The emulation General Wiki section about bsnes/higan is very confusing. I don't understand from this article what is recommended to use ... http://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators http://emulation.gametechwiki.com/index.php/Bsnes
What I understood: bsnes is now higan. but there is higan and bsnes. newest version is higan.
Budget game titles thread? I'm just gunna list some games I think are good that are under 15$ (on ebay for reference) so that some of the guys who don't want to spend an arm and a leg can still collect. Feel free to contribute also >inb4 muh emulators and roms
NES: Cobra Triangle Golgo 13 Lolo 1(maybe) Karnov Baseball Stars Adventure Island Smash TV City Connection Bases Loaded 1,2,3
SNES: Tetris Attack Wrestlemania Arcade Game(actually pretty hilariously fun) Wario Woods Plok(stretching... Comment too long. Click here to view the full text.
Living in capital, I'm so fucking hyped. I don't think there are any proper ones in Finland even.
Games available at the moment: >Battle Circuit >Beatmania IIDX 17 Sirius >BlazBlue: Continuum Shift >Blazing Star >Cosmic Smash >F-Zero AX (TWO OF THESE, LINKED) >Gunbird >Gundam... Comment too long. Click here to view the full text.
>>2800884 >>2800881 X5 had a shit story but the levels/gameplay was just as good as X4. I liked X5 just because it was fun to play. I personally think the series died when X got that shitty ass falcon suit.
Is there a clear cut definition as to what's a J-RPG and what's not? I understand most J-RPG's have similar game play (Final Fantasy, Mother series, and Dragon Quest) but whenever I cal games like LoZ and Pokemon J-RPG's people always have a problem. They're Japanese, and you play a role.
In the context of video games, RPG has mostly meant that the game has stat-based combat and character power-growth systems modeled after table-top RPGs like Dungeons & Dragons.
Some people don't like the term "RPG" meaning that and want it to mean the same thing it means for actual table-top games, where it refers to actual role-playing/impromptu acting. Of course, that's impossible with current computer technology, so they wind up arguing about which games have enough choose-your-own-adventure menu branches to count as role-playing in their eyes.
Usually I call them Japanese adventure wargames. Horii made his own adventures for Japanese PCs before making Dragon Quest with Nakamura and the rest. He generally said, in an interview alongside J.B. Harold/Hotel Dusk writer Rika Suzuki (http://shmuplations.com/adventuregames/), that he thought mainly of how to make a better kind of PC adventure but for console players when developing DQ. The game feels like Portopia in enough ways, and then DQ provided the base for many genre titles after it (though guys like Kawazu got inspiration directly from tabletop games both imported and domestic, so a game like SaGa feels unorthodox for reasons).
Some of my earliest childhood memories involve doing this and tinkering with that damned toaster trying to make something appear on the screen. Every time I got it to work it felt like a victory. If I acquired another NES I'd probably be using an Everdrive so hopefully this wouldn't be a major issue anymore.
I don't know what's the business point of reviving a legendary bad series, it reminds me of the Shaq Fu kickstarter scam a few years back. And I know the first game was actually "kind of" alright but only compared to other textbook platformers of the time. It has no value today.
If I were to make a game for a 6th and under-generation system, how difficult would it be compared to using something like Game Maker or Unity? Could it be done as a first project, or would it require significant prior experience?
>>2800342 Let me ask you this: do you have a solid understanding of how computers function from a computer architecture point of view? Do you understand how to map a C program on to assembly? Do you know what interrupts are and how they are used?
If you aren't intimately familiar with concepts like these, fret not, but you need to set the bar a little lower. I would suggest something like GameBoy or SNES.
You can probably find a compiler for a MIPS R3000A, but you will probably need to frequently dip down... Comment too long. Click here to view the full text.
>>2800342 Extremely difficult and exhausting, especially if you've never programmed anything before. It would be fun and totally worth it because I think old systems and all their nuanced limitations are the best, but it has to fit into your schedule
If you go the Game Maker/Unity route, you can jump straight in. If you're planning to make your game in Game Maker first and then make an old console version later then best of luck to you. >That's one of my dreams in life, but work... Comment too long. Click here to view the full text.
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