Give me your top ten action-platformers (2D sidescrolling action games where you do more than just jump on dudes, preferably arcade-style games (designed to be beaten in one sitting with a limited amount of lives).
Ghouls 'n Ghosts Gimmick! Alien Soldier Castlevania Castlevania (X68000) Metal Slug Contra III Contra: Hard Corps Castlevania: Rondo of Blood Batman (NES)
Hard Corps Uprising, Mega Man 9, and Gigantic Army would be up there, but they aren't /vr/ I guess.
>>2939701 >Been having fun reading http://legendsoflocalization.com/ Gave it a quick look over, and there's some really dumb stuff like not understanding that Nips used katakana in early games because of improved legibility at very low resolutions, and some errors in stuff like understanding how names originated.
I'm a little shocked that the guy has gotten actual work in the industry, but a look at his page shows he's only really worked on some anime bullshit.
Ah... Comment too long. Click here to view the full text.
Someone broke into my house and stole my gaming collection. Not just my newer consuls but my retro stuff. I recently saw a lot of it at a retro gaming booth at the flea market this morning. I filed a police report but the flea market guy says they are part of his personal collection and we just happen to have the same games. Police seemed hesitant to do anything and generally did not care because it was "Just games".
The biggest retro losses were my copy of persona 1, earthbound, and my sealed in box Turtles in Time for the SNES.
Ever had any retro... Comment too long. Click here to view the full text.
>>2939606 Yeah, but the idea someone would steal it from me bothers me a lot. I work hard for what I have and I am not rich. I never really show off my collection so I don't think it was someone who knew me. I think the theif just knew the value and pawned it to the flea market guy who probably did not want to take the loss and admit he bought stolen goods.
Hey, listen. I am now going to answer the question of story's role in vidya in a way that everybody can clearly understand, so that we can finally lay this stupid issue to rest once and for all.
Writing is to books as code is to games. Can that code tell a story? Yes, but not the kind you're used to. It will have no narrative, will provide zero context, and it will be different every time it's told. It's a personalized account that isn't told to the audience; it's created by them. It's the story of each player's own unique experience... Comment too long. Click here to view the full text.
>>2939208 Or you can write an engaging narrative and put in a blank slate protagonist in place of a character to create an immersive and meaningful first person experience even without direct input towards the outcome of the story. What exactly are you trying to justify anyway?
Can anyone tell me what the combo device was that had a Sega Genesis built into it? It was either an early DVD player, or a later VHS player that had an extra slot, remember seeing one on eBay a while back but didn't same the damn model or anything. I really want to add it to my collection even if it was a VHS player (still have tapes).
There's the Laseractive, which is a Laserdisc player with plug-in Genesis addon (sold seperately). If you saved your laserdiscs and have 1k to blow (plus extra for the Megadrive addon), its a functional thing. You also can't play Sega CD games on it.
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