>>2769834 That being said the image in OP is stupid, it defeats its own argument: the game doesn't have enough character development to make me care about any of them. The only one who really developed was Janus/Magus.
>>2769828 It's true, but not in the case of Trigger, the only thing that makes it emotional is Mitsuda's music, try playing it without music, you'll see how bland the game is. >>2769834 >Come on now, it's well established CT had a great story and CC's story was pretty much the weakest part of the game. Maybe for blind Trigger fans.
>>2769837 >Maybe for blind Trigger fans. Har. Har. We've been through this dance before on /vr/ How can you defend such CC plot points as
>The Mastermune >The Porre invasion ever being a thing >Lavos becoming the Time Devourer instead of just dying in the first game and, the big one: >Balthazar's multi-thousand-year "just as planned" gambit
>>2769904 >If you consider a great story to be some of the most one-dimensional plotlines in a video game, then sure. If you consider a great argument to be one of the most overused, generic critical statements, then sure.
>>2769828 I'm gonna say it's completely wrong on multiple counts "very little character development or interaction?" Justify this statement. Chrono is a mute? Literally every party member has their own story arc.
>>2769875 >The Mastermune Same as the Masamune? What's to defend here? >>The Porre invasion ever being a thing >>Lavos becoming the Time Devourer instead of just dying in the first game Maybe if you actually read the game you would learn that Cross' timeline is an alternate dimension and not a direct sequel to Trigger, it's a completely detached timeline from the original that doesn't invalidate anything from the Trigger line since they're barely related at all, it's literally a what if Scenario. Miguel already tell you that when you see Marle and Chrono's ghosts, that was a past that didn't exist, they're visions from a deleted timeline which is the same timeline that Cross ties into. >>Balthazar's multi-thousand-year "just as planned" gambit What's there to explain? It was a gambit just as you said, thanks to the Deus Ex Machina and terrible game design Balthazar won and Cross happened, if the game would have been better you could have had a scenario when said gambit didn't pay off(which you can have in a way) and have an alternate route, but Trigger is pretty much the exact same on this.
How are you going to defend Trigger's time travel paradoxes? Because you know, nothing in Trigger makes any sense since you literally start in a present that doesn't exist due to your actions in the past, the game's plot croaks the very moment you make 2+2 about simple a cause and effect relationship, at least Cross elegantly gets away with it due to being loldimensiontravel, but Trigger is by far the worst offender in asking you to suspend your disbelief through the whole game.
I can't think of a single moment in Chrono Trigger that made me really feel "emotional" at all. It's a very simple story with not a lot going on for it beyond fun characters who admittedly don't get a lot of development, and a nice adventure premise.
I mean, I like the game, but holding it up as some kind of shining example of storytelling is silly. You can think whatever you want about modern video games, but narratives and the way that they are told only improved as games left the 16-bit era.
It's kind of emotional, but there's plenty of other games that do a better job with story. Even on the SNES, EarthBound was better at sucking you into the game. Like >>2769837 said, the music was probably the most emotional part.
CT is still an excellent game that, like EarthBound, is overrated and has a shitty fan base.
>>2770546 >What's better? Romancing SaGa 2/3 Treasure of the Rudras Dark Law Seiken Densetsu 3 Cyber Knight 2 Shiren The Wanderer Metal Max 2/Metal Max Returns Traverse-Starlight&Prairie Bounty Sword Solid Runner
And nobody's talking about action games, this is a JRPG thread.
The art, music, and large variety of settings (all of which were interesting) is what made the game immersive. Immersion is what makes you emotional about anything in a game. Without immersion it's just pixels flashing on a screen, code running a script, and pressing a few plastic buttons.
The hero could be mute and the plot paper thin and none of that matters if you do the aesthetics correctly.
>>2770725 Counterexample - Wizardry 4 (and most early RPGs). And remember that both novels and traditional roguelikes lack music but can still be highly entertaining, so that's both story and turn based combat working well without music.
CT is a really good JRPG, and it's what I would recommend to anyone looking to get into the genre.
The reason being is that I think it establishes a good baseline by which to judge other JRPGs. It's not the best, it's not the worst.
If anything about CT stands out, it's the pacing. It's a relatively short game, especially in genre where the norm is 60-80 hours. It never dwells too long on any one story point. You can usually get to the next story thing even if you just play an hour at a time. There's also very little filler.
The characters are also noteworthy. No, they don't have a ton of depth, but each character has just a little backstory and a reason to join Chrono in the adventure. Also, none of the characters ever feel extraneous.
I don't think it's the best JRPG of all time, or even the best on the SNES. But it has a nice simplicity to it while still being pretty fun to play if you're experienced in the genre.
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