Not that I know of. You could compare some gameplay videos on YouTube if you're concerned. I have it on Dreamcast and it's fun. Thank you for the nostalgia boner, I remember when all these arcade games were getting remade for the PS1 and Dreamcast and such. The Q*bert remake is fun too.
>>2771701 For all three: The original NES/famicom versions (patched to fix minor bugs, if you prefer) on your favorite emulator Optional: Use a computer with an older graphics card and output to your favorite CRT
All day I've been racking my brain trying to remember a game I played as a kid (I'm now 20) I'm not 100% sure if it was a ps1 or ps2 game. It was a third person fantasy medieval themed game, I believe you start of in a castle, in the game you'd solve puzzles, and one level i remember was an island level where you would have to run up the island via running around it, and would have to dodge traps and jump over holes. and i believe when you got near the top youd have to jump over/dogde a bolder being pushed down by something... Comment too long. Click here to view the full text.
I've got issues with my sega megadrive 1 output. Regardless of running composite out, rf out or RGB out the picture is always distored with vertical lines. Is there a fix for this or is it time to bin my sega and try again?
>>2771017 Just emulate it through snes9x or bsnes plugins on libretro. There's really no reason to buy the original hardware when emulation is 100% accurate. you can even hook your desktop/laptop up to an older tv if you want.
It is known that the CD attachment for the megadrive/genesis added new abilities to the console letting it do things like hardware scaling and rotation of sprites, upgrading the console to match the best the SNES could do.
What then about the PC engine CD? Does it do anything other than let the console read discs and play CD audio?
Accordin to wiki: >The addition of the CD-ROM peripheral adds CD-DA sound, and a single ADPCM channel to the existing sound capabilities of the PC Engine.
I remember here in the US the Turbo CD let you use standard composite a/v cables to connect to hook up the TG16 to a tv. Before the Turbo CD was released you had to buy the Turbo Booster add-on to get composite output.
There is a ton of stuff that I liked to get translated. Like anime games, Legend of the Galactic Heroes, Hunter x Hunter, One Piece, Ushio to Tora, Zeiram/Iria, GeGeGe no Kitaro got a lot of games. The Super Chinese World aka Super Ninja Boy series made major improvements through out the series, but we only got the first. The Great Battle series looks like great fun. Maten Densetsu: Senritsu no Ooparts looks like a great RPG in the vain of Shin Megami Tensei. Traverse: Starlight and Prairie a great RPG late in the SNES cycle. Idea no Hi and Maka Maka, weird stuff. Metal Max!... Comment too long. Click here to view the full text.
>>2770721 Metal Slader Glory. I know that someone supposedly has been working on this for a long time and there is even a partially complete ROM floating around some people, but if it's not complete & released, it may as well not exist.
Played a little Sonic when I was younger but actually took the time this week to beat the first one and play a little of the second. I've gained a whole new appreciation for the series and wanted to share some thoughts.
Where did the "muh speed" thing come from? While getting through the levels, I hated to speed up because most of the time it meant smacking into an enemy and losing all of my rings. I did the best if I took my time and actually EXPLORED the levels for powerups and rings.
I hear a lot of people say the second game... Comment too long. Click here to view the full text.
>>2770697 the speed was mostly a marketing gimmick and more about the potential speed sonic/the game could go. the real selling point was the physics. momentum was everything and you got rewarded by knowing the levels
>If you've ever had a bout of existential ennui brought on by a fear of your own mortality, this piece of news might transcend it: a superfan of the Super Nintendo Entertainment System (Super NES, known in Japan as the Super Famicom), first released in the early '90s, has not turned his console off for 20 years for fear of losing his data replay, i.e., his player saves.
>The actual game loaded in the Famicom is Umihara Kawase, which features a 19-year-old schoolgirl named Kawase Umihara; the player navigates... Comment too long. Click here to view the full text.
>>2770449 Especially since it has SRAM. Also when scared to loose because of bad battery, just dump the save with some device, nowadays there are many ways to do it, so you have a backup on PC. Anyway, just another proof that some Otaku are really obsessive.
Now that the dust has settled which one is the better game?
I just played through both of them 100% and I gotta give the edge to SMW. Both are 10/10, no doubt, but SMW is more polished and more fun to play. And yes I found it harder. I died probably 40 times trying to get *96, while maybe 20 times total beating SMB3.
>>2770438 His post is way better than yours, at least he's even talking about retro games. Why not show yourself out instead?
>>2770426 >I just played through both of them 100% Good for you (really.) >10/10 A- games in my book. >SMW is more polished It should be. Isn't that to be expected? >more fun Now, would you say... Comment too long. Click here to view the full text.
>>2770456 >Now, would you say that because of the polish? What about it being on better hardware than 3, too? Or did you just enjoy the game play/design more?
Yes the polish does play a big role, along with the hardware. The sound and graphics are still amazing, and SMW has a lot of cool tricks in it like the mode 7 and digitized fade in and out. Control in SMW is also perfect. Makes it a lot less frustrating.
Mostly its the level design. There is a lot more variety in levels and the... Comment too long. Click here to view the full text.
>>2770307 they're both identical except for the shells and the rf modulator. SFC needs passthrough adapter to play SNES carts because the cart slots are narrower, so SNES wins.
As far as the PCBs themselves, the 1CHIPs have the best video quality, but since the 1CHIP is literally a SOAC, there are some minor compatibility issues with some titles.
The early revision PCBs that use the detachable sound module (SHVC-CPU-01) tend to have issues with bad caps, but that's easily fixed for the most part (some... Comment too long. Click here to view the full text.
Every revision has its own quirks. Isn't really a best. The 1chips get talked up a lot but the difference is pretty minor. Something you need to go back and froth between a 1chip and another revision to see the difference.
The Super Famicom is really, really good looking and I love the colorful logo and buttons.
That said, this may be nostalgia speaking but I really dig the american SNES too. The size difference isn't as abysmal as it was with the Famicom and the NES, and I really like the color combination, the NES went for a more traditional grey/black color scheme but the SNES has purple and light grey, very stylish. The controller with the buttons on different shades of purple also look pretty good, although obviously are not as iconic as the SFC ones.
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