Would honestly be interesting. The console would had been a lot pricier but games not cost $80. But at the same time there would had been load times. I think the biggest change would be the GC since it would make no sense for Nintendo to go from CDs to mini CDs and having backwards capability would be a big thing,
>>2772402 Make moving parts stronger, or alternatively, make it so that opening up and getting to that part, then taking it and replacing it, is simple, and can be done by anyone, and the breaking part can be ordered from Nintendo or sold in stores. This also opens things up for higher quality 3rd party replacement parts for those who want them.
All mechanical devices are destined to fail, regardless of material quality.
>make it so that opening up and getting to that part, then taking it and replacing it, is simple, and can be done by anyone
Opening it up and replacing the part was a very simple task. The reason most people fear opening electronic devices is because they don't really pay attention to how everything is pieced together when taking it apart, and then not being able to put it back together again.
>the breaking part can be ordered from Nintendo or sold in stores
Never gonna happen. Nintendo has always made profit repairing broken consoles, and they will continue to do so. Especially in today's age where your average kid ends up whining and bitching to their parents how they bricked their console because they didn't follow some easy instructions on how to soft mod it.
>>2772402 >easier to program for Nah, you win some you lose some.
You wouldn't have to spend time working out how to decompress your assets on the cartridge, but on the other hand you would have to come up with a more sophisticated loading/streaming system due to the slower read.
Not much. It#s not only the cart size, back then designing a 3D- environment was a pretty difficult task so they still would have wanted to make the most out of each asset even if having more space. There just maybe would have been some FMV scenes.
>>2773265 I'm not that guy nor arguing for his point, but as I understand it the 64DD was more like a big floppy drive with the focus on rewriting data and couldn't match a CD at all in terms of storage
It totally would have been a better console. Yeah longer load times, but I dont think anyone was really complaining about the load times for the PS1, they really weren't that long. I think people complaining about it today are just comparing it to today, but back then it wasnt so bad.
>>2773338 >but I dont think anyone was really complaining about the load times for the PS1, they really weren't that long. I think people complaining about it today are just comparing it to today, but back then it wasnt so bad. It's the complete opposite.
People were complaining about it much more at that time having recently been weened off cartridges in the previous generation.
>>2773338 >but I dont think anyone was really complaining about the load times for the PS1
I surely did, but yeah for today's standards when consoles ask you for firmware update often and games have to install load onto the console's HDD, yeah, I guess it's not a big deal, but back then we were spoiled with games that loaded instantly from cartidges.
How many load times do you remember sitting through on Nintendo's games for Gamecube? Load times wouldn't have been bad on a 64CD game because Nintendo knows their own hardware in and out and would have worked around it. Eveything would have benefited
The N64 would have likely been a much more successful console if it used CDs.
With a bigger library and better sound and FMVs, games could have been more varied.
SquareEnix would have produced gold.
Piracy would have been a major contributor. N64s would have sold more because games would have been cheaper and easier to copy. Do not underestimate the buying power of piracy.
Countless PS1 consoles were bought simply because everyone knew there was somebody out there in their area making and selling pirate copies of games at a few dollars a disc.
I myself remember sitting in a small office on a couch flicking through a book of listed games and checking them off one at a time. Dozens of games chosen by the end of the book. For less than $100, I had gone from nothing to about 40 games in an afternoon. A CD wallet was even thrown in for free.
My N64 was just incapable of that. I cherished my N64 more, but only ended up buying SM64. Really, ONE GAME.
Borrowing from friends and hiring from Blockbuster was the only way I could play other N64 games back in the day. $70 a game was far too much.
The ability to pirate games is the number 1 important factor in my choice of new games/systems because of that experience as a teen.
>>2775184 What's the point of using a mini-CD when it's that small of a size, though. The biggest advantage of using CD back then was it's enormous size. You could put FMV, great sounding audio... basically not compromising. Which is kind of why the N64 sucked.
>>2772356 Even if it solved the storage issue and manufacturing costs, there's still much work to do with all the other factors around the N64. First, Nintendo's strict licensing policies at the time. Then, the architecture was still a bit unusual for its time - so aside from avoiding compression techniques, the N64 would still be quite difficult to develop for.
One thing that's for sure, unlike cartridges, CDs can't have batteries for save data, so either those meager "123-page" Controller Paks would definitely have to store more data or Nintendo would include some kind of internal backup like the Saturn as the bare minimum for save data, with expansions available through Controller Paks.
As >>2773493 said, Nintendo would probably deal with the load times in a better way than Sony (and Sega, to an extent)
But yeah, Nintendo dropped the ball big time with the cartridges. I mean, they were already so expensive to produce and unlike SNES, they weren't even designed to provide additional features such as the dedicated chips (like SuperFX, SA-1 or DSP-x)
>>2775774 actually, the capability for expansion chips was built into both cart and console, just never utilized (probably because devs realized that expansion chips were way too expensive to realize a profit on a game)
>>2775790 I know the Expansion Pak and DiskDrive might fall on this category and I also remember this issue being discussed (and that SS/PSX/N64 chart pointing that out). Someone mentioned how N64 couldn't access data the same way SNES did, so it looked like there were some restrictions that weren't obvious at first glance. But I didn't knew they actually planned for expansion chips like that both into cart and console.
Although some developers were reportedly pulling their hair trying to make the most out of Nintendo's default microcode (the exception being Factor 5 "using the cartridge almost like normal RAM", I wonder how much different games that actually explored the benefits of cartridges would have been, such as Rare titles or Indiana Jones and the Infernal Machine. They'd probably either have lots of checkpoints to load the later sections of levels or ditch the dynamic tunes like in Ocarina of Time and Conker's BFD
>>2772529 Cartridges were the reason why N64 textures were so tiny and low-resolution, and then becoming hideously blurry as a result of them being stretched into oblivion with filtering, you fucking idiot. CDs would have allowed for much bigger, much higher-quality textures with much more detail, like PS1 and Saturn games, only without polygon-shaking and texture-warping in the PS1's case, or severe pop-in and flickering in the Saturn's case. CDs would also allow CD-quality audio and room for voice-acting, and high-quality FMV.
>>2776189 >Cartridges were the reason why N64 textures were so tiny and low-resolution Not really, that was probably more due to the N64's extremely sparse memory architecture more than anything, and the difficulties of using it. It was that way because Nintendo tried to improve their profit margins on consoles sales.
Adding a disk drive would just have added another $100 to the price. Either the consumer would have to pay, or Nintendo would have had to gimp the N64 in some far more drastic way.
They were not interested in doing loss leader strategies like Sony.
>>2776590 If your product is in high enough demand, then you don't need to loss lead. Apple are probably the most famous example of a company that doesn't loss lead, and probably has never done it. Nintendo didn't loss lead with the Wii and DS, which is why they made such a ridiculous amount of money on those consoles (in 2009, Nintendo were the most profitable company per person employed in the world).
Then again, Nintendo were very briefly doing a small loss lead with the Wii U around launch time and that didn't help the console at all.
That being said, I reckon an N64 with a disk drive could have been such an appealing product that they might have been able to get away with selling it for an extra $100 without loss leading. A little known fact is that the N64 motherboard actually costs less to produce than the PS1 motherboard even when excluding the disk system.
>>2772356 People forget that N64 having less games was more because Sony was subsidizing development for third parties and giving them a larger cut of the revenue. THAT'S why every dev ignored Nintendo, not because of cartridges.
Not to mention the god-tier tech support. Nintendo by contrast wouldn't even share their tech docs half the time. It's pretty bad when Rare just decides to muddle through on their own with microcode development rather than waste more time with Nintendo dragging their asses.
>>2776647 >giving them a larger cut of the revenue That bigger cut you're talking about mostly came out of the smaller production costs for CDs. I agree on the other point though.
>>2776653 >Rare just decides to muddle through on their own with microcode development The only reason Rare were able to do that is precisely because Nintendo gave them microcode documentation (albeit, partly untranslated). Nintendo refused to share it with companies that didn't pledge exclusivity though.
>The only reason Rare were able to do that is precisely because Nintendo gave them microcode documentation (albeit, partly untranslated). Nintendo refused to share it with companies that didn't pledge exclusivity though.
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