What are some retro action RPG games that use a slow, methodical combat system that predates Demon's/Dark Souls?
I've always wondered what are the historical antecedents of these games.
I've been told that Severance: Blade of Darkness is one such early example of a slow, methodical action RPG. I looked up some videos of it and noticed some similarities, but that game is from the year 2000. I was wondering if there are any from before that.
>>2967407 >Point #1: Not as good as SMW or SMB3. Still a good game though. Entirely subjective. I find it way more enjoyable. But I do enjoy the SMB games.
>Point #2: Those transformation sections are dumb. They provided some variety while being more or less tedious. The mole was definitely broken, but I think the car worked really well, the helicopter wasn't bad and being a train driving in the background was really funny.
Every level throws... Comment too long. Click here to view the full text.
Tony Hawk's Pro Skater 4: Came out in 2002 but the PS1 version counts as /vr/ and runs on the THPS2 engine. It is the best of the series on the PS1 because of the sheer variety of tricks and game mechanics.
PO'ed: I was really anxious to get this game after seeing another anon posting it, but I dunno. The enemy designs range from horrible to kind of cool. The weapons are OK, the infinite throwing knives are interesting but most of the weapons are generic Doom-type stuff (with the exception of... Comment too long. Click here to view the full text.
>>2967254 >Why the hell did Doom, Duke, etc require a system link cable? Was splitscreen too difficult to implement at that point?
Pretty much. A lot of early Playstation games had to use system link for multiplayer because they haven't really figured out the power of the Playstation™. I know Wipeout 2097's issue was having only system link, but Wipeout 3, which came out in 1999, had splitscreen with game modes that compliment it. This seems to fit in with Quake II, also released... Comment too long. Click here to view the full text.
I know the PSone and later systems had those screens, but my Googling fails to find any version made for the old PlayStation. With some modifications it might work, but the original psx has an internal power supply.
The best way to get my idea across is to use a game like LSD. From the graphics, to the art direction, and especially the music, I'm looking for games that can give off a creepy vibe. Doesn't have to be a horror game, it could be, but try and post any game that gives you this feeling. I hate using LSD as an example since that game is pretty atmospheric and interesting than it is creepy.
>>2967146 Honestly King's Field gives me similar vibes to LSD.
They're both on the PSX and have rather similar early first person polygonal 3D eeriness.
I think a big part is that the controls are sort of clunky in both (and amplified by your slower pace in King's Field) and that PSX fog effect is keeping you in the dark so even if you're expecting something to happen it can still catch you offguard and there's this fear that arises from your clunky ass controls and getting the sudden realization... Comment too long. Click here to view the full text.
Any game that is slightly surreal can be unsettling.
Umihara Kawase (SNES) has photorealistic black and white backgrounds that are weird, and the world is made up for objects as if you're tiny, while walking fish attack you but it's just a dream.
Porky Pig's Haunted Halloween (SNES) can be unsettling at least at the start, walking around a spooky forest where the backing track is more ambiance than music, then you climb a tree and it gets psycho-string-ish. The rest isn't a bad can get occasion provide a good spook (like the opening to... Comment too long. Click here to view the full text.
Lets share and talk about top10/reviews/reviewers of retrogames.
This is one of my favorite reviews, its highly enjoyable i think and more reviews should have so much love in it.
I also like getting any kind of information about old nintendo/ps/sega games, so if you have any good suggestions about reviewer/critics lets hear them. What i hate most about reviewers is, when they try to hard to put themselves into scene, i need information and scenes of the game, a little sense of humor is okay too but not screaming... Comment too long. Click here to view the full text.
Big sprites are beautiful, naturally, but the same is equally true for small sprites and I think that is often overlooked. It takes a lot of talent to make a distinct, recognizable and good looking small sprite and I love it when it works. The early days of the Game Boy saw a lot of good examples, as seen in pic related. They respected the small screen resolution and made something fitting for it. Later on sprites got bigger and in my opinion quite often too big, examples of such are also present in pic related. SML2 is an example of that, arguably Metroid 2.
>>2965850 The first DKL was definitely bad, but they managed to make it work in the successive games. Smaller sprits and less detailed backgrounds. And the animations of the main characters are very detailed. One of the few occassion where I actually like the prerendered sprites.
>>2965834 Game boy and Nes are a gold mine for these. Here a few of my game boy favorites that haven't been posted yet.
>>2965850 Totally agre with you. I can understand the appeal of pre-rendered sprites, since it can look awesome if done right. But those 90's 3D models were awfull and looked awfull as sprites too. DKC always looked too messy to my taste.
I'm a man, but I have this thing about loving to play as female characters, especially princesses.
Aside from the obvious racing and fighting games, what are your favourite retro games where you can play as a cute girl? The cuter the better. Bonus for her being the main/sole playable character, and double bonus for princess.
>>2965329 Arc 2 would be extremely enjoyable. But yeah, play them, it's a great series with a surprisingly good pacing and characters, especially shotgun ninja Char.
Really good take on the classic hero story with a pretty daring development and ending too, the only flaw of the games besides being pretty easy is that Arc 2 is extremely slow when it comes to battles, but the great pixel art, content and pacing more than makes up for it, and I'm not one who likes standard RPGs, but Arc games are very... Comment too long. Click here to view the full text.
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