New? Check the pastebin for advice on starting the game, client information, a guide on the various theme decks/products you can redeem in-game and more.
News/Legal List/Set scans/etc
How to progress in PTCGO, tl;dr edition:
>complete all Trainer Challenges (Cheat Engine's speedhack strongly recommended to speed up AI games)
>unlock all locked cards in the three theme decks you're given at the start
>farm Versus Mode theme ladder for Tokens and Tournament Tickets
>enter standard/expanded ticket tournaments and accept that you'll lose
>you'll get tradable tournament chests and sometimes a tradable pack
>DON'T OPEN THEM
>use the Trade section to trade the packs and chests for the shit you need
>if you don't know what deck you want to build yet, see http://www.pokebeach.com/forums/forum/tcg-competitive-play.156/ for a list of viable decks or ask here
Your physical cards probably aren't worth shit, but check sites like Trollandtoad, eBay and TCGplayer for the shinier ones to see if you can make a decent 5-10 bucks off them before you ask in the thread. We don't have the prices memorized for every single card.
To see what your PTCGO stuff is worth, look on the PTCGO forums in the trading section. For example, Top Cut Trading inc
Pack codes are worth about 15-30 cents while other codes are worth around a dollar or two.
Tips for Code Giveaways:
>Never post them as text, even if they're missing a letter/number
>Post them as an image with the QR code covered
ToTT: Did you get all the Breakthrough cards you wanted?
As the guy who does the "quarterly 2 cases opening" schtick (except for Legendary Treasures since I bought 0 cases), I got everything BUT 0 FA Mewtwo Y EX when I opened 5 FA Mewtwo X EXI can't believe I might actually have to do this thing call "trading" now
Posed this question before somewhere; for those of you that buy the cards, do you find any value in the Pokemon pins that are included in some of the bundle packs?
I find it interesting to see what people's opinions are on the pins. Personally speaking, I've been collecting cards since they first came out over here, and very rarely finish a set...i just like looking at the different ones, getting some of the ones I want and then moving on.
But when I took a good look at the pins, I realized how goddamn high quality they are. They're really legit things..not like garbage ones you might find from the dollar store. They're pretty comparable to Disney pins or the ones from the Hard Rock Cafe.
And it surprises me that you can get them for relatively cheap prices online and stuff too; usually around $3-$5 or so. Comparable pins like I mentioned run from $12-$15.
Is there any value in them for card collectors? Do you guys collect them? or ditch them on ebay and just buy the packs for the cards?
It is not like I don't sell whatever I don't need,
if it isn't for MUH CHARIZARDS and Lysandre I'd be disgusted at myself for buying Flashfire too
I never seriously bothered with the pin blisters, but I keep the Team Aqua / Magma ones since I bought Double Crisis
Why the fuck do people even waste tokens on posting trades like these?
Why are people hating on breakthrough
The mewtwo with the damage switch and the mega that's literally a better BW both seem pretty good, zoroarkbreak looks pretty good too and the art for breakchu is pretty
As a set overall it is rather mediocre and having it being so huge due to it being a combined product of 2 smaller sets, 2 BREAK packs, useless padding (the commons from the Legendary Shine Collection or whatever that is called), and shit rares didn't help either
ToTT: Went out today, nobody had any Sableye packs. I'm also the guy that pulled the 4 SR blue Mewtwos in TCGO.
Reverse Rainbow is my favorite since I love reverse energies.
>Ran into 5 Suicune/Blastoise decks in a row now
Is some meme youtuber promoting the deck or what? Holy fuck.
Ironically the Mewtwo you talk about isn't even that playable because there's nothing reliable for Psychic acceleration.
The Mega on other hand is probably the best Pokemon to come out of the set besides maybe Zoroark.
Which is? Sorry man, I literally just started buying cards again a couple weeks ago after like a decade drought. The emblem in the corner doesn't match up with any of the ones I've got so I don't think I've seen that set yet.
Good cards I've noticed so far are Zoroark, Gallade, Empoleon, Mewtwo Y, Houndoom/Mega Houndoom, and the reprinted trainers. Noivern Break, Sableye, Magnezone, Raikou and Xerneas have potential but probably will never be higher than low tier 2, save Sableye who's going to be required for all Mewtwo decks.
>Need Zorua, Zoroark, Zoroark BREAK, Tyranitar-EX and M-Tyranitar EX, spirit link if you want to attack that turn
Seems kind of janky, but it could be potentially calamitous if you somehow got it to work.
of the meta decks in standard and expanded, there are only a couple of them that don't use special energy
if there is a pokemon that doesn't benefit much from muscle band or spirit links, assault vest should be great
let's not be retarded
Only the active, but yes, if you're playing against an energy intensive deck like Kyogre, Groudon, Tyranitar, Dragon Ray or Giratina it destroys them. Also lets you item lock Toad. It's fun to kill a Giratine with Chaos Wheel and their replacement can't play special energy.
Zoroark-Break only copies the opponent's active pokemon's attacks. M-Gengar copies any of your opponent's pokemon's attacks. Mew-Ex lets you use any attack in play, but you need the energy. Zoroark and Gengar rely on their opponent having good attacks.
Hm, is there a clever way to use him as a sort of bench super power then, probably not worth implementing him somehow in my tyranitar,
would breakchu and raikou work in a deck together. I really like the break in itself but it doesn't seem too good, raikou seems good and fun but I wanna use both of them
Well, I decided to go over to Frank and Son's with a friend of mine and we both bought a box of BREAKthrough each and we pulled these...
>SR Mewtwo-EX 163
>FA M Houndoom-EX
>SR Mewtwo-EX 164
>FA M Glalie-EX
>FA Giovanni's Scheme
So, which one got the better box?
If I could blame getting into the tcg (and a new rekindling of love for pkmn) it'd be the fucking pins.
They're legit gorgeous and I'd dare say I'm more excited to collect those than cards.
I have the Team Aqua and Primal Kyogre pins so far, which I keep on my patch vest.
The only bad thing I have to say about them is that the backings don't like to stay on.
I was at the card shop on Thursday and had I not saw the black rubber backing hit the table, I could have lost it due to not noticing it's dissappearence.
I'm debating on just getting a hot glue gun and using it to firmly secure the pin to my kutte. And since it's hot glue, I could just peel it off with a bit of work if I ever wanted to move the pins somewhere else.
Complaining to the devs has never done anything. They don't have to answer to the community, they answer to the owners and they will lie through their teeth to those people to keep their jobs. You need to convince the people paying the bills, that things are going horribly wrong.
Eh... It's only a $10 difference.
Not to mention I snagged some stuff from PRs.
It's more than one, I've seen the unique poster count go up when the shitposting gets high.
Either way, we should just report it on sight. The "lol" poster may also be one of 'em.
>I'm also the guy that pulled the 4 SR blue Mewtwos in TCGO.
Fug man, give me some of dat luck.
I went out weighting and did pull a single Mewtwo EX.
but I sadly got every other EX I didn't want.
>New graphical overhaul.
>Slow as fuck unskippable animations.
>Cards flying all over the place makes shit even slower and hard to follow.
>Energy Cards, Tools and previous stages are no longer displayed in full view and you only get a tiny little icon for them.
>Damage counters are displayed upside down on the opponent's field. Can't see how much HP they have remaining unless you right click on them.
>Sharpedo-EX FA is completely broken and covers the whole field when played for some inexplicable reason.
>New coin flip covers the whole screen and is giving people headaches. Some guy even reported his kid had a seizure because of it.
>Theta Stop Pokemon are broken and if you KO one, you draw all of your remaining prizes.
>Literally everyone hates it but TPCi keeps shilling and telling us that we will come to like it and that there is nothing wrong.
Pulled this yesterday out of the 2nd pack I got from the trainer challenges.
Here were my pulls, got everything but Mewtwo.
So what tier is metal.dek?
After 2 months of unlimited shifty, is there a "best list" to use. Mine seems really inconsistent recently.
There's still more non-wobbufets/thetas than there are wobbuffets/thetas, so donk is still good. Just remember the enable speedhacks while donking. The goal is speed, and koing wobbuffets/primal groudons takes time and lets your opponent play the game, negating the effects of your speedhacks.
>Scaling BREAKthrough at my local Target.
>A LOT of the packs are hitting my target weight.
Something tells me I should rescale the remainder and I get the feeling it has to do with BREAKs taking up the RH slot.
>Tells me to go for the heaviest packs.
>Tells me NOT to buy the 29.32g pack.
So, which is it?
Do you have a stupid card shop you can abuse?
>Card shop prices non-MTG products as the price they see online when they receive it and leave it like that until it's sold
>See a shitload of PLAY call of legends energy in the 2 dollar box
>Get all of them and have ~50 dollars in profit
Well, I rescaled the remainder and nothing was in the range you're telling me to look so I'm going to chalk up the difference to climate. Not to mention that weights vary by region.
29.10s are on the left and 29.20s are on the right.
>Grab some packs and put 'em in a basket, take a value product like an ETB or box to separate the basket into two sections (one with packs, one without)
>Go over to an empty aisle.
>scale the packs, hold onto ones in a good weight range and put the ones that aren't back into the basket.
>When you're done with that stack of packs, go back to the check stands or toy aisle and put the junk packs back.
>put a fresh stack of packs into the empty section.
>Rinse and repeat steps 2 & 3 until all areas are scaled.
>Rescale the remainder and put the lighter ones back.
>Put the value product back unless you plan on purchasing it.
>Buy the packs and if applicable, value products.
And there, you've successfully scaled your store.
But in the long run, >>24611188 has a point. The only folks that care are people that get pissed off by it, the security guards if they give a shit, and the vendors themselves on occasion.
Besides the horrible bigger changes, why the fuck did they ruin even little things like these. It's on player names etc. as well.
>Waaaa I can't skip animations
>Waaaa I want my battles of 9 or less minutes
>Waaaa I want to reach the 2000 points in Vs Ladder.
>WaaaA WAAAAW WAAAAAA
Grow up, neckbeard. The kids LOVE that animations.
Eighth one is 29.22g/20.57g.
Ninth one is 29.20g/20.49g.
Well, that makes two...
Eleventh one is 29.24g/20.55g.
Twelfth one is 29.18g/20.49g.
And all I can say is "why?"
Thirteenth one is 29.24g/20.57g.
And then there are times when life kisses you on the lips and gives you a Handy J...
I am trying to build a Typhosion deck.
Does anyone know of an article or example of well designed deck that can get a stage two pokemon out on turn 2 or 3 consistantly even with a heavy energy count? For the current standard format that is.
Any help would be greatly appreciated.
Fourteenth one is at 29.32g/20.58g.
Looks like the ride's ending...
And here's the fifteenth and last one, coming in at 29.28g/20.60g.
THE RIDE NEVER ENDS!
>No FA bae (Brigette) or Meloetta FA & friends.
And I forgot the image...
I'm kind of shocked about the lack of BREAKs, but given their price I'm kind glad I didn't pull any...
I had an idea.
We all hate the new PTCGO right? So why don't we start a group for one of the TCG sims like TCGone or LackyCCG?
Heck, why don't we take it a step further and make our own set of cards that are more balanced and more
>mfw playing the new Gallade
The draw control pleases the former Magic player in me so well. These set-ups with Giovanni and
Scorched Earthare magical.
I'd assume those packs' weight creep near the holo pack territory
How magical are we talking about?
Does it involve the salt people have by calling you a sack when you are obviously not?
>mfw I got used the new TCGO after a day
Yeah it's worse than it was but it's still better than any other option. Disabling animations will
probablybe back some day.
Haven't gotten any of that yet, not with this deck. I did get called dirty playing Ace Trainer thrice.
I just really like setting up draw combos using Premonitions. That ability fixes fucking everything
except a lone Miltank start.
>Your opponent ran out of time.
I was the winner.
That what you get for stalling, you fucking prick.
And this was in a 6-ticket tournament, no less! The nerve of some people...
What are some of the staple cards for a Fighting standard deck?
I've only got 1 Strong energy and 3 Korrinas so those are givens, but what other cards should I be chasing? I'm currently running some pretty unimpressive stuff like Barrage Medicham and Dugtrio, so Pokemon suggestions are welcome too.
>finally get third Giratina, decide to try him out
>every game get statistically unlikely hands
>never go first to boot
Fuck decks that are pure luck in a game that actively works against you with rigged shuffling.
How am I supposed to run Medicham now that Landorus-ex is gone? I can't deal with everything getting oneshot.
Yeah, I've got a playset of Bands and a singleton Stadium. I'm still in early days - I only just finished up all the trainer challenges.
I've only got one Hawlucha - it's made of paper but hits pretty disgustingly hard. Should I be aiming for 4 of them since EXs are so common in constructed?
Naw. From my experience, Hawlucha is a weightlifter in a land of giants. 60 base damage for 1 Energy would be great if you didn't have ways of dealing way more damage.
2 is enough. 3 if you have nothing better to run. 4 is too many and will lead to dead draws against non-EXes.
Fist symbol. You should care what's enhanced by Fighting Stadium and Machamp, not by what the video game says is Fighting-Type.
>Lose coin flip
>You have no Basic Pokemon.
>You have no Basic Pokemon.
>You have no Basic Pokemon.
>You have no Basic Pokemon.
>kirito2002 played Trainer's Mail
>kirito2002 played Ultra Ball
>kirito2002 played Shaymin
>kirito2002 played Shaymin
>Deal 240 damage and knock out opposing EX for 2 Prizes
>Disarms your entire field and hand
>Steamrolls the rest of the game
How does it feel knowing that someone is pulling the Mewtwo EX you want, while you get crap.
I know how to make the game faster.
>Attach one energy from your hand to one of your Active Pokemon then flip a coin. If heads, draw 3 cards. If Tails, draw 1 card.
Guys beginner here. I'm amazed how good full art trainer cards look. But you need a score of 2000 per challange to get one. With my beginner golurk deck i came as far as900. But I'm hitting a wall now. Whats a easy to make strong deck that makes 2000 posibble? Also whats the best theme deck now?
Apparently I'm level 25. But I'm not. Also apparently I have no challenges. But I should.
Make that a stadium card and we have a deal
>mfw 4 prizes for knocking out an EX
>last game in tourney
>playing against complete max rarity/SR mega fug
>check deck after
>only playing 2 ultra balls so as not to tarnish his full rarity deck
It appears they also made the daily challenges harder. I've never seen a 1000 dmg one before.
>mfw I pulled that Chatot from one of my tradeable packs last night
Basic Red really, really misses Teammates and the second stadium to get Delphox up faster. Entei is nice though. The biggest reason to use Basic Red is that nobody uses Basic blue anymore.
>Whats a easy to make strong deck that makes 2000 posibble?
I'd personally recommend Wobbuffet, but nightmarch is cheaper and faster.
>Also whats the best theme deck now?
Green. Now that the fastest accelerating deck is gone, and you're given card draw it's extremely easy to set up one of your insane stage 2s.
I think this can be better, but I don't know where to start. Maybe it needs hand refresh supporters?
ten games in, and thanks to shit like this happening literally every match i barely made any progress with my 2 psychic challenges
its like the game knows i want to complete the challenge and purposefully fucks with me
run two of kirlia so you don't win 100% of your games against item locks
-1/2 giovannis scheme
idk about tierno
+1 shaymin (hehe you are probably poor)
+ birches idk how many
+ 1 vs seeker
+ strong energy
+hawlucha would be good in this as alternate target for korinna
fan club is better in thist deck than brigette
consider a single skyla next to the korinnas as she also hits the stadium and other supporters
and she is an easy supporter you can play any turn for the extra damage
pretty strong in my opinion
korinna and teammates are amazing in this
This is my list. Probably unoptimised since I haven't given a shit about improving it in a few hundred matches.
Gengar-ex are probably only two packs each, and you can replace the Shaymin-ex with stuff like hammer, ultra balls, etc. Battle Reporter is a tech choice to deal with Metagross scum, even though it's worse at that than Red Card or Judge.
>will those decks allow me to reach 2000?
Anything will if you spend enough time, but I've managed to maintain a pretty good winrate, and started a collection of dumbfucks playing Shaymin-ex into Wobbuffet.
and since you seem to be just starting here have a budget build that should be a little slower but should still work out.
just don't play your energy until you attack
you'll never need more than one turn to get ready to attack
(you can drop single fightings over two turns onto a marcher of course if you find the time)
the person who posted this is cute
Thanks people for poating night march and wubbuet decks! I do got 1 shaymin ex (first pack the system gives you ever, so thata cool i guess). Will try wobbufet first sinxe i already gor a bumch required cards. Will also ty night march later!
This is a dumb question, but I don't play the TCG much so. Can you use energy cards from older sets, or do you have to use the ones in the current format. Because my deck uses water energies, and some of them are from Arctic Frost.
Yeah you can use old energys.
For example you can use old potions , old ultraballs etc. , but you can't use the same card in another languaje in official tournaments , if you are from USA you cant' use japanese cards, this apply to japanese energies too
>ToTT: Did you get all the Breakthrough cards you wanted?
Pretty much, pic related.
Mega Mewtwo with fairy engine is a lot of fun, its like a better Mega Gardevoir.
The worst thing I can say about DIG is that sometimes the decks he makes are kind of shitty, and sometimes he makes bad plays. But considering how shitty most youtubers are, I still like him.
And we will never have a video from him again.
I made the question because I'm thinking about do an youtube channel, but my mother language isn't English, besides being fluent at it, I would like to do ENG content but my country has such a minor number of haters...
I'd be all for that. Have the FA at the 780 point.
After that, just goodies for the few that sit through
these god awful animations. Make it endless if you
want, load it up with shitty chests or packs at milestones.
Hey guys, Im new to the game. I just want to play the game semi competitively/collect most of the cards.
Is it a good investment buying a booster box every month for the next dew months to try and catch up with the XY cardpool?
I have been able to locate the file where the animations can be disabled. However, I can't manage to save the modified file.
I would really appreciate it if someone with more knowledge could help.
The file is named defaultClientOptions.txt and is saved in resources.assets .
I have tried two different programs to modify the .assets file, none worked (maybe because I'm running them through wine):
Unity Asset Editor
To disable animations, just change the desired values from true to false.
>he likes flashy animations and slow gameplay so he can actually figure out what is going on for a change.
please kill yourself
Those are the settings that you could change in the previous client. Considering there's no option to change the settings after the update, chances are the new client doesn't even access that file.
energy is 4-8 i have no money for more shaymins, but a few of just about every trainer. r8
I just had an idea. Why don't we make our own custom, high-quality TCG set? Like how /vp/ has been working on actual Pokemon games, why don't we do the same for the TCG?
We could do it fully crowdsourced, where everyone gets input and we vote on what effects cards have, and then we have artfags draw us some custom art for the cards. We could even design stuff like theme deck boxes (with deck lists) and pack art.
We could either go with real Pokemon, or we could use Pokemon from stuff like Sage or Clover. Why don't we do this?
I made some shitty half-assed mockups for some Pokemon Sage cards a while back. I wouldn't mind getting involved in this, but all I could really offer is ideas and maybe photoshop skills.
This wasn't made in photoshop though, I used a generator.
No one ever posts the cards I want. They're all junk Com and Unc from Roaring Skies.
I'd be willing to trade a pile of junk Rare mons for an Uncommon I actually want like Paint Roller, but no one ever posts trades that contain them. So I have to manually private-trade with everyone to check.
Trying the tcgo for the first time today, every time during the beginning of the tutorial right after the npc puts the steel energy on his eevee and it switches to my turn I crash every time. Any fixes for this?
I really don't like playing with Sycamore in this deck. I end up with a really big hand due to the high supporter count, so I would much rather throw them back into the deck than toss them with Sycamore, especially if there are 4 copies.
Why is fan club better? Because it grabs Shaymin without playing it under item lock? I believe fan club is a lot better than Brigette overall, but I think Brigette is the better choice in stage 2 decks.
I like it with Scorched Earth. Now that I really think about energy choices, I could use fire instead for Blacksmith. I haven't ran into any problems with having a Shaymin or Aegislash stuck in the Active, so I haven't considered Fairy.
Started playing TCGO a couple days ago (haven't played since the Game Boy games but I've been able to understand all the new stuff since then) and I'm not really sure how to level up my decks. I've been playing with the Basic Yellow deck in both the trainer challenge and against actual players but it's not leveling up any, but when I used the other three decks I noticed they leveled up.
You were completing the tutorial quests before, so you received exp. Now you'll get your exp from daily quests, and the occasional special quest.
I don't think leveling those has any benefit, other than the coin, box, and sleeve for each respective type.
This was from my weekly free pack today...
Damn it all...
Ok, I didn't see any good public trades and since the gold rush for BT packs seems to be over, I decided to finally open a few.
I have no idea what to do with this thing.
Also, I was feeling lucky opened another and well.....
Look at it this way, it's an old card that most players don't have and will probably never have.
It is a nice little treat for collectors.
Besides it is FAR from the worst wheel prize we've had.
>tfw no reason to have col energies anymore
I might as well give these shits away
You know what? We totally should. That sounds fun.
What Pokemon would we include? Just some of our collective favorites?
I think we should also try and make sure that cards that are underrepresented get in as well, like the Alakazam, Kingler and Meganium lines.
you could always use dowsing machine
it isn't nearly as bad as people make it out to be
for a long time it was the preferred ace spec
in fact, a couple of ace specs have been great niche choices
scramble switch especially - it can turn a game on it's head so fucking fast
but life dew, victory piece, g booster, scramble switch, and scoop up cyclone have been played at one point or another
I'm just going to lay out a few things that I think need to be decided early on to make sure everyone's on the same page:
>Are the cards meant to interact with the current metagame or are they meant to be part of a stand-alone block?
>Which gimmicks (ex, traits, BREAK, Mega Evolution, ect) are going to be included?
>Which Pokemon are to be used?
>Guidelines for trainer card flow. For example, the BW sets made it a point to avoid item-based draw and some sets opt to greatly downplay certain categories of trainers (for example, HGSS through early BW had very few Stadium cards, while Ace Specs and TMs have seemingly disappeared completely)
We could use Magic Set Editor if someone would be willing to make a decent template for it.
I think they should be standalone.
Gimmicks... eh... I'd say none of that.
Well like someone said before, I think we should focus on favorites among our group, as well as Pokemon that haven't had many cards.
Trainers I think should stick to the basics. Just have a handful of item and supporter cards, and maybe like 2 or 3 stadiums and tools.
I think it's a lot easier to produce cards that are balanced in a vacuum rather than trying to add to an existing meta.
I'm also a sucker for MTG-style booster draft, so if the format supported that it would be cool.
I'd like a relatively non-gimmicky set. -EXes, yes. Megas, maybe, but no Breaks and no Omega/Alpha traits would be my preference.
We could do a Japanese-style big set if we want a larger Pokemon selection. It'd probably help if we're drafting, too, since you'd get less repeats, especially of higher rarities.
I haven't been playing long enough to make judgments as to trainer card flow, but it'd be cool if there wasn't a shitton of draw.
Is the DEX pack worth the miracle of winning 12 times with this atrocious deck?
I think EX should be reserved for Legendary Pokemon, like what BW did. It helps make them feel special. They just need to be balanced a hell of a lot better than they normally are.
I also think that there's some potential in Ancient Traits to help make a lot of the NFE filler Pokemon more interesting. For example, Omega Barrage or Delta Plus Whismur is a lot more interesting than "* - Pound - 10, ** - Ram - 20" for a Pokemon whose sole purpose is to evolve, anyway.
I've got another: What about Baby Pokemon? The things get a new mechanic every time they're introduced. Being that most babies haven't been seen in nearly a decade, they seem like something that should be re-introduced. The fossil mechanics are another thing to take into account. (individual fossils for each Pokemon? a single Mysterious Fossil like the early sets did? that weird-ass thing that BW did?)
So we make the NFE Pokemon useful in some way.
Like give them a decent Ability or an attack that is, at least situationally, kind of useful. Like just as an example, let's say we have a Pikachu card.
[C] Call for Family
[L] Thunderwhatthefuckever - 10 - Flip for paralyze.
Just because it's a basic of a stage 1 or stage 2 doesn't mean it needs to be shit. We don't need to make shitty filler cards like TPCi does because nobody is actually pulling these out of packs.
Agreed on both points, although I think there's space for a few -EXes elsewhere. It'd be nice if the 'best deck' in this format wasn't just a pile of Shaymin and Rayquaza though.
I kind of liked the DEX Vullaby, it has a forced switch on its attack, which could be good or bad depending on if you're smart enough to know when to use it.
Bonsly is actually one of the lowest printed Pokemon so I think he should be included, along with Sudowoodo.
As for how the Baby mechanic is done... how about this?
"If this Pokemon evolves into (x), that Pokemon has +30 HP."
Nothing special, but just a little incentive to get people to use the baby.
As for Fossils, I think the catch-all Mysterious Fossil would be best.
I really liked how a few cards from gen 4 handled the baby mechanic.
>Blame TPCi when it is the PCL (aka the idiots in Japan) that does all the game mechanic "designs"
Then again, I don't expect the Japanese to be able to design a properly balanced card game
Besides Japanese Promos that we never got, they only got printed once in the TCG proper
>deck only has 10 energy in it
I'm so done
>someone actually did it
What are the worst EX card in the XY card series?
I played like a fucker today, some crazy shit happenned
>first tournament I won
what should I do with this guy?
Shit nigga what are you doing
There's so many things wrong with this lump of fuck
>130 for 4
>Chance you can't even use it next turn
>Need two double dragons because it takes an extra lightning energy
Why is this energy so valuable? Is it the only version that can be foil or something?