Last one for me was Duck Tales, and before that, 100% clear of Kirby's Dream Land 2.
I gave up on Donkey Kong Country, I just don't like the game very much and decided it wasn't worth my time to clear. Now I'm either going to work on clearing Perfect Dark or Super Mario Kart. Not sure which one will be more cruel.
I kind of like how Perfect Dark requires you to more around and really 'learn' the right way to beat it, but it kind of feels annoying in a sense too, you know? Maybe because it's more difficult to aim than I'm used to with KBM shooters, and because you don't have tons 'o' health like in Doom and its kin.
I'm on the Chicago level where you infiltrate that DataDyne front, and I keep getting potshotted by guards even when I shoot out the lights and use cover. Guess I'm still a chump.
7th Saga. Before that, Super Mario Bros 2: Lost Levels. Before that, Kiki Kai Kai. Before that, Neutopia. Before that, Sonic 2 XL. Before that, Lemmings and Lemmings 2. Each of these during the last month or so.
While all of these were emulated, I don't give half a fuck because I play games cuz I like games, not to rant about accuracy or lack thereof to other people. :-)
Last non-/vr/ game I beat was... gosh, I don't even remember. I don't like many 32-bit 3D games, even /vr/ ones, and the only non-/vr/ systems I've ever owned are NDS (for many non-/vr/, /vr/-style games, such as N+ and 7th Dragon) and PSP (mostly for portable PSX and SCD emujuhlation).
>>2769889 >Aren't the SNES and Genesis games different though? Yes, and that is my point. I recorded a no damage run on the SNES version with two or three attempts. But on the Genesis version, the no damage run is way harder. I finished the game, but wasn't even close to making it a no damage run.
Revenant by Eidos from 1999. Pushed it aside many times, but finally got around to finish it.
> Game starts pretty grand > Nice town, NPCs, interesting magic creation system > Killing around fauna like it's nobody's business for EXP and cash > Game crashes to desktop > Eventually got inside the "oh so dangerous" caverns > At their end fight boss that can OH-KO player if not careful > Get OH-KO'd a dozen times > Game crashes to desktop > After killing that walking bullshit and finding about hero's past, forced to go back to town > "Now you must go to ruins and finish your job" Well no shit. > Tired of plot's bullshit (suprisingly alongside main character's growing anger), started rushing endgame ruins > That became a pretty good idea, since that place was chock-full of stunlock firebreathing, "trashing hero around", respawning dragons and demons. > about 6-7 fucking, semi-long levels of this shit > Halfway through game crashes to desktop > Finally Watched ending cutscene > Time for credits rolls? Screw you, crash to desktop
Never been more glad to uninstall a program before. Nice game with nice idea, kinda sucks it was probably rushed.
>>2769871 Proper encoding of such character sets became widespread in March of 2001, long after the 31st December 1999 cut-off point for /vr/ and are therefore not suitable for this board. For a more authentic /vr/ experience, please use only character sets available to ASCII encoding, thank you. n_n
>>2769051 Aaand, I just beat Loom. Very pretty game with really neat ideas and concepts (the thing I value the most in these games), but man, what a dissapointing ending. Still, this was basically a game where everything works with the Ocarina from OoT. Cute game.
Also thanks anon, having in mind that I can play melodies backwards beforehand actually made it very easy for me to beat it, I didn't need a walkthrough at all. This game is much easier and hand-holdy than a KQ. I don't know if that's a good or a bad thing. I'm leaning towards good tho.
Next I'm replaying Monkey Island. Then KQV for the first time. Not looking particularly forward to that one.
>>2772958 It was less difficult and more annoying. I finished NES Batman a few weeks ago, and I'm finishing Castlevania 3 as we speak (and will probably go back to do a playthrough for every character as well). DKC I think has the same problem I find with many 4th gen platformers, especially the graphically impressive ones from later in system lifespans. They make these big, expressive characters, but they don't consider how low-res their working area is, and the resulting production suffers because you don't get enough time to react to things (or you're too big to reliably dodge stuff that pops up). I prefer NES games where they still had reasonably sized characters that had more breathing room. Another thing that happens in that game for me is that the characters (can) move very quickly, but unless you've basically memorized the stage sections, you'll very quickly take hits and die. In some games I find that enjoyable, but in DKC I just find it frustrating. The level I quit on was Platform Peril in the last area. I was having trouble enjoying the game up to that point (especially the water levels which I really dislike), but that level sealed the deal for annoying the crap out of me.
>>2772986 I did the same but with Dr. Jekyll and Mr. Hyde for NES. That game might just make kusoge status for me, truly a lovably terrible title.
Just finished SMB3 on All Stars, Mickey Mouse on NES, Crystal Warriors and Defenders of Oasis on GG and New Adventure Island on TG16, all in the last five days. I play lots of games. :3
I just started the All Stars version of SMB1. Never played AS versions of the original Mario games. SMB3 feels fine, but there's something... different... about how SMB1 handles. Feels like driving a loaner when your car is in the shop: it's logistically the same, but handles differently, which can fuck your shit a little.
>>2776717 One of the big differences is actually a programming bug. You know how SMB1 is supposed to send you downward with additional force from hitting a brick block? In the all-stars version it's flipped, hitting a brick block makes you go up a little before going down (via gravity). This makes certain maneuvers that are acceptable in the original into difficult/impossible ones in all-stars.
I understand that there is a patch for this on a romhack site somewhere. Not sure where you'd find it though.
>>2768987 Misadventures of Tron Bonne. Really charming game. It's a shame it didn't do so well, I can easily imagine a sequel with more action missions, mission variety, expanded servbot functions and the ability to play as Tiesel.
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