>>2808173 I can never tell what's going on with this guy's head. What's that yellow thing inside his mouth? I always mistook that for the eye. But the real eye (I guess) is that plain MS Paint grey circle next to the fin. It doesn't even look like an eye, but what else could it be.
>>2808065 You'll need a 3.8mm security bit screwdriver. The cart was designed that way, no short cuts. If you don't care about condition, throw it against the wall a few times, you might have to pay to patch the wall up though. NES carts are tough.
What are some games that could have been decent or good were it not for some key design flaws, making them unfair or frustrating to play?
Alternatively, what are some games that are good, but have extremely exploitable mechanics that make them too easy?
Post a game you believe fits either profile, and what you would fix about them. I'll start with a well-known game to kick us off.
FFVI is a pretty easy game from the get-go, but it becomes a total joke once you get the end-game equipment and spells. Atma Weapon+Offering obliterates everything, as does Ultima+Quick, not to mention the numerous exploits like Wind God Gau. Hell, Quick alone is almost impossible to balance from its design.
For starters, I would honestly remove Ultima and Quick, made it so Atma Weapon doesn't ignore the Offering damage debuff, and make the end-game monsters and bosses harder. Also make Magi Master not be vulnerable to Berzerk. He was supposed to be the game's super boss, kinda, after all.
>>2807442 Totally agreed my friend, This and another I bought in the same night are what I consider my 'formative RPG"s.
I liked the simple yet different battle formula and most of the characters, the music really awesome as well, there's just a lot to like. It's been a long time since I played but I can still remember most of the big moments.
>>2807467 You could do a lot worse. So the game's rather linear, alright, I can deal.
Can /vr/ help me remember the name of a DOS first-person shooter from '94 or '95? The full game was never released for some reason. In the first level of the shareware version, you start off trapped in a prison cell with yellow, stone walls. If I remember correctly, you had to make a bunch of noise by smashing wooden barrels so that the guards would check on you and you could attack them. This is all I can remember right now. I know it's not much to go on.
By the way, pic unrelated. I thought the game was Strife. It's not Strife. But I do believe it... Comment too long. Click here to view the full text.
>>2807330 I guess I should also mention that the game combined sci-fi and fantasy elements. Like, your prison cell resembles a medieval dungeon. But the guards look like robots and fire plasma guns. I think there's magic involved, too.
Yay, another one of these. I might play it later. I watched something for beginners and it said that going into crypts are a great way to get started since they're small, and to always have a teleport spell since the dungeons are far more complicated than later elder scroll games. I-is this right?
>>2807290 Compared to the other elder scroll games the dungeons in Daggerfall are mostly labyrinthine, crypts are alright imo and as for the recall spell its really useful if you want to get out of any dungeon if you finished the objective however its not really required it is however highly recommended for beginners. Aslo you can make note on the map, watch the webm.
Like with any other console, it's only worth getting if there's games on it that you want to play.
The reason it became so precious to modern collectors is because it was a relatively obscure console in the west that many people missed back in the day, which actually got good support in Japan, it's the PC Engine of the 5th gen.
Mechwarrior 2 is one of my favorite games. I play it quite a bit.
Recently, I tried beating the game using only a Firemoth and no starmates. Some missions (like the fourteenth mission of the jade falcon campaign) were a real pain in the ass to get right, but it was a lot of fun. I'll never use a heavy again.
Right now, I'm trying to do the same thing on hard. It's going about as well so far, as I'm a lot better at using the Firemoth now than I was when I started.
GBL is, unfortunately, garbage. Mercenaries is fun but I can't seem... Comment too long. Click here to view the full text.
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