One of the Zelda games overuses some instrument like crazy. I don't know the name of it but it makes the sound you get if you take a comb and drag all the tines along the corner of a desk, or if you wind an old-fashioned clock or toy really quickly.
One interesting & underdiscussed aspect of FF2 is the decay of unused skills. Regarding flaws, however, there is the fact that stat gains don't take effect unless and until you unequip & re-equip equipment.
I'm interested in getting an original PlayStation for the first time, but there are about a million different versions of the system and its accessories. Which is the best one, and where should I start?
Also, I know the PS2 and PS3 can play PSOne games but I decided I want to get the actual system.
The original PSX models had a serial port that was intended to be used for add-ons, although I don't think Sony produced any first-party add-ons. Some versions of GameShark used the serial port, although later versions of GS were entirely disc-based and worked with all PS models.
The PSOne removed the serial port and also ditched the reset button to subvert even more space, so it's pretty small by comparison. The BIOS screen for the PSOne is also a bit different. The original PSX models had a colorful backdrop screen while the PSOne used a rather generic gray... Comment too long. Click here to view the full text.
>>2882989 I just picked one up a while back. The bit of research I turned up is that if you're getting an original, big gray one, stay away from the earliest model, the SCPH-1001, I think. It was built with the disc lens far too close to the power source or somesuch and was doomed to failure, if not sooner, than later.
Let's play a game, /vr/. Post level design pics and others discuss it.
To start off, let's look at this section from S3K, AIZ2. Specifically, examine the middle right side. There's a spring, a swinging vine, a Rhinobot, and some curved ground. It all seems rather... pointless, does it not? There's no rings or other power ups to gain by entering that area, and the swing isn't needed for anything. Why does the ground curve up only to lead immediately into a ceiling? And why is it protected by an enemy when there's nothing here for it to guard?... Comment too long. Click here to view the full text.
>>2882924 I don't know what the motivation was, but I did like coming across stuff like that in the old Sonic games. It made the levels feel more organic than the obviously contrived left-to-right obstacle courses you saw in other 2D platformers.
(Also the music for that level is now playing in my head)
I just got a hardware level SNES clone from the 90s which plays everything with 100% compatibility. This is not a glorified android emulator with cartdrige slots (those abhorrent things don't even deserve the honor of being called a clone), this is the real deal, a masterpiece of reverse engineering. Have any of you gotten anything as glorious as this piece of hardware?
This console is awfully rare and it has quite a history. I don't really know where it was manufactured, but it was either in Brazil or China. This thing is so amusing because I don't really know of any other real commercial clone of the SNES. I believe there aren't many units left, I estimate there should be around 2000 at most,this it is extremely unique, being the only real SNES clone I personally know, aside from the counterfeit SNES (it does exist).
Hard to compare that stuff. It has a lower resolution and no color. But it had stereo sound, diagonal scrolling (without special chips) and parallax. I'm wondering how many sprites they could push. http://www.rickard.gunee.com/projects/playmobile/html/3/3.html According to this site the GB could handle 40 sprites on screen with a max size of 8x16 and the NES could handle 64 with the same size limit.
It's a hard choice. Sprites are important, but on the little screen, you don't need that many sprites. I'd say the GB is a better handheld system... Comment too long. Click here to view the full text.
I'm trying to replay FFVII. My disk is scratched so that Bugenhagen's speech bugs out in the middle and freezes the game. I tried something /vr/ suggested, which was windex and a towel, but that didn't work. Is there anything else I can try?
Disregard this. Once data has been destroyed by physical damage to the disc, you can't put that data back. It's just not possible. How does your resurfacing device know what that data was to begin with? The only thing you're doing is reducing the appearance of scratches by shaving off a thin layer of the disc. If any data on the disc has been corrupted, it's gone forever. No amount of resurfacing is going to bring it back.
You're also screwing over the next person who ends up with... Comment too long. Click here to view the full text.
This is just my opinion and sorry to be of little help but PAL sucks ass 99% of the time I had to restart my collection before I had heaps of games, It happens to people used to PAL and then discover what they've been playing there whole lives was the shit format nobody wants :D Awesome game and art too btw
>>2882464 amazing music, amazing story, amazing atmosphere. Really great. I need to play the remaster, it was a buggy mess when I played the original with a bunch of band-aids to make it work on modern Windows.
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