It was short, and a significant portion of it is backtracking, but it was still totally fun. It had great music and atmosphere. The battles, while simplisitc, still had variety and many tactical options, some of which were environmental (mostly boss battles). For a 90's survival horror/rpg, it had a great inventory system, and managed to have "leveling up" in a fashion. Tank controls and fixed camera angles, but it was worth it for the better graphics/scenery, almost all of which had unique observations... Comment too long. Click here to view the full text.
>>2823779 >>2823805 I should also add that it's always pissed me off how whenever PE2 is brought up, people jump at your throat to talk about how PE1 is better, blah blah blah. Fuck these people, I'm not even arguing whether it's correct or not as it should be irrelevant, it's as if it's near impossible to discuss that game for what it was on its own without having to compare it to its prequel.
I never could beat it, despite PE1 being one of my favorite games. I made it to the Speaker/scream boss only to find out I had nowhere near enough ammo to defeat it. Very disheartening. I might give it a shot if I buy this backwards compatible PS3 fat for Christmas.
Do you guys use individual emulators to play older games, or have you moved to Retroarch? I'm currently trying Retroarch out to emulate Episode 1 Racer for the N64 myself, but I get quite a bit of stutter.
Hey /vr/ I'm thinking of getting either a NES or Famicom and rebuilding my collection of games after all these years. Long story short, I want to be able to play both on one console, so I was going to get a famicom AV (the toploader) and then just use an adapter for NES games. As far as I can tell, this way I get the AV output and can play pretty much most games. Any thoughts/recommendations?
>>2823142 Don't rule out getting an original Famicom and AV mod it, it's not all that hard (very easy unless you need to remove jailbars when it gets slightly trickier, but not too much)
Also there's quite a few games on Famicom Disk System when it comes to the japanese library. For example: Zelda and Zelda 2. So you should consider getting either an FDS, or just the Twin Famicom which has that built in.
The Twin Famicom also has the added benefit of having the cleanest AV output.
>>2823069 He was given 5 weeks to make the game. If he was given more time he probably would have made something good seeing as he did Yar's Revenge and other 2600 top sellers. Also, Spielberg played it prior to release and gave it the OK, so Spielberg could have stopped it. If you haven't seen it, I'd highly reccomend watching Atari: Game over.
Can we talk about how retro games are not meant to be played on CRT TVs since they stretch the picture to 4:3 and disfigure it and smudge it afterwards to hide the flaws? It's like when you play Gameboy games on a PSP and don't use 1x or 2x integer scaling, but instead fit to screen + bilinear, which results in ugly pixels which are hidden by the blur.
Is it just coincidence that I so frequently see Hard Corps referred to as the hardest Contra game? Is it a meme I'm unaware of? I'm baffled as to how someone can actually hold that opinion.
>short playthroughs >lots of extra lives >plenty of continues >most boss fights (and the game is comprised mostly of boss fights) can be easily trivialized >invincibility slide >Browny Comment too long. Click here to view the full text.
>>2823008 It is quite easy, but most of the contra games can be "trivialized" and considered easy too. contra hard corps is fun as shit if you ask me. I like the pacing with it being mostly a boss rush with various routes.
Let's talk retro co-op multiplayer. What do you prefer: >Players are mechanically identical (like Chip & Dale, Doom, and TwinBee) >Players have some mechanical differences (like Teenage Mutant Ninja Turtles (Arcade), The Simpsons, and Donkey Kong Country)
If it depends, then when do you prefer which style?
Different characters make for more interesting and complex gameplay. Players can take on specific roles such as attacking, defending and support. Only problem with differing characters is there might be arguments over who should do what. Similar characters let people take whatever role they want and there might be less cooperation and more competition.
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