Hi /vr/, I have a question about buying a composite to HDMI converter for my Nintendo 64. Before you even write a comment about saying how it will look like shit, input lag, etc: it's my only option right now. Anyway, I'm deciding between these two upscalers and I'm trying to decide which one to buy.
This one (the one I'm thinking of getting): http://www.amazon.com/gp/aw/d/B00I482KZI/ref=mp_s_a_1_2?qid=1452324874&sr=8-2&pi=SX200_QL40&keywords=enKo+Products&dpPl=1&dpID=41oPmvNCilL&ref=plSrch
Or this one: http://m.miniinthebox.com/en/mini-av-female-to-hdmi-female-converter-rca-to-hdmi-1080p-converter-for-tv-vhs-vcr-dvd-records_p1892143.html?currency=USD&litb_from=&adword_mt=&adword_ct=53357214134&adword_kw=&adword_pos=1o1&adword_pl=&adword_net=g&adword_tar=&adw_src_id=2014606789_261612014_15158854934_pla-102087482414&gclid=CI2Jw6ebnMoCFQsjHwodv_MDHQ
Like... Comment too long. Click here to view the full text.
A model 2 Sega CD and a model 2 Genesis are merged. Does the audio sound better if one uses the RCA audio jacks on the SegaCD rather than staying with the AV cable coming out the Genesis? If you use the SegaCD RCA audio jacks and play a regular Genesis game (or 32X game) will you still get sound? I know that music CDs play sound with the regular Genesis AV cable plugged into the TV. What does the mixing port do?
How many metal pieces come with the SEGA CD (and the 32X)? What happens if you are missing some or all of these pieces?
Does have the Sega... Comment too long. Click here to view the full text.
Good choice on the model 2 Gen and model 2 SCD, easily the sexiest looking combo.
>"What happens if you are missing some or all of these pieces?"
Literally nothing. They're included to comply with FCC guidelines concerning radio interference. Hypothetically they could disrupt devices nearby but if you have no troubles with this, the metal bits are not necessary.
Also I recommend you check out Soulstar and the Misadventures of Flink.
Somehow I want to translate this image to find out what it says. The text is very low-res, and it would be difficult to. Nintendo of Japan still has the webpage but the text is a mess of characters and symbols that I am unable to translate. I'm sure it summarizes the mechanics and characters, setting, etc.
>>2904034 >I really feel like this game is awfully ignored. The series tends to be ignored since they were very rough. It created the whole 3D survival horror type of gameplay, but it was flawed. Combat was a nightmare, even moreso if you had to use melee. They also suffered from Adventure Game Syndrome. Oh, you didn't know you were supposed to bring some item into this room that you haven't encountered yet? You die now. Have fun figuring out why!
I'll give them credit for... Comment too long. Click here to view the full text.
AITD is awfully underrated, or ignored if you will. Everyone knows it created the 3rd person style survival horror used up to the Wii/PS3 generation, but not many people seem to realize it's the entire industry that owes a lot to it, not just survival horror. It created the whole "3D models in 2D pre-rendered backgrounds" to come around technical limits, and this was used in tons of genre then. For instance can you imagine Final Fantasy 7/8/9 without it ?
>Also, I can't find infos about its development, cut content, trivias... Comment too long. Click here to view the full text.
So I've had this Gameboy since about 1995 and it's been stored in a box for a while, and when I found it again to try to play it, it had these weird streaks on the screen. Adjusting the contrast didn't help much, and when looking up the problem, I could only find a problem where there were dead pixels and dead lines, whereas these lines aren't dead and can move on the screen. There was nothing in the stickied threads links that would help either. Maybe I'm just bad at looking things up. It does it with several games. Do any of you know how to fix... Comment too long. Click here to view the full text.
I was playing X-Wing on PC long before Starfox came out. While I acknowledged it was an impressive showcase of the Super NES's capabilities, I never got that WOW-factor from it because I had already seen plenty of low-polygonal starfighters.
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