Think about one of your favorite games. Got one? Good. Now name something(s) you don't like about it.
I'll start: I have been replaying pic related lately and I'm having trouble understanding the reason behind the game having your allies being controlled by AI after you start the final chapter. For most part this isn't a big problem as the AI is actually pretty good and fights just as you'd do but after learning certain spells the spell casters go full retard and do nothing but cast useless spells over and over again. Obviously the best... Comment too long. Click here to view the full text.
In this thread we discuss clever techniques in games that squeezed every ounce of performance out of limited hardware. If there was ever a time you were playing a retro game and asked yourself "how did they do that?", post it and we'll figure it out.
Impressive graphical effects, sound, and implementation details all welcome. Bugs, although unintended, can be interesting to understand as well.
I'm sure someone remambers knows the details better than I do but the physics of your ship alone is amazing and IIRC this game goes around the NES sprite limit by soft coding every single object on the fly.
This. How the hell did they do Sonic 3's collapsing section at the end of Marble Garden with the VDP? There appears to be 3 layers; the background, the static foreground, and the falling sections. My understanding is that there are only 2 layers on the VDP. Is the falling section composed of sprites? If it is that is very impressive for circumventing the perscanline sprite limit flawlessly on so much terrain. Anyone know about this? And I am _not_ talking about the effect seconds before the boss fight when the level completely falls away.
I want to build a retro gaming pc but the lowest machine I have is a 900mhz pc. I was thinking of installing freedos on it but am unsure if I will run into compatibility issues. I'm worried that I won't be able to play older games cause the cpu is too fast.
>>2934420 There are CPU throttling utilities like MoSlo (and many others) that you can use for games that require it. Games that were written using Turbo Pascal (Jazz Jackrabbit 1 and Chasm: The Rift come to mind) refuse to run on machines over 200MHz, but Borland issued a patch that you can use to fix that. Its called TPPATCH.EXE.
How old of games (or what kind) of games are we talking?
Also, specific specs?
Maintaining DOS systems used to be somewhat of a hobby of mine, and I still dabble from time to time.
>>2934420 Yeah, I put together a PII400 a few years ago. IDE hard drive, genuine SB16, DOS 6.22 not Windows, the real deal.
Every time I use it I spend more time fucking around with configsys/autoexec and what combination of TSRs works with what game, than actually playing the game I want to play. Sound quality sucks because that delicious OPL3 is hidden behind a cheap shitty op-amp.
The most important thing this taught me was just how fucking great DOSBox really is.
>>2933991 Yeah, it's called MAME or MESS. They've had it for ages, there's only like 28 vectrex games and shit.
>>2933993 Not strictly, but yeah it's possible if you pick up vector monitor or tweak a standard CRT to act as one. Though honestly with an overlay to kill the shit black levels, an LCD could probably do it since they're pretty stupid fuck bright as well.
So does anyone else use this? I just got a Raspberry Pi 2 and loaded the newest Retro Pie onto it. I can't seem to get it to make the folders for ROMs on the USB again, and the first time I got it to it won't show me I have ROMs on it.
A noble anon here recommended Lakka in a previous thread so I gave it a try and it works perfectly. Even though I'm using the PC Widnows version (live USB) they mention the Retropie too. Maybe you should look into it.
>>2933803 >Sven Co-op is about to be released in Steam. Just a few hours left. Um... "To celebrate the launch on Steam, we're holding a release party on IRC. Date: Friday, January 22nd, 2016 at 6:00 PM EST" "The exact time of release will be announced during the chat." We still have over 24 hours before release. Besides, wouldn't it have made more sense to post a thread about this once it releases? Can't download it till then anyways.
Hey guys, just hooked up my SNES to my HDTV for the first time, just had some questions.
I have this problem, where the video signal can get really 'shaky' or 'wobbly' its really bad and annoying to play on.
What are my options to improve the video signal on my TV? I know there are some devices like the one I have pictured here, are they any good, what ones are worth the money, and what are the costs of them?
Are there any other options? I've heard of modded SNES systems, too... how do those work? How much better does RGB cables... Comment too long. Click here to view the full text.
http://boards.4chan.org/vr/catalog/crt (They're experts on getting good picture quality, even on non-crt televisions. Don't be afraid to ask questions, but don't storm into a crt thread to convince everyone that your LCD tv is better, basically: don't be a retard)
https://www.youtube.com/playlist?list=PLTNBVisVMbSR1ZDDQRgjg6S9D2YQ4rwnZ (Great video series. There is a video in particular... Comment too long. Click here to view the full text.
>>2933704 first, you need to connect your console with an RGB cable. Make sure you get one adapted for your console (I'm guessing you have an american SNES). Then, make sure you set the output as 1080p so your tv doesn't do any scaling. Also set your tv to "game mode" if applicable.
Do note that these devices add lag (between 2 and 4 frames, 1 frame is 1/60s ), on top of the display. I can play fine on my pc monitor (because it doesn't process image before displaying), but I tried on a HDTV... Comment too long. Click here to view the full text.
I just wanted to say that I'm so glad my grandmother had that map laminated when I was a kid. I still have that thing, and in perfect shape. Being laminated probably ruins its value, but it's not like I'm going to get rid of it, anyway.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.