Oh you mean hard mode? Yeah that exists and it's alright. That and a JP retranslation are the only romhacks that exist for the game.
I'd love to see a nice real map editor and the ability for people to create new castles. Sadly may never happen. SotN is only a few years older than Super Metroid, but SM has had so many new map romhacks for ages.
>>2763672 all metroid hacks are fanwank that require to do frame precise bomb jumps, rushing through lava, reverse fake morphball shine spark yadda yadda trash it's very obviously made to be played with savestates
>>2763663 Hardmode and the JP translation can both be burned to work on chipped playstations. I burned hardmode wrong first time, but someone on here said he'd done it, so I gave it another go.
Thjere's also the SoTN hackd project by Esco, which has been going for at least 7 years now. Full credit to Esco, he updates pretty frequently, and he's always working on the project. He certainly has a vision for the game, and has even put out a few tech demos. On the downside he's jumped game engines three times, and it's been *seven* years.
>>2763858 >On the downside he's jumped game engines three times, and it's been *seven* years. The real downside is that he originally was working on a REAL editor for SotN, then he discovered hacking was hard and decided to just recreate the game in another pre-made engine like all the other /agd/'s. So instead of getting an editor, we're getting a fangame.
>>2763901 >he originally was working on a REAL editor for SotN I thought he was using other people's half-completed tools, and hacking into the ROM where he could otherwise. He never had any plans to create useable tools IIRC, let alone for releasing those.
But yeah, the fangame aspect is not perfect. It might still be pretty cool though. His heart is certainly in the right place.
>>2763817 >all metroid hacks are fanwank that require to do frame precise bomb jumps, rushing through lava, reverse fake morphball shine spark yadda yadda trash >it's very obviously made to be played with savestates
Not all of them. I don't care for those types either. Some just work as expansion packs with new maps.
Fan content keeps games relevant and fresh.
>>2763858 >Thjere's also the SoTN hackd project by Esco
Yeah, he's basically just remaking the game with changes in a new engine. It's really over doing it. And since it's just a remake it's in real danger of a cease and desist if he ever completes. And at 7 years, he could have just made a new god damn game.
>>2770196 Downloaded it. It was just a patch file called a ppf and the txt just has version history and talks about what it does. They couldn't be bothered to include any kind of patching tool, the necessary md5 for the iso, or instructions on what the hell to actually do with it.
The tool is easy to find, i used ppf-o-matic3.exe. The file i patched was Castlevania.Symphony.Of.The.Night.NTSC.US.bin. It's not an .iso, but the patch tool doesn't give a shit. Version had a .cue file and one .bin file, not separate tracks. Not sure where i got it, mb isozone? BoL.
Patched the .bin, then burned it with imgburn from the same (unmodified, i think?) .cue. worked happily on my onechipped psone.
>>2774146 >This is not entirely true. ISO is a rather simple disc image format, while BIN/CUE is a raw copy of a disc, sector by sector, including copy protection, error correction, track list, multi track, and any system specific information on the disc. It is for this reason that many "old-timers" rightly consider BIN/CUE to be the most pure copy of a disc. On the other hand ISO only keeps the files and folders on the disc and loses much of the other information.
It'll work a lot of the time, but not for multiple tracks, and in a few other situations. Here we're wouldn't want to deal with multiple tracks though.
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