It's hard, very, very hard. Why? The devs were responding to feedback from UFO Defense players who complained that the game was too easy because it had the difficulty bug that nobody knew about. Certain additions to TFTD such as melee weapons were due to player suggestions as well. "Some of the aliens have melee attacks, so the player should also be able to use them."
UFO Defense never gets that hard even on Superhuman and it's almost a breeze once you know what everything does and when it does it. Knowing TFTD intimately will just help you survive... Comment too long. Click here to view the full text.
The Internet confuses me. What's the objectively best version of this game available in English?
Keep in mind that unless it's on Wii (the only console I own) I'll have to emulate it. Already tried emulating the PSP version and I'm getting a bug where the background music stops early and the cutscenes don't play properly (sometimes I get only the audio and THEN the cutscene starts with no audio. Sometimes it just hangs), I'm not putting up with that.
Is settling for the SNES version even a decent option?
Are there any old, preferably 2D, games that have mechanics similar to modern-day horror games? Like for example in Soma there's a part where you're in a maze-like area where an enemy is following you, and you can close doors behind you to slow him down. Or in Knock-knock (pic related) where you have to repair lights to slow down enemy-spawning. Like you can't directly attack enemies, but you can do stuff in the environment to slow them down?
>>2783808 4chan never was much enthusiastic over tomb raider games much. The reboot games spawn some threads, but mostly due to (anti)sjw articles or for anti casual threads.
Personally I enjoyed TR4, Anniversary and Guardian Of Fun.
I quit TR4 halfway through, when I had to movw through 3 different levels for progression and lost track of what i'm supposed to do. Anniversary became repetitive halfway through the same stuff, just more complicated. I felt like I wouldn't aee anything new, just sink... Comment too long. Click here to view the full text.
Both games are finally being translated! Apparently these are two of the best Falcom games ever made.
Both games have been hacked so now the script can be placed in the code.
>I am beginning to get a feel for how long it's going to take to translate Xanadu I. The prologue strikes me as having a little more text than the average chapter, of which there are 12 in total. Assuming that's true, I expect it to take around 80-100 hours to work up a full first draft.
>This is a really fun game to work... Comment too long. Click here to view the full text.
>Elmer started hacking Xanadu II from square one. It has only been a few weeks since he began, but already he has not only cracked Xanadu II, but also made enormous headway into opening up Xanadu I for translation as well.
>Xanadu II is first in line to get done. At this time, the script is extracting completely, including odd things like the menu text and weapon shop text. Once any remaining kinks are ironed out and the layout of the dump is finalized,... Comment too long. Click here to view the full text.
I live in PAL region. Is it better to hook up my N64 via chinch cable or chinch with scart converter to my HDMI? Is it the same? Is quality lost or added through the converter which comes standard with consoles? I wish I could connect the N64 to the YCbCr/YPbPr port of my HDTV like my PS2 for superior picture quality. When you put the yellow video cable in the blue port you get b/w picture but it looks far more superior. Are there any YCbCr/YPbPr n64 cables? What is the talk about s-video vs composite cable in NTSC regions? Is composite basically chinch? In europe composite... Comment too long. Click here to view the full text.
A few things: - Your LCD might treat the signal differently (it shouldn't) according to the input, and use different post-processing (all of which will add significant lag). If you disable all post processing ("game mode") then you'll get the same exact picture quality in the end (ton of color bleed, bad definition, everything smeared across the screen). - PAL N64 can not output S-Video at all because Nintendo was incredibly retarded and removed all support for it. Just as it can not output native... Comment too long. Click here to view the full text.
>>2783635 >In europe composite is YCbCr/YPbP No, that always has been "component", aka "YUV".
>you get b/w picture but it looks far more superior. Composite doesn't handle color information well, at all. B&W pictures will indeed look sharp in comparison, as Chrominance information won't get in the way and "jam" the signal.
>Is composite basically chinch? No. Composite is... Comment too long. Click here to view the full text.
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