Whose dick do I have to suck to get a translated version of Goemon 3? It has a Zelda-like overworld with quests, objects and characters, so it requires text comprehension more than the other games, but still has all the wacky, colorful creativity and 2D platforming typical of the franchise
What is the right way and most 'complete' way to play a doom episode?
- Finish front to back on ultra-violence, no saves. - Play each ultra-violence map individually, from beginning, starting only with the pistol. Save each map on completion. - Ultra-violence, 100% secrets, 100% kills, hit par time etc. - Play the whole fucking thing on Nightmare and never save.
I know it sounds picky, I just wondered what other doomers think about playing and what they consider as really 'completing' a Doom 1 episode. I'm trying out episode 2... Comment too long. Click here to view the full text.
Complete all the levels, the other details don't really matter unless you're attempting a new speedrun record. Saving mid level is widely frowned upon I'm not good enough to give you tips for Nightmare
I played all the Zelda and wanna try more classic ones. My favorite Zelda is LA though so I've been curious about the first "Mana" game which got renamed Final Fantasy adventure, because I like the GB aesthetics, but it also has a GBA remake, and I've been wondering which one is better, what's the consensus from fans of the games?
Also been looking into the Ys series, which is the best to start with? It seems the fan consensus is that 3 is the best, but it also had a PSP/PC remake, so same question: which version... Comment too long. Click here to view the full text.
>>2782647 It's a shame whenever people get into series beacuse of remakes or reboots. Everytime I see people talk about Ys it's always the newer ones. Imo always start with the originals. You should try Ys 1 or Ys 3, both give you a good take on Ys.
Hey /v/, since September 28th 2010, I've been hosting servers for UT99 and UT2004, and now I host Jedi Knight III: Jedi Academy with JK2 maps as well. My User Name: InspecktahDeck - Steam Group Name: Speck's Unreal /V/idya. You don’t need the steam version to play, but having steam lets you receive announcements when we play. Discussion boards are now on the group page for users to discuss the games, servers, or suggest tweaks/changes, with some other fun stuff. If you have any problems joining, please post them in... Comment too long. Click here to view the full text.
Tibia is a top down MMORPG with all the usual trappings that has been running since 1997. The hermits of /tbg/ hibernate in two servers: the European located world of Secura where we have the guild Yotsubas and the North America located world of Fidera where we have the guild Sengoku. Choose the server you have the best connection to and post your name & world in here for a guild invite.
>>2782398 Team has ~600HP. If they do the attack where they halve a party member's HP twice in a row (which they've done twice now) then they can kill that party member with a regular attack in one fucking turn.
>>2782324 I'd still count that as wall jumping, but Batman was earlier, as you said.
I am just asking the question because I watched a review of Super Mario 64 where the reviewer said it incorporates aspects of other previous Nintendo games "such as the ground pound from Yoshi's Island and the wall jumping that could be taken from Super Metroid". It made me wonder, that surely there are earlier games than Super Metroid that had wall jumping. Batman was the earliest I could think off.
I'm pretty lost in my first playthrough. The general consensus online was that hard mode is the way to go, but I've finished the third chapter and I'm still getting my ass handed to me by the occasional dragon monster. Am I retarded? My evaluation is still pretty excellent and Asgard is doing well... but I can't fight for shit.
>>2782243 Who's your active party in most cases? Depending on formation and equipment, you'll have to figure out the best order of attacks, and add in extra presses for weapons that allow multiple hits.
For instance, I'm currently using Lenneth, Janus, Arngrim, and (mermaid girl). Lenneth has a bow that has 3 hits, Janus is using a bow with 2 hits, Arngrim has a 2 hit sword, and the mermaid girl uses Frigid Damsel. On a turn where all four can attack, I start off with Frigid Damsel, then alternate between... Comment too long. Click here to view the full text.
>>2782280 Also, for most of the game, if not all of it, do yourself a huge favor, and give Lenneth a bow. It does more damage overall in terms of hits, and if it gives the aforementioned multiple attacks, you're looking at taking a single target down by half in most cases.
>>2782280 >>2782282 I'll take your advice on the bow. For the most part I'm running Lenneth, Arngrim, Mermaid lady and whatever new guy I'm trying to level grind (or Belanus if I'm in a tight spot.) For the most part I keep my enemies juggled but I'm confused about how that system works, because it seems like only one in every three juggles do I get a crystal. Most of my experience seems to come from using tomes of alchemy in the cave of Oblivion.
Quarter munchers. They're designed so you either die quickly and someone else can walk up to the machine and drop money in to it, or if you are good, it gives you a rewards to keep one person constantly engaged. You could also argue it has roots in /tg/ rpgs where you level up and become more powerful. There's also a matter of design where some games are set up such that they reward time spent by making the game easier, while people who are good at it can skip various power ups and rush to the end faster. There's a reason no one gives a shit about high scores,... Comment too long. Click here to view the full text.
What you spoilered there is actually concerning to me as the unusually grim time of ps2 was a real part of its greatness to me. The theme of futility it holds is so unusual in any game let some a jrpg.
Whenever I play PS I am blown away by how far ahead it was of other jrpgs at the time.
I finished it today, but in Japanese. I got through most of the game without a guide so I completely missed the whole revival thing. Finding the damn crevasse and the Ney Weapon quest however drained me so much that I just grinded for manufactured equipment and used a map instead of accurately mapping all those damn holes.
>>2782096 From what I understand, you have to beat the game first before it will let you go back and revive her. And it only adds a few lines, along with her appearing during the ending sequence fight against the evil Earthling guys. There wasn't much interaction between characters in PS2 anyway, but it still feels like they should have done more to make that event a bigger deal.
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