If the SuperFX was released as an add-on pass-thru cartridge (like the Game Genie or Sega 32X), would we have seen more games use the technology?
The chip itself only added $10 to the price of a cart, but in an age where cart games were already hitting $80, devs were wary of adding too much price. So a separate SuperFX cart could've been a cheap upgrade from a onetime purchase. The add-on cart could even include a bit more beef to justify making a purchase like that
>>3425027 You gotta make it a super FX 2 at least, probably up the clock rate however much more you can past that, and if it can have extra memory or something on it, that would be absolutely called for.
I'd say you'd want to slip in both an SFX2 *and* an SA-1 chip, assuming that is feasible, though who knows how well they'd work together. But if it had some extra memory or something like that, and if only one chip could be used at a time but either could use the same add on memory, that kind of setup would... Comment too long. Click here to view the full text.
Do you think there would be a significant market for a company like Nintendo or Sega to bring back old consoles with new cartridge game releases (and re-prints of old classics)? Games would come in the same sized boxes as before, and with printed color instruction manuals.
Also the new versions of these consoles would have modern connectivity options like HDMI and wireless controllers but otherwise remain unchanged.
>>3424879 Yeah, as long as they kept in mind no previous generation system will be considered on par with current gen, thus meaning nobody will pay new game prices. Oh, and if they didn't do stupid shit like save-states
Tell me what you think the best /vr/ Sonic zone is, and explain why.
I've been playing CD a lot recently, and I've decided that Quartz Quadrant is the best zone in any of the classic Sonic games. It's not the fastest, but it's definitely the smoothest. Every bit of the level flows perfectly into the next, and there's platforming action that doesn't require you to slow down. It's the perfect mix of speed and platforming, and you can freely switch between the high and low routes at different points.
>>3424918 Well there's an original opinion. I think Wacky Workbench gets a lot of undue hate, but it still ain't exactly top notch. Primarily because the whole zone relies on the one gimmick. I feel that the bouncy floor and highground areas could be made to work in a 10/10 level, but it needs to be more than just two acts worth of non-stop workbench wackiness.
Are these sticks any good? I plan on making my own 6-button controllers for my supergun to play CPS2 boards, and ebay has these for pretty cheap. Also, any tips for rewiring to a DB15/Neo Geo connection?
You're wasting your time with budget sticks; on top of shit tier "feel" (mushy and not clicky like they should be) and build quality to begin with, they tend to have the lever and buttons soldered straight onto the PCB and they don't have standard mounts for parts anyway, so it's a major effort to swap out those parts for ones that are actually decent, let alone to try and rewire it to work with another system
>>3424591 >>3424596 No it's just that the Butcher was designed to be bullshit and I had to cheese him. Why is such a difficult boss literally on the second floor? He runs just as fast as you do, maximum swing speed, each swing stun locks you, has 220 health. Even if the answer was to overlevel and then come back, that's not good design either.
My favorite port - actually, a compilation of ports - is Super Mario All-Stars. While it doesn't add a lot of original things to the NES Super Marios (the save battery is the best change here, imo), 4 good games in one cartridge is still something very generous.
I prefer the SNES versions. Super Mario Advance 4 has bonus levels and a boomerang power up but you need a e-reader and e-cards to unlock them. Super Mario Advance 2 adds differences between Mario and Luigi but that's it.
The characters' voices are pretty annoying and Mario 3 already has Mario Bros., so, personally, I don't care about them. Also, the sound looks kinda muffled in these GBA ports.
>>3424203 More lines and perfect color reproduction? Much easier to convert movies from as well, some tiny speed compensation and you still retain the smoothness of the original. NTSC 3:2 pulldown is a seizure inducing nightmare unless you've been conditioned to it.
PAL itself doesn't seem worse for video games in theory, it's just shitty conversions that let it down.
What's a good retro rpg for someone new to the genre? i'm looking for something that isn't overly complicated, mainly short and in fact teaches me something so i can play another rpg's after it.
My only experience has been a bit with Chrono Trigger, which i played until getting to the future timeframe but my save got corrupted and i don't feel like playing all that starting path again for now. In fact, if someone does a list of subsequent RPG's in order of length/complexity it should be pretty good. I'm interested on 16-bit, GBA... Comment too long. Click here to view the full text.
>>3424005 Do the Game and Watch Gallery games count? I grew up playing 2 endlessly and wound up collecting the full series just to have them all to play, I always loved the simple mindless nature of those games.
>>3424005 Man, I used to have the double screen Donkey Kong one. It gave me so many hours of entertainment despite being a fairly simple game. I don't know where the fuck it went though, it's like it was swallowed by a black hole or something.
I wish they weren't as expensive so I could replace it.
So, is anyone playing the 1999 classic FreeSpace 2 in glorious HD with the FS2 Open project? Geez, this game is freaking amazing, and the graphics look beautiful by modern standards with the HD texture and model packs.
Some of the fan campaigns look pretty good too. I'm thinking of trying the Blue Planet series after I finish FreeSpace 2.
fuck, i have an unsatisfied infatuation for 2d space sims.
is there any retro or not that is mmo?
i played StartportGE some 10+ years ago www.starportgame.com
i dont know if its still populated because you cant fucking register at the forums its pending admin approval forever, and i can get it to login on my computers, and the admin wont reply direct emails.
its a mix of elite/escape velocity with bullethel when on planet surfaces trying to invade colonies
and being mmo, there was omnipresent player killing like in ultina online, and... Comment too long. Click here to view the full text.
>>3423668 Had it on my backlog for ages, played the first couple of missions but always stopped playing because I was playing a lot of Tie Fighter back then and was too lazy to learn a different set of controls to do the same thing
How much progress has been done on the FS2 Open project? Is it similar to how OpenMW has completely revamped Morrowind?
Blue Planet is full of lengthy and overbearing in-mission cutscenes and scripted events. It has a cringeworthy story too, the kind laden with personal drama and it even has the whole "chosen one" bullshit. I recommend you play Procyon Insurgency instead if you want a campaign with fun and well-designed missions with minimal gimmicks and no cinematic nonsense.
>>3423635 I think he meant that he prefers the original Dynamite Deka over its sequel, since Dynamite Cop was the U.S. title of Dynamite Deka 2.
But if we're talking about regional differences, Die Hard Arcade is definitely better than Dynamite Deka. Why would anyone want to play as a dime store knockoff of John McClane when you can have the real deal?
What are the options for either playing backups on Saturn hardware or emulating?
I tried yabause on my laptop (i7, intel4000 video) with retroarch and it was pretty rough.
I would love to play on the original hardware but there is no way I'm going to find the games I want to play at a price I can afford (and fuck optical drives.... Maybe okay if I can burn the games but still... )
So what are my options? I saw the video of that hardware hacker who got backups running off a sdcard, but a option I can buy looks a good while out.
>>3423435 This, or a $40 mod chip that's becoming increasingly hard to find or a modified Action Replay 4m+ (Pseudo Saturn) that lets you do the swap trick without split-second timing and grabbing spinning discs
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