Notable ROM hacks: pastebin.com/hMRJR8KX
Getting started on your own hack: http://pastebin.com/fjGZfMzP
Essentials Wiki: http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki
RMXP Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
Sites for sharing games:
IRC channel: #romhacking @ irc.rizon.net
Started work on animations. Pokemon with gender differences will have seperate animations.
I am going to make a new fangame. here's the plot:
>the region features a legendary that has the power to kill hundreds of people/pokemon at once
>the evil team is trying to harness the power of this legendary to kill everyone who doesn't join them
this is just a basic plot. what do you guys think?
Did you made those spriters yourself or edited ?_?
I always wanted game like film 8 intro, Conquest made right with humans fighting alongside pokemon in mediaeval setting
Idk if you're aiming at this, looking at what game you're modifying
thanks. I think I am going to make the legendary a cool looking red and black bird. I'll put spikes on the ends of its wings too.
also as a part of the backstory I am going to put in an event where a bunch of pokemon ended up killing each other
Working on a water level puzzle thing in Celadon City sewers. It's not a hard puzzle, but I think it's pretty nice. Plus it's fun to finally work on something that wasn't in the main games.
I actually never played Golden Sun so if it really is that similar then it's entirely by coincidence.
Or some subconscious shit, idk. Do you have an image of the water level puzzle in GS?
Request: anyone have a backsprite of Erika in the style of gen 3, 4 or 5? (preferably 5)
>Start flora sky
>Pick bulbasaur for the fuck of it
>Turns out not only did it have all its good moves taken away, it's the only starter not to have a new move
>That's fine, catch a nidoran male
>Nidoking can no longer learn blizzard/fire blast/thunder
>Stuck with useless piles of shit for a team
Why do people make their hacks like this, /heg/? Why take AWAY moves?
It is. I got lured in by the pretty colors, but everything about it is atrocious.
Kinda makes me wonder, are there any GOOD hacks? Ones that capture the feeling that pokemon games SHOULD give you and actually make you want to explore or talk to the NPCs? So many are such shit.
Reposting this from the last thread, sorry if this is coming off as kinda spammy.
So my friends and I want to finish our old, old Pokemon game. Pokemon V if any of you can remember it. We need approximately 15 custom overworld character sprites and/or battle sprites, some of which are halfway done, a small set of map tiles and general sprite fixing to match our mapping needs, gen 3 style. Would any of you be willing to help us out? Will pay in hugs and biggest card in the credits.
You can contact us at email@example.com or in our IRC channel #pokemonv on Rizon.
That's just something I got working on something I've been working on. It has so little to show for it that it's really not worth mentioning, and I haven't worked on anything actually related to my hack in months (I've just been doing some music stuff that probably won't even go in my hack).
The icon thing isn't my work, see http://hax.iimarck.us/topic/4771/ for the actual credits for that stuff.
Well there's a translation of the second TCG game (it's better than the first in my opinion, more battles, more cards, etc.), a randomizer for the first (not sure why you'd want to use one though since the resultant decks would probably all be super weak), and that's it I think. There's a partial disassembly of the TCG game too I think so if someone wanted to mess around with the cards they could. Other than that the only thing I'm finding is a graphics hack of the first game that replaces the player character with the female one from TCG2
I am playing Pokemon Sigma Emerald.
Status: We did it /vp/
Just beat the Champion.
You know how the Pokemon Randomizer works, basically making every encounter random?
Is there a hack that does something similar (Pokemon from the full Pokedex showing up all over), but avoids the ridiculous stuff like being able to start with a Legendary and seeing fully evolved mons at the beginning of the game?
Interested mainly in Gen 2 because I am in the mood for nostalgia, but 1 and 3 are cool too.
>but avoids the ridiculous stuff like being able to start with a Legendary and seeing fully evolved mons at the beginning of the game?
Pretty much every randomizer has that as a setting. You can make it so Legendaries never appear in the wild (though you can shuffle the Legendaries that appear in special places with each other sometimes), you can make it so you get the first stage of a three-stage line for your starter, etc. Pic related, check out the Universal Pokémon Randomizer.
So in my project, instead of having Flash to brighten up dark maps I was thinking about making a flashlight item. I have the graphics made for it, but how would I add them to the game? Any pages on the Essentials wiki I should be checking out?
The MIDI files for Black/White have been dumped, but they aren't labeled.
Once you find the track you're looking for, convert to it a format that the Gen 3 games can read. http://www.pokecommunity.com/showthread.php?t=121856
Guys, it's time for Gen VI romhacks.
I already looked for guides, but al I found are for CFW users, and this other shit just came today, so there's still not too much info.
So yeah, how do I start to romhack Gen VI shit?
>al I found are for CFW users
That's because you can't play 3DS hacks without a CFW, there's no 3DS equivalent of Riivolution and the 3DS emulator won't be in a decently playable state for at least a few more years.
XY Naturia's the only one I can think of.
Yet Another Fire Red Hack is really similar to what you're thinking of but it only has Pokémon from Gen 1-5 since it was made before Gen 6 came out.
I tried looking at that page but that doesn't tell me how to use custom images along with the use item. I made a shitty mockup sketch of what I'm trying to achieve.
Right now I have my flashlight graphics in \Graphics\Pictures. How would I connect the flashlight use item script to the images so the two work together, so that the flashlight graphic would move in the same direction that the player is facing? Do you know if there are any pre-existing scripts which I could work from?
I like the idea of a Cosmic or Alien type for the likes Clefairy/Deoxys,Lunatone.
It fits with the other mythology themed types like Fairy, Dragon and Ghost so it wouldn't feel out of place.
I can get on board with Light, but most of the others would be more or less be renamings. Arcane/Magic is Psychic, Air is Flying, Undead is Ghost. Sure, you could split up some of the groupings a bit this way, with Abra being Magic but Mewtwo being Psychic, but it wouldn't matter too greatly.
IF it were implemented properly in a fresh hack, they could work.
What would you think of doing with Light? SE against Dark, to show Good > Evil, or both SE against each other, to represent the eternal struggle of Good vs Evil?
I always felt the flying type should be diverted in something like Bird or Arial and Wind. There's a lot of flying pokemon that really aren't flying. (Doduo etc) which could be reclassed to Bird. And then there's a lot of pokemon with wind themes that could be reclassed to Air. Suicune, Shiftry, Chimeco and the like for example.
I've been rolling an idea around in my head for a bit.
Everyone's had the idea for a game that has all the regions, and I'm sure there's got to be a few out there.
Is there any way to have a game with more than one set of graphics?
Like you start in Kanto with RBY style and green-tone like a Game Boy, and when you cross over into Johto you get color differentiation, then in Hoenn everything has GBA graphics and so on.
I suppose you'd have to have multiple sets of sprites for each Pokémon, but there are already people who retroize new mons to make it look like classic Sugimori art.
WIP project is now being worked on and tested realtime. Let's expand this to 3DS ROM hacks, shall we?
Neat, what are your goals with the hack? Can't play ORAS hacks myself yet since I only borrowed the game, hopefully we'll get a not-shitty XY hack soon, the only one I know of is Neo XY and that hack changes way too many types.
Overworld texture to resemble more R/S/E, all mons get less washed out textures, Brendan/May will be looking like they did in Emerald, music will be the same but with added parts (meaning IE the clapping and square waves in the E4 theme are back), level, mons and move balance to resemble more of both R/S and Emerald, move sound effect are gonna be gen 3ified and some cries (meaning a lot of them) are gonna be reverted to earlier versions.
No, I think Route 113 sounds fine and I don't get what people's complaints are. Maybe it's the fact that the lead instrument is a default Omnisphere preset? I don't know. If you can point out what you mean, I could try to conceal it.
All music tracks will be edited from the game sound (except I'll insert Drought and Marine Museum from the soundtrack because they're more true to R/S/E) with instruments of those that Game Freak uses. Sound effects like level up are going to be covered from ripped R/S/E midi, however.
Please forgive the new guy question, but where can I safely get a ROM of FireRed? As I understand it, I need the base game to play the Ultra Violet hack in the OP paste, but I don't see a link to the base game anywhere. I tried Google, but the dl I found was just a virus.
Hello fans, I am John Nintendo from Nintendos legal team.
Now I see you are all having fun with our pokemon games and thats great!
However, only Nintendo has the right to use these assets and names, thus Im going to have to slap you with a Cease and Desist order.
Please stop having fun with our brand or Ill see you in court.
Please buy and enjoy Pokemon Maker when it comes out later this year.
Please do not save this image. Only Nintendo executives have the right to save this image.
Yes I felt Light would be good for "holy" creatures, like that critter Flumph from D&D. You could even introduce an Angel and Devil Pokemon, first being Light and second being Dark.
Ghost represents non-material beings (ectoplasm), not necessarily dead ones, as there were proper ghosts, skeletons and zombies who were not Ghost-type pokemon, but dead (or reanimated) ones.
Likewise undead would represent this kind of unliving energy, physical beings which are reminding of zombies, skeletons and similar undead creatures (so far no one exists in pokemon universe)
The tabletop RPG make a difference between basic elemental magical powers (air/fire/earth/water) and psionic powers, but it feels like Pokemon went with Fairy instead (still you can make them different).
There was user Putin who greatly explained diffeence between Air/Wind and Flying (called "Bird" in beta), I think it was that Air was supposed to be smoke/gas based and such, flying of physical flying creatures, ie Tornadus would be rebranded Air, and creatures like Djinns (air genie).
As you can see there is not much options left if you don't want to be specific like with Rock and Ground (Earth).
I think Sound is a good idea, but only few pokemon would use it (same for Cosmic/Aether/Void/Astral ? if you wanted such a type)
There are also other non-represented elements, like Wood, but you can say Grass already represents it.
Fairy is a weird one, it kind of reminded me of "Love" from the Captain Planet lol.
Also about undead creatures D&D makes differentiation between physical and non-physical (Ghosts) ones.
There is also one for sapient and mindless ones I recall, overall making it 4 groups.
ROM hack LOOKING good, at least.
Got problems with sounds I want to NOT loop looping forever.
Level up and Item get
Questionnn to romhackerfigs
Did anyone tried to modify Pokemon Jade/Diamond (I heard of one patch fixing one error and translation patch of original Japanese games, but nothing deeper like what you do with Pokemon games), or NES ports of Pokemon games (including that one Telefang port with R/S Pokemon)?
I'd like to see those NES games translated, they're all in Chinese and I have no idea how to even get cartridges with them.
Here where I live black market with NES bootlegs was huge, guess just an Eastern European thing. We had so many Russian and Chinese clones.
Example of Red NES port:
The Chinese company Waixing did Red, Gold
There was also port of Diamond/Jade with RS pokemon added, I recall seeing once Leaf Green on Youtube, now I came unto proper R/S ports when searching for that Telefang game on NES.
I'd like to see something with them done, like adding missing overworlds or replacing music.
But first they need to be translated lol.
Yeah, that looks good. Shame you can't change the eyes without having to change the eyes of every other NPC, I always preferred the older artstyle for trainer to the new one.
This is the only one I know of.
This... Might even be that "Leaf Green" port I was seeing, thank you.
Was not aware of existence of Yellow, 0hope they'll translate the others too.
I like how they totally changed maps in those lol
But now that we have dissassembled 1st and 2nd gen games, wouldn't it be easier to just port them to NES yourself?
I was thinking of making a ORAS rom hack with Johto starters and gift mons, Gym Leaders using Johto/Kanto teams, and aedited encounters to include some Johto Pokemon.
When I finish it, would anyone be interested in playing it?
Doesn't ORAS have Electrike and Plusle/Minun right next to each other? Plus New Mauville a bit later on with Magnemite and Voltorb (they still have the encounters in there right? I only spent like two seconds in there because it was only one room).
That's 4 electric type lines, of which 1 doesn't even evolve, and only 1 that evolves twice.
And 4 (blaziken, torkoal, camerupt, ninetails) fire type lines (again 1 doesn't evolve and again only 1 evolves twice).
and only 2 ice families
Meanwhile there are 22 water type lines
come on man
>with johto starters and gift mons
Just a heads up, but editing the starters and gift mon currently doesn't work. You can edit them, but it'll just result in a black screen when the game tries to load them.
If I were smart I'd probably make my own sprite based ROM hack purely based on a fetish of mine that would be easily modeled in.
What I mean is making the sprites of every female character pregnant.
As long as the files are untouched, they should be fine. Apparently it's a problem with signing the .cro files, which they haven't worked out yet. They know how to edit the files, they just don't know how to edit them so they'll actually work in-game.
It looks good in theory but it looks awful in practice with the shitty lighting that is used in the game. If you'd somehow find a way to work around that it'd end up looking really good, but the usual desaturated colors work better with the lighting they use in-game.
Anyone knows of a hack with all Pokemon replaced by real world animals?
l tried a basic web developing course and failed it. l also barely passed retard maths in school.
l hate saying this because everyone who did shit in school or who's just plain lazy says it but l am the creative type. l got good grades in English and everyone keeps on telling me to be a Youtube personality or professional writer
Started playing Pokemon Sweet a couple of days ago, and I can say that thrill of discovering new pokemon and seeing all the evolutions is finally back since Emerald.
The new typing of the pokemon and moves makes it quite interesting to play.
Did anyone make Strangled Red version yet?
I've lost the sprites and all my work last year when my laptop died.
Here's the story for those unfamiliar:
I don't think that would be worth the effort.
Well what kind of hack would you want to make? Depending on what you want to do it could require a little or a lot of scripting and programming.
It's more of a feeljerker than a creepypasta.
Basically a Black and White 2 to Red and Blue with the current day mons and mechanics
Then after that a sequel to my first game that takes place in Johto and then a second version that starts in Kanto and finishes in Johto. l've a notebook filled with all the changes l want to add but l'm making about 40% of the games on a whim
You'd probably be better off just making the Kanto+Johto game as your first thing. You could use Gen 2 as a base that way since the regions are both already there, as long as you didn't mind the relatively limited Pokémon slots.
>s long as you didn't mind the relatively limited Pokémon slots.
That's the problem, l can't just choose space for only a handful of extra mons. l also think l'm better off making the maps from scratch since l want to add in some extra areas
I'll see if I can find those textures. Probably red.
but should I make CharY's flame blue like the one in pic
because blue flames are hotter than red obviously
Tried it in-battle, you're probably right. I'll change it after I change the battle textures.
He wants someone to make literally every door that appeared in Gen 4 and 5 and won't stop shitposting until someone does. A while ago someone made some doors for him and he still posts his shit all the time.
I don' frequent here, but I seen a cool gen 2 hack that had all the gen 6 pokes in it as well
I assume its the same one in ops pic?
Can anyone tell me what its called?
sorry if its a stupid ass question. Also, can i get the sprite sheet if anyone has it?
Might actually start a LP on Pokemon Rejuvenation in a few hours or so. I'll have to start on a fresh file.
Pity I'll have to say goodbye to these guys, for some reason the creator really fucking hates anything that even remotely resembles a decent Pokemon. Whimsicott, Honchkrow and Slowpoke of all Pokemon got removed in the latest version, and his changelog notes are very faggoty about it.
Got a bright plot for a beautiful game, but Im not sure what graphic style to use. I could do Gen 1/2 easily, Gen 3 is alright too for the most part. Gen 4 and 5 is very demanding to make it look good.
I also agree with using Gen 3 as a base, it has a very saturated and pretty art direction. Even some of the shittiest hacks I've played have had good art direction in the overworld most of the time because they're made in Gen 3.
>Murkrow: AXED :^)
>Snubbull: Axed :^)
>Scraggy: I wanna Raichu a love song, cause you "axed" for it, because you need NONE.
Oh no, can't have people using non-shitmons in my interactive artistic entertainment
>Hello, my name is Jan! As you may have guessed, I am the creator of Pokemon Rejuvenation. Pokemon Rejuvenation was inspired by the popular fan game Pokemon Reborn. When I first played Reborn, I was blown away by the quality, the story, and the characters. Something Game Freak has only barely been able to pull off. (In their main franchises, anyway). So I am here to bring something similar. Something similar, but unique in its own way.
>That's what Pokemon Rejuvenation is about.
I agree, there's no reason to take AWAY pokemon. If you have a that big of a vendetta against a certain pokemon, you really shouldn't force that on others. Not putting Gible at the beginning of Route 1? That's understandable, but to say "FUCK GARCHOMP, and you should all say the same" is just immature. Just put it at the end game areas, where people already have a fully developed team and are less likely to include it as a result.
I have no idea. Reborn I can somewhat understand due to the size and "difficulty" which takes the form of contrived field effects (Oh, my Water attack won't hit the ground type, because it "picked up electricity!" bullshit)
Ruby Destiny gave you overpowered 'mons though, not underpowered, Rescue Rangers excluded (and even then you get a Shaymin with stats much higher than that of an actual Shaymin). Reign of Legends you can catch a Riolu and steamroll the whole game with Lucario because Jagold gave it Guts on top of its already great stats, you just pop a Swords Dance, get paralyzed, and ESpeed everything that isn't a Ghost. You're given a ton of Fakemon Legendaries with 800+ BSTs in Life of Guardians in late game, disregarding shit like Skarmory's Fakemon evolution that raises its strong defenses even further.
Ruby Destiny is shit but not in the way Reborn is shit.
Underrated hack bro. Saw this comment on a playthrough of Pokemon Glazed.
Ruby Destiny was shit because it tried to be too much like Kingdom Hearts and Chrono Cross and failed horribly to be either of those two due to the author being lazy despite having talent. Reborn is shit because it panders to tumblr and edgelords without any wit. Reborn feels more polished since it doesn't have terrible fakemon and double team spam. Reborn also has better music, graphics, overworld, and generally feels like a more complete game. While Reborn has shitter characters, Ruby Destiny feels less polished because it feels like a rushed product since the custom sprites are lazy. I'm not sure if the writing in Reborn is worse but the characters definitely are due to being almost all edgelords and stuff that only tumblr would like.
What? Naw, look at these, sprites, absolute mounds of effort were put into them.
I was actually insulting the sprite. Personally there are only a few Ruby Destiny sprites I like, like the Rescue Ranger iteration of Angeallen, or Occultales, but Jagold definitely isn't good at battle sprites, though I do like his overworld tiles.
The portraits had potential if they weren't just compressed decolored Sugimori artwork. That Mega Power hack (which doesn't look good either for its own reasons) put effort into its portraits (or at least the ones showcased on its Pokécommunity page).
If Jagold ever remakes Rescue Rangers I hope he adds portraits and puts effort into them just because it would actually fit the Mystery Dungeon theme of it.
While that sprite isn't that bad along with a couple others. Felinar is actually a pretty good fakemon compared to other sprites he has made. I think his backstory about being Cresseila is strange. Other sprites like the shitty Skarmory's Fakemon evolution (and others like it) and the the female character back sprite are lazy. I also don't like Devihell's (the one in Life of Guardians) sprite either not because it is devoid of shading, but rather I think the design could be way better. There are other things wrong with the hack such as having character portraits when they are unneeded. I also think not giving the gym leaders, trainers, and champions custom sprites is lazy. Reborn actually has originally designed gym leaders and characters instead of just reusing assets (aside from the team metor sprite which is ripped from Black and White) from ruby and changing the name and calling it an OC.
These are the fakemons that you will encounter in Ruby Destiny 3.
Standards were lower. Remember that this hack had 5th Gen Pokémon, custom music (some of which is decent), day and night in Gen 3, and MORAL CHOICES
that lead to fucking nothing because you get railroaded into being a hero at the endMost of these things don't seem that special now but back then it was new.
Don't forget his literal palette swap, Nefari. Jagold predicted Dark Pit years before Smash 4.
Nope, it was designed by some Deviantart user. Jagold has inserted himself as
>a final boss in the first game
>a Sandslash in the second game, one that happens to be able to defeat a Pokémon your entire party had trouble beating and that can go toe-to-toe with the ruler of the multiverse
>the voice of god in the third game, who gives you hints on where to go if you check a certain stone that lies everywhere because the hack otherwise has no guidance on where you need to go next and people complained
What would you prefer?
A shitty complete game or a hack that had potential but looks bad because it never got finished.
A lot of hacks don't get complete. Pokemon Crono being a good example. It had some pretty good fakemon. The story was kinda lame due to terrible translation since the hacker could only speak in Spanish, but the finished nonexistent product defiantly would have been decent or good at least.
not a hack, it's another essentials game called Pokemon Spectrum
I have a 2 gym demo out but I am working on map and sprite improvements along with bug fixes
At this point, I can only congratulate anyone who actually finishes their hack, no matter how shitty it is.
There's a fucking ocean of unfinished hacks that only have a 1-3 Gym Beta these days, and it's pathetic.
I don't actually dislike Ruby Destiny, it's fantastic for cringe. I'm actually considering doing a second marathon of the trilogy since it's been a year since the last one and the images of my original playthrough are lost. I'm legitimately excited for Broken Timeline if it gets completed (and it probably will, since Jagold said he was putting it on permanent hiatus but then continued giving updates for it).
Also, can I ask why you keep deleting your posts?
There are worse hacks like Pokemon Quartz or Marble. RD at least has an original plot not including the first game which is a rehash of Ruby. RD is actually interesting because it at least feels like something new. Where as hacks like Pokemon Quartz are complete rehashes of Ruby (I'm talking about bad rehashes, not good rehashes of Ruby) with very little originality. I would prefer an ambitious project that fails than a failed project with little ambition.
Well I mean Reign of Legends is just a Ruby rehash, but I agree with your point in general, there are definitely worse hacks I've played than Ruby Destiny. Like I said, I don't even dislike the series despite how much I can tear apart its flaws.
What if there was a hack that brought a later gen like 4, 5, or 6 to an earlier gen like 1 or 2. I'm not talking about pokemon. I'm referring to the whole region in those gens. Do you know any hacks that do this?
Demakes? There have been attempted ones but nothing with any real progress. The only one that even got far enough to make a demo that I know of is a Hoenn demake in Gen 2 (it stops at Petalburg, some of the custom sprites look weird, and the custom music made for it doesn't loop properly). Ancient Platinum looked really nice but it suddenly stopped before it got far enough for a demo even though they supposedly had almost everything up to Floaroma done other than map connections.
/r/ing a couple menusprites. Probably a better version of this Zygarde Core sprite, as well as ones of Zygarde's other formes (10% and Perfect).
There are hacks that plan to include Megaevolution (like Gaia, see the below video) but I don't think any of them have betas with Megaevolution implemented yet.
Shit's gonna be great when they start coming out though.
Seconding, I'd like to see some spriting of gen 6 in fact too.
Here's Cell done by same dude.
What is even the difference of those menu sprites between Gen 3~6? They look all the same, despise them stopping using sprites almost completely.
Also, is there Gen 3+ counterpart of this "default/unknown/glitch (?)" sprite?
It looks like a mix between ? and ??????????, I recall both were used as unseen pokemon in dex in R/S.
Does anyone by any chance know where can I get the Pokémon Dark Violet Pokedex/Evolution guide? the link in pokecommunities is dead. Or if you have the game, just tell me in which places I can get rhydon/rhyhorn or gligar.
Is the hack which allows to battle E4 on Pokemon Aqua still somewhere around?
I remember seeing such a thing on old polish pokemon website PokeRaj but didn't saved it.
I guess creators didn't wanted it due to MissingNo being used which could fuck up Hall of Fame
It's one of better early hacks aside Orange Island Adventures and Brown, I really enjoyed playing it and it even got translation to our language I can't find anywhere anymore
This probably isn't the right place to post this but any help would be appreciated. I was playing through a normal white rom and I decided to look through the cheats. I found one called cruise control and decided to turn it on and see what it does. Turns out caps are pretty funny for a few minutes and I was enjoying it but after about two hours I went to turn it off to no avail. No matter what I do I cannot get rid of cruise control. It is giving me a headache and I don't have any saves from before I enabled it. I can't finish the game like this. Please respond.
I didn't compose that one, but I know Shantytown (the person who made that music, it's from Maize version) started working on his hack before the disassembly so he probably knows of a tool for it, I'd try to contact him and ask. It's definitely GB soundfont since it's in his hack.
I think I hit a near-impassible block for my Mt. Coronet cover that I didn't anticipate.
The MIDI note-reading software I use to transpose everything doesn't note tempo changes, and my efforts to fudge it sound bad. I'm not really sure how to move on from here, none of the other programs I've tried using for have a simple "this is the tempo of the song at this part."
I just released a new beta for Gaia (the hack >>24569763 mentions). You can check it out here:
Got stuff like Mega Evos, a Bug Catching Contest, a new gym, and lots of other shit that mite b fun
That's great. I might do a playthrough of the beta on /vp/, you wouldn't have any problems with that, would you?
Has Drayano mentioned in detail what he plans to put in Delta Ruby/Sapphire
Sage gets points for having good production values and not being written like some teenager's attempt at making a Pokemon HBO series
Do you have some examples of stuff in your hack? I'm not a spriter, just wondering.
I think it's going to be mostly just changes to Pokémon moves/stats/etc. and changes to wild battles and trainers, like Blaze Black 1 or his first HGSS hack.
https://www.face...book.com/242973372471211/videos/vb.242973372471211/718266784941865/?type=2&theater (remove the ellipse, apparently linking to this site is spam, not sure why)
Koolboyman released a short video of Prism a couple days ago, it doesn't contain that much (it shows you'll be able to travel between Kanto, Johto, Rijon, and Naljo at least) but it's still nice. This is apparently in the postgame.
My hack is based off the MMO Runescape.
(Changed all Pokemon into RS monsters,world map is based around Gilenor, Added a story with 8 gyms)
I've got more info on my Twitter page, I'm also new to 4Chan so I'm not sure how to share things. XD