>>2779416 Emuparadies is a good direct-download site, though their PS1 section has some bad apples.
Some examples: Spyro: Year of the Dragon is using the Paradox crack and Driver 2 has an Emuparadise screen at the start, both are from before EP had alphabetized and expanded it's PS1 list some many years ago. Not sure if they fix them now though.
>Japanese game >you can forsake your destiny as hero of light and join the Empire bent on peace through conquest >you can betray the Empire and join the forces of darkness >you can annihilate the Empire and both the forces of darkness and light and become Supreme Ruler
>>2779343 That's pretty hardcore. I always love it when Japanese games do that, it's almost always a given in western games that you'll have multiple routes, so it's really special because it's so rare in Japanese ones.
>>2779536 That's the beauty of well designed Japanese games. When they commit to some mechanics, they go full out and create some incredibly detailed and well designed systems and alternate plots. Just look at Tactics Ogre, or all the content you can miss in some of the classic RPGs.
It took me many, many years to find out that Head On was the right game for me.
TM2 had low framerate, graphics were too early-3D for me, control preset had a few personal quirks.
TMB had god tier story, characters and vehicles, but gameplay was a bit dodgy for me.
TM PS3 was all gameplay, but characters and vehicles were definitely not there at all.
Then I played Head On and was pleasantly surprised that the PSP condensed controls were perfect for me. The art style was still the traditional Single Tac comic style used in Twisted Metal and Jet Moto.... Comment too long. Click here to view the full text.
>>2779015 To unlock warthog in ps3 TM you have to beat the game on the hardest setting which is basically all ai's ignoring each other, ramming you full speed and shooting all weapons at you what seems like 3 at a time + freeze. Great gameplay, same rad Fucking balanced weapons, but lame ass story and characters and only a few actually cool vehicles.
Only game with more of a dick ai is the wipeout series. If you rape your way to first place early on all the other ships rocket ahead with infinite mass while shoving... Comment too long. Click here to view the full text.
My pick is Adventures of Rubble Saver 2 on the Game Boy, localised as fucking Max, who was resposible for this? Anything would've been better than Max. To the game itself, it's a decent action platformer. The outstanding feature is the grappling hook, which is sadly underused. Overall not very challenging or pretty and they reused some level sections at times, like in SML1.
Pretty Soldier Sailor Moon R on the SNES. Do yourself a favor and don't play this piece of shit. You can beat this shitty brawler for the most part just jumping and kicking with Sailor Mars, it's ridiculous.
Play something else, like Double Dragon, or even the Kamen Rider games on the same console.
Besides Afterburner, which is arcade perfect, I can't think of any title which is really that fantastic. At least the Sega CD had a decentlty large library, and some real gems, but the 32x has very little going for it.
I'd look up the titles that interest me on YouTube to see what they're like.
>>2778583 I sold my copy of Skies(picked it up cheap after DC's demise) after one play thru. Then a couple years back I got the itch to play again and it was going for $50 at a local game shop! That's one for sure I wish I would of hanged onto.
Sold a lot of SNES and N64 games for like 10 bucks a piece back in 1999/2000 in order to buy Lain VHSs. I enjoyed watching the series but I miss my Super Mario RPG, Dracula X, Plok and others, and they're hella expensive now.
>>2778409 Really hating the first real boss. The first one was just a mini boss as there are separate boss battles wtih a counter. This guy is so annoying. Blocks whenever I press any attack button and if i try my ranged attack he just jumps over it and proceeds to attack me while im stuck in that stupid animation. Also he just keeps slashing is sword wich has more range than any of my non-ranged attacks im not sure its possible to win this at all since he blocks like 99% of what i do and theres no chip damage so that... Comment too long. Click here to view the full text.
It's to my understanding that a lot of Anons are against instantly Googling the solution to a difficult part of a game and would rather find it out themselves or through someone else; be it someone they know personally or someone over the Internet. Furthermore, some of the games on this board are kind of obscure and some questions may be too specific, so a quick search might not weild results. I think having a dedicated thread where Anons can ask for assistance and other Anons can share their own tips, strategies, and experiences from games in response would, for lack of... Comment too long. Click here to view the full text.
I'm game, OP. Need a little advice on building a fleet early in Uncharted Waters: New Horizons. I'm still figuring out which ports specialize in what around the Mediterranean region and I'd say my trading so far is slow, but profitable.
When's the best time to be picking up a second ship to move more goods? As soon as I can afford one with a little overhead? Tips on the type of vessel are welcome, like new or used?
I'm a fucking idiot with numbers and percentages and this is the first game I've played in a while that feels like a real learning experience.
>>2778551 Thanks for responding, Anon! I was honestly expecting more backlash to the idea. I started this thread as a discussion for threads in the future - I didn't expect people to start asking for help right out the gate. Unfortunately, I've never played Uncharted Waters: New Horizons, so I don't think I can help you. Hopefully this thread will gain some steam so people can discuss the potential of a /gtg/ and you can get an answer to your question.
>>2778365 i like this idea. ive always wanted some place online wherw you can ask for hints instead of looking at a walkthrough, as sometimes you want to figure things out on your own and just need a nudge in the right direction. im playing through smw right now for the first time, and a tutorial box informed me that many levels habe alternate exits. ive found a couple of them and got to star road #4. im in not going for 100%, do i need to care about these exits? if so, are there any really hidden ones that id need a hint... Comment too long. Click here to view the full text.
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