>dl FightCade >try to run JoJo's Bizarre Adventure >jojoba.zip and jojoban.zip are detected >they don't work >after a while of redownloading the ROM from different sites, give up >decide to try emulating MGS1 instead >7-Zip changes the .7z files to .bin instead of .iso
Am I doing something wrong or am I just retarded? Can anyone help... Comment too long. Click here to view the full text.
I'll just describe it to make sure thread stays alive, it says the ROM is detected, and at the end says The ROMset exhibits the following problems: ~essential data is missing,the game will not run! ~program data is missing. ~graphics data is missing.
I assume Fightcade is some sort of emulator frontend.
What emulator is used for Jojo's? MAME or FBA? If the former, newer versions of MAME require qsound.zip to run CPS2 and CPS3 games. If the latter, there is clone of the rom that is labeled (NO CD) is called jojobane.zip
Use that, as FBA doesn't handle CHD images.
Also, PSX games are supposed to be dumped as .bin and .cue files. If its actually a .iso file, then its a bad dump. Most PSX games are multitrack Mode 2/XA images not the traditional ISO 9660 format.
Had the NES Deluxe Set from Sears (retail price in May 1987 $249.99 USD). I only ever played R.O.B. with Gyromite because it came with the system (never played Stack-Up).
It was really one of those things where I'd take him off the shelf if a friend came over and said "what does that robot do?" I probably have more time spent just playing with the tops and spinner than the game.
He's deep in a storage unit, but last time I tested him (April 2012) he and all the parts still worked... Comment too long. Click here to view the full text.
>>3406570 I pull mine out every now and then for a little bit of fun, and it's a good conversation starter.
I got mine with all the accessories and gyromite on ebay for .99¢ about 8 years ago. The anti strain clutch had broken so the owner thought it was bricked. I fixed it up and it was working flawlessly untill about a year ago when the microswitch in his base got worn out, so that's on my list of thing to fix.
For NES and SNES my older brothers would keep the occasional box, so we have a handful for both systems. At least we kept the manuals for every game. It's not until the N64 where I made sure to keep the box for every single game, so there I have a rather lovely cardboard collection.
And wtf do you mean "maintain" OP? They're super easy to maintain. Just store them in the darkened corner of a closet like I do. They only degrade if you're one of those idiots who still actually keeps cartridges inside the boxes, meaning the its flaps get a little... Comment too long. Click here to view the full text.
I was rummaging around the house and garage and found some old Amiga and MS-DOS games that I would like to sell on Ebay. However, some of them are missing their manuals and/or original boxes. Generally, how much would I have to knock off the sale price since I only have the disks and nothing else that comes with it? Are they even worth selling at this point? I don't really know much about the prices of older games.
Okay, so I've been scratching my head about this stage for a while now (not where to find the chao, but HOW to get to it). The using homing to bounce off the beetle seems unnecessarily harsh, especially since if you fuck it up you have to start the level over. I went online to see if there was maybe a guide to tell me what I was doing wrong, but between text and video guides, I've come to learn no one has done any sort of guide for it; everything I've seen has been a different version than I'm playing (Battle I assume) which replaced all the enemies with... Comment too long. Click here to view the full text.
Don't you just hold the jump button and then use homing attack when you're closer to it, unless you'd be able to hit the spring just from jumping? I've played Battle and it has those enemies too. I thought that those enemies don't die or respawn if you play the mystic melody again. It can't be as difficult as you're making it out to be.
> Can't talk to or question other characters > Can't examine items or location hotspots > Annoying continuous copy protection that actually forced the game to come in two floppies > Half the game is labyrinths, most of which you must explore using a tiny "light beam" cursor
This game must be good, because I did enjoy it despite all this crap.
>>3402525 I didn't absolutely hate It, but I did dislike it. 4, 5, 6, and 7 gave me all kinds of feels. 8 Left me feeling cold. I felt like I was playing Degrassi:The Game+Magic. Still fun, but that teenage angst.
How do the two compare? I haven't played any Rare N64 platformers yet but I'm curious about Yooka Laylee (which isn't /vr/ so I won't discuss it). My only experience with retro 3D platformers has been Crash (which isn't even full roaming), Spyro, and Mario 64. Spyro 3 was my favorite game as a little kid but I always hear people bragging about Rare more.
How does Spyro compare to Banjo? Which do you prefer?
>>3402498 It is. I'm not really a big fan of B&K though, not into collectahons. The only one I played and enjoyed was SM64, if you want to consider it that. Most others are tedious, and 3D platforming is mostly garbage
I'm on the minority of people who actually liked DK64 more than Banjo. I never liked Banjo too much, although I admit the game is massive and has a very large variety and depth in its controls, but I could never bother to complete it. I made it to the ice and haunted mansion levels, I guess I'm pretty far in the game, but I lost interest, whereas DK64 I played and completed to 101%.
As a kid I fucking loved Super Mario 64 and Jumping Flash on the PS1. Thought Crash Bandicoot was just OK. Banjo I plain didn't like it, I think I became frustrated with... Comment too long. Click here to view the full text.
Holy shit, remember those games you played in internet clubs/cafes when you had no PC? Quake 2 & 3, HoMM 2 & 3, CS, Diablo 1 & 2, etc etc Screaming thro the room: don't watch my monitor!, playing 10 hours straight when truancing school and you parents can't find you, almost sleeping but continuing because night hours are 3 times cheaper. That was the time!
>>3401981 >dialup poorest kid, local multi only all of childhood >360 launches while in HS, still too poor for Live >years later finally working, buy live to try out >mfw I realize online play sucks and multiplayer is only good when you know the other person or are sitting beside them Think I'm done with Live and it's been less than a month.
nothing in the sticky. where do you find retro games at a decent price point? garage sales? goodwill? pawn shops? brick and mortar store in your area? website? is there anywhere to get games in good condition and not get assraped with ebay prices?
>inb4 just emulate
i enjoy having a physical copy. i'm not a collector fag by any means, but i prefer to own the cart just like when i was a kid.
has anyone had any success at goodwill whatsoever? i know mostly all of their stuff goes directly to shopgoodwill auctions, but have you ever left your phone number with the front desk or tried going to your city's local hq? i know where it is in my area, but it's in one of the most dangerous places in the city so i'm hesitant to go try, especially if other peoples success rate is low.
Let's be honest here, Comix Zone is the only excellent game STI ever made, all the rest are either "okay", or interesting on a tech level or just a little annoying.
STI should really have stuck to the Comix Zone franchise until they learned how to ground themselves a bit in terms of game design, or just continue sticking to developing tech / providing support for other SEGA studios.
Sonic X-Treme was going to be a mess as well, you better believe it
What the fuck is up with the inconsistent design in SMB3's Giant Land? Some elements have thick blocky pixel lines (clouds, ground, underwater reefs), while others are re-designed with thin lines (pipes, enemies, hills). This shit has bugged me forever.
>>3395486 >>3395486 >Some elements have thick blocky pixel lines (clouds, ground, underwater reefs), while others are re-designed with thin lines (pipes, enemies, hills). This shit has bugged me forever.
It bugs me more that the giant koopas and hammer bros. look like fat disproportionate versions of the regular foes.
And then the giant paratroopas have tiny regular koopa-sized wings and they just look weird
>>3393203 Arino is cool in a "dad that's into retro games" kind of way. Mark is based and has some great taste. A little too "memey" in recent years, but I enjoy his laid back review style so I'm not that bothered by it. James has some shit taste in games and I wouldn't even call him a "games-centric" personality.
>>3393235 >Arino is cool in a "dad that's into retro games" kind of way Yes. >but I enjoy his laid back review style so I'm not that bothered by it His reviews are pure dogshit, I wouldn't even call them reviews. >James has some shit taste in games and I wouldn't even call him a "games-centric" personality. Sure his taste is generic as hell, but it's not bad by any means.
>>3378768 Dan is literally a joke character meant only to shame your opponents. He's as shitty as they come but completely on purpose. Trying to compently use Dan is a waste of time. >>3378785 Lilith isn't a joke character like Dan though, just not as good as most other characters in VS. Learning her is not recommended but she is playable and some players have made her worked.
I just bought a CRT and it has a couple of problems that I don't know how to fix. The most obvious one being that the image is slightly titled clockwise. There's also some weird distortion going on in places and artifacts near pixels (but I think the latter may be because I'm using composite).
The geometry is fucked. Google the model number and see if you can find a service manual pdf for your CRT. Look through it and find how to access the service menu. Write down the linearity and geometry settings BEFORE you fuck with them, then fuck with them until things look right. If you can't find out how to get to the service menu, then the only other option is to open your crt up and do it manually, but this is dangerous as fuck.
This should fix the image being titled and the distortions. Artifacts... Comment too long. Click here to view the full text.
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