New? Check the pastebin for advice on starting the game, client information, a guide on the various theme decks/products you can redeem in-game and more.
News/Legal List/Set scans/etc
How to progress in PTCGO, tl;dr edition:
>complete all Trainer Challenges (Cheat Engine's speedhack strongly recommended to speed up AI games)
>unlock all locked cards in the three theme decks you're given at the start
>farm Versus Mode theme ladder for Tokens and Tournament Tickets
>enter theme tournaments with basic green and get both hitters prized
>enter standard/expanded ticket tournaments and accept that you'll lose
>you'll get tradable tournament chests and sometimes a tradable pack
>DON'T OPEN THEM
>use the Trade section to trade the packs and chests for the shit you need
>if you don't know what deck you want to build yet, see http://www.pokebeach.com/forums/forum/tcg-competitive-play.156/ for a list of viable decks or ask here
Shut the fuck up about your old charizard card.
To see what your PTCGO stuff is worth, look on the PTCGO forums in the trading section. For example, Top Cut Trading inc
To get a general idea about what is strong in the Meta go there
Pack codes are worth about 15-30 cents while other codes are worth around a dollar or two.
Tips for Code Giveaways:
>Never post them as text, even if they're missing a letter/number
>Post them as an image with the QR code covered
We are making our own tcg standalone expansion please vote in the strawpoll! http://pastebin.com/4tD25gSb
ToTT: come up with a tool for evolutions only that helps balance this out.
As for that discussion on templates from last thread...
Fucking download photoshop, and make a template. It's not that hard.
wow I can't believe this gimmick deck is actually that strong
I built this for fun because I like the team aqua and magma cards
>ToTT: come up with a tool for evolutions only that helps balance this out.
The Stage 2 Pokemon this is attached to gets +300HP
Stage 2s still don't see play. also stage 1s don't need any help they're fine as they are
anyway, XY9 will bring a lovely new era of basic spam that will invalidate everything else. Again.
>ToTT: come up with a tool for evolutions only that helps balance this out.
Scary Mask: This tool may only be held by a Stage 2 pokemon. The pokemon this card is attached to does not take damage from the attacks of Basic pokemon, including Pokemon-EX
Could have been a semi-decent addition with a non-EX clause.
Or better again, this card can only be attached to cards that evolve & non-EX. Buff the Basics & Stage 1s that need it, but you'd discard it when final stage is played.
Way OP considering what it can go on.
HP Wailord EX
>max potion is being reprinted
time to run nothing but Vespiquen
>half my DCE is in prizes two games in a row
What is mega glalie considered unusable when all it needs is a double coloress energy and a rainbow energy to do 250 damage every turn?
I understand Xerosic and Hammers exist, but that's a problem for every deck.
Hopefully it'd also mean Birch, Sycamore, and VS Seeker are reprinted as well since it features those Trainers
It needs to be at at least 100 damage to maximize Cyromouth's damage, until we have a Pokemon with Damage Swap in Standard (or a better one with more than 90 HP in Expanded) it won't be remotely good
I mentioned in the last thread but it got kinda drowned out by rage against the new tool: We should try and create some benchmark Pokemon - a small basic, a stage 1, a stage 2 and a big basic, to serve as a way to balance everything else roughly around them. That way we'll have a decent idea of what kind of power level we actually want,
Suggestion for our TCG:
12 cards of each of the 11 card types.
Two Stage 2 Lines
Two Stage 1 Lines
Two Big Basics
That comes out to 132 cards. Then we add 28 Trainer Cards to make it 160, which is just under what an English double set usually is.
If it's a stand-alone set, we might need to make it bigger, but I think that's a good starting point. Granted, I think that should be a rough guideline instead of a set rule, since a lot of types just don't have many stage 2 lines to choose from. (Dark has a grand total of two) Plus, we might want to do something like Tyranitar that usually changes type when it evolves.
Or we could just focus on something like that, then once we get the balance where we want it (despite being bare bones), we can add another 100 cards and call it an expansion.
I feel like it would be better to differentiate the types by giving them different evolution line options. For example, Grass could be completely lacking in big basics, while something like Fighting could have a disproportionate amount of them and less evolutions.
What if each Hitmon had a different type of Pokemon that they hit for extra damage? Like, one could do extra damage to EX Pokemon, one could do extra damage to evolutions, and one could do extra damage to Pokemon with abilities? That way there would be some merit to running all three. Maybe they could also get a small attack powerup if they evolve from Tyrogue?
I actually like this idea.
It was suggested in the last thread that we simply make Baby Pokemon into Basic Pokemon, so Tyrogue would be Basic and Hitmonlee/chan/top would be Stage 1.
What about something like this:
Hitmonchan - Does only direct damage to the Defending Pokemon, but can do a good amount for little energy.
Hitmonlee - Effective at fighting benched Pokemon.
Hitmontop - Some weird trickery bullshit.
Actually, this is how they have been working in the TCG, I think it's valid because flavor, Chan uses jabs, Lee's legs are whips, Top is Brazilian, but I would like to see some new things.
Also, I will tell my secret. I'm BR. I would love to draw top with an Brazilian Flag.
All basic pokemon should be weaker than stage one pokemon without exceptions, this includes single stage pokemon. This is because you must spend additional resources getting evolved pokemon out, so they should almost always be better than something you don't have to spend resources on.
What I think drawfag is saying, and what I agree with, is that "Big Basics" can stay, but they should also require much higher energy costs than evolving basics. Possibly with less colorless energy too.
To use a comparison as an example, if we made a card like this, but made it only have 100 HP, require [R][R] for it's first attack and [R][R][R][C] for it's second one. That's how I think we should handle big basics.
Yeah, basically. The good of having a three stage mon is that you can attack with him every turn whule evolving, because it has a consistent energy curve.
When big basics would attack only after 4 turns of set up.
That would mean that there can be absolutely no energy speed up cards. Otherwise, you deny this "disadvantage" and we go back to them being stage twos that you don't need three specific cards to set up.
I think for the ptcg set we'll need someone to code a way for us to play online, either making all cards free or doing something with Packs/play to win coins.
Also it should be our set only, probably about 200-300 cards including everything.
while im expressing opinions, no basic EX, but I really liked the mechanic of Lvl X pokemon. not only was it different than evolution, they were always pretty balanced with the exception of the SP pokemon that were basics already
What if we just made Stage 1s better?
Like okay, let's use an example we keep throwing around - Tyrogue and Hitmonlee.
Tyrogue could have an Ability that helps it get it's evolutions into play, and some shitty [C] 10 damage attack. Then Hitmonlee could have like 110 HP, an attack for [F] that does respectable damage and an attack for [F][C][C] that is really solid and viable in most fighting decks.
Meanwhile, take a Big Basic, like... I dunno. Someone mentioned the Regis haven't had many prints so let's just say Regirock. Regirock might only have 100 HP, and his attacks require [F][F] and [F][F][C][C] to use, and aren't quite as useful as Hitmonlee's attacks.
I like what >>24625675
Said. Maybe have a Supporter that allows you to play a Basic Energy card from your hand onto one of your Stage 1 or Stage 2 Pokemon?
Someone suggested in a previous thread that anything evolving from a Baby gets full healed and an HP boost. But I like the idea of Basic Babies better.
Why don't we just
make multiple sets? Start with a Base Set and then go from there?
>Maybe have a Supporter that allows you to play a Basic Energy card from your hand onto one of your Stage 1 or Stage 2 Pokemon?
Or make it an Item, but make it like Luxury Ball where if theres 1 in your discard you can't use it. That way it's strong, but not OP
I liked what someone said in the last thread, where we make the "EX" of the set something called Pokemon-VP and make their art into cute humanoid personifications of the Pokemon. Pic related.
buffing things is rarely the answer, it leads to weird inflation and shit.
Additionally, you can't be balancing an entire card type with a trainer. All that does is force players of the card type to always load up the trainer in their deck, removing player choice. Might as well make the thing a default rule everyone uses instead of a card.
i think if we add at least 4-5 trainers that support only evolved cards/hinder basics we could bring more balance. Also, fuck Big Basics, Chansey should be the only basic with 110+ hp and then it should have a shitty attack. Leave the big HP to the stage 2
What if we don't have big basics at all?
Like seriously, nothing is forcing us to use them.
If we want to have stuff like Legendaries, then we'll make them part of our "EX" line where there's a 2 prize penalty if they die. But we don't NEED to have ANY basics that don't evolve as part of the regular Pokemon.
Re: Custom set size
I do a bit of MTG design, and that game has 'standalone' sets with at least 250 cards, in five 'types'. (Although 'standalone' in Magic means 'you can draft this set by itself', which is different from Pokemon since no set in Pokemon has really been draftable at all.)
I think we should aim to do about ~130-150 Pokemon like >>24624929 suggested, with some amount of flexibility between types. We need probably a dozen or so functional reprints for stuff like Sycamore, Ultra Ball, Professor's Letter, etc, then maybe 20 or so slots for new Trainer items.
I think we should start with the Trainers and reverse-engineer the Pokemon numbers, given that the Trainers are going to turn up in every deck to some degree or another.
What does drafting mean anyway?
As for Trainers, like I've said before, in most cases we can just rip off the art for most of those from existing cards. We can pretty much mass manufacture as many Trainers as we want, so we shouldn't really count that into the overall size of the set.
Here's some numbers based on the assumptions that more work should give a bigger reward:
basic with evolutions
30-60 HP, more is rare
attacks do around 20 per type appropriate energy, damage centric attacks rarely go above 2/40.
50 - 80 HP, more is extremely rare
attacks do around 20 per energy, damage centric attacks rarely go above 3/60.
60 - 100 HP, more doesn't happen outside of endurance centric pokemon
attacks do around 20 per appropriate type energy, damage centric attacks only rarely go above 4/80.
80 - 140 HP, more only happens for rare cases.
attacks do around 30 per energy, damage centric attacks can go up to 4/120
Single stage pokemon that should be represented by being truly powerful could be made into basics with "level up" evolutions. The thing to consider is that there is no reason to play evolutions if you can just plop down a guy as strong in a single play. And that a game's basic concepts should be balanced around the basic mecanics, and not cards to add to a deck, otherwise these cards become mandatory.
To draft in MtG, each player (usually a group of 8) takes 3 packs, opens them one at a time, picks one card from a pack and passes the rest along, taking another card from the next pack (and so on).
The major problems with drafting Pokemon are:
- way too many types
- smaller packs
- commons are fucking garbage
- rares are even bombier than in Magic
There's also 'cube drafts', where instead of boosters somebody builds a collection of cards that you can break down into 'packs' to draft with. People have done that with Pokemon, I haven't tried it though.
Change stage 1 attacks to be:
attacks do around 30 per appropriate type energy, damage centric attacks only rarely go above 3/90.
colorless energy in damage centri attacks deal 20 and can go up to 4/80
I think this sounds mostly solid. I would say that for Stage 2s, most anything is fair game. Like a Fire type that discards 2 energy and does enough damage to instantly KO anything.
What if we had a tourney format where you get a list of 2 stage 1 and a stage 2, either of only one type or two, (possibly each person chooses their types) you choose two of the three, and then you get to build a deck that must contain those cards with their evolutionary basics/stage ones (so you can't just build something else and throw it in there for discard fodder)
For example, you get 8 players in a single elim tourney. Player 1 picks Water as their type, so they get 2 stage 1 water types and a stage 2 water type. Lets just say they get given Lanturn, Sharpedo and Swampert. The player chooses Swampert and Sharpedo and then builds a deck, adding whatever cards from their collection+phantom cards they dont get to keep at the end, to make either a 40 or 60 card deck.
then everyone does a single elim tournament and winner gets stuff
On that note, if we were to code something very simple to play, what language would it want to be in?
Something else that I've seen mentioned that I'd like to add is that we should encourage Basics and Stage 1s (which have Stage 2s) to have situationally useful Attacks/Abilities so that everything has SOME viability, at least in stalling the enemy or helping you set up.
Like even if you have Abra, which would be like a 40 HP shit-mon, give it something like...
Ability: Teleport - Once during your turn (before your attack) you may return this Pokemon and all cards attached to it to your hand.
[P] - Confusion - 10 - Flip a coin, if heads, the defending Pokemon is now confused.
This way if it's about to get killed you can bail it out, or you can use it to tank weak basic attacks at the start of the game and then Teleport it out to bring in your primary attacker. Plus Confuse can help stall.
Idea for Poochyena line cards for the set:
Poochyena: Basic [D]
50 HP +20 weakness to fighting
[C] Bite : 10
[D][C] Roar: 20; opponent switches their active pokemon with one of their benched pokemon
Mightyena: Stage 1 [D]
80 HP +30 weakness to fighting
[D][C] Roar 30 Opponent switches active pokemon with a benched pokemon
[D][D][C] Crunch 50 discard an energy attached to your opponents active pokemon
Essentially it's for disruption/energy removal
No they didn't.
Since the very first fucking set, Weakness has always been double damage. It used to be that Resistance was -30 though.
You never played from DP to HGSS did you?
>(Although 'standalone' in Magic means 'you can draft this set by itself', which is different from Pokemon since no set in Pokemon has really been draftable at all.)
Legendary Collection was. Every pack gave you full evolution lines and you could tell the element of Pokemon just form the pack art. (for example you'd get a couple of Doduo and Dodrio in the same pack)
The PCL literally do whatever they want. They put it back to 2x in HGSS when the card art changed for a total of 5 sets. I guess it stuck after that.
Flygon - Machamp was objectively the best deck during that meta.
That sounds more like it was designed for Sealed Deck than drafting.
With 'pre-determined packs' like that, you'd either take a Dodrio and cross your fingers that you got passed enough Doduo or take a Doduo and hope nobody took the Dodrio before you got the pack back (dependent on how many players are in the draft).
From what I've heard Legendary Collection was pretty different from other sets, though.
>But I like the idea of Basic Babies better.
That's completely stupid when combined with things like >>24625984 that keep getting suggested. If there are trainer cards that specifically enhance evolved Pokemon, then a class of Pokemon who have the option of being played as a basic or evolving from a baby and getting evolution support brings an interesting dynamic to those Pokemon.
I don't understand why everyone is so quick to strip away the few mechanics that make certain Pokemon unique.
Either way, I think we'll end up going with a name that starts with V and P, so I came up with this half-assed set symbol mockup. What do you think?
What's the single most despicable deck in all of Pokemon? I want to take it to my locals full of children and crush their souls.
>I want to take it to my locals full of children and crush their souls.
Do you prefer Standard or Expanded?
I wanna see what the general consensus is.
I like how the TCG knows to pander to the waifufag audience now. Skyla FA in English when?
if you own a hobby store, it's probably bad for business if people playing cards start yelling "get fucked faggot"
booster packs for both pokemon and yugioh say "for ages 6+" on the front.
It's not like kids really go to /tg/ stores anyways, it's just fat NEETs. Kids would rather rip up Pokemon packs at Walmart or some place. And even then who the fuck cares, kids these days are rotten little bastards, just check on Xbox Live. They won't hear anything new.
>anti-gay, racist, sexist
MSE Template person here
Does anyone know where I can get icons for the prevos on Stage 1/2 Cards? I can't seem to find them anywhere.
We could also just do normal Sealed and have the "packs" structured like Legendary Collection.
Commons and Uncommons are all within the same type and you generally get two basics and a Stage 1 of the same line, set was designed for Sealed. Shame it was underprinted and thus the packs are fucking ~$70 now.
I swear to god almost every fucking Youtube pack opening of the set doesn't realize it was done like this on purpose, even people who have near complete sets have to make some comment about it.
ToTT: Fuck tools, there need to be more ways to get stage 2's out early.
Like a Lance supporter that lets you play any Dragon into play but it ends your turn. That could go great with Salamence/Haxorus/Mega Ray.
Hell, simple Maxie/Archie clones for other types work too if you want things like Magnezone to become viable for support.
>Shaymin-EX is the only basic
Worth noting that they still had x2 weaknesses during the DPt era, but it was reserved for balancing out more powerful cards, typically bulky basics and Level X Pokemon (after the Empoleon/Infernape/Torterra, which were undeniably the most broken ones). Typically Basics had +10, Stage 1 that weren't fully evolved had +20, and Stage 2 and fully evolved Stage 1s had +30/40, and Level X along with Legendaries had x2.
So you could definitely have both, but keep in mind that something like +40 will mean a little base set Charmander is going to scratch a big 'Ol Mysterious Treasures Aggron for 50 damage.
I have the card templates if that was what you are referring to. I was looking for these
That attack was hell back then, since pokemon cards didn't have alot of HP.
Today it's not worth playing.
There just needs to be more (Excluding Pokemon EX). They had this shit figured out back in Gen III, what the hell is the problem?
Good luck getting any duplicates or any evolved pokemon out EVER.
What deck has the most painful starts?
My vote's probably for Giratina/Vileplume. Nothing's worse than opening Unown or Oddish.
alright bois, we at it again
Doduo Basic [C]
40 HP No weaknesses
[C] Speed Draw: Draw a card for each energy attached to this Pokemon. You may attach a Basic Energy from your hand to one of your pokemon
[C][C][C] Agility 30: Flip a coin, if heads prevent all effects of attacks (including damage) done to this pokemon on your opponent's turn
Dodrio Stage 1 [C]
70 HP No weaknesses
ABILITY: Speed Boost: Whenever this Pokemon Retreats, your next Active Pokemon's attacks do 10 more damage, if any
[C][C] Agility 30: Flip a coin, if heads prevent all effects of attacks (including damage) done to this pokemon on your opponent's turn
Make them a decent rarity, like have Dodrio be Rare, Doduo be Uncommon, give them a lightning weakness, and i agree the doduo is pretty strong, probably wanna remove the energy accel, or add something along the lines of "next turn you can't play basic energies"
Nah the whole idea is bad.
Also I don't think it's a good idea to start coming up with movesets just yet. We first need to figure out exactly what Pokemon we want to be in the set.
Why is it bad? It's not like we have exodia or anything, it's just a one-time big-ish draw that takes an insane amount of setting up to amount to anything more than drawing a card or two and dies instantly afterwards.
I think the first place we should start is by including Pokemon who have very few prints over the years. I posted it in the last thread, but here's a list I made of Pokemon in the first 4 gens that have few prints somewhere in their evolution line.
From gens 1-3, I noted those which had less than 10 cards for one or more Pokemon in their evolution line. For gen 4, I did the same but for less than 6.
Some of the ones I think we should really include due to the lack of existing cards are:
>Hitmonchan (by extension)
And then, you know, whatever.
Part of the "movesets" are deteremined by the Pokemon the ability goes on. Plenty of popular cards are remakes of old cards, or at least feautre abilities from previous versions of the same pokemon. Like Dodrio from BREAKThrough. Fuck yeah Retreat Aid. JUNGLE REPRESENT.
Also like these cards I'm going to throw out right now.
Abra Basic [P]
Ability: Emergency Teleport
At any time during your turn (before you attack) you may return Abra to your hand. (Discard all cards attached to Abra.) You can only use Emergency Teleport once per turn.
[P] Psyshock 10: Flip a coin. If heads, the defending Pokemon is now Paralyzed.
Weakness: 2x Darkness
Kadabra Stage 1 [P]
[P][C] Calm Mind: Flip two coins. For each heads, you may search your deck for a Basic Energy, and attach it to a Pokemon that is the same type as that energy. If both coins are heads, any damage done to this Pokemon by attacks from your opponent's Pokémon is reduced by 20
[P][P] Mind Shock 40: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness 2x Darkness
Alakazam Stage 2 [P]
Ability: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon.
[P][P][P] Psycho Panic 60: If the Defending Pokémon is Psychic, this attack’s base damage is doubled.
I got the idea for the entire line when I saw >>24626148's Abra and realized how amazing that would Synergize with Damage Swap, but threw a limiter on it in order to stop it from basically being a full damage wipe every turn. It's also somewhat limited by the fact that you kind of have to have Abra to get Alakazam out in the first place, so you only have 3 Abra left after getting him out.
The Abra seems great to me.
The Kadabra's first move seems okay but the two heads flip effect seems unnecessary.
I'm digging Alakazam's ability but I'm not feeling the attack.
Also I think HP should be adjusted:
Abra - 40 HP
Alakazam - 110 HP
>Abra - 40 HP
That'd kind of kill the synergy with Abra/Kazam. Right now you could heal 40 damage a turn (in addition to any other healing) with the Abras, but no matter how many Abras you get out you're still limited to only one Emergency Teleport per turn.
Psycho Panic has the effect of doubling base damage because I hate that Psychics are weak against Psychic as a basic rule, and think Ghosts should be moved to Dark so all "Psychic Psychics" could be weak to Darkness and all the "Poison Psychics" could be weak to Psychic. It's also an attack that has been on both an Alakazam and a Kadabra before, so I just stole it and upped the base damage output.
Also he's supposed to have
Weakness 2x Darkness
Idea for EX for the homebrew Set. I know there was a Dunsparce EX last thread, will we have EXs? Anyways here's mine.
Kabutops EX Basic [Water]
Ancient Scythe [Fg][Fg] 30
Flip a coin. If heads, remove one energy from the opponent's Active Pokemon.
Rallying the Pack [Fg][Fg][C]C]
Search your deck for a Stage 1 or Stage 2 Water Pokemon and put them on the bench. Remove a water Energy from Kabutops EX OR place 3 damage counters on the Pokemon placed on the bench.
Weakness: 2x Grass
I think we should only use one line of each type of starters in our TCG. So I made some polls to help us decide which ones we should go with.
Though it shouldn't affect your choice, it's of note that the Chikorita line, in terms of how long it's been out, is the least represented of all starter lines in the TCG.
EXs aren't bad in themselves, their only problem is that Pokemon got careless and failed to balance them or give incentive to support Stage 2s. The above power creep wouldn't apply in a custom set made to be played within itself.
ha, that one wasn't actually me.
I've been contributing all thread, posting the Mightyena and Dodrio, along with other ideas
I think i deserve to be a faggot for a little while
I think another notable set is Glameow and Purugly. There's only 3 of each.
It'd be pretty funny if we made the Glameow have some horrible MS Paint-tier art and had Purugly look fabulous as fuck.
Random idea: A Farfetch'd that has a really strong and incredibly useful attack... but it has an Ability that triggers when you play it down that somehow benefits your opponent (playing off the joke that the Pokemon itself is based on - a wild duck appearing with a leek in it's mouth, a Japanese saying that basically means doing something to fuck yourself over.)
If FA Steven's international release is any indication, the new FA Skyla will be released in BREAKpoint.
Seconded, theft of other player's property is also a real issue in the adult YGO community IIRC.
What about a Farfetch'd who does damage based on how many tool cards your opponent had attached to their Pokemon. The tradeoff being that, as long as its in play, your opponent can freely search their deck for tool cards.
Something like this?
Farfetch'd - 60 HP
Ability: Stirring the Pot (Like stirring the pot you're about to be cooked in) - When you play this Pokemon from your hand onto your bench, your opponent may choose to shuffle their hand into their deck and draw 6 cards.
[C] Leek Saber - 30+ - If the Defending Pokemon is a Stage 2 Pokemon, this attack does 30 more damage.
Weakness: Lightning +40
Resistance: Fighting -20
Well I think that we want to stray away from that, but in this case, it literally has an ability that gives your opponent 6 new cards. It would be a risk vs reward kind of thing.
The problem is that you can just bench them at the beginning of the game, or bench multiples at once to not give a fuck.
Maybe have it so the opponent can activate the ability on a trigger other than when you play it.
That's not a bad idea. Something "As long as this Pokemon is in play, during your opponent's turn, they may choose to shuffle their hand into their deck and draw 5 cards. They may only use this Ability once per turn."
I think 6/7 is too many cards if they can use it every turn. And with the wording, even if you have 4 of them in play, they can only get a new hand once per turn.
Drapion (90 HP) Dark
D - Acupressure - 20
Choose any number of Darkness energy cards attached to this Pokemon, not used to pay for this attack. During your next turn, this attack does 10 more damage for each energy chosen. During your next turn, reduce damage done to this Pokemon by 10 for each energy card attached to this Pokemon that was not chosen.
Weak - Fighting
Retreat - **
Friendly reminder to go to your LGS and buy Pokemon TCG products.
I got a box of Flashfire today. Pulls:
>Mega Charizard EX
>2(!!) FA Charizard EX
I gave all the chaff back to the store and they rewarded me with nearly TWO HUNDRED booster codes.
So I'm new to TCGO and I notice none of my cards I'm getting are tradeable. Not the ones from booster packs I get from challenges, not the ones I buy from the shop. What do you need to do to get tradeable cards/packs? Is it like TF2 where you're required to give them real money?
Oh, I see. So keep playing until I get tournament tickets and then use those to get tradeable packs, that makes sense and follows the OP tutorial.
Because I haven't played the TCG since the Game Boy games and don't want to spend a bunch of real money for something I haven't played in over a decade and aren't sure I like. Plus I only started playing TCGO after that update that ruins everything so I don't have experience with the way it used to be.
I know ya'll hate Reddit, but this is a decent idea and might be able to push them to fix the fucking game.
any items that could make this guy more effective? Just need to attach energies really quick.
>BREAKthrough finally released here
>Buy three blisters
>Pull FA Mewtwo X as well as FA Houndoom-EX and its regular counterpart
I think that's a good start, should I just quit while I'm ahead and buy singles? Like I mean fuck it's a big set
Here the Ducklett I promised yesterday, I will use a scanner and lots of black ink to make him digital after you decide about it's design
>be pretentious enough to use a trip named "drawfag"
>can only doodle
I can see this is going places
to the people doing card designs save them on a txt file or something for now (so that they don't get lost)
we are not quite at that point.
I like the idea of one starter of each type
but all of them being hgss seems kinda dumb
especially after we just got a typholosion in the real set.
based on recent release I think
Venusaur Feraligatr and Infernape would create a good balance
then again this is just my opinion (this poll allows multiple voting so I won't include it in the pastebin)
don't be too rough on him things look a lot better with color than just a few lines of grey
but at the same time drawfag
just irl scribbles don't really help I was hoping you could draw digitally, if not you'd need a damn good camera to capture it properly without any loss, at this rate we might as well dip into the drawthreads and ask people there once we have a good amount of cards that only need art and nothing else.
Wait, did no breaks really tie with no megas?
I figured being all these sets into a major game mechanic like megas would've been way different from this TCG-only horrible looking and balanced one.
Gen 1, 3, and 6 starters have gotten a ton of love lately.
From Gens 2, 4, and 5
>Chikorita gets no love
>Feraligatr and Typhlosion are pretty well off card representation wise
>Torterra doesn't get much and Infernape kind of fell out of public eye after Gen 5
>Empoleon gets a lot of TCG love
>Samurott doesn't get much after initial oshawott stuff
>Emboar has some TCG love while Serperior gets Contrary in the games
I'd say something like Chikorita/Samurott/Infernape from that, but that's just from what I see. Not sure how accurate it is.
I decided to make a tripcode. Cause why not?
I'm the guy who originally came up with the idea of us starting the set. I'm also the one who has been posting like half of these polls.
Polls are god. Even if my favorite Pokemon doesn't get in, I won't complain because polls are god. So for those bitching about "But I don't want it that way!" then make a poll and see what everyone else thinks. This is a community effort, after all.
I think it's mostly anonymized strawpolls in specific situations that people have gripes with.
You can't explain "I want Totodile, but only if we just make it Gen 2 starters" when you vote for that. Then if it turns out to be Totodile, Turtwig, and Chimchar, the person voting contributed doubly to something they didn't want, and you can't just know which 15 people who initially said Tototile want to change their answers now.
I'm the guy who's done a bunch of MtG card design - I'm not tripfagging until I actually contribute something of worth outside random observations about making a draftable set.
I hope that guy working on MSE template(s) gets back to us. I want to make some cards already.
I'm actually the one who made the Sage cards that have been posted here. I've made a ton of non-sage cards as well.
Though you mentioning Magic makes me wonder... Has anyone ever tried to like... make an entire Magic set using Pokemon?
>Has anyone ever tried to like... make an entire Magic set using Pokemon?
That's been done way too often and multiple times on /vp/ alone.
It's also been done as Yugioh cards with Pokemon and at one point I think I remember seeing some Pokemon Vanguard cards.
>Though you mentioning Magic makes me wonder... Has anyone ever tried to like... make an entire Magic set using Pokemon?
I'd rather someone try to port Commander into Pokemon. Maybe EXes count as Commanders?
Neat. I don't really know anything about other TCGs, but that's pretty cool. Only other cards I ever collected besides Pokemon were Digimon cards back in the late 90s/early 2000s. Though I never had any idea how to even play the Digimon card game.
[W] Water Clone: Search your deck for up to 3 Frogadier and put them on your Bench. Shuffle your deck afterward.
I wonder if special water energy has something to do with evolution. Like: when you attach it, you can look for an evolution of the same pokemon. Or maybe the pokemon it's attached to can evolve freely like with Forest of Giant Plants.
ARE YOU GUYS READY FOR XY LEGENDARY TREASURES 2: ELECTRIC BOOGALOO?
FEATURING AMAZING CARDS AS: FA HEX MANIAC, SHAUNA, SYCAMORE, SHAYMIN, GOLDEN XERNEAS AND YVELTAL AND OTHER AMAZING REPRINTS!
So, as it would turn out, this is the best expanded deck I have.
Any suggestions for improvements?
Thanks for the advice. I was already thinking it had too much energy. I've barely played it though so I havent revised it all that much. It's quite fun. The 200 hp thing gets people a lot.
Yesterday was my birthday so I didn't get much time on it I'm afraid. I'll work on it when I can today. I'm at work now but considering my job involves web design and programming I'm always at a computer.
Here's where I'm at. Not very far I'm afraid but I haven't had a whole lot of time.
Greninja BREAK – Water – HP170
BREAK Evolution – Evolves from Greninja
Greninja BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
Ability: Giant Water Shurikan
If this Pokemon is your Active Pokemon, you may discard a [W] Energy from your hand. Then, put 6 damage counters on 1 of your opponent’s Pokemon.
Manaphy-EX – Water – HP120
Ability: Aqua Cube
Each of your Pokemon that has any [W] Energy attached to it has no Retreat Cost.
[W][W] Mineral Pump: 60 damage. Heal 30 HP from each of your Benched Pokemon.
THIS IS THE END
THE ERA OF BENCH SNIPING HAS BEGUN
Okay so Strawpoll only allows up to 30 choices apparently so this isn't a complete list, but we'll consider it part one of a big poll on which lesser-printed cards we want to add.
So far it seems like we've agreed that we want to have:
Grass Starter Line
Water Starter Line
Fire Starter Line
So this is where we begin trying to figure out what else to include. You can vote for as many options as you like, but try and only vote for ones that you REALLY want to see.
Not as good as I hoped for, but not terrible. More HP and a second shuriken with more damage if active. With cards to switch actives, you can deal a theoretical 360 damage before attacking.
The new Greninja under it is pretty decent too, might play one of those with 3 Shurikens.
Greninja – Water – HP???
Stage 2 – Evolves from Frogadier
[C] Shadow Slip: During your opponent’s next turn, each Pokemon he or she has in play, in his or her hand, and in his or her discard pile has no Abilities (including Pokemon newly brought into play).
[W] Gekko Slash: 60+ damage. You may choose 1 [W] Energy attached to this Pokemon and return it to your hand. If you do, this attack does 20 more damage.
Weakness: Grass (x2)
Happy birthday! And it's cool, we're in no rush really.
It's not, really. Switch, Escape Rope, Float Stone/Manaphy will let you switch around. With enough energy searches and retrievals, and four Greninja BREAK in play, you can do 150 WITHOUT switching. Pretty much any deck running low HP stuff is going to get eaten alive.
I just went down the list starting from gen 1 until I realized there was a 30 choice max. They'll appear in a future poll, don't worry.
Thanks for the input but here's the deal.
Keldeo won't do me much good since Skyarrow Bridge lets me retreat Rayquaza for free and even when I don't have it out I can still make due (more on that later).
The single Float Stone is actually for Eelektross and I almost never put it on any or my Rayquaza.
The reason I have Eelektross is because its ability can move energies form my bench to my active and makes it so I don't even need to retreat Rayquaza.
This also makes it so that I can stockpile energies on my bench on any pokemon for later and instantly charge up another if my active is ever KOed.
Eelektross is also able to OHKO every single Pokemon that is immune to Rayquaza.
Finally, DV Rayquaza is a really bad card.
I don't get why anyone would run it.
I just did a quick game to take a screen cap to help illustrate my point.
This guy had hoped to stall me by making one of my eels my active.
However, I just used them to charge up my Rayquaza (the one that has 4 energies on it).
Then I played Eelektross so I could move all the other energies to my active eel and call it back.