How do I get into Baldur's Gate/other D&D infinity engine games? Best to dive in with little knowledge or should I read some builds first?
>dive in with little knowledge
It was my first RPG, i was 14 or 15 years old and i finished in two weeks without any problems. It's not like this is Wizardry IV.
You just need to read the descriptions, save & load and shoot arrows to everything.
Using this as a Baldurs Gate thread.
Any tips on the big fight with Saverok? My party lead is level 9 but the rest are 7-8 and I really don't feel like grinding. I beat Durlag's Tower and killed the demon but this fight seems like an abrupt jump in difficulty, I get rekt within seconds.
Durlag's Tower boss was much harder than Sarevok.
Usually you can kite Sarevok with hasted character while others are shooting at him. I also recommend using debuffing/controlling spells like web, grease, fairy dust etc.
>You just need to know that int., wisdom and charisma allows more dialogue options and experience.
This is a good advice for second playtrough.
The first one should be blind, so the second one would be more rewarding when one notices those new options and possibilites.
That's actually what i did, with both Torment and Baldur's Gate.
And it's the best thing to do with any game except ones with gamebreaking bugs or really unintuitive mechanics.
But often people doesn't replay games like this.
If the Enhanced Editions are any indicator of what Baldur's Gate III would've been, I think that's for the best.
>Imoen now voiced by Felicia Day
>lesbian romance with Aerie who is also now a half-dragon because reasons
Not that EE is much better but at least it's just the fanfiction "do not steal" added characters that are like that and the core game is still good, unlike BG3 if it was released in the current game climate.
Yeah, if BG3 ever was made it would probably be absolutely awful and not even close to 1 and 2, with all sorts of "half unicorn half elf" characters, romances being butchered with social justice bullshit and aghhh.
Stuff about it comes up from time to time, I distinctly remember an article about a BG game that would take place between 1 and 2. Which is bullshit, because I'm pretty sure
the Bhaalspawn gets kidnapped by Irenicus like a day after defeating Sarevok.
I'll see if I can find it if anyone is interested.
>If the Enhanced Editions are any indicator of what Baldur's Gate III would've been
But it's not.
BG's III it would have been a pretty cool game, probably the best of the three. Because there was Black Isle involved, not Bioware.
> While the strategy of the gameplay would have been turn-based, Damien Foletto a developer on the game hoped to use elements from other games such as The Temple of Elemental Evil. The game was not to be turn-based because it would have had a significant production and marketing cost, requiring a wider audience base to be profitable. Many different types of weapons from the D&D Sourcebooks were supposed to be available to use in the game. Not all of the weapons were going to be available, but most of them would have been and the player would have been able to do "crazy" things with any weapon. As in Fallout 2, no single weapon would have been better than other weapons and each weapon would have had its own traits.
>The game was said to be truly non-linear, where the player has freedom to visit any location and perform any action they wanted, keeping in mind that there will always be repercussions for the player's actions in the game. Failed/incomplete quests would have had consequences as the game progressed. Unlike previous games, the player was able to switch between alignments depending on the actions in the game. This would have also required the player character to make difficult decisions which could affect his reputation with one group in order to maintain his reputation with another.
>There would have been several types of reputations in The Black Hound: Regional Reputation, Factional Reputation, Fame/Infamy, and Epithets. The first three all have positive and negative scales. Some characters may only care about positive reputation in an area, others might only care about negative reputation in an organization, and others might try to balance a number of reputations when they speak to the player. Regional Reputation is a positive/negative counter that depends on the actions the character performs in a specific region.
At least they used this idea for Pillars of Eternity.
Best tip I can give is to g in like it's an actual D&D game you're playing. Take a while to actually think about what character you want to play as, get a personality in mind and actually role-play the game. The games are very good at proving a reasonably different experience for different playstyles. For instance my first playthrough was with a Neutral Good Bard, but am replaying right now as an evil Kensai/Mage, and the experience has been quite noticable different.
Also, don't get competitionist OCD with sidequest and stuff. The games have a LOT of content, more so when you start getting into expansions and mods, so it's very easy to get bogged down and give up like 10 hours into the game because you feel like you're just walking around killing things. Create you own little side adventures as you follow the main quest, but find a way to weave them into the main story, kind of like sideplot episodes in a long running tv series.
The rabbit hole goes deep with this game. If it weren't for all the copyright infringements I could probably write a fantasy book about the exploits of Nash the Bard in Baldur's Gate, that's the kind of game you're getting into here.
>If it weren't for all the copyright infringements I could probably write a fantasy book about the exploits of Nash the Bard in Baldur's Gate
Actually a guy did that years ago, i own two copies for some reason.
It was terrible.
>cover your nose, boo
that's rather unnecessary.
Give your characters some backstory. You don't need to write anything, just be creative. Playing Icewind Dale now, I know the game is supposed to be just battle after battle and pretty tough, so I went with an all dwarf party. Gave them interesting names and they are nicknamed The Drum Beards. Now we're off to oldschool dungeon delving.
This is pretty much it. It also lags badly if you are in multiplayer mode and have it enabled.
Also if you have mods installed, don't let trash fill up your inventory. The game wasn't designed to handle large amounts of items, and it regularly scans your inventory to see if you have a quest-related item at that moment. It worked fine for the original but adding in more items (especially bags) throws it straight into the grinder.