I played it a couple of times and was instantly lost. It's predecessor "Mystery House"; was played me to death. But I never finished it until pulled out my old rig a couple of years ago and found a walkthrough online.
Yes. As long as you're not one of those shit flinging babies who can't into tank controls. Even Resident Evil 1, with a superior version being out there, is still worth the play through for the B-movie feel it has.
>>2917240 I'm personally not fond of most lcd games. They tried too hard to be good, but the technology was limiting in order for it do anything. Game and Watch is simple, but the Tiger and other LCDs are ambitious to say the least, which hurt them in the long run. But they were cheap and they were games so people ate them up.
>>2917240 I always wondered when Nintendo would finally mix things up for LCD games and just make micro gameboy clones, I would love to have a little GB keychain I can play some SML or Kirby's Dreamland on
Can a knowledgable individual please give an overview of all the different old Japanese computers?
MSX PC-88 FM-Towns X68000 Are there any more?
What generations would these fit into (3rd, 4th, 5th)? MSX vs MSX-2? PC-88 vs PC-98? Compare the strengths and weaknesses these systems (video, audio, interface, overall feel and vibe) What kind of libraries did they each have (fighters, shmups, rpgs)? How popular was each system (millions sold)? What are the best games for each system (best emulators)? Timeline of when they each were... Comment too long. Click here to view the full text.
What are some features that you'd add to a retro game that you think would make it even better? This isn't strictly a "what would you do fix a shit game" thread; I'm talking about ideas you've had for games that are already good, but simply couldn't have been implemented due to memory constraints or the state of technology at the time.
I'll start: >Shenmue >Add the option to choose to chat with people for various flavor text and better immersion as well as ask specifically... Comment too long. Click here to view the full text.
As someone who dabbles in indie shit and ROM hacking, and designs pen-and-paper games, I think about this sort of thing a lot. Actually, my ideas for and criticisms of retro games usually end up being the inspiration for future projects. Beyond ROM hacking, there's nothing I can do to "improve" upon an existing game, so it makes more sense to design a new game after a fashion.
Anyway, what I usually want to see in retro RPGs is more sidequests or post-game content. Very early RPGs like FF1 or FF2 really didn't have anything along these lines, and it... Comment too long. Click here to view the full text.
>>2916971 >SNES Shin Kidou Senshi Gundam W Endless Duel Shin Nekketsu Kouha Kunio Tachi no Banka Battle Pinball Jaki Crush Super Pinball II Super Bomberman 3 Super Bomberman 4 Super Bomberman 5 Super Fire Pro Wrestling Special Super Fire Pro Wrestling Queen's Special Super Fire Pro Wrestling X Premium Jikkyou Power Pro Wrestling '96 Max Voltage Parodius da Gokujou Parodius Jikkyou Oshaberi Parodius Pop'n Twinbee Twinbee Rainbow Bell... Comment too long. Click here to view the full text.
How were games for consoles programmed back then? I mean, was assembler the only option in the NES/SNES times? But how game engines worked then? Aren't SNES and Genesis were already complicated enough so you could get lost in assembler code?
>>2916931 Far from it. The snes CPU wasn't well suited to a compiled language like C. Assembly with a good macro assembler was more than good enough since the CPU was simple enough that you could track the state in your head easily. The genesis' 68000 was more suited to C but the slow clock speed meant that everyone still used assembly. ASM wasn't necessarily your only option, the 8 bit microcomputers ran 6502s like the NES (ish) and Z80s and they ran interpreted BASIC, there were PASCAL compilers and even... Comment too long. Click here to view the full text.
You should think a little harder about that. EVERYTHING is weak to his own weapon, and it's so dangerous that even he can be killed by it in just a few hits. And you know what he does with these fucking things? Wears them like cute little accessories and fucking prances around in them. If that's not hardcore, I don't know what is.
>>2916772 >Best Pinball machines available on Pinball Arcade? they have a lot of the Top rated tables on Pinside, I don't know what best is.. take Addams Family, #6, once you get past 204 rooms the rom can't do math right and your bonus can easily get past 6+ billion.. getting TPA to register you rolled the machine is another problem of its own with high scoring solid state games.
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