I really like the city at nighttime. Maximum comfy level reached playing with headphones in the dark with the only light coming from my game gear. I loved this game when I first saw my cousin playing at nighttime around level 9. I had some nirvana going on and was playing level 9 for a good 10 minutes or so before I couldn't clear anymore lines. My comfort level reached maximum potential.
Ok, a lot of people remember old tomb raiders fondly. And a whole lot remember legacy of kain franchise as well (granted, it went downhill on the ps2, but it is still well remembered). Why no one remembers fear effect? I remember it being fairly popular and even spawning its own image comics mini series.
I occasionally watch longplays of both games just to appreciate how good they were. The cross between future-tech, chinese triad syndicate stuff, and the supernatural - especially chinese myths and legends. It all blends together so well.
Throw in multiple endings and a couple of twists and, much like Hana, you got a tasty pair.
Damn shame about Inferno though. Not to mention it wouldnt survive a reboot or being a classic survival horror, not today. RIP.
With brawlers suffering the same fate as a lot of other once popular genres these days, what do you think were some missed opportunities for the genre during the height it reached in the arcade/SNES/MegaDrive days?
What sort of settings do you think were missed opportunities? We've had plenty of street gang games and a decent amount of classical medieval settings with a D&D styled party fighting through monsters. If you wouldn't have wanted a new setting, what good twists could have been applied to those?
Gameplay mechanics? We had simple combos for... Comment too long. Click here to view the full text.
I've never played it, what are the RPG elements? I did a quick Google and from the screenshots it appears to have a JRPG world map and a money/levelling system. I quite like that idea, how much does it expand on it?
The feudal Japan setting is great. Now that I think about it, Goemon did the feudal setting with comedy elements very well. Shounen Ninja Sasuke was great too, visually beautiful.
>>2766941 You end up fighting bosses in a classic turn-based JRPG style. Disappointing to me tbh. I like a well made boss fight, especially if it tests your skill. The turn-based bosses feel weird, but they do give the game some charm.
Why does everybody on this board seem to hate Earthbound? Be honest. Is it because you can't afford it, so you've convinced yourself that the game is shit in order to justify not owning it? I've never played the game, but I've noticed that it receives a lot of hate around here, and I'm genuinely curious.
I bought it used in the year 2000 for $20, cart only. It was one of my favorite RPGs growing up, but the autistic fanbase has kinda soured my opinion on it and I refuse to discuss the game publicly with people anymore.
It still holds sentimental value for me though and I'll probably never sell it.
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