Is there a way to deal with screen tearing (no v-sync) or with micro stutter (with v-sync)? It seems like both are cancer and there is no way to avoid one or the other.
I already tried several emulators including picture related and the actual problem doesnt really come from the emulator itself, just wanted to get that part out of the way before someone suggest to try a different emulator.
Up until recently I was an original only fag but sold my collection so now Iam trying to find a way to still play some of the older games, especially on the snes. The... Comment too long. Click here to view the full text.
>>2916568 Audio rate control gets rid of stuttering by adjusting the audio output so the game will run at 60.0Hz instead of 60.098Hz, enabling smooth vsync with and imperceptable pitch and speed difference.
Otherwise you need to use video modes with exact refresh rates for every system.
Higan has the option to adjust its audio and video rates to match your system but RetroArch does it better by handling adjustments automatically with only needing to tell it your display refresh rate, and also makes microadjustments to the audio rate to keep the audio buffers from overrun or underrun due to frame time deviations.
I myself like to go through it from start to finish without dying once, usually on the hardest difficulty. Using Doom II as an example, I'd consider it done when I've gone through all 30 non-hidden levels without dying a single time on UV (this is easy for me to do, I'm just using it as an example). Saving is allowed when I'm done for a session. If I die I'd start all over again from the beginning.
I love playing games like this because I feel it results in true mastery of the game and results in lots of replay value.
I've unearthed some old burnt CD-Rs of some Japanese PC games.. I of course can't seem to find any other place they might exist (I reckon they all come from Hongfire about a decade ago). If UGG was still around I bet they would have been on there, but I wanted to know, are any of these disc images rare or in need or being preserved? I'd like to throw this spindle out, but I do want the comfort of knowing these are atleast accessible to people out there before I do that.
Puyo Puyo Sun Renai Simulation Maker 2 Eternal Odyssey Magical Heroines PLUS Asteka... Comment too long. Click here to view the full text.
While I am not an expert on Japanese games, I do believe you ought to upload those to a few websites if possible, try to get them out there for others to enjoy. Preserve them. But that is my inner archivist.
>>2916218 Japanese non-ero Windows 9x games tend to be a pain in the ass to keep track of, at least in my experience. They may be available on some Japanese p2p network but I've failed to obtain Shin Eiyuu Densetsu and Sorcerian Forever myself and expect many of the other titles to have similar issues.
>>2916175 Saturn is the only sega console I haven't played extensively, It's kind of cost prohibitive to buy an Australian model, but I'm thinking of just getting a Japanese model with a bootdisk, those are quite inexpensive and there is a good chance I'd be mostly playing imported games anyway.
I got this for Christmas one year and found it to be completely bullshit. Like, how are you supposed to know the blocks contain powerups? What five year old would actually read the fucking manual and automatically know that? It had a picture of Fire Mario on the cover, but I just thought that was something Nintendo put in just to be shits. Teasing you with an upgrade you couldn't actually get in game. I cried to my parents that the game sucked and they returned it for Karate Champ instead which was awesome. Ever since then I just automatically assumed all Mario games were... Comment too long. Click here to view the full text.
Are there any good retro JRPGs where armor and weapons actually change your sprite/model?
I played through Soul Blader recently and I was disappointed that the character sprite never changed, considering it's such a simple game and the equipment already had inventory sprites. It would've added a good bit of personality to the game.
Weapon sprite changes were generally the most common since it didn't require redesigning the character.
It's minor, but Dragon Warrior 1 had weapon/shield equipped vs not equipped sprites. Chrono Trigger, Secret of Mana, Robotrek, etc had different weapon sprites too.
If you're looking for armor differences, I think that is much more uncommon. Redesigning armor meant redesigning the entire sprite most times. Dragon Warrior 3's magic bikini and revealing swimsuit changed female sprites to bikini mode (in NES, all classes looked the same in a... Comment too long. Click here to view the full text.
My absolute favorite wrestling games are the King of the Monsters games. Nothing even compares. Despite being kind of shitty and overall little more than "walk up to the enemy and mash until all the skin on your thumb is gone," they're so much fun. The sense of scale is great, the monsters are full of personality, and Atomic Guy is hot as fuck.
I actually like the SNES port of War of the Monsters 2 the best. The gameplay is changed to a sidescrolling beat em up for some reason, which is one of my favorite genres.
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