that blue snow is better than grey?
there is only one example of transparent water in the main series and it is unreachable.
>What exactly would an official sugi entail?
It's obvious. An official sugi is the sugi we vote on. And it's only a valid sugi if it's design-accurate. So there technically is no such thing as an unofficial sugi, at least not in the dex. If there is, they should be removed and our sugi artists pestered to get on the job.
All I'm saying is that it's legitimate to assume the sugi to be design-accurate and thus using it as basis for inspiration. It would naturally be more prudent to check the original approved design, though.
you shouldn't be smoking badum tss
Don't bother trying to be reasonable, this places community just like the game is a massive pile of shit and its better for anyone to just leave while they can to avoid being autists.
I did veeerrry slightly, whoever wants to edit the tileset can decide exactly how much everything is tinted.
I'll also point out that I made the little bits of grass poking out of the snow actually green, just adds a bit more colour.
let mapchat decide. Seriously, whenever thread gives input to things regarding maps, the entire mapchat is filled with
usmocking how dumb 90% of the feedback is. >make it bigger was a a meme for a while. If you're worried about illuminati shenanigans, guess what, you too can join the illuminati.
I don't want to join Skype, this is /vp/ makes a game.
Same could be said about statschat with movesets and plotchat with plot, but it doesn't happen.
After the last survey being posted without consulting anyone, and taking away the QC period, mapchat is not to be trusted.
It'll be a while. Remember, unless horribly rushed, even with a full professional dev team, a game at average takes about 2 years to make. That's with skilled workers and a heirarchy that directs how everything goes so everyone works smoothly.
We're a bunch of assholes constantly at each other's throats. There's no real boss here and everything is volunteer. It's gonna take a long time.
You saying that mapchat is making fun of anons trying to give feedback is the perfect way to back up the decision of handing full control to mapchat.
I have nothing against meritocracy per se, but we don't have to go full elitist here.
I don't know what he's talking about but only thing close to that is mapchat members showing disagreement with what others say, like anyone else would in thread or skype. And its not like mapchat is homogenous in its opinions either.
They could state why the feedback of certain kinds isn't useful, addressing the anons that come up with it. Seems to me a lot more productive than mockery on Skype, as anon implied was the case.
And mapchat not being homogenous on its decision is simply more proof that their decisions aren't the "objectively best or most reasonable ones" as is sometimes used to justify the fact we don't survey certain things, but merely the decisions most people on mapchat happen to agree upon.
I restate that I have nothing against meritocracy, though. But there are a few contestable issues regarding tiles that would benefit from a more openly democratic approach. Shutting those issues down with no better reason than "we mapchat" which is then justified with "if you dont like it, join mapchat" is dubious at best.
Here's another example of transparent water in the main games that is very reachable and that looks great.
Well it's the art style that is the closest to the game we're making, so I don't think it's irrelevant at all.
Fact is, Game Freak has done transparent water before and there's no reason why we shouldn't when it looks better than opaque,
I think the best way to handle it would be putting a set up to a confirmation survey on mapchat's proposal, with a separate question for each tile change.
This way we would avoid "not fitting with each other" tiles being voted in, and we would be able to change those which people think don't look good.
Please delete, I'm sure Dunky doesn't want his real name on here
And if you are Dunky then you aren't the sharpest tool
And speaking of tools, fuck you 4chan for showing me sushi and pizza at 8 in the morning
If anything looked good in Sinnoh, it was probably the lakes.
Anyway, thing is I remember that the first time I played the demo, the first thing that really wowed me was the water in the starting town. It looked great.
Now it just looks plain and boring in comparison imo.
I'm not suggesting we put transparent water everywhere, but just in specific locations where it's fitting, like in the starting town.
Besides, it's in the mountains, the water is supposed to be super pure and clear, and transparent water emphasizes that.
The main argument I've heard against transparent water is that it can't be animated in RPGMaker because it isn't an autotile.
Now I'm no expert in rpg maker, but couldn't this be circumvented by making an autotile that is just the shimmer/animation of the water (without the edges or the blue colour) and layering it up on top of the water?