>>2759443 >it will beat out the Basilard and Alucard shield
Basilard is the second best normal sword that drops from one of those floating swords, right? If so, that one beats out every weapon in the game in one way: shield magic with Alucard shield. It turns you invincible and do 255 damage to any enemy you touch while holding your shield up.
>>2759378 It's a pretty rare drop, I had to grind Schmoos for like 40 minutes to get it last time. There's also no indication anywhere in the game that you can find it, you got it by dumb luck most likely.
>>2759389 It's already a really easy game, yeah. Remember that guy who complained he couldn't beat the first Doppelgänger?
>>2759419 It's basically the Vorpal Blade with a turbo function, you can stack like 12 hits in one second and you're 100% mobile when doing this. You don't have to press the attack button for each swing like the Vorpal Blade, it delivers a flurry of strikes each time and they can even overlap to a degree.
You're almost unstoppable, every boss becomes trivial, even Galamoth.
>>2759957 To be fair, the first Doppelganger is one of the harder bosses if you don't know what you're doing., and that early in the game you haven't become stupid powerful yet.
The frustrating thing is that the upside down castle should have been where the real challenge lies. But by the time you get there Alucard will be so powerful that the whole thing is a cake walk.
On topic, the Crissaegrim is OP but the Shield Rod is just laying out in the open and is even more broken.
> blocking absorbs projectiles and gives hearts > you get 3 seconds invulnerability when it hits > 255 damage (ignores defense) every tick > each hit also works like Soul Steal so you also heal > each hit also gives hearts, because everything else wasn't enough.
Literally just walk forward and it kills Drac in under 10 seconds, while you get healed and given hearts the whole time.
>>2760996 That's probably where I got it from then because I'd often just run around in the library killing those things barely even paying attention while I thought of the best way to proceed, just enjoying the physics.
>>2759419 And if you think ONE Chrissaegrim is bad... well, let's just say you have two hands. Fucking ridiculous to the point where Galamoth takes less than two seconds to kill amd there is literally nothing else in the game you ever have to slow down to fight.
Only ever used that shit once, on a second playthrough. It was pretty funny killing everything in 2 seconds, including Dracula. Since I had my fun with that, I never used it again. Remember, that shit's optional, you don't have to use it.
Not retro, but I never used any gambits or quickenings, or summons in FF12. I don't like things that make a game too easy unless it's a second playthrough and I'm just fucking around.
>>2762750 >well lets say one particular item on my inventory was ignored for the hole game.
That's kind of dumb. It's overpowered sure, but half the stuff in the game is and even with non-broken equipment it's pretty easy.
The crazy and weird weapons are where a lot of fun is. Just trying it all out and experimenting with what you find.
My favorite weapon is probably the sword of dawn. It's special is that it summons a skeleton warrior, archer or mage. It's not very powerful or practically useful, but so much fun to roam the castle killing things by summoning an army of skeletons to attack for you.
Also great fun is monster bottles and the duplicator for similar effect. And duplicator plus meal ticket is wonderful to watch an endless stream of weird foods fly out of alucard.
I actually did a run once where I collected every single item in the game, so this was naturally included. It's the most overpowered weapon I think I've ever seen in a game... without exaggerating. It was a cool trophy to have, though. I've actually farmed it twice. Both times took a while, neither took THAT long, though. Yasutsuna actually took longer both times... and that's like a slightly less broken Crissaegrim.
>>2764317 I was referring to the Sheild Rod combo animation being a little funny with the Alucart.
As for the 99 luck run, it's how I pretty well always play the game. Even when the PSP port came out I downloaded a completed save so I didn't have to play through it first to unlock luck mode.
I haven't bothered using the Alucart set with it much, but with the 99 and lapis lazuli (+20 luck I think) the drop rate does go up a fair bit.
It also makes the first part of the game semi-tough which I like. It evens out pretty quickly and by mid way through you still end up a walking god, but I think that's just SotN's design. But other than that, yes it pretty much is just a normal run with a higher drop rate.
Do you mean starting a new game but keeping your old gear? You can't do that, no.
>>2764991 Damn, the one that turns you into an Axe Knight? All this time I thought you could only get it through starting a new game as axeknight. That's pretty sweet.
I think that armor is actually the best way of money farming in the game since it's default walk speed is considerably faster than alucard. In one of the underground areas of the reverse castle is a huge money bag and going back and forth in that armor is faster than wolf transforming or other methods like using the jewel sword.
It's a bit dull, but getting the duplicator makes it all worth it.
>>2761330 >Rune sword equipped in one slot and Crissaegrim in the other >Spam and walk through the whole game I've done this on so many playthroughs. I think I'm overdue for another playthrough of SotN actually.
Here's a C:SotN weapons trick I will take credit for discovering several years ago...
Everybody knows the Muramasa, "The Bloodthirsty Sword" puts you into a permanent state of Dark Metamorphosis and grows stronger each time it gets a splash of enemies blood. In fact it's the most powerful weapon. At max level deals around 990 to 995HP per swing.
Problem is it becomes more difficult to level up. To the point that you could spends weeks and months killing fishman or octopuses, drinking their blood with very little to show. HOWEVER, there's a hallway in the Inverce Castle where Medusa Heads will only approach you from from one side and a turbo function controller can do all the work. Start in the Inverce Clock Hallway and move right, then go up first chance. The hallway will head back to the left. Then in the room where it starts to go up again stand about 1" away from either wall. Instead of alternating sides medusa heads will only approach from one direction. If confused there's a youtub video showing it, search "C:SotN medusa heads" or something.
With turbo on set Alucard to swing away so he absorbs Medusa blood with the Muramasa. Then go about your life as this will literally take days. If playing on the original PS1 you could pop open the disc tray to save wear on the system and disc, the music stops, but the game keeps on going. After a couple days, just close the tray and let the music restart and go save the game.
So dealing 999HP damage is cool, but that just seems a lot of work to go through for what you get? Here's where shit gets real.... What I found was the Muramasa stats do NOT reset when starting a new game. So if you load the save where its been leveled up, then perform a soft reset and start a new game the Muramsa will already be leveled up and dealing 999HP damage per hit as soon as you pick it up. And it can even be located fairly earlier in the first Castle, the Vandal Swords in the Clock Tower drop them occasionally.
>>2759268 >Does it really break the game as much as everyone says?
I think that the Crissagrim, together with the Ring Of Varda and item duplicator, straight up should not be in the game. They break a game that's already way too easy for its own good.
I'm fine with the leveling system, but I think the game should have simply not included rare weapon drops from enemies. They completely break the pacing and balance of the game, neither of which are particularly great in the first place.
The weapons you find just laying around are more than a player could ever need. The Alucard Sword, the Alucard Shield, and the poison mist form already make you obscenely powerful.
Goddammit, I love this game, but it just pisses me off how imperfect and unbalanced it is.
>>2766646 To be fair, the duplicator requires shit load of grinding to get, the ring of varda is only available after you've beaten the game once, and the crissaegrim is a very rare drop you get in the inverted castle - already close to the end of the game, when everything is stupid easy.
>>2767530 Maybe the fault just lies with me and my OCD, but in a game centered around growing stronger, the knowledge that there exists stronger gear in the game than what I'm currently possessing bothers me. I don't get that content feeling of satisfaction that I get in Metroid for example. The thought that my Alucard Sword is inadequate always lingers in the back of my mind.
>>2768210 >>2768245 Ha. I take a little pride, but SotN has so many little secrets its not that rare to have found something really. Actually few months later their was another thread were OP requested everybody post just one single SotN secret that they were aware of. By the end of it there were literally hundreds of secrets and eggs posted, some well known, but others pretty obscure.
>first playthrough on console i get the crissaegrim completely by accident >second playthrough on emulator, years later, have to grind for about an hour and a half, and it still never drops >give up, save, and go to sleep for the night >as soon as i wake up, start the game, kill a schmoo, it drops the fucking sword There's some kind of dark, voodoo magic involved in SotN's drop rates.
My very first Schmoo dropped one almost as soon as I entered the inverse library. It was actually the reason that I decided to farm the drops of every other enemy in the game. I though, "Holy shit! If this is what some random lame-ass ghost has for grabs, what else might I have missed?"
>>2771061 >Besides. Poor man's version is a more fair weapon. The uh..Yasutsuna was it? There's that, but there's also the Vorpal Blade, which is exactly like the Crissaegrim except that you only get on slash per button press, so you either need to mash (which won't give you the same rate of fire), or use a turbo controller (which might actually give you more swings per second, I don't know, I never tried it).
The Crissaegrim is literally the Vorpal Sword with a 'burst' setting.
>>2771962 New areas, new items, but a complete lack of translucency (because the Saturn couldn't render it), so anything which was seethrough will have a dithered transparent effect on it instead (every other pixel is erased so you can see what's behind the graphic)
>>2768301 >The thought that my Alucard Sword is inadequate
This is a wrong thought though. Just because abilities exist within the game that let you kill anything it can throw at you in seconds, doesn't mean that something less powerful than that is inadequate. Most of the equipment in the game is more than adequate.
You don't always need to bring a bazooka to a knife fight. Sure that can be fun. But it can also be fun to bring brass knuckles and still whoop ass. Or, bring an infinite supply of skeletons to a knife fight. Such is the joy of SotN. Forget about what's optimal, just go for what's fun.
>>2768429 I posted a "trick" about getting easy money in FFVII by leveling All materia and selling them off. It was a retarded trick but I got emails about it for years.
By contrast, I found a sequence breaking trick in the Colosseum in Tomb Raider that lets you skip most of the level. I sent it to several places including TR sites and no one ever responded or cared. Interwebs is weird mang.
>>2772338 I posted a trick about how you can one-shot the Dragon in Mega Man 2 with a single crash bomb and all anyone said was "WHAAAAAA YOU CAN'T USE A CRASH BOMB YOU NEED THEM ALL FOR THE BOSS LATER!!!!!!!"
lol and you don't. if you sacrifice a life you can break the walls first. there's also a trick to blow up a wall and a shooter at the same time so you can spare 1 crash bomb - which is useful because there's a trick to 1 shot wily machine phase 2 with a crash bomb (probably the same as your dragon trick, although I prefer quick boomerangs).
>>2773192 The PSP version of maria is completely different, instead of a martial artist type character you get rondo of blood maria, and the spells act differently too, so its not just different regular attacks, maria in general is way more overpowered in the saturn version.
Anyway, yeah, the saturn version technically speaking is pretty janky, can't handle translucents at all, and the new areas in it are pretty bad, if not interesting.
>>2775431 Meh, I'll take your word for it. Like I say my impression came from an issue of Gamefan from almost 20 years ago that I may not have even been remembering right. Or possibly even getting it confused with Skeleton Warriors.
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