So I was at a flea market and noticed that the retro game area had a loose cart of Chrono Trigger for $60 and a loose cart of Earthbound for $70. Prices on amazon and Ebay are in the 200s. Is it worth it and which one is more of a bargain?
I mostly played JRPGs, Vehicular Combat, Sim Games, and RTS as a kid and I wanted to play some retro games outside of those genres. I'm looking for good platformers, metroidvanias, SHMUPS, etc. Something that involves a more active kind of gameplay and a feeling of skill progression.
I no longer have my old consoles, so it would have to be emulated.
>Be me >Watching a youtube video (https://www.youtube.com/watch?v=fb5uaaGG_ps) > Video gets tons of things wrong > Jumping repeatedly was a result of the Space Jump powerup, not Screw Attack. Jumping repeatedly wasn't even in the OG metroid. > Justin Bailey isn't a secret cheat code, it's a result of checksum verification. > Shows picture of Metroid 2 Nintendo Power cover.
Is... Comment too long. Click here to view the full text.
Because talking about retrogames became a trend in the recent years, but most of people who makes videos about them doesn't necessarily grew up with them, so their information comes exclusively from the web, so they can get a lot of wrong information without knowing. And the people who watch these videos are in the same group, so they don't know the information is wrong. The people who actually know shit don't watch this kind of videos. Well, I think that's it.
A lot of originally 2D games that went 3D felt like they got worse or tried changing the formula.
Mario 64 had more open-level designs focused on exploring rather than platforming Zelda got slow combat system in Ocarina of Time Kirby never even went 3D but Kirby 64 with 3D graphics had insanely slow combat and movement speed.
Obviously there's a bunch of other franchises that had to go 3D. Let's discuss if they did a good job or not.
Shout out to Capcom who still had 2D Mega Man games.... Comment too long. Click here to view the full text.
Despite Mario changing formula, it was for the best. Many series that didn't transition well tried to keep the exact same gameplay. I enjoyed Earthworm Jim 3, though it wasn't as good as the originals, I thought it played very well despite the shit camera.
So I'm trying to install EBII but everytime I use the installer something goes wrong, so I decided to try to install it without the installer, but the no installer version from moddb has 4 files, and one of them is a "mods" file with the EBII folder.
Should I just take the EBII file and ignore the rest?
Does /vr/ have much experience with repro carts? Are there typically many differences between the repro and the original? What are the ways for someone relatively new to pre gen 5 games to tell the difference between a repro and original cart on craigslist/ebay? Would be nice if any of this was in the sticky
My general feeling would be to just put whatever money you'd spend on a repro toward buying a flashcart. The best determining factor is the board since, as far as I know, no repro maker has reproduced authentic SNES game PCBs.
Hi guys. I come to ask for your help. I looking for a particuliar rpg on computer, who was out around the 2000s. In my memory, it was a lot like Baldur's Gate, in 2D with a view from above and you control a group of hero. Between each mission/map, you come back to the city which was a fixed screen. I remembered they was some cinematic during the game, notably when you met a new playable character. They were on 3D and it was pretty decent for the time. If that ring a bell to anybody, keep me inform. Thx you :D
Pic not related : it's Baldur Gate, since I remember... Comment too long. Click here to view the full text.
>>3439828 >For some there's not even an attack phase. It's more like press a button and get nothing for a moment, then full speed. look at the graph closely. From the moment of control press to even just a tenth of a reaction it's almost a full second. From 50% to full reaction it's not even a quarter of a second, due to the exponential curve. The attack phase is behaving exactly as you describe.
>At least if you're controlling something... Comment too long. Click here to view the full text.
>>3439776 isn't the approach even in the manual? You fly towards the station from any direction, then buzz by it and head straight towards the planet. Then you do a 180, so you directly face the station and port. Then you just sync up the rotation and you're in. If you still fuck up the approach, wash, rinse and repeat
>>3439895 how so? It's like these controls are perfect for that docking procedure. Also, docking being tedious? It's like landing in a flight simulator, the most exciting bit, because that's when shit can hit the fan
I want to install a retro version of Windows to fuck around in, but I'm not sure if it should be 98 SE, 2000/ME, or XP. I have a feeling most people will say just use XP's classic desktop and compatibility mode but I would like to go older. Any suggestions?
I'm looking for an arcade game I played 16-20 years ago. It was a fighting game. When a player had lost half of his life bar, his/her cheeks started to get swollen and red.
I also remember three of the four final bosses (at least the ones I reached): a sort-of-yellow-monkey, with an attack of running horses which hardly ever you could avoid and cost nearly half of your life, a sort-of-robot and a green bald monk with white goatee.
Does anyone know this game? I can't remember its name!
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