GBA version is overall easier (you get 10x as much exp and gold), but the music sounds worse (the same thing happened with a few SNES-GBA ports). I'd say stick to the GBA versions, because you don't want to deal with the grindness of the original games.
I'll warn you beforehand: both games have a dungeon that is quite a long trek, and you may die due to bullshit insta-death spells or having only 1 character. Just persevere.
BOF1 is when Gobi is alone. BOF2 is the dungeon that connects to the Dragon Village. You can get hit by Death from enemies... Comment too long. Click here to view the full text.
>>2886419 I'm completely the opposite. I prefer Future by a vast margin. The gameplay is a lot faster paced and the level design is amazing. I love the Dinosaur Park level with all the roller coasters to grind on. I also liked that it had a bunch of multiplayer modes.
What's the most immersive /vr/ game to you now that you're an adult?
I know it's a vague question but I just want to recapture that feeling of being completely absorbed by the world in the videogame again like when I was a kid and getting lost in a Zelda game felt like it a real forest.
I beat this back when I was a youngster and recently received it as a gift. Is it just because Im running this on a newer system or have the physics in this always been kind of buggy? I go to jump off certain slopes and stick to edges, get stuck on corners, particle geometry becomes unpassable etc. I really dont remember it being such a hassle to traverse obstacles or avoid structures and its getting me killed quite alot!
>>2886340 Most likely the latter, but also possibly that they fucked shit up since. Almost definitely nothing to do with your new system. HL has always been buggy and it's gotten better and worse in various ways over the years. Even enemies are invincible during some animations. It's not a flawless game and if you think it was super duper when you were a kid, it's because you were a kid being too dump and amazed by novelty to objectively examine it.
>>2886340 >I go to jump off certain slopes and stick to edges, get stuck on corners
Make sure you didn't turn on "-dev" mode and play beyonf 100 fps. Goldsource engine needs to be capped to 100 fps for physics to work properly. Most noticeable when you're playing a surf map in CS 1.6.
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