Because you guys wanted it. In this thread you can talk about everything related to ROM hacking: project showoffs, hacking help, good ROM recommendations, you name it.
The newest version of our good ROM Hack list can be found below (recommendations are welcome):
https://drive.google.com/file/d/0B94-QZw-lfC4aU5aNnUzMEVsTEE/edit?usp=sharing (Google Drive mirror)
I'm already in world 2 of Super mario 3 Mix.
I fell in love with that romhack. The level design is great (inspired by the three NES mario games, plus some super mario world), and getting all the star coins on each level is a fun challenge.
Also, playing with toad is great.
Go play that shit. You'll fall in love as soon as you see the title screen.
I have a bunch of SMW rom hacks downloaded, and they all seem pretty diverse, but I'm curious if there's one that just feels like a proper sequel to SMW. Good, consistent level design, good difficulty curve that isn't too hard, good length, secrets, etc.
I'm looking for someone to romhack or create how to romhack instructions for this game (see pic) and I'd be willing to pay via commission work.
>Hacking PSX games
>Hacking CD based games that don't install
You ever wonder why CD based games don't really have a lot of romhacks? The files usually get jammed together into a single .bin or .dat, which means figuring out anything involves a ton of digging. Digging through hundreds of megabytes of hex isn't really anyone's idea of a good time.
And in the end, at BEST you will be able to do some numbers editing, like a difficulty hack or something. You can't add new stuff in without changing the size of the .iso, and thus breaking a ton of pointers and making the game unusable.
Good luck to you and all, but I don't think you are gonna find anyone willing to even try.
That's why I'm paying money since no one is willing to do it for free. There was someone who was making hardmode hack for it but he lost all of his data and his drive to do it all over again.
>What would you even romhack Legend of Dragoon
Nostalgically it's my all time favorite JRPG. I know there are better JRPGs by comparison but muh nostalgia.
>New stupid content? Making additions automatic? New additions?
Mostly to edit the horrible localization and simple things such as changing values for boss & mob stats, exp, gold and item drop, add items/equipment, edit what chests gives and so much more.
I just want this game more to have more than what the original developers did for the game.
>I'm already in world 2 of Super mario 3 Mix.
I like SMB3 mix, it has some really awesome level design, but there's one fairly big flaw with the hack, the slowdown is absolutely abysmal. .. and it's in every single level, so bad that it really detracts from what would otherwise be a top notch hack.
Kirby's Adventure editor only just came out, it's expected to take some time before any good hacks come out.
It should also be mentioned that Devin Acker has released a toolset called ExHal, which allows de- and recompression of levels/graphics/everything in many HAL games, including most Kirbys. If you're a competent programmer and a ROM hacker, those tools are an invaluable godsend if you go on making a Kirby editor
do you have any idea what you're talking about? PSX games have a filesystem, so if you mount the ISO you'll find all the files used by the game. FILES. Some games even have folders called "music" or "graphics" or "levels."
It is literally the exact opposite of what you said; cartridge based games are the ones that have their files "jammed into a single file"
Just a two-world demo, but its fully playable.
Hacking a CD-based game isn't that different from hacking a cartridge-based game; the main issue is that by the time CD-based games were popular, compression and encryption techniques were more widely used, and these things are a major pain in the ass for a hacker if he doesn't know how the data is compressed/encrypted.
>but I'm curious if there's one that just feels like a proper sequel to SMW.
You want hacks that feel like a sequel to SMW? Check these out:
Mario Gives Up:
+ Great level variety
+ Decent length
+ It provides a good mix of great Nintendo-like level design...
-...and lots of gimmicky levels that aren't bad but don't feel Mario-ish
+ This hack turns SMW into an open-world platformer with RPG elements
+ Great level variety
+ Overall polish
- Cringeworthy story
- The level design isn't bad, but it's very linear
Super Demo World: The Legend Continues:
+ It's a very big hack (120 exits)
+ Lots of post-game content
+ Solid level design...
-...except World 1, World 7 and Star World, those are just chore to play.
Super "Mario" World 1&2:
+ Great level design
+/- Well, look at the image in the OP. I personally like this weird art syle, but someone else my not.
- High difficulty level
Super Pika Land Ultra (Both versions);
+ Great level design
The Second Reality Project Reloaded 1 & 2:
+ Great level design
+ Consistent art styles
+ Lots of content
- Both of these hacks feature completely original soundtracks, but they are rather bad.
- Difficulty curve isn't bad but it could be better.
This list is very good. I'll download them.
I'm currently playing "Mario gives up". It's a solid hack, with funny and pretty levels
"2012: Master Hand's Doomsday" is one of my favorites,
Level design is awesome, with many custom sprites, music and bosses (the overworld map is ugly as fuck, though)
It actually depends on the game. Some PSX games have a file system(check out Twisted Metal 2, it's pretty neatly organized), others have one or two .bin, .dat, .TIM, or a few other format files, and some are a mix of the two. Castlevania SotN is a mix, half of the files are in folders, but the rest are all jammed inside XA_STR1, which is 406MBs.
Still, mounting a PSX ISO will ALWAYS give you even a few files; a pack of neatly organized files or just three unknown files, but it's still nicer to have than one 4MB ROM with no idea where stuff is hidden.
Besides, if you figure out what developer X's ".Y" format is and how to edit them, you're bound to be able to do so in the dev's other games.
I don't mean to come out as harsh, but it's still a big overstatement to say that PSX games are way way harder to hack.
We should look into Umihara Kawase Shun. Its files are neatly organized, graphics very neatly packed, and /vr/ loves that game.
>three unknown files, but it's still nicer to have than one 4MB ROM with no idea where stuff is hidden.
>three unknown files totaling roughly 700MBs
>nicer than one 4MB file
You are joking right? That's like saying you are better off digging for a needle in a haystack than a needle in a coffee cup of hay.
Hackers don't just open the file and start reading it from start to finish. They generally have tools that will help them search for what they're looking for. At the end of the day, the relative size of the file doesn't really matter when you can just set your corrupter to corrupt larger chunks.
OP you should add Chrono Trigger Crimson Echoes or Flames of Eternity to that Pastebin. They are two somewhat different versions of the same project to create content that bridges the gap between Trigger and Cross dont with assets from Trigger as well as some custom sprites and other assets. It was done with the mindset of not perverting the spirit of the original game while still offering a new and interesting experience.
Nintendo C&D'd it when it was a few months away from going public leaving a few things without quality assurance testing but it/they can be played from beginning to end without game ending errors and is definitely worth a try. Not to hard to find a ROM of but I'm always hesitant to post good links of it.
I think you mean Square-Enix.
Anyways, Crimson Echoes is trash. Its literally fanfiction tier writing. Its terrible, they "rebalanced" everything but it plays worse. I'd knock it for being short, but being short in this case is actually a good thing.
Mario Adventure and Super Mario Bros. 3mix are the two best SMB3 hacks; I haven't messed with any SMW hacks out of concern for the chance of me getting one of those kaizo hacks by mistake, but I've played all the recommended SMB3 hacks and those two are definitely the best.
>I haven't messed with any SMW hacks out of concern for the chance of me getting one of those kaizo hacks by mistake, but I've played all the recommended SMB3 hacks and those two are definitely the best.
Check the pastebin, the only kaizo hacks there are Kaizo Mario World and its sequel.
>all those hacks
>feel like a sequel to SMW
Do you even know what you're talking about? All the hacks you named have a shitton of custom graphics and too much gimmicks, they aren't bad per se, but they definitely don't feel like a sequel to SMW.
Here are some hacks which actually look like a sequel to SMW:
>Bowser Rampages Again
>Final Fantasy: Super Moogle World
>Super Mario Ocean
There's some things you can do.
>make Kongol not suck
>make Zanebatos not so much of a hassle
>Lavitz/Albert no longer learns every single addition by the end of disc 1
This has that, along with some other changes:
>Toadstool renamed to Peach
>Bowser's Keep renamed Bowser's Castle
>Mushroom Kingdom renamed Toad Town
>Magikoopa renamed to Kamek
>Goby renamed to Cheep-Cheep
>The Big Boo renamed to Boo
>War Fan renamed to Folding Fan
>NokNok Shell renamed Koopa Shell
>Nautica Dress renamed Sailor Dress
>Dialogue changes but nothing really major
>Two new items created but can only be bought by Toad at the end of the game
>Command icons changed to match PAL SNES controller, same as well in the Bowyer boss fight
>The Second Reality Project 1
-Some segments are bullshit and gimmicky as all hell. Like when you fly towards Bowser's ship in the last level and have to avoid Koopas. One hit kills you and it's very hard to dodge with the way the cape works.
-Levels drag on and on and on, especially towards the end. Not to mention they're pretty damn tough.
The last level gives you a time limit of 999. It is entirely possible to die by time over on that level.
If you' want more good SMW hacks, then check out our list or these two charts.
>"2012: Master Hand's Doomsday" is one of my favorites
You should play Mario vs. Bowser and Mighty No.9 by the same author. It's much better than Master's Hand Doomsday.
Part 2 of the chart.
To be honest, chocolate hacks feel more sequel-y to me than vanilla ones. Mentioning Super Pika Land Ultra and Super "Mario" Worlds was a bad idea, I give you that. They are great, but they don't feel like a true SMW sequel by any means. By the way, nice list.
Which version did you play? Remake or the original? I played the former few months ago and the only over-the-top part I can remember is the section wher you have to get across a giant pit by spin-jumping on a Bullet Bill.
were you /vr/bros aware that there's an upcoming hack of DKC2 that replaces Dixie with Donkey Kong? No joke
Most data in roms is found by using corruptors on sections of a rom then playing it to see what breaks. When you enter a level and the platforms are a mess that means the area you corrupted contained level data. It's very trial and error. You're probably going to need to decompress the rom first though, I've heard HAL games use some crazy compression scheme.
Extra Mario Bros. is one of the best rom hacks ever made. It's a total bitch to learn since it's a Metroid/SMB hybrid that expects you to be decent at both, but the payoff is huge.
Super Mario Unlimited seems pretty good if you want something more vanilla.
step one: get exhal from https://github.com/devinacker/exhal
step two: get prismviewer http://www.geocities.jp/borokobo/neo/download.html#Kirby2 (it's the link that says Prism Viewer version 0.01)
step three: analyse the source code of prismviewer, there should be a list of level addresses somewhere or something
step four: write your newfangled kirby2 editor, powered by exhal, inspired by dreamtool, but with cleaner code and nicer UI.
Hey I used to hack roms, are the sprites for the pokemon in red/blue compressed? Because I couldn't find them in tile editors.
Is there any way to decompress them?
Also how the fuck would you find out how to decompress them?
Yeah. And recompress - even with greater compression ratio than HAL's original. Granted, you still gotta know where the data IS.
Prismviewer's source code should tell you where the level data is.
I guess that's ONE way of doing it. I much prefer opening the ROM with a graphical editor(Tile Molester or what have you) to ID all the graphics, then coming back through with a tracer to try and ID as much ASM as possible. What little remains I usually manually edit(corrupt) to try and see what it does.
Be sure and post whatever info you find on Data Crystal, the more ROM and RAM maps we have, the more hacking will happen.
I have no idea why Pokemon hacking is such a mess, but Romhacking.net has a listing of various editing tools for the Red/Blue roms. Map editors, trainer editors, shop editors, etc. Didn't see a sprite editor specifically though.
I'm guessing most of the Pokemon fans and would be hackers have moved on to the newer games.
Yeah, the vast majority of hacks are GBA. Older games don't get hacked much because not that many people know assembly, which is needed for any large-scale hacks that add major changes like new types or adding in a new feature (like that one hack someone said added abilities), and the DS games don't get hacked at all beyond difficulty hacks because there are no tools and it has that weird pseudo-3D thing in its map that I hear is a bitch to try to work with.
>Which version did you play?
The remake. Maybe I exaggerated a bit. The part where you fly to Bowser's ship was the only one that felt genuinely unfair, but I just despise long Mario levels in general. It's not like Mega Man where there's a wide margin for error, or Contra where you have massive firepower to compensate for being defensively weak. I feel like I'm forced to play extra careful and it just turns into a slog.
I'd be fine with an average length level that's extremely hard, not a moderately difficult level stretched to bullshit lengths. I beat it, but I'm not doing it again.
I also should add that long levels make me puke at the thought of a replay. Mario is at its most fun when you can breeze through it in small chunks. When the levels turn into marathons past a certain point, getting sent back to the very beginning after one or two mistakes kills my excitement.
Say I have ADD or I need to git gud or some shit, I really don't care. I'll be having fun with the original SMW.
Kiddy>DK hack would be most viable I guess. I guarantee you, it could be done by hand, but it would take a lot of time. Would be easier to write a helper program for pointer calculation and visual aid.
But you can Google translate. Did you look at the source? Would think there's some "leveldraw" function or some shit. If it's entirely in Japanese, have a shot at google translate.
>replace Kiddy with DK
I have wanted this so bad for so long. From what I've heard, DKC isn't the easiest thing to hack. I've only ever seen rather shoddy DKC hacks. Does anyone have any experience with it?
DK could easily be given Kiddy's abilities. His attack/roll is already the same. The biggest issue I see is that he carries barrels above his head rather than in front of him, which would fuck up the carrying. But I guess sprite edits are easy enough.
If it were possible, it would probably make the game far more appealing to most people who dismissed it in the first place. DKC3 needs more love.
I have some experience with the DKC series–replacing with Kiddy with DK isn't hard, just very time-consuming because Kiddy has like 300 sprites.
> The biggest issue I see is that he carries barrels above his head rather than in front of him
Not really, just a few values here and there. The truly biggest issue would be implementing the hand-slap.
Maybe you guys can help me. I'm looking for romhacks that remove, or at least lessen the grinding in older RPGs. I'd like the fight difficulty to remain (particularly boss battles), just less fights with faster leveling maybe. Any balanced hacks out there for this sort of thing?
>How's new version of the list coming along?
Sadly, it's not coming along at all. I tried making it, but I lost interest in SMW hacks sometimes in 2012, and I can't get back into it. I probably got burned out as I was playing only SMW hacks for a certain period of time.
I guess the stuff I made 2 years ago is all that you'll see from me.
I applaud the effort Specter made, as I've been following a few of rom hack threads he made here on /vr/, but I have to be honest and say I don't like all the SMW hacks he recommends, seems to me he puts a lot of mediocre stuff, but as long as people enjoy it it's good I guess, maybe I'm just being an elitist.
>I applaud the effort Specter made, as I've been following a few of rom hack threads he made here on /vr/, but I have to be honest and say I don't like all the SMW hacks he recommends, seems to me he puts a lot of mediocre stuff, but as long as people enjoy it it's good I guess, maybe I'm just being an elitist.
All of my Pastebin lists consist mostly of recommendations made by our fellow /vr/os, because of that there's bound to be a few controversial choices. I think that's alright myself.
As a matter of fact, all the SMW hacks you see on the list come from recommendations I got and your charts.
A lot of SMW hacks don't work on anything but ZSNES because of inferior hacking tools leading to the music not being able to be played (newer ones will usually be fine, older ones usually won't), but I think most other hacks will always work fine.
this is just in
Devin aka >>1920129 's Exhal guy is working on a Kirby Triple Deluxe editor
I've got an everdrive (dunno what version) and most SMW hacks with new music start getting fucked audio after a few levels.
Return to Dinosaur island works, and the chrono trigger hacks seem to be fine.
>all the SMW hacks you see on the list come from recommendations I got and your charts
Not all the SMW hacks though, I don't recall having 3000 Leagues in Search of Bowser, Eyeless: Director's Cut, Mario X World DX, Mario X World Second Edition Returns, The Senate and a few others, but it doesn't matter, the selection has a lot of great hacks. Not that I can judge a few as I forgot how they are. I wish I could get into SMW romhacks again.
Keep up the good work with these generals, you can also use the mediafire link I posted, it's noob-friendly as everything in it is prepatched and in one place, so people don't have to download a lot of hacks seperately.
Is there a version that makes it not do that?
I just want to make my 6-year-old son play this game with "Peach" instead of "Toadstool"
I mistook that hack for this one:
In this one, not only did they revise the script, they also overhauled and 'rebalanced' the fighting and levelling system
Don't play that one. Play the other one.
The original MOTHER (or EarthBound Zero for that matter) does not have the Easy Ring, it was coded specifically for MOTHER 1+2 fan translation. However, there is an EB0 hack called EarthBound Easy which simply doubles the ammount of EXP points you get from the enemies.
>People actually like Super Mario Bros. 3Mix
I was just playing it and it's fucking horrible. The droning "music" that consists of a two-second loop on the title and map screens pisses me off and there was absolutely no reason to change any of the sprites (the terrible-looking Boos in particular are egregious examples of this). What the hell was the hack designer thinking?
All of the assembly hacks the guy has done are inconsequential to the extremely amateurish presentation of the game. He didn't make SMB3 better, he made it worse. Much, much worse.
I've heard the castle music and it's horrible. The music that plays when you die or complete a level didn't need to be changed either.
I really don't feel like playing this hack long enough to hear what the hack author thinks an 8-bit rendition of Galaxy music sounds like, because I'll bet it's just as bad as all the other custom music.
Too much of this hack has change for the sake of change, which is never good. If you're going to change something, you should have a reason to do so, and even if you have a reason you should make sure that the change you're making is an improvement.
For some reason, I can't get a usable patched rom. Unpatched ones play fine, but as soon as I patch them, I get a message "Bad checksum", and they won't play.I've gone through about a dozen patches on 3 different game roms. Is there something I need to be doing with the names or something?
Eh, I liked it.
The bosses are also cool, though a couple like Petey Piranha are a bit poorly sprited, and the Star Coins (and especially the
comets that appear after you get them all) are fun to look for. The game gets more interesting after the first couple worlds, once you get the new items (Penguin Suit is my favorite for being a non-shitty Frog Suit combined with the Ice Flower), and see some of the cooler gimmicks like Yoshi in the SMW world and the antigravity in the Galaxy world.
Maybe you're having issues with headers. Lots of SNES roms out there have extra data in the form a of a header placed there usually by the tool used to dump the rom. A hack made for a rom with header will break on a headerless rom and vice versa.
The biggest problem is that people are still using the outdated .ips format, when there are newer formats that are direct upgrades in many areas, not the least of which is that they don't let you use a patch on the wrong ROM.
Also, is there a patch format for psx that doesn't suck ass? Nothing seems to support patching individual files within the filesystem, just the entire image as a whole which is just worthless.
I dunno, FF7 got some love too. But other than those two, yeah, hacking PSX games isn't a big thing.
"A PPF Patch Engine is a tool which is able to create (and apply) small patches by comparing the original & patches ISO CD-Image and extracting only the difference between them. It is very similar to the IPS Patcher which was created for patching SNES patches which I also used in my UniFIX patch engine (AMIGA) a few years back."
The original website is down and dead, but you can still find PPF patch programs online, just google around.
Problem is PPF doesn't let you resize or add/remove files on the disc because it's just a simple patch applied to the entire image. I need one that will actually rebuild the ISO and the PSX sector headers.
>I need one that will actually rebuild the ISO and the PSX sector headers.
The only solution I found for that involves building the ISO manually and adding the PSX license file yourself. I don't see anything online that automates it.
Has the Goldeneye/Perfect Dark hacking community ever been mentioned here?
I only just found out about this site myself and I haven't actually tried getting any of it to work yet.
It seems to be single level mods or other modifications like adding All Bonds back into it rather than entire game conversions, so I don't know if it fits into what this thread is about.
Maybe just a promising lead?
Play them on an emulator (like Fusion 3.64) or put them on a flashcart (be warned, that some hacks may not work on the real hardware). The good thing about Sonic hacks is that they are pre-patched from the get-go.
The lackluster presentation makes the hack feel like one of those shitty unlicensed games for the NES.
At the very least, I can appreciate what he TRIED to do, but I'd much rather play the original SMB3. Its music doesn't suck and it doesn't directly copy levels from previous Mario games.
>But you can Google translate
It doesn't help that it looks like this?
I'm running windows 7, how do I fix this?
I thought it was great in how it was arranged, there was a lot of changes to the SMB3 formula (Coins being spent on powerups for your inventory, weather changes between stages), but ultimately, I found it to be too hard for a few stages. It's not any worse than a typical romhack, but I still think the game could've toned down some of the spikes in difficulty here and there.
Some of the more interesting levels was a castle level where the exit was just above you but out of reach, you had to navigate all the way to the right of the state, take a door that flipped the level upside down, then navigate backwards.
The original? It was hot shit when it came out 8 years ago. New powerups, new mechanics, new animations, weather effects, full level conversion. Mindblowing.
The rom hacking community's made a ton of progress since then, and the bar's been raised. Poor design choices are a lot harder to ignore. Levels aren't that great, there's dithering on fucking everything, and Boom Boom is in every level.
It's still impressive, but its technical superiority was the best thing about it and it doesn't have that anymore.
WOULD IT BE POSSIBLE TO MAKE A SINGLE GAME(like kirby's dream land 2) A MULTIPLAYER/CO-OP GAME BY HACKING THE ROM?
WOULD YOU HAVE TO KNOW SOME HEAVY ASSEMBLY?
HOW COMPLICATED WOULD IT BE?
>While it doesn't have the best level design, the levels are still amazing.
I thought of this, but would it be possible to hack a retro game that has co-op, and make an AI for the second player so it would play alone, and you could play the game alone with your AI character to give you company?
would love to play a mk3 romhack adapted as a beatemup. you go left of the screen or right, into houses , up stairs down ladders stuff like that . sort of like exploding fist 2 on the c64. it could be a fun way to practice moves.
I don't think it could be doable as a rom hack, but you could probably arrange something using an emulator. There are vids on youtube where they have an AI learn to play games. You could set it up to control the input for 2nd player.
I've been playing some of the Mega Man 2 hacks, a lot of them are kinda ehhh and don't really stand out, but Rockman Exhaust is really, really good. I can't help but feel like the author has an incredible understanding of MM level design. Heat Man's stage is godlike, instead of instant-death lava, there's a current of water that pushes you along conveyor-belt style. If you just walk through the boss door at the end, the water will push you into Heat Man for a cheap hit during the little enemy appear bit. But if you jump while entering the door, you don't land in the water for another second, and you can jump away as soon as you regain control.
Of course, Heat Man was modified to be unable to fireball charge into the corners, so you can stand against the wall and just blast him... But I feel like that's kind of the point. Heat Man's pattern is tedious, even "revamped" versions in other hacks feel boring. So you just get to sit back and chill after beating his awesome fucking level. 8-bit DJ KK rocks so hard.
Sonic Megamix is pretty good, except for the edited Marble Zone and Labyrinth Zone.
I also like Sonic 2 Heroes... Sonic 2 is generally my least favorite game, but something about being able to switch between the three characters at will made it way more enjoyable for me. There's also a Sonic 1 version, but it's not as enjoyable in that game.
And generally, any Sonic 1 hack that changes the main character, but isn't just a reskin is pretty cool... Love the one where you play as Amy, and she plays exactly as she does in Sonic Advance.
Now that SMB3's been disassembled there's crazy shit out there like SMB3Mix and Royal Flush. DahrkDaiz himself made cooler demos like Luigi vs. Mario.
I wasn't just talking about SMB3, though. Mario Adventure came out before the Sonic disassemblies, Brutal Mario, Rockman 4 Minus Infinity, Extra Mario Bros, Star Road... I had never seen anything like it before but I've seen a lot of fancier stuff since.
>Many years later, a young man asked Mozart to tell him how to compose. The gentle Wolfgang replied that the questioner was too young to be thinking of such a serious occupation. "But you were much younger when you began," protested the aspirant. "Ah, yes, that is true," Mozart said, with a smile; "but then, you see, I did not ask anybody how to compose."
If it is possible, I know what game I would want to be two player.
You mean this?
It's a DS game, so it's not really "/vr/". It does look impressive, though. I had no idea that Super Mario 64 DS hacking was a thing.
Is Pokemon Brown any good?
I started it, but the fact that it keeps the normal Gen 1 starters kind of put me off. It seemed like such a wasted opportunity- imagine how different it'd be playing the game if you started with Onix or something
Any Megaman Zero love? I'd really like new levels for any part of that game.
Also anybody knows where can I get Tales of Eternia undub? the english voiceover is terrible . I've seen an undub in psx2psp format, so I know psx format exists somewhere, but I can't find it anywhere.
This hack is rather tough to find, because its author removed it from SMWC. Luckily, I had an IPS patch on my pendrive, so if anyone wants to play it, then here it is:
Oh, and one more thing: I said on numerous occasions that there aren't any major DKC hacks. I was wrong:
Holy crackers, LugiBlood/KiiroBomber/ThatGuyWhoLikesRollEXETooMuch actually worked a little on the Super Mario Advance 4 editor in July and I missed it
25 in the earlier versions, I think that one needs between 20 and 25, forgot exactly how much.
All because there's a bug where taking a specific coin (I think in the reversible room) makes a token disappear in the next area.
I want to play a SMW hack, but it's so overwhelming how many they are. I wonder what the top 3 best of the best are, but I imagine everyone's lists would vary wildly... It probably depends on what exactly you're looking for, but I don't care about the content as long as it's not terribly hard.
I think everyone here will agree with me if I say that The Second Reality Project Reloaded 1 and 2 are the best SMW hacks out there.
Y'know, until you said it I never thought of how cool it could be.
And yeah, MN9 has co-op but it will be "challenges", not a campaign. Hopefully it will be kind of close, and if picks up and they do a sequel (I don't trust that much) they actually do a 2-player.
This one is fucking awesome, though it gets a bit too tough at times.
How can the compression ratio for this .rar be so high? I just archived it and I got nowhere near the file size and compression ratio.
Does a better cpu have an affect on the compression ration?
>doesn't work on homebrew channel
Feels bad man
I don't know if it's considered a "good" hack, but I kind of have a soft spot for Something Awful's hack of Final Fantasy III. It's not balanced per se, as the change in character abilities make some parts easier and other parts ungodly hard. It's still good for a larff, though.
Pic related: the opera scene
not counting translations there are 18 on this site
Not sure if this is the right place to ask, but does anyone know where, and how to get a ROM of Pic Related? I'm trying to play Mecha Game, and I saw a webm of it once (It was a Punching run).
Is there any way, any way at all, to play Super Mario 64 hacks on an actual N64 system?
I only ask because I want to play the hacks with the same native control I played the original SM64 with.
For Super Metroid, there's Project Base which while it's still basically just Super Metroid, there's a shitload of interesting edits and changes that just makes the game feel and control more fluidly. Some people might not care for all the color changes though.
Most of them are designed to use functions that are only possible in an emulator and won't work on actual hardware. The only controller that doesn't suck for N64 games is an N64 controller, but thankfully adapters are easy as fuck to find. The most authentic experience you'll get will involve plugging your computer into the TV. You COULD use a console N64 emulator, most of those would probably work, only then you'd need a more obscure solution to get N64 controllers working on it.
How about some hacks that just give minor, or major improvements to an otherwise untouched game?
Namely, the Legend of Zelda Automap Plus, which turns the useless grey overworld map in the corner into an actually useful map that fills out as you explore.
There was a similar hack for Metroid that adds a scrollable map to the game when you pause, but it's really tiny.
I believe Super Mario All-Stars has some patches that turn the floor in SMB1 back into bricks, and fixes the physics issue that causes Mario to not rebound after breaking blocks.
Huh, pretty interesting how someone who started off romhacking can move on into actually making games. I mean, it makes sense, but kinda cool nonetheless. I've gotten that romhack just the other day, but only got around to playing a few minutes of it so I can't say much on it. I'd like to say that's one off-putting description though.
>THE most descriptive, shocking, and most psychologically warping game you will ever play.
>isn’t your average Halloween game; its content is comparable to games like Silent Hill and Yume Nikki.
>has the added effect of making you depressed as you played.
>one of the most traumatic and horrifying games in the world
>one of the most disturbing hacks to come out
>CONTAINS MATURE CONTENT. IF YOU ARE OFFENDED BY NAUGHTY LANGUAGE AND ADULT THEMES THEN DO NOT PLAY THIS HACK.
Good lord this is bad. Don't believe this was written by the dev himself, so I gave it a try anyway.
>I might want to try this out, but I can't find that shit, even with Google-fu.
It's called Awful Fantasy.
I found it in 5 seconds.
Are there any other hacks like this that remake a game in another engine in the same series? The original Legend of Zelda remade with the Link to the Past engine or the original Metroid remade with the Super Metroid engine would be awesome.
SMB2U (not that great but worth checking out):
Duck Tales 2 : 2 players hack !
Holy shit !!!111
Has anyone tried this? Whole new Zelda game.