Hey /vr/ are you better at retro games now than you were as kid? I feel people normally say they were better as kids (more time to practice, etc) but I've been playing some old games lately and I feel like I'm much better now. Maybe it's just due to all the practice I've had over 20+ years of gaming.
Is there a game that you didn't finish as a kid but easily beat now as an adult. Pic related.
I just saw this cocktail Space Duel on my CraIgslist and it's so special and rare I had to share it even though the guy is some "I know what I got" Boomer.
Pretty much everybody on Craigslist seems totally insane with their far above eBay prices bit I've met this particular guy and he has a whole warehouse full of arcade stuff and he'll probably die there without selling much. I guess I should preemptively get friendly with his likely inheritors
What do you think of this game? Do you like it? Is it overrated? What are its strengths, and what are its weaknesses?
I tried playing it about 5 years ago, and I made it to the part where you first meet Jeff before I got bored with it and quit. I just started another playthrough, and I've resolved to make sure I finish it this time. I'm going to really take my time and explore and talk to the NPCs, maybe that will get me more invested in the world.
Love it, but I got into it as a kid and I think if you only started playing it when you were an adult you missed on something very special and very different and won't ever be able to experience the magic that only a child can feel when playing this game.
>>2921347 Huh, I actually just thought to myself today how a lot of the hype for Earthbound probably isn't based off of childhood nostalgia, since the game wasn't a top seller when it was first released and a lot of the current fans found the game in their teens or even 20s. I'll take your word for it though.
>>2921350 I've only been browsing /vr/ for a couple months and I've never seen an Earthbound thread. People tend not to mention the game... Comment too long. Click here to view the full text.
Despite what anyone else may tell you, it's largely rote memorization. Not all shoot-'em-ups have the same design principles, though. Some series have more realistic difficulty curves than others, but series like Gradius? Entirely rote memorization. Konami series in general are notorious for that.
I bought a gen 2 Genesis at a pawn shop today and they gave me this RF adapter, but it's not working. I just went back down to get the power adapter switched out because they gave me a gen 1, is this RF switch also gen 1 or could there be something else wrong?
I always considered the 2D Sonic games as style-over-substance spectacles, where the music and visuals were amazing, but the level design itself was clumsy. It never delivered on the speed that the marketing teams touted as the main feature, it was just a cycle of gaining momentum then stopping at a wall, and the camera was too zoomed-in to ever react to anything quick enough to keep that momentum.
Am I approaching this series in the wrong way? The only way I see the game being fulfilling at all is if I memorize the stages, and I have to be honest it's not something... Comment too long. Click here to view the full text.
>>2921227 >It never delivered on the speed that the marketing teams touted as the main feature >the camera was too zoomed-in to ever react to anything quick enough to keep that momentum >The only way I see the game being fulfilling at all is if I memorize the stages
Are these any good? They're like 40 dollars each, so I want to make sure they're good before I go and buy them. At first, I wanted to buy an SNES, but then I realized I wouldn't be able to afford the games. After that, it was an SFC, but once again, the games are too expensive (they're cheap in-store, but I don't live in Japan, unfortunately) If they're not good, I guess I'll just get an SFC.
>>2921173 SFC controllers are not 40 bucks, what are you talking about?
And the colored buttons are cool, but honestly I prefer the regular american controller. Why? Because the jap version has a cord that's like 1 foot long. So when I play my SFC, I have to either sit really close or pull the console out from under the TV stand.
The story was a convoluted mess, and the translation didn't help any. The soundtrack was fairly good, and had some great ambient and orchestral themes. The game has a lot of rough edges, but I nonetheless liked it, and still replay it from time to time.
The setting had a great atmosphere, but a lot of the cast felt really out of place. Most of the recruitable characters were walking stereotypes with cheesy accents, and they embodied cultures that don't even exist in the Chrono Trigger / Chrono Cross world. French clowns? Greek wrestlers? Goth dudes? Lolitas? Just where did all these wacky characters come from? CT's world was much more homogenous than that.
>>2920921 >to one of the worst RPG's. It was a straightforward game with a metric ton of optional and side content that didn't have shitty gimmicks like sphere grids or junctioning. It's what RPGs should be.
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