So I'm collecting as many splitscreen/local multiplayer games as I can fit into a 16GB USB 3.0 Flash Drive for my Alienware Alpha i3. Can you guys recommend any of your personal favorites? Preferably, if it's a multi-plat release I'd like to know if it has a PlayStation or Dreamcast version unless the 64 version is the only one with 4-player support. All recommendations from older consoles are always welcome.
Someone throws SNES & N64 cartridges to a water canal and im thinking to go with some friends and try to recover the games from the water. It happens the last week. Can i save the cartridges or they are 100% dead now?
I think your best bet would be the atari 2600 or something because the graphics weren't good enough to realistically represent violent imagery. Most of the games are more abstract with symbols and shit. Pretty much all really old consoles were like this. As graphics evolved video games got much more violent.
Harvest Moon series. Specially GBC3, where playing as the boy or girl affects gameplay. Or Azure dreams. Or survival kids, but good luck finding those for a fair price. I haven't played the Dragon Quest monsters series yet for the same reason I haven't played survival kids, but I think it's supposed to be quite open.
The gameplay encourages exploration to get good futures/50 rings to get Time Stones, yet encourages you to gotta go fast.
Who the fuck even wants to go to the bad future or good future other than to listen to music?
Why is the JP/EU soundtrack superior to the American soundtrack? Seriously, the American soundtrack is too tryhard trying to make Eggman seem serious, the rest feels like elevator music I expect to hear at K-Mart.
Different stokes for different folks, man. It's my favorite Sonic game.
>Awesome soundtracks >Best special stages of the series >Very surreal feel and great artwork >The time travel mechanic is interesting but not pushy - it's not necessary to beat the game as a whole
I understand some people don't like how the levels kind of fuck up the speed, but I think half the fun is figuring out what routes will give you the most... Comment too long. Click here to view the full text.
>Who the fuck even wants to go to the bad future or good future other than to listen to music?
The bad future is more like a punishment, since there's more enemies than in past or present. You aren't supposed to go to the future without having destroyed the generator in the past.
The good future is there just for fun, I guess. Besides the music, the landscape changes so you can access some sections that were previously blocked (you see those rings stuck into walls on present levels? they are available on good future). Good... Comment too long. Click here to view the full text.
3. It is way more difficult than World of Xeen, has better character portraits, and is more of a condensed package deal - it's fairly short (about the length of Clouds of Xeen by itself) and, IMHO, more re-runable. The final sequences are better.
WoX is easy, especially if you use its "travel between worlds" schtick from the get-go to get souped up in Darkside and then wreck Clouds.
The right answer is that the best M&M game in the series is Arcomage
>>2830559 How is 3 difficult in any way? Unless you go full retard you'll never get stranded in hostile territory and there's always some solvable area available in case you can't break through an obstacle.
1 and 2 are difficult though particularly 2 borders on bullshit.
I remember these would get great reviews in the gaming magazines back when they were new, but I found the animation to be rather slow in comparison to a street fighter 2 or whatever else from the time... It was an original idea for the time (which was already saturated with other fighter games), so I'll give them that though...
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