Everquest, the first MMO (not 3D MUDs like Ultima), released in March 1999.
Project 1999 is a thing now as well. Perfectly capturing the game's evolution and expansion release dates relatively perfectly.
And the game is still getting expansions with The Shattered Mirror(?).
As frustrating as this game was, I lament that I will never have the feeling of immersion like I did in this game or in DAOC.
Bring back the leveling curve in games. It isn't artificial expansion of the content. Its literally the BEST way to learn how to play your class, become social in game and eliminate disruptive players from the available pool of users before it matters.
Hell, even WoW did this somewhat right up until Wrath.
i didnt think you could use straightforward and everquest in the same sentence. the entire game, from items you find to spells to most if not all aas and quests are so vague they never do what you think they do. half the game is spent on zam or eqresources just researching...well everything.
Hmmm... Maybe I've played too much that I'm used to it. But basically, spells in PoK, items from player stores, cash from gunthak at 50 ish. Then hotzones will give you an idea of where you should be hunting.
no your right, every new player eventually finds their way down the same path. but the skill gap between good and bad players is ridiculous. i hate grouping with non raiders because its basically me carrying them
no you can get the package off of kickasstorrents. i played p99 for a while it was fun. hard to find a group as a wizard though.
fuckin agreed, minus the WoW part.
everquest seemed like a promising new age for vidya with MMOs. lots of flaws, but thinking about what future MMOs could build on was mindblowing at the time.
and then wow came along and singlehandedly destroyed the genre. fuck that cartoonish, childish theme park garbage.
No. It's easy to access, which is the only reason it became popular. Then, when it became popular, everyone had to try it at least once. Because it was easy, a lot of people got hooked.
WoW was never as good as EQ. Right now, EQ *still* stands as the pinnacle of what an MMORPG should be. Any other suggestions may be considered.
>not 3D MUDs like Ultima
Huh? UO was isometric 2D. It was the first true MMORPG.
Is EQ1 still any good? I was really into Final Fantasy XI (itself an EQ clone) but dropped it after an update which made things much easier and more casual, which I thought broke the spirit of the game.
Pick it up for yourself. It's free to play now, so you can decide if it's good for yourself.
Many people will remember the game fondly, myself included, but its understandable if new players get very lost as it doesn't hold your hand too often.
The tutorial area is good for learning the game, but when you get out into the real world, you'll find that it is very, very big.
better then looking for these god-forsaken things
want MAX immersion turn off the music & turn up the other sounds
agreed. for me i cant play any other mmo simple because they are all too easy. eq has a level of difficulty most games cant match. even something as simple as dying in eq is actually a fucking hassle when you lose 10% of your gained xp and have to get rebuffed dealwith rez effects run back to your camp etc.
It's rather enjoyable if you're looking for a game that isn't going to hold your hand at all. Even the grinding can be fun because if you fuck up you'll die and death actually has consequences in EQ.
I disagree, the music can be quite good and I'd hate for a new player to not give it a chance. Besides, outside of combat it only really plays in cities anyway.
I pretty much always had music off, the merchant music was soothing as fuck though. I guess they had to balance it due to merchants raping you constantly.