People don't hate Galerians any more than say Koudelka, Parasite Eve, D or Illbleed. Resident Evil was just such a breakaway hit and effective use of that gen's processing resources it's obvious why everyone would use similar engines.
Hi, I am looking for great music from the 1992-1997 era like this one. Not the remix or the Director's Cut versions but this has made an impression to me and I find it difficult to find other soundtracks that match this. It's not the regular Le Spooky Strings like they did in the Director's Cut Resident Evil. It is more like electronic, synthesized instruments to create atmosphere. Resident Evil 2 is not bad too but a bit more traditional Le Trumpets&Violins at times.
Clearly this has also strings but keyboard synth-strings that have that... Comment too long. Click here to view the full text.
>>3501643 I don't think it will be that easy to find something if it exists since Resident Evil 1 was so special afterall in many ways. So also the music was something special too. I got some similar vibes from the Night of the Living Dead (1990) soundtrack. I can swear that the resident evil guys for influenced from that remake. What a great movie. Better than the original.
What are some good compilations to check out on PS2? Already have both Mega Man collections but I only play that with my brother since we're currently on a marathon with the platformer releases in the series. need something for myself and only have two black DVDs left.
Lately, I've been considering selling all of my games and using the money to purchase a few EverDrives. Is it worth it? Collecting has become so expensive, and I don't think I'm going to reach a point where I'm satisfied with what I own. That being said, I'd still like to play my retro games, which is why the EverDrives are so appealing. This thread is dedicated to those who have sold their collections for one reason or another. What did you sell? What caused the decision? Do you regret it? Have you started collecting again since? What advice do you have for others?
>>3500247 I considered this for a while and decided not to sell my collection. A lot of it has sentimental value to me, and I'll never be able to buy most of these games again at the prices I originally purchased them at. I don't collect as much as I used to but I still buy a few games from time to time. With that being said I've considered getting a TG16 Everdrive just because of how expensive a lot of the games are.
This is what I was going to do too. After buying some of the cheaper ones, I found it hard to justify buying these things instead of just using an emulator. This also helped me realize why I sold my collection in the first place.
I'm also a huge fan of romhacks and translations. These carts are not great for hacks but good for translations.
>>3500247 I sold my entire Dreamcast library because It's cheaper to buy spindles of Verbatims than hoping to at least finds loose disc and haggle the price even lower. I also don't have to pay exorbitant prices to import JP exclusives anymore; Under Defeat and Ikagura. Pirated Quake III Arena and was able to play online back in the day which is what helped me cope with this decision. Did the same for my N64, NES and Genesis collection. I regret nothing because I've been able to play games blockbuster or local... Comment too long. Click here to view the full text.
It depends too much on how you play. Promote at level 20 and your mages will be great while your bare hand fighters will suck. Promote at level 10 and the opposite happens. The RGN is also too extreme to properly measure your chacters with just 1 or 2 gameplays.
I can tell you don't know Shining Force very well if that >>3500158 is your list though.
What are some resources for designing tile-based maps, like those in Legend of Zelda, the original Pokemon games and Earthbound? I'm not talking about drawing and implementing tilesets. I mean actually designing interesting maps with those resources.
I've recently switched to emulating genesis after a long time of playing with real hardware and a flashcart. I'm replaying old favorites now and am finding no obvious flaws or hiccups with the emulation. Has genesis emulation finally gotten to the same point as with NES, where the console is essentially perfectly emulated to the point where I cab finally stop chasing expensive carts?
>be 8 >get this game one day randomly from mom >hear the intro >"woah holy crap!" >spend hours of the day going through the pier and houses >mfw opening the secret door >mfw finding out there's another half to the island after exploring everything from the beginning side >8 o'clock >"anon... Comment too long. Click here to view the full text.
This game did everything well except combat and plot. The plot in jRPG is hardly interesting, but FF and DQ at least gave you a big world to explore, whereas here you have no space for such activities. And with combat, you win literally by holding one button down.
>>3499284 >The game is 100% reflex Completely false. It's about: >memorizing the patterns to get the biggest and fastest chains >watching your opponent's screen to time attacks correctly >managing your charge bar, using extra and boss attacks correctly >and of course basic STG skills
Even though it look cute it's a serious competitive game.
It was a fantasy JRPG for the SNES or NES, the plotline involved the return of evil monsters that had been sealed away. You started off the game on your birthday, and I remember a part where you blew out the cake. You could explore a castle, talk to some fortune teller lady. Later on you could either turn into a monster or gain the ability to talk to them, I wasn't sure.
I wish I remembered more, but the details of the game elude me.
Just decided to get into this game and running into difficulties both technical and gameplay related. Trying to complete vanilla before moving on to 1.13, like someone recommended in an earlier thread.
Technical problems involve slowass animations and screen scrolling, this happens in both gog and pirated gold version and is quite frustrating. Would welcome a fix if anyone has any.
I also don't get gameplay. Like my expert stealth merc can't sneak up on a hostile within shooting range even when it's pitch black, the guy is facing away, my merc has... Comment too long. Click here to view the full text.
>>3498150 >stealth Is your character actually on stealth mode? Press z to toggle stealth mode on and off. Also, did you apply a camo kit? Are you using suppressed weapons? Lastly, stay away from light sources.
>>3498150 >Technical problems involve slowass animations and screen scrolling download and install 1.13 but switch to the vanilla config. it should contain technical fixes while retaining original gameplay, i think
>Like my expert stealth merc can't sneak up on a hostile within shooting range even when it's pitch black, the guy is facing away, my merc has night goggles and is prone the whole time hold Delete or End to see fields of view iirc... Comment too long. Click here to view the full text.
Is it just me or is Diablo II way, way too easy? Me and my brother have had the game for a good few years and played it over LAN but we're not exactly pros, we've always stopped around act 3 or 4 normal mode and never played on battle.net. We recently started playing the game again - he's a necromancer, and I'm a paladin. We thought the game would get harder in nightmare and hell mode, but we're up to act 4 in nightmare mode and it's still so easy that we're considering stopping. Nothing poses any kind of threat, the only time I've died is when I got caught out by a monster with thorns aura which reflected my really strong attack back and killed me. It pretty much feels like grinding at this point. Is necromancer + paladin just an undefeatable combo or is the game just mind numbingly easy?
On the opposite end of the spectrum, Diablo 1 multiplayer kicks our asses. It took forever to us to kill the skeleton king. Having fun with that currently.
>>3497956 Of course. Any system is "capable" of emulating something. It's just a question of what, how well, and how fast. I had several communicator models and they were all shit for emulation although emulators did exist. In the same period I had several Pocket PCs, mostly ipaqs, that emulated quite a bit pretty well. The keyboard on the communicator would be good for maybe 8 bit computer games that don't use a joystick. Many PocketPCs had a dpad and were great for emulating games everything else.
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