>>3423214 Post the one with his refrigerator packed full of Jurrasic Park
>>3423231 No repros. Some dude bought every copy of Jurrasic Park he could find then sold them as a lot on eBay. It was something about them being so cheap and unwanted that he chose that game to buy them up
Thinking about ordering a GPD XD RK3288 for game emulation and other Android options. $160 off Amazon and the reviews are looking good. I thought about picking up a PSP-3000, but in my area they are going for $100 easily, and this seems to be able to go way up to PS2 games and be a lot more expandable. Anyone got one? Any thoughts?
Never heard of it, but it looks pretty solid to me. I would imagine a lot of games would be better played on a big screen, but it looks like a decent portable option. My main concern would be build quality in the long-term.
I tried getting Soul-Calibur 2 in FFIX once. I was one hour late, then I realized there was a trick to skip FMVs and that I was playing on a lower PAL version, which means I would totally have gotten it in the real version of the game.
What's your favourite Mario clone? I would say Giana Sisters because it's the one that feel closer to the original game. Hard 'n Heavy was nice too, but only the C64 version, the Amiga port feels weird.
Fun game I've had since childhood. Still haven't been able to beat it because you pretty much have to 1cc it. Compared to other horizontal shmups, it's shortcomings are noticeable. Darius Force is my go-to horizontal.
The slowdown makes it a chore in some places, but it's a much more reasonable game than the notoriously difficult arcade version. That said, I do still find the arcade version an interesting game, and its hardcore players are amazing.
Has anyone made a Pi-based emulator box? Looking to make this exact one once a better guide is out...or if anyone has any alternatives. Looking to play all consoles up to N64 era which the Pi 3 handles no problem
>>3422373 Be more scientific. Run some experiments and record your results. You'll probably find it's just an internal bias rather than a real effect; however, it would be really interesting if it's true.
> The Secret of Monkey Island Most charming, best puzzles. The original EGA version is the one to play for extra animations, less smudgy visuals and the original minimalistic flava. The versions remade with CD Audio and 256 color graphics are fine though
> LeChuck's Revenge Best detail, atmosphere, story and freedom (and awesome endgame) Any version will do, they're all nearly identical (but not every version has a "lite"... Comment too long. Click here to view the full text.
I want to play Final Fantasy 1 and 2 but I've heard that (as good as they may be) the NES versions are not the most user friendly and the PlayStation /GBA remakes updated the gameplay mechanics to be more in line with what people expect from JRPGs.
Is this true? I know there will be purists who will baulk at the idea of playing anything else but the original versions. Are the remakes the best way to play these games?
to me it was amazing when I played it as a kid and I still love it, my favourite in the series by far I remember feeling really down during sniper wolf's and gray fox's deaths not much replay value for me though (that goes for most mgs games I played)
I do remember not being crazy about certain parts of the game (reheating the card, finding the sniper, endless stairs with guards)
Cause its shit design. Handhelds dont need to be in two fucking parts. Ds and 3ds get a pass cause they fold, but they still are not as ergonomic as any gameboy or psp or vita. Someone needs to make a case you slide your phone into, buttons on each side and a hole for the screen
How come Sonic 1 & 2 on Master System were drastically different than the Genesis versions? Sonic 1 had some of the Genesis zones and replaced some with new ones, and Sonic 2 had no spin dash and had none of the Genesis zones.
Well MS can't run Sonic properly, so they made two great games with its expects in mind instead of two crappy straight ports, seems like a good move to me. They're designed more like traditional platformers MS can handle.
How do so many people here have 240p RGB CRTs? I can barely find any that have RGB, and the ones that do are huge and 480p. How are you finding so many big CRTs with 240p AND RGB input. Is it just that they're older CRTs? (Stupid question but) is there some way to change the resolution of a CRT from 480 to 240 because I'm seeing a lot of pictures of 240p games being run pixel-perfectly on large TVs that I'm surprised manage to have that low of a resolution as well as RGB.
>>3421791 >How do so many people here have 240p RGB CRTs? I can barely find any that have RGB, and the ones that do are huge and 480p. What have you found that is exclusively 480p? AFAIK, just about any PVM will do 240p.
>>3421484 As a kid I didn't have the patience for this game. I'd always hit an obstacle because I only cared about going full speed rather than playing it properly. Nowadays WR is pretty comfy except for the, ugh, ice course.
Have you ever played a game on a console and thought, back in the day "Man, if only I could play this on the go, this would be so much better"? Now that emulation allows us to do this with perfect accuracy for every retro console ever existed, what are the games you think improve when you can just bring them with you?
For me, it has to be the entire Harvest Moon series. Doing the farm chores feels so much better when you're on a bus or on the go, and it's less daunting when you're living the game as "Let's just do a day or two"... Comment too long. Click here to view the full text.
>>3421262 >perfect accuracy for every retro console ever existed Wew lad
Basically, games with monotonous game play and incremental rewards. That's already where you're going with Harvest Moon but in general roguelites would probably be good to pick up and put down over and over again over the course of a day. I'm thinking Azure Dreams, Thousand Arms and shit like that. Elemental Gimmick Gear. At least for me. Other people will probably say short-duration puzzle and pseudo... Comment too long. Click here to view the full text.
We're always going on about the "Retro Experience" playing on actual cabinets or old CRT monitors, whether they be emulated or actual boards and cards.
What about VR based experiences? Is stuff like this and Sega's new FE for the Genesis/Master System Rom a viable alternative to collecting a ton of hardware for stuff you might only ever play a couple times?
>>3421362 Well, I certainly wouldn't be spending money on a potential bitch, viable? Probably, pathetic? Yes.
But in the case of games, they're still games, inside VR or not, but I think such would depend on perspective, collecting a bunch of hardware that you might need to maintain later, even though great is not necessarily a good thing because of the space it requires, besides the endless hours of fun, it can also be a frustrating activity in some areas.
>>3420771 I'm sure it takes a little while to get used to, and it's fucked up that some of the menu boxes are switched around in the sequel, but I have to agree. Also, the animations for some of the boxes are hilarious.
A man said this about Chrono Cross when it came out.
>Chrono Cross totally rocks! The game mechanics can be described thusly: Take every system Square has ever made, throw them into a blender, squeeze in some cool element stuff... which is a LITTLE like LoD's, put it on full frappé. Amazingly enough, it's simplistic, strategic, and fun. Heck, I don't even really miss EXP, MP, or the initiative meter. Oh, and yes, it DOES have the same feel as Chrono Trigger.
Can he still be right about this or would even he change his... Comment too long. Click here to view the full text.
I loved Chrono Cross's battle system. It encouraged strategy and collecting of abilities over straight EXP grinding. My only complaint is the battle music is absolutely horrible (in a game with an otherwise god-tier OST) and some of the spell animations could get exceedingly lengthy and were unskippable.
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