I just played through Princess Tomato In The Salad Kingdom and had surprisingly good time with it. Does /vr/ know more "storybook" games like it that aren't Shadowgate, Deja Vu and Uninvited which I'm already aware of?
>>2797869 Of course. Had a lot of fun rescuing the developers and getting emails from others I saved. I remember it being based on a modified NiGHTS engine. Clunky controls but you get used to them easily. Wish it had a sequel.
I think the fact people actually fough by summoning GFs over and over again was fucking stupid especially when fighting by using physical attacks and limits break was always better (not to mention faster) way to fight.
Anyway anyone else think that overly long attack animations popularized by FFVII was fucking stupid and something that really should NOT have become a norm in JRPGs? At least the spam square button to do little more damage thing in FFVIII gave you something to do while wacthing that pointless hourlong attack animation...
This secret scene in Horizon in Final Fantasy VIII.
Well, there are a lot of hidden story and gameplay stuff in FF8, but that one I only discovered on my 10th of so playthrough.
There is also a couple of hidden pistol ammo I found out much later on in Resident Evil 2, like for the instance the one hidden behind the middle statue in the room where you have to push 2 statues around to get one of the red gem.
Also few people know but the PC version of Resident Evil 1 has an extra hidden pistol clip. It's located at the back of the Tyrant fight room in... Comment too long. Click here to view the full text.
Tails' secret areas, mainly in Sonic and Knuckles. There's an entire upper level in Sandopolis 1 that I found out 2 years ago. Too bad that, angel Island, and marble garden are the oonly levels with tails only routes
This thread is for the spirited discussion of CRT displays - Televisions, monitors and projectors used for the playing of retro games!
>Try to keep it /vr/-related: Nothing past 5th gen(+Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok. >Produce OC!... Comment too long. Click here to view the full text.
Why is it that there seems to be a very popular opinion that 3d graphics started with 5th gen?
Random ecelebs that get linked to me, articles, and the recent influx of “what is retro” threads have been curious to me for a long time. Many seem to parrot and promote this opinion.
I have my opinion that it’s a vocal minority or maybe majority these days that didn’t grow up in the 90s with arcades to experience the birth of real 3d graphics. By that I mean polygons with textures or enough single shaded polygons to create a more “realistic” virtual... Comment too long. Click here to view the full text.
We've all seen the ads in Nintendo Power of phone numbers you could call to get hints about video games. These hotlines seemed to be the rage back in the 80's, but nobody I knew back then ever called these numbers because we were really afraid of racking up the phone bill and pissing off our parents. Does anyone on /vr/ have any stories or experiences about calling these hotlines when they were kids?
Would never have been able to get through A Link to the Past without the Nintendo tip line. None of my friends played video games, and there weren't any video game walkthroughs on the internet back then.
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