>>3668147 Hardly call it flawless, the way it penalizes failure and sends you back can be very frustrating, bosses can basically one hit kill you. Would have honestly preferred a traditional lives system
DOOM THREAD / RETRO FPS THREAD - Last thread >>3662579
DOOM/II/ULTIMATE/FINAL/64 Gameplay, WADs/Maps/Mods, Source Ports All other retro FPS welcome ~~ Let's post like gentlemen ~~
SO YOU WANT TO PLAY SOME... Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png Doom download: https://yadi. sk/d/469ydBaLndVCJ Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png Quake... Comment too long. Click here to view the full text.
I have no idea if Arena features voice acting, but if you downloaded the game from an Abandonware site, the site likely stripped any streamed audio (e.g. voice acting or CD soundtrack) from the game to reduce its size and save server bandwidth costs.
Do you own a legit copy? Then you can look in the game files for any streamed audio formats.
>>3667473 we can only hope. i would love to see the original dino crisis given a fresh coat of paint and perhaps add just a wee little bit of extra content - the REmake treatment if you will. if i remember correctly, you only got three different guns in the entire game. maybe adding a couple more? what would you guys like to see in it?
>>3667385 You can dump creatures back in the summon pit. You don't have to make rooms adjacent to halls, you can make the rooms the halls. Rooms are more efficient if they're in a square shape. Get your Warlocks swole as fuck. Some creatures fight other creatures so make two or more lairs. You're much more efficient in combat by possessing one of your creatures, so possess to distress.
I just beat mike Tysons punchout on an LCD monitor running windows 7. I didn't think it was possible to reduce lag by this much on modern machines/emulators.
Granted, Vsync was turned off which did result in some visual issues though. Is there a way to speed up vsync? Is it possible to play SNES and genesis emulators with this little lag? If so, fucking goodbye CRT!
I'm playing Suikoden 2, and discovered opening any of the boxes in the doggies forest triggers a glitch involving lambs later.
But there's a patch for it. So I downloaded https://www.suikosource.com/games/gs2/guides/patches.php and ran it, but the file it gave me does not show up on my emulator It also doesn't have VLC icon like all my other roms for some reason
I'm sure one of you knows what's up, mind helping me here?
I do and after a while I switched back to hyperspin. I prefer its chaotic feel with lots of different animations and nothing looking the same, which isn't usually like me since I usually go for unified look. LaunchBox is too regimented and orderly for me but it's pretty good at what it does and the community is very enthusiastic and helpful.
Anyone remember a the flier for a super obscure, probably cancelled, retro game that was posted here a while ago? The main character was carried by balloons Balloon Fight style, he looked sort of like Milon crossed with Plok themed as a jester, and he was floating in front of backdrops based on famous paintings, I think one of them was pic related. If anyone could post that /vr/ flier, I would be very grateful.
ITT we post whatever clues we have and try to find the name of that mysterious old game we played and never could find the name of.
I'll start. It was a game from around 1998, perhaps earlier. It's definitely no older than GoldSrc (Half Life).
What I can recollect of that game is organic levels, as if made of meat. It was either an FPS or a TPS, and you sort of flied around bumping things. There weren't any weapons, and for some reason, I think a fetus was important. I have the impression it was a puzzler. It was rather obscure, it wasn't a... Comment too long. Click here to view the full text.
Back in '97-98 I came along a pirate game CD (most of the games were demos or shareware anyway). Among those games were the likes of Duke, Witchaven 1/2, Blood Omen, and the one I'm currently searching for.
It was a Warcraft 2 or C&C-like RTS set it prehistoric times. I remember sides being various savage tribes and dinosaurs. I don't remember whether dinos were units available to all sides, or were they their own faction. What I do remember however, is some of the starting savage units were female, and that the sprites were pretty good and detailed.
It's an Android device. Android emulation sucks. End of story.
Now, are you going to bring in all your mobile IPs to samefag the thread and launch ad hominems at anyone who tells you not to waste your money on an overpriced Android device that isn't worth a shit? It's your move, Shekelstein. Don't think I haven't come prepared this time.
Good evening /vr/ I am about to start my Final Fantasy marathon starting with the first game. My question is though, which version should I play? I am currently looking at the psp port but I am unsure if any of the other versions have more or less features that I should play.
The PS1 version fixes most (maybe all) bugs that were in the original version, but is otherwise the closest thing to the original experience. The GBA version and on nerfs the difficulty and casualizes the MP system so much that the game becomes piss easy. To compensate, it also ramps up the encounter rate, which makes playing any of those versions a tedium.
So yeah, stick with the PS1 version for both propriety and sanity.
>>3665857 The 96 holiday season saw 3 free games with every Saturn purchase. It seems to me like that played a role in curbing off the income drop. That's pretty incredible, considering it was dropping at like 10 billion yen.
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