>>24581789 >>24581789 Pokemon Crystal also had some interesting gift pokemon and egg moves that you wouldn't see now. I think there was a distro of a petal dance psyduck, for example, and one of phanpy's egg moves was water gun. Not that it was terribly useful on it, but I liked the thought put into it.
>>24583179 agreed. I liked it when types had their own "niche" so to speak.
>normal types weren't good against anything, but they got utility moves that no other type got. Things like 100% accuracy (swift), priority (quick attack), and more often than not a decent variety of types in their movepool.
>Grass types were weak against a lot, and were generally slow, but they had access to a variety of status inflicting moves and HP leeching moves.
>Rock types had high defense, with the odd exception (aerodactyl), and water types were generally solid all round but not the best at any one thing.
to name a few. Im sure not every type had a niche, but each seemed to have their overarching specialty or theme.
Exceptions to every type, of course, but it gave flavor to the types. That said, they couldn't keep creating more of the same every generation, but things have gotten ridiculously out of balance at this point. GF should have put more thought into abilities before they released gen 3 imo to mention one.
>>24583529 >>24583447 pokemon types are not the same thing as MTG color pies. Its fine for clone mechanics to be a thing really, since there is only so many different things to do in battles (damage, cause a status effect, hit/miss chance, hit on a different turn, temporary immunity to damage) and you want each pokemon to feel special enough that care about using it in game, so giving a clone move is actually fine.
>>24583590 Except clone moves and huge movepools make pokemon feel LESS special.
What's so special about having access to quick attack when aqua jet, mach punch, bullet punch, etc exist? When pretty much every single pokemon of a type learns the same staple moves, they blend together into a homogeneous pile. It would be more interesting if some water types learned ice beam, while other water types learned scald.
As is, too many pokemon are just outclassed because they have nothing special going for them. Smaller movepools with more differences would fix that.
>>24583994 Eh Movepool creep being reversed at this point would cause an uproar. People anxiously hope their favorites will get new moves each game, and are always excited about that, but shrinking the move pools makes people panic and produce tons of that pokemon with that move on their old game, and even discouraging upgrading to the new generation. Over just a single move on a single pokemon being gone. Imagine if they started shrinking movepools of all pokemon so that pokemon only got about 10-20 moves total (1 every 5-10 levels), and can only learn a handful of TMs..
>>24584078 I really hate how so many pokemon learn so many moves early on, particularly multiple per level. Makes it a hassle to level eggs up, and gets your expectations up so you're let down later on in the leveling process when the pokemon won't learn but maybe 4 moves after level 30, Spreading them out would be amazing.
Making everything a TM would be a little silly, at least without conditions like.. Maybe there is a TM creator, and you have to level a pokemon that learns the move and take it there with that move, and then you can, for a fee, 'record' the move to a TM. Would be lore friendly so that NPCs can realistically have them to give/sell because they had pokemon with that move, and they can use it against you in battle like gym leaders do, first.
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