DOOM/II/ULTIMATE/FINAL/64 Gameplay, WADs/Maps/Mods, Source Ports All other retro FPS welcome ~~ Let's post like gentlemen ~~
SO YOU WANT TO PLAY SOME... Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png Doom download: https://yadi.sk/d/469ydBaLndVCJ Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png Quake... Comment too long. Click here to view the full text.
Anyone on /vr/ collect old Nintendo Power magazines?
My best friend came over a dumped some old Nintendo related stuff. Are Nintendo Powers worth anything? I thought they weren't, but the original issue is trying to fetch some silly prizes on ebay. It's 100% complete, and I honestly don't feel comfortable talking it, if it's worth 50 dollars or so.
Just finished pic related, played front mission 3 when I was a kid but never beat it or remember much about it, then just played the FM remake for DS. I enjoyed it, the story was pretty good and the mature themes caught me off guard for a SFC game.
However I just thought it was too easy. Royd was a beast in the short department and I felt like with duel/guide the game becomes super easy.
I got crushed in like the 3rd and 4th mission a couple times but you can usually always buy the best equipment as long you spam missles in the arena. Once again duel/guide make... Comment too long. Click here to view the full text.
Anyone get all the hidden characters?? At the end I could send out up to 17 guys but I only had 16. I also never used Molly's fat ass. She was still lvl 6 at the end of the game. Also why does peewie have the option to use items but you can't?? Did he eat the items??
I need help guys. I am in search of some games from my childhood on the SNES and such, but i can't find them. So i thought if i gave you guys the information you could help me find them.
The first game you play as a musician character, he carries a violin or something like that, you shoot music as your attack, there was also a girl that would follow you and as you progressed through the game you would get costumes for her that would give her some different powers.
The other one is for my sister, i kinda remember it but it's very vague. It's... Comment too long. Click here to view the full text.
SSF works OK for a lot of things but is archaic as fuck and you gotta mount the iso. Yabause sucks for most things but is much more useable. those are your two options I played magic knight rayearth fine in yabause but i'm sure that's just one of the few games that works ok.
so I'm staying somewhere in Italy and I found some interesting stuff in a cupboard I'd like to buy. Only problem is, I don't the no I'll be able to bargain with the two italian pensioners that own the place. I found: >grape purple translucent n64 >3 n64 contrillness >a gamecube controller in shite condition >mario party 2 >smash bros 64 >mario kart 64 Comment too long. Click here to view the full text.
>>3394047 I got a framemeister a bit ago. Overall pretty pleased with it, though don't expect to use it it 1080p mode and get decent scanlines. 720p seems to work best for that. Also look into getting an Extron switcher from ebay so you can send a signal to both the framemeister as well as a proper crt.
I'm currently looking into getting the SLG 3000 to put in line with my Extron ISM 482 scaler. basically want to feed the scaler 15khz rgbs and output 31khz vga with the scanlines. I want to do this mainly because... Comment too long. Click here to view the full text.
Well the South Koreans have proven that StarCraft is all about math and they've figured out the exact, perfect sequence for an optimum game. With that said, there's no more random elements, even against other players who also have the math memorized. So yes, with that in mind I'd say Quake is harder that starcraft, if for no other reason than it has an element of unpredictability.
>>3393620 this is the ultimate apple/orange comparison. there's no comparing the two skill-sets. i've played competitive quake 3 for ~15 years. there's no way a starcraft player is going to pick up the game and come anywhere close & vice versa. the question is...is it easier to master quake 3 or starcraft? i think both are deep-skill games, in that one can continuously refine and become more sophisticated at the game. quake demands more physical and reflexive skill, more precision. strategy can take it to... Comment too long. Click here to view the full text.
>>3393290 I was always fascinated with the inner workings of these things when I was a kid. On top of Digimons, I had a bunch of bootleg V-Pets that came with no documentation and I tried to take notes on as much as I could.
One interesting thing about the original Digimon is that each character has a specific chance of beating each other Digimon, with two separate 'type advantage' triangles between Adult Digimon.
>>3393597 I had no idea there was that much behind the first versions! I convinced one friend to get it after I bought one, but we where always out of sink; he was at rookie when I was at champion and vice versa, so the fights where always one-sided.
>>3393119 >Wrecked shit with his army >Wrecked shit with his massive airship >Died and wrecked shit in Hell and unleashed monsters on the world after taking over in a very short time period Mateus Paramecia 2016
That's just the way it is with old games. A lot of them had joystick support though, so you can try that. In fact, pic-related requires a joystick, you can't even play without one. What's more annoying to me is games that require use of the mouse, when there's a perfectly good full keyboard at your disposal. Btw it's Control-F1 to bring up key remapper in dosbox. Other emulators usually have something similar.
one of the best things in my opinion: if the batteries are empty I just have to put two new ones in, like the real GBC. No stress with build in batteries shit. I just have to take a 10 pack of batteries and can play for a week. just need a everdrive now... where can I get a flashcard for the Gameboy and which one is the best?
I finally understand after all these years why Mario has slippery physics in Super Mario Bros. It's because as long as Mario's sprite is in a constant state of "Move at least this many pixels even if not at full speed," then if you're falling down against a wall and there's a single block-sized tunnel, Mario will slip into it, even if you're not holding the run button! That's because while Mario is falling straight down, the game is also registering that he should be moving X-velocity forward, even if he has no visible forward momentum... Comment too long. Click here to view the full text.
>>3392738 Like most platform games, when you're moving up against a block, the internal logic briefly has the player's hitbox inside of the block itself, and slowly pushes the player back out. That's why when you do the minus world glitch, Mario slowly slides out in the direction opposite that he was facing. Doesn't have anything to do with their choice of physics; momentum-less games like Mega Man do the exact samr thing.
This game was one of my faves next to TOP GEAR because of the soundtrack mostly and because of the game presents itself. The awesome panning camera angle at the start of every race! Yes, I know this game has some flaws. But daymn I loved this game and I wish that it could be remade with the same soundtrack but revamped and the same straight forward driving it had but with amazing graphics
>>3392547 Found this game about 7 years ago via emulation. I remember being blown away with what they achieved graphically considering it isn't a SuperFX title. I tried to buy it but I don't think there ever was a PAL release
NES games often run at slower framerates to minimize dot crawl. SMB, Dragon Quest I, and Castlevania are three I can name off the top of my head that do run at 60 fps and you can see they have horrible dot crawl.
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