New Umihara Kawase thread again because starting the other one with a webm with a black image as a preview was a bad idea.
What's the best game and field in the series?
If anyone is curious about the source for those webms, I converted them awhile back when the format was allowed for 4chan. They are from this compilation of Umihara material. http://www.mediafire.com/?6j21i8vw37fc7#6j21i8vw37fc7
>BTW, does the 30 minute rule still apply to the PS1 and DS Umihara Kawase?
It does in the DS version, I was kicked into the last field several times after spending too much time on some pre-crab fields.
I used to be pretty good
When I played Umihara Kawase Shun I was able to loop myself around to the first level in about 24 minutes or so
didn't seem to find an actual ending door with credits like the SNES version, maybe I just didn't keep at it enough
I'd get absorbed in the more insane time eating levels with long trap corridors or slide shenanigans
I think one of my favorite fields is the one in SNES with the bridge that breaks, you can attach your line to the end of it as it swings to increase your momentum and fling yourself to the upper right corner where there's a ledge you can't even see unless you launch yourself that way, with a secret exit door to boot
I also really liked how some of the fields were like, other fields flipped completely upside down, so you'd die if you didn't throw your line with perfect timing at the start, because you'd fall off the top (bottom?) of the map
I went to the top right corner secret door level for you. It's a different one than the bridge. This level had the swarm of fish.
Been playing the 3DS version, still having trouble with some secret door.
I can't get over how cute Umihara is with her loli face and huge boobies.
... Anyway. Still trying to get good at speeding up. I can get most secret doors, but I often find myself taking a minute on a swing that should only take a try or two to get right.
Besides Bionic Commando which is different in its own right, what are some other games that let you swing on a wire?
They're all good except the PSP port. Fans of the series rank them all differently. If you wanted to emulate Umihara Kawase Shun before buying Yumi's/Sayonara that might be a good idea, Shun's physics are closer to Sayonara. I personally like the original the most.
So....there's no way that this is Kiyoshi Sakai's twitter it is?
there are four unused enemies in the game
i was working on a hack a while ago and intended on using these
Imagine how great it would be seeing this image but Umihara themed
>weird platforms and ponds instead of castle
>flying seahorses instead of bats
>giant tadpole grinning instead of dracula
Personally, I think it would be hilarious if she were drawn Obari style, dramatically reeling in something big from off-screen.
Draw her with Chun-Li's anatomi in her black qi-pao.
Played the snes version a bunch and now im having a hard time adjusting to the playstation sequel. I could swear they made the rope shorter or your character feels heavier or something.
Also, god damn the difficulty escalates quickly if you keep going through the tougher doors.
Shun's physics are pretty much copy/pasted from SFC, the only difference is the rope's shorter length which allows for better movement control.
On the other hand Sayonara's rope is much more slower, with completely different engine.
So this is what came of it, I'll probably cram in more mobs and things later
Yumi's Odd Odyssey is on sale for $10 until December 1st if anyone is interested.
It's hard, but not half as hard as what awaits you on the other side of the door.
I really need to get Sayonara soon. If enough people buy it, maybe they'll also release Kanzenban on the 3DS store!
Try this link: https://www.mediafire.com/?6j21i8vw37fc7
It has just about everything, but it's from before Sayonara's release.
I was actually hoping to flare up the Sayonara competition from the last thread again.
I would just like to bring the attention to this really old /vr/ post: https://archive.moe/vr/thread/833246/
This thing saved me from a lot of grievances, you don't need 100MB+ files to listen to old games OSTs, which are hard to hunt and are probably going to be ultra-compressed, it's way better having foobar or winamp synthesising the music on the fly, it sounds better and for the most part each song isn't more than a couple of measly KB.
Take the Umihara Kawase example:
51KB for a whole OST, now that's something. If you're autistic as me you'll want to set this shit up.
People only like Megaman because it's a man with big buster and shota face so they can be pedos and justify themselves
You know this is true. The games are mediocre at its best. You can't rely only on the shooting mechanic for so long. The graphics are terrible, the story is non existant, and there's no charm to the characters/enemies, it's just robots.
The first two games have an invisible 30 minute timer. If you clear a field after the 30 minutes have passed, you are sent to a randomly decided ending field. And no, you aren't punished for taking a wrong path. The only bad door to take is one in the PSX game that sends you back to floor 0.
>tfw I'll never be the director a new umihara clone PC game
I think a move that cuts your line instantly (5ish frames) and provides a new one, while stunning enemies within 5-10 pixels of umihara's hitbox would be neat.
Metroid-style powerups are a terrible idea in UK, but it's fun to imagine.
We made a wiki and started SNES Umihara Kawase level editor development way back.
To my knowledge the editor was like 95% done but the coder guy suddenly stopped answering to e-mails. He might be dead.
Such a shame
>generic error message
No such thing. All messages are "generic" if you don't bother to read them.
So you're one of those people who just closes out of error messages without reading them? I fix computers for a living, and it's lazy people like you who keep me in business. For that I salute you. If everyone who owned a computer could take ten seconds to read an error message and try to comprehend it, I'd be unemployed.
I know how to disable the 30 minute rule. I'll tell you if you put my name in the credits.
Awesome. Here's what I've figured out.
@ 0x69AD, CE 52 02 <--- DEC $0252
//The timer decrement. Change to EA EA EA for infinite time.
@ 0x0535, 10 <--- starting lives
@ 0x053a & 0x0539, 08 07 <---- starting time, "thirty minute" default mode
@ 0x0543 & 0x0544, 2c 01 <---- starting time in "five minute" mode
// The second byte is the high byte, so 08 07 is actually x0708, which is 1800 (seconds, obviously)
expect a release soon enough
How would you like your credit? I put my own name in ASCII to an unreferenced part of the ROM so if you open the ROM in a Hex Editor, you might see who's behind the hack.
Did you mean like, into the real credits? Or in a separate readme.txt? And what name? Princess Sevenleaf?
I was gonna say put my name in the readme file, but you make it sound like you don't have a readme. Don't just hide your name inside the ROM, that's way too humble. People need to realize good rom hacks don't just materialize in dark corners of the internet; they're created by people. People like us. We've created something of beauty, and you need to OWN it.
Okay the hack's done. Not much to say here, but a few things:
• The doors no longer have effect on your path. This hack essentially makes you play through all 49 levels. This is the main 'thing' of the hack.
• Because the game is now way longer, to compensate the added challenge the 30-minute rule is no longer there (thanks, Princess Sevenleaf) and you start with 50 lives.
• Two of the unused enemies (the Puffer Fish and the Catfish) are featured in their respective levels. You have to play 'til you find them though.
• Save the hack and the next time someone makes a UK thread or a Rom Hacking thread, post the link. I usually don't keep things too long so if my mediafire account gets deleted or shit just dropbox it or something.
Sure, the game's now as linear as it gets, but at the same time it's the ultimate sightseeing and a tough challenge. I expect you to post your final scores.
This is awesome, thank you for your hard work.
I realize its more work (probably a lot more?) but if you can make it into an ips patch file or whatever the cool kids use these days, places like romhacking.net would host it indefinitely.
ips patches are easy to make, it's basically the same process as applying a patch, but in reverse.
>input filename for unmodified file
>input filename for modified file
>click "create patch"
Softlocked here. No idea if ive got an oudated shit emulator or if these guys are actually a problem.
Im too out of practice for this shit. Yeah, I know what else is coming. Pretty cool how they made what is technically the exact same boss so interesting just by changing the level around it each time.
So I found out that every time you die, you're penalized 20 seconds. So it IS theoretically possible to run out the "infinite" timer, if you die 90 times.
It's easily fixed, but starting with 50 lives makes it a non-issue. Are there even 40 backpacks in the game?
Man, do you even want a high score in umihara games? Maybe it's more like golf. If you're slowing down to actually capture enemies, doesn't that make you not AS FAST?
Although I guess if you're godlike you can capture enemies while mach hopping. Do we have an official term for that yet?
>mfw I've had Yumi's Odd Odyssey less than a week, and already in the top 20 for best survival mode clear time
There's other routes with different bosses.
I've played but most of my times are pretty shitty.
Made it in the top 20 in a handful of levels.
Not that I really care about times, I just like swinging around.
And I still haven't beaten the second crab boss, also need to unlock two more stages, I forgot which
I have a few #1 times on NA in survival mode. Haven't played in forever but still monitor these threads. I feel like no one in this region really bothers to play survival paths or else those times would be crushed.
I managed to get in the top ten fastest Survival clears after having the game for about a week. I'm actually surprised at how easy it was; it really doesn't seem like that many people play Survival.
Or rather, it implies that not many people have beaten Survival. You do start with only four lives...
Today I topped the European / Oceanic rankings for stage 44.
>20 years of the most family friendly oppai loli ever.
I'm deeply moved.
She doesn't look like much of a loli.
Oh my god, this game brings on the ultimate nostalgia for me. Back in 1994 me and my father moved to japan for the winter because of some business deal his work made or something. First week there we mostly had fun going to the fishing ponds and some of the arcades in the morning and then walking around trying to get to know the area. Few days later after coming home from temp school dad started telling me about a cool game system that was like a home arcade machine called a Super Famicom that he heard about at his new job. Started to beg for one for christmas as the days went on. Then comes the 22nd. After fishing at a pond I'm told I have to stay up super late tonight for an un-told reason. Around 11 at night I'm told to get my stuff on and get into the car. Half an hour later we stop at a store that stays open late and sells games. We walk around a bit and look a some games and beg to get a few. Finally at midnight we get in line and I jump for joy when my dad had the clerk grab a sfc off the shelf and Super Mario World. The Clerk also pulled out a big shipping box and out came a copy of Umihara Kawase. Needless to say we spent the whole next day playing Umihara and Mario. Best early Christmas ever.
Thanks for sharing, the chances of that are pretty staggering.
Its naivety in the west to think that. In the East, the swastika is viewed mostly as a symbol of luck and other religious purposes. A few years of war in the west isn't going to change thousands of years of their tradition.
thanks 4chan now i have a good DS game on my list.
Also is the DS version good?.
>Goddamn 4chan won't let me post for my shitty country.
look who's got egg on his face now. I only played this once some years ago and there was a weird emulation problem with the water where it all went gray or something, plus that thing with the hud so I didn't bother.
do we have a "grappling hook essentials" list? mostly interested in this because I love worms but uk always struck me as the kind of game that will take you months before you can even grapple around without fucking yourself up constantly
Super Secret Ninja isn't really retro (2004, made for some tiny filesize contest IIRC), but it's all about grappling and the physics are close to Worms (though slower and therefore more controllable).
I have the DS version and it is the best version of both the SFC and PSX games. Slowdown present in the SFC game has been removed and now the timer measures to centiseconds. It has a remixed soundtrack, however, and some songs now play in different levels. The PSX game had a few doors and levels added to it, and the map on the bottom screen is helpful. Pretty much the only downside is the lower resolution.
Me too. It makes the whole game seem somber and kinda cold. Like a dreary overcast autumn day.
I think that's a big part of what drew me into the game initially, was its palette choices. You rarely see those kind of "earthy" colors in a game from that era, usually it's about making everything as flashy and colorful as possible.
Anon please the SNES has a limited palette, obviously they would need to be compressed to make its way to the SNES.
And GIFs have nothing to do with this. If it was black and white photography GIFs can use all 256 shades of grey necessary to save them without any compression.
Why don't you 'keep things for too long'?
Requesting tips for the SNES Daddy Seahorse level. I can never get behind him fast enough after i 'trick' him into going to the other side, since he just spits a ink cloud at me before i can reach the door.
it's a really short swing as there's not much space but it adds enough speed to reach the door. I really like this exit, as it demonstrates well how arcade tight is UK's physics system
New to Umihara Kawase. I recently bought Sayonara Umihara Kawase on the eShop and I've been enjoying it so far.
Though, I was wondering how is this player able to latch onto the upper platform in this video around the 9 second mark? https://www.youtube.com/watch?v=bQr4o-6zOWU
Is it because he has momentum before he jumps? I can't seem to reach it while I'm jumping.
You see how around the 11-12 second mark of the video, when he shoots his line while he's still in the air and once he lands he jumps again pretty much straight away? That's how he was able to reach it.
Not as fast, but you can also stand on the right side of that platform, jump, shoot your line diagonally right at the very top of the jump and jump again immediately after landing, and if you've timed everything right you'll reach it.
So I bought an Umihara Kawase R-18 dj at winter comiket this time around. Would /vr/ be interested in pictures when I get back to my dorm?
I don't have any scanner or anything fancy like that though.
Here's one of the PSX version, they look ugly if you're going to use it as wallpaper.
To this new generation of 4chan posters, words mean whatever the fuck they think they mean. And 'loli' does not mean 'little girl' it means 'looks like a little girl.' So yes, a 19 year old titty monster is a 'loli' to these ignorant fucks because she has a 'cute girlish face'
http://b.dlsite.net/RG20475/archives/41789903.htmThis is the blogpost about it. It wasn't a book for comiket but for another event originally but was sold at comiket as well (along with some other unrelated sfw doujins by another author).
I'll upload photos taken with my potato to imgur I think. Just gotta clean them of their EXIF data and shit.
GIF has limited palette too. The dithering used in the graphics just reminds me a lot of the common GIF dithering artifacts.
I mean, I think it's far more likely for the devs to have had software that can downsample photos to 16-color GIFs which they then converted to the SNES 1555 BGR format with their own algos. Rather than have their own custom photo2snes software with custom dithering algorithms.
It is confusing though, as the backpack (randoseru) she is wearing is implying she would be a grade schooler (小学生). It is something all grade schoolers, and only grade schoolers, in Japan use. Girls generelly get the red one and boys generally the black one.
I'm the one posting about the R-18 doujinshi and I want to see these. I wish I would've found some myself.
I still haven't gotten around to imgur:ing my horrible potato photos of the dj because I haven't been able to find my USB cable...
But they're really horrible anyway.
It does? Holy shit, that's great news. Do you have a source?
I also desparately want to find out if Chirari has Kiyoshi Sakai on staff or not. I'm a little afraid of another Umihara Kawase Portable happening. Although it sounds like for now everything's being improved.
She looks like she just has a normal backpack ingame. It's not round/hard enough to look like a randoseru. It also has multiple pockets which most randoseru don't have, especially if it came from your parents/grand-parents. it's not even the same color.
I think this is just most fanarts misinterpreting her fishing backpack, which would make more sense thematically.
scratch that, it looks even less like a randoseru in official art, cover art, and even the little fan image she made for Arino in the OP. Though the latter is a bit more ambiguous.
Kawase-chan and Emiko's backpacks are randoseru, 100%. They're also elementary school kids. You can see the difference between the normal backpack (kawase) and the randoseru (kawase-chan).
That said, I've still yet to pick up Sayonara, is it actually any good? (I've been out of loop with newer video games for a long time and just recently got a 3ds).
He's very much into big eyes. Here's a mother character from the game Doki Doki Poyatchio, which seriously needs a translation.
>Mfw the sfc version is going to be the vita port of the 3ds version
>Mfw I can finally play the sfc version on the go legit
TKDla also did some for the original.
Are there scans of any Umihara Kawase doujins?
I'm seeing a bunch around the internet, like pic related, but I can't actually find downloads for them.
If anybody actually has pic related that'd be great.
Been in this thread for a bit and decided to play it. It's now one of my favorites because of you guys.
For that, have a wallpaper! (took me a while to make for some reason)
Blender3D actually, I just duplicate/spawn a ton of cubes, put them together so it looks like a sprite and color each one.
I do it as a hobby whenever I have free time. A little bit time consuming but fun.
not him, but I threw this together in MSPaint a while back when I needed a background.
Hey guys. I was browsing around the bookstore today, and found this "secrets of the PS2 video" which I thought was pretty funny. I decided to check it out, and on the inside I found this.
Now, I know it's nothing new or special, but I sure wasn't expecting to find anything in print that even mentioned Den-Sen.
New and terrifying artwork from the official Chirari twitter.
Man, thanks for this thread. I love this game now, getting spanked, but I am still smiling. Thinking of getting the 3DS game, but since I'm gonna be tight on cash this year I was thinking of just importing the Vita one, how long did the 3DS one take to get released in NA?
New to the UK series, playing the hack that got posted here a while ago...
How do I beat the whale boss-thing that hops around and spawns frogs? Hook does nothing, and the only thing I found on the map was a backpack below the platform you spawn on.
So, the easiest way is
to go below the platform where it can't touch you then after it jumps away make your way back up? I was always worried about the timer running out so I hadn't tried that and though I actually did something wrong.
Anybody know if the Vita re-release of the 3DS game is going to get a physical release? I'll be importing it for sure but I'd like to buy a card rather than a download.
That one will run at 60 and have the Sufami game included, so I'm pretty excited.
Yep, it's getting a physical release. Early edition copies come with a little figure of umihara as well.
Roughly $40 for a physical package.
They say they still have announcements forthcoming for it, too.
Umihara Kawase was ran at AGDQ 2015, though the runner choked pretty badly at one point. He still managed to beat the game in under five minutes, which is very impressive.
So I promised I'd post my lewd Umihara Kawase doujinshi in this thread earlier. I finally got around to uploading the pictures (taken with a shitty smartphone, that blurs if you so much as think about breathing (you are now breathing manually), so don't expect much).
She's asleep through the entire thing. (RAEP)
They're at this imgoor: http://imgur.com/a/kjw3x
What is a fair price for the SFC game, btw?
I only actually have the 3DS version now (have played the SFC game on emulators and at an exhibit though), but I have a perfectly good SFC so I have little excuse not to play the original on actual hardware.
How did you like the ending?
I lel'd the first time I read it.
Should be ok. What's most important is that they keep the same artist and style.
I wouldn't mind too much, as long as Umihara herself is still in the game. It would be upsetting if they replaced Umi with a boy, though.
But I'd still play it as long as the gameplay and level design are just as solid, and the environments and music are up to par with the previous games too.
Looks cool, I like his adult characters too. Wouldn't it be great if additional content in Sayonara and rereleases was accessed not from menus but in shops placed right on the levels and running by similar looking ojiisans?
How would one go about looking for hidden/unused stuff in Shun? Is there any good PSX emulator for such purpose?
The DS version is probably easier to "dissect" though, idk, just really curious about this
get ISO, mount it, check out each file individually.
Mind you, I ripped every sprite in the game straight from the ISO and didn't find anything unusual: http://www.spriters-resource.com/playstation/umiharakawaseshun/
iirc the names of the sprite files were dead obvious so ripping them was easy. I didn't check the "level" files though, so maybe if the game has 50 levels and you find 55 files in the level folder, you've struck gold. I've never played the game.
Also, released just now: https://www.youtube.com/watch?v=3Z9QRSCrj0I
Wow, I was actually inspired to post that by watching your video and seeing the last 2 fields' out of bounds view.
Def gonna check the files in both versions if it's as easy as opening the ISO, thanks for info!
Absolutely stunning video. It shows that you really know what you're doing and put in a good amount of effort.
I hope you won't mind if I give a couple of comments as a layman.
A low opacity bounding box around the viewport of the player might be a good way to give immediate explanation to the enemies phasing in and out of existence. It also shows with how little the player actually had to work with during the game.
The flickering water distracts a bit from the gameplay. It's of course a problem with the emulation software, but it might be solved with a de-flicker plugin in After Effects.
Because of the way the maps are ripped, a door appears behind every opened door instead of the usual monochrome background. Since this can't be helped without ripping every map again and editing the doors out of the sprite layer, it might be an idea to replace the doors in the background with a black square.
All in all, you did a great job. I would completely understand if you feel like you are done with the project, so take my comments with a grain of salt.
yeah, to be honest, I do feel it's a bit rushed. In retrospect, I could've just made a camera hack that forces the viewport to the top left corner, dump video, top right corner, dump video, etc. And stitch the vids together.
Or even made a 960x540 "full levels" of each field, like in field 57.
I appreciate your feedback. Maybe I'll do Shun next :)
You got me interested so I looked into the files.
There's a large file called U3MAP.bin which I'm pretty sure is level data.
It contains 65 headers with offset and size attributes. How many levels are there in the game in total?
There's 53 fields in Second Edition, 3 less in the original one.
Some of these could be used for tutorials that are shown before the levels but that still doesn't add up for the 65 headers you found, pretty interesting!
Also what do you use to open these files? Good old PowerISO has failed me and I also didn't manage to open the .str or .xa files which should contain videos used in the game. This would be especially useful for that ending movie which you can't see fullscreen normally.
I'm a macfag, I used "The Unarchiver" on the BIN (the CUE is useless)
According to http://www.alles.or.jp/~akfy/ there are 50 unique fields, so you're right about that.
Also, I've confirmed that these indeed ARE level data. There are also eight instances in the header thats' sizes are 0 bytes. They're all duplicates though.
So, how to find possible unused levels:
• Going through each pointer, checking if there are any fields that are never really read by the game.
• With deduction, narrow down the data that is never being pointed to. Create pointer, get level.
It happens. It'll pick up eventually.
This from the Chirari Twitter account. Sounds like it might be the cover art.
The eye is fucked up, both perspective and style wise.
It actually reminds me of related picture.
>thread has been going for over 80 days
I don't know much about Umihara, so I'm thinking about that Vita release since it's the 3DS one at 60fps, and it has the sufami game too, if I hear correctly. Only problem is my lack of a vita...
Yes. I sanded the melted side down and used hot glue to attach magnet strips.
I doubt people here only play Umihara games and never post in other threads. I feel like your complaint should be directed more towards the board in general, though it seems that threads for individual games or franchises tend to last longer because they're more focused.
That's not what I meant. In this very thread someone completed a hack to play the levels continuously, and there are other posters working on cool things like the guy making the Atlas play videos.
Never did I imply that it was obscure, I was just saying that the fanbase is fairly small. Don't put words in my mouth.
could you give me some other games that i can play for time/score that will last a while and have a community online?
i like racing games a lot but no one plays random racing games for time. i've actually been thinking about putting up a thread for racing games and having everyone vote on a new one each week or something and we can all pick a few tracks and keep a leaderboard or w/e
>especially useful for that ending movie which you can't see fullscreen normally.
I found that video a while ago, i downloaded and uploaded to Youtube so here you go:
I believe this is the video that plays on the TV, i guess, i don't know
>especially useful for that ending movie which you can't see fullscreen normally.
I found that video a while ago, i downloaded and uploaded to Youtube so here you go:
I believe this is the video that plays on the TV, i guess, i don't know
I swear that i put a reply a minute ago
y but I thought it would be in higher quality maybe or something, it was also supposedly released on the Kanzenban OST. Kinda weird no one has uploaded it yet then though.
Also where is the anon who was looking into the unused levels in Shun ;_;
Well at least you no longer need to rip-off the ending video, although the quality is not an HD 720p or something, is comprehensible since you're not supposed to watch it at fullscreen
>Or the first Kirby thread on /vr/, it lasted LONG
I remember that thread, that was seriously incredible. It lasted for month after month. It was sort of a board milestone when it finally 404'd
>Finally get a localized version of Umihara Kawase and hint that if the western version does well enough, they'll make another game
>They decide to make it digital only
>It also counts how many times you've failed a stage
>Still buy it.
>They then make an enhanced version for the Vita after the fact instead of a new game.
well if you think about it
SFC: normal title screen
PSX: nice watercolor pic ts
DS: kinda booby pic on ts
3DS: boobs take whole bottom screen ts
VITA: touch supported boobs ts?
Although yea, you wouldn't even recognize she's a girl in SFC and Shun during a normal gameplay
I know there was no response to >>2223508, but I'm going to post this in case anyone who didn't see the link I posted in the last thread is interested.
Last year I started an Umihara Kawase fansite. As well as pages on each of the games and related items, there's a forum for anyone who wants a place to talk Umihara Kawase with other fans. In the future I also plan to host time attack rankings for Umihara Kawase (Kanzenban and Chirari versions due to centiseconds) and Umihara Kawase Shun for forum members. If anyone is interested in a place to keep talking after this thread ends, check out http://kawasefan.net/
The official site at http://umichira.agatsuma-games.jp/ has her appearing and disappearing!
Does anyone know how could I look into pointers and stuff like that? I'm complete noob when it comes to this but I have nothing to do today and would love to check for some unused data in Shun.
I checked through the DS rom since I couldn't find any noob friendly hacking tools for PSX.
Unfortunately though there are absolutely no unused fields for either SFC and Shun in the DS version. Hoped at least for beta fields like F49 and F65 from the japanese event but oh well.
The only interesting results came from ripping the graphics which showed some unused background objects like dog house and medallion? Compiled them here together with the photo backgrounds used in the games and some other interesting stuff you can normally see during playing if anyone's interested.
Hey thanks, this is really interesting.
Was playing around with the game-over fish a bit and made fixed the little animation.
I hope it's right, as I haven't seen it in the game.
I was kind of bored and animated the Shun title cursor fish.
I just managed to do it few mins ago, you wanna catch the whole first wave after spawning at the right under conveyor belt. Then move to the middle platform at bottom and after 2nd wave spawns you should be able to catch 2 fish easily. The ones at the end of V symbol I think. Then go up the ladder fall down and catch another bunch, all while they are still somewhat following you in this sorta circle.
After catching whole 2nd wave I started panicking so I went back under the conveyor belt at right, let them get a bit momentum towards me, get back on the middle platform while getting like 2 of them luckily and then repeat previous tactics. Then I managed to die in the next field since I had no more lives -_-
Doubt this makes sense but good luck!