Notable ROM hacks: pastebin.com/hMRJR8KX (embed)
Getting started on your own hack: http://pastebin.com/fjGZfMzP (embed)
Essentials Wiki: http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki
RMXP Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
Sites for sharing games:
IRC channel: #romhacking @ irc.rizon.net
Light Platinum NDS just released an English beta for anyone who wanted to see a Gen 4 hack with a custom region. Everything in it seems to be working well (a couple menus aren't translated but you should already know how the menus work, all the NPC dialogue seems to be translated).
I'm using an unreal time system in my game (think GTA or Harvest Moon). I added hotels as a mean to make time pass but they still feel kinda useless.
Any idea what else hotels could be used for? Not adding any O-power bullshit.
how far along is it? i enjoyed light platinum for the most part. really loved the amount of mons you could get
>dumb fanboy shit prevents you from playing a romhack
so, which romhacks have you played? because every decent one I can think of has stupid shit like that
Always take release dates for hacks with a grain of salt, especially Prism's.
On the bright side it looks like Cryogonal, Lunatone, Spiritomb, and the Duskull line are going to be in the hack. Pokémon Brown had 214 Pokémon in its most recent version (if I remember correctly, I never caught them all in that hack, every time I attempted it I got reminded how Sandshrew has a fucking 1% encounter rate and stopped), so that tells us a good chunk of the remaining slots.
Long shot, and sorry if asking questions like this is frowned upon, but perhaps someone can identify this old-ass hack I played years ago?
It involved playing as Silver (the rival) - your starter was fucking edgy (like Charmander having a black collar), it had some fakemon in it as well as real ones (getting one real starter and one butt-ugly made up one was a feature), and it used the gen iii engine with gen iv sprites iirc. It seemed to have elements of the manga inserted into the plot, and you could talk to some NPC for them to directly tell you what your poke's IVs were. There was also a Mexican bandito chili pepper.
Sorry if those thoughts are a bit scattered, don't wanna ramble too much + it was years ago.
No hack, but I am working on an Essentials fangame. And I'm doing something wildly different.
I started it the end of May and got a shitload of progress done in June. I took an excessive break but am starting back up again now that I have some more free time.
I've introduced over 100 completely new "Pokemon". None of these "Pokemon" can evolve. This is because I want the game to focus on teambuilding and strategy over grinding to win. In addition to new "pokemon" I've also introduced
Once I finish the overworld I'm going to work on distributing stats and movesets to the "pokemon". I'm planning to give them all the same BST (this should go without saying but yes the numbers are going to be distributed differently).
I'm using a lot of vanilla resources. I'll have to make custom sprites for the overworld "pokemon" but I have no intentions of doing 100% custom sprites.
I was re-composing midis to have the Gen 3 soundfont, but that was too tedious and .mp3s and .oggs bloat up the game, so I'm switching back to regular old midis.
This might be overambitious for a first project, but I've inserted all of my new "pokemon" and I'm two-thirds or halfway done with the overwold. I've got the plot thought out pretty well too.
This project is probably going to get ignored/relentlessly shat on for being so wildly different, but oh well. At least I'll be able to say that I did something different with Essentials.
All things considered, I have a lot done. I'd release a 3-gym demo but there's the issue that most of the "Pokemon" are pure normal types, have the same stat distribution, and only know Pound at the moment. I like to do things in a certain order, but if need be I'll swallow my autism and do everyone's stats now so I can release a demo sooner. If I do, /heg/ will be the first to know.
>finally get a Sandshrew in Brown
>continue catching things for the Dex
>find out some Pokémon are completely uncatchable without trading
>some of these uncatchable Pokémon are from Johto games
How the hell am I meant to get these to my game? Do I have to hack a GBC game myself so I can send Johto Pokémon to the past?
Seems to be the case. This one was apparently done about five years ago.
Hell yeah, that's the one. Thanks a bunch, anon.
Does anyone know any other sites than KAT that have trustworthy RPGMaker XP torrents?
I tried the one on KAT, but I think something was wrong with the trackers or something because it wouldn't let me download it.
This should be fun.
Any cool sidequests ideas?
Also, do you guys have any suggestions for the music to use in hotels?
I'm using the boutique theme for XY at the moment, but it doesn't fit terribly well imo.
I usually use music from the official games (gen 4+) or random remixes I find on Youtube that sound fitting.
Jubilife city would be pretty good, but I don't know, people might associate the theme too much with Jubilife city and it could be weird.
But yeah, I haven't really considered Sinnoh music desu, There might be some fitting tracks in there.
People don't realize how much work making a good game is. I didn't realize it when I started either.
And now my game has a fairly good following so I'm stuck. I'm getting kinda tired of it to be honest, but I have to keep working on it or else I'll piss off a bunch of people.
Eh, you have to consider the cons of a multi-man team as well. It definitely helps to have multiple people collaborating and giving feedback in most cases, in fact I think that might be the reason Prism is ever going to come out. But you also have to consider the flaws, like if someone assigned to do something just doesn't do it. I mean they aren't getting paid, it's just a hobby, so they don't have to be accountable. In a one-man job you only have yourself to blame if you're lazy and don't get things done, in a multiman job there are now external factors you can't control.
Also infighting. It's not Pokémon but to my understanding the Mother 4 guys all hate each other and are only still working on it because they put so much time into it.
I can't say which ones are the top 5, but I saw Pokemon Glazed (Emerald Hack) being recommended so I am giving it a try now. It has physical/special split and a new region, but it certainly has its own flaws. It has Gen 5 Pokemon, but Pokemon from Gen 4 and onwards have the wrong cries, and Pokemon from Gen 3 and lower don't have their levelup moves updated from what they were in Gen 3. It also seems that the fairy type was added, but steel still resists dark.
I have also heard some people complain about the plot being edgy, but so far I don't think it is all that bad, especially compared to other hacks I have seen.
I haven't played Glazed either so I don't know about the plot but don't judge a game's plot until it's over because it could jump the shark at any point, e.g. Pokémon Normal Version, which was tame until pic related and then it's like this the rest of the game.
Pfft. I didn't even figure out how to set up VBA and all that shit until 2009. I envy anyone who had little to no trouble when it came to finding roms and shit back in the day. With the whole DMCA protection thing or whatever I was pretty much just getting memed on whenever I asked for a rom of anything Nintendo.
Eh, I think we're getting better hacks now than then. There's of course a ton of shitty ones, but there were a ton of shitty ones back then too, and the good ones have less limitations due to tools and techniques advancing. That being said I'm a relative newfag when it comes to hacks so maybe there's just something I'm missing that you had to be there for, like some kind of hacker Pokémania.
I'd suggest you not make the dark areas completely pitch black. Maybe put a gradient around the light sources like the dark areas in Yoshi's Island.
But they have Gen 3 graphics, if you use techniques that were clearly impossible in Gen 3 it'll look bad like those indie games that use 8-bit sprites and then stretch them every which way.
Wait never mind I didn't realize you posted a GBA game as your image, I am silly and uderestimate the GBA.
no it's actually essentials, they're just saying stylistically it would look weird. personally i think it would look good even if it didnt use any gradient but just made the pitch black translucent instead, but whatever.
How come fanmade sprites never quite capture that pokemon feel? It's strange, some are really well done, but they're just...off.
It's because they're all done by amateurs. Sometimes talented amateurs, but amateurs nonetheless.
It's definitely a ROM lol. Idk who that imposter was.