I've been using arrow keys for movement and ASDF for actions for every emulator when I use a keyboard for as far as I can remember. In the case of SNES I'd always map A=A, B=F, X=S, Y=D, L=E, R=R, Start=Enter, Select=Space, occasionally switching keys when appropriate, like making A=F for any RPG that primarily uses A. WSAD only really makes sense to me if you're using a mouse.
Exception: N64 = arrow keys as c-buttons. This really helps for strafing and camera controls (and let's you do the famous "spinning throw" digitally if you hold a direction and rotate through the camera buttons on some games)
moby games and game faqs - for the search functions, I don't read message boards tasvideos.org, SGDQ/AGDQ speedruns on youtube mamedb, proggetto emma vimm.net, emucr - for emulator news warosu - for the /vr/ archive :)
>>2805110 Not really about retro game reviews, and there's no new content any more, but sydlexia.com has some decent articles on retro games. It focuses more on just retro games, tv and pop culture in general.
What makes HG101 retro IGN? I don't think anyone's paying them to make the retro games look better than they are. I'll agree that there needs to be more retro review sites though.
>>2805070 The workshop is a good start, and it's good to bring a renew popularity to the game and some usermaps, but in terms of quality and quantity of user created content for the game it barely scratches the surface. I did upload quite a lot of maps there myself (mine and some of my friends or fav maps) but tons of people never bothered to upload their maps there, and also tons of maps and mods aren't compatible with Megaton anyway.
>>2804795 At the end of stage fucking three the boss is impossible. If you get your arm torn off in the beginning, which is bound to happen 80% of the time, you can't hit him, as he just tears off your body.
What game(s) are you really good at and what's your practice routine? How do you stay motivated? I've read Full Extent of the Jam, all the sirlin stuff, plenty of FGC articles, even some of Alex Kierkegaard's articles (Arcade Culture is a great essay in spite of its author) and I'm curious about people's strategies and philosophies.
Third Strike mostly. I'm always playing that and a second fighting game I'm usually switching between. Like, I would try to get good at kof 98, then grow up of it and try Real Bout, then Last Blade, Garou, Rival School... but Third Strike is the only one I never drop so my skills stay somewhat solid. >How do you stay motivated? I'm into fighting games. I have a brother. He's into fighting games. Now guess what.
Nice. Always loved fighters but never got any good at them. Never had a group to play with, tried to get one going in MvC2 when it hit XBL, I went 20-0 the first night and nobody wanted to play after that. Whoops.
Only game I ever got any good at was Pop'n Music, up to the level 40 mark anyway. I got into the music so much and the feeling of "playing" it that I just played for hours every day for at least a year.
>daaah, dat dada da daaaaaa >daaah, dat dada da daaaaa >daaah, dat dada da daaaaaa >daaah, dat dada da daaaaa >datdat daadatdat, datdat daa datdat dada >datdat daadatdat, datdat daa daaaaaa >dododeedoodododododododoo...
>>2804128 I'll remember this entire game for the rest of my life even if I stop replaying it every other year. Also, this particular screen always resonated with me emotionally for some reason. Fuck this game is so beautiful aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>2804128 i can hear that music still, i remember i was too poor to afford the game but i had an Eidos demo disc that just included basically this "section" from the beginning when they come across that Shinra tower thing thats on the cover up to the gold saucer. For years I wanted that game so bad, I never knew how expansive it was, i figured this was near the beginning. I leveled up Cloud and Barretts limit break too by mistake once from overplaying it and was blown away. So much mystery so much potential that was... Comment too long. Click here to view the full text.
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