>>2774757 >The greatest game of all time is bad. It's not that I don't like Shining Force III, but I don't think for one minute it's better than the actual greatest game of all time, Panzer Dragoon Saga
To this day I wonder what a world without that pernicious Jew would be like.
Though, knowing how utterly fucking dumb Sega was, I suppose the only difference in such a reality is a Working Designs that lasts a bit longer and an even EARLIER smackdown for all players currently on-field courtesy of Sony.
While the initial strategy was certainly sound, there was really no excuse for continuing it past the NES era except megalomania "We are Nintendo and you will do things our way or get the fuck out because we are untouchable.".
It's rather sad that they never learned from this mistake. It alienated a lot of new talent.
>>2774860 >We are Nintendo and you will do things our way or get the fuck out because we are untouchable.
Reminder that Yamauchi was an evil yakuza demon that was actually 7 different spirits using Yamaguchi's body as a vessel. The 7 yakuza onigami-dan tyranized the video games industry but thanks to based Sony we were liberated from it.
Well, now remember: it had an optional "MPEG Decoder" module that easily took a shit all over the PSX's capabilities. But then you have an add-on (and whether the install base will make it popular enough to entice your devs to use the fucker) to worry about.
Of course, since I don't believe they ever made one for the USA region anyway, I suppose it's a moot point.
I really hate seeing this kind of shit. Not ALL games need them no but some games, many games in fact do because they're part of the subject matter that the game is trying to deal with
you couldn't remove the sex and violence from Fear Effect because it's important to who and what the characters are. The world isn't a nice place all the time and games should be allowed to reflect this without some nut job screaming THINK OF THE CHILDREN ] but then again I wouldn't expect a Nintendo fan to understand anything that's not stomping on goombas
>>2774862 Freedom expression is important if you want video games to be taken seriously as an art form. Some of the greatest paintings, sculptures, movies, novels, etc. of all time contain sex, violence, and religious imagery.
Nintendo is the main reason video games are seen as children's toys and not art.
>>2774865 Certainly the Saturn had the capabilities, but I'm more meaning a specific sort of game. One that has millions and millions of $$$$ put into pretty videos and advertising. Sony put a lot of money and support into those 3rd parties, too. This sort of push didn't exist for the Saturn, at least in the US. Even if Panzer Dragoon Saga exists, it wouldn't have become a hit like FF7.
>>2774870 Oh, I know. They still have their kid friendly image, after all. But something like Resident Evil 4 would never had made it to the states in the NES era. I said they were more lenient, but certainly not accommodating.
>>2774882 >Was the MPEG module a CD-based add-on? Sorry, I don't know where I got that idea. Just any sort of significant hardware add on (not counting controllers). Yeah, the saturn was probably too far gone to make it work, anyway.
>>2774886 Most of them? After all the 32x and such bullshit I'd be pretty disillusioned with them after abandoning the saturn. What sort of life span did the saturn have, anyway? It can't have been more than a few years. According to support from sega, anyway.
I think it was a little over three years in the US. Then Stolar did his "We're abandoning the platform." speech at an expo (E3 I think) and after that Sega could have wrought Jesus Christ himself out of raw silicon for their next console for all the fucks many former Sega fans probably gave.
You know what this guy's doing nowadays? He's still in the industry, mind you. I laughed when I found out.
He works for basically a Steam ripoff company no one has ever heard of, which has a few exclusive Genesis/Saturn games on its catalog. I think a few were remade in HD. The website looked tacky as fuck, too.
I've always hated censorship, but I understand why nintendo did it back in the day. they were covering their asses. keep in mind also that in the late 80s/early 90s, there was this backlash against video games "corrupting the youth", and the overall culture was sensitive to anything deemed offensive. it was also the era of frivolous lawsuits.
with that said I think nintendo went too far with censorship, especially after the NES era.
>>2775425 I find it hard to care about censorship, especially when it comes to video games. What people label as censorship was really just rebranding with the hopes of making the game more appealing to the audience they were planning to market it for.
There's nothing wrong with that, Nintendo is a seller of games. Their goal is to sell as many as possible. I don't see it as fundamentally all that different from translating the language from Japanese.
In any case I think pretty much anyone can agree that an M rated game shouldn't get censored or have content altered to not offend people unless it's something that can raise the game's rating to AO (which is borderline impossible since it isn't like a standard release for a console game in Japan can have anything that would go that high on the US side of things anyway.)
>>2775445 True, but even if Nintendo decided to alter something that may not have had much impact, it's still not really censorship. It's just them making their best guess at what would help the game sell best. Not all guesses are perfect.
>>2775448 Not everyone can agree to that. If I was working in Nintendo's marketing department and thought that by changing a game to bring it from an M to a T rating would allow it to sell twice as many copies I wouldn't agree with you at all.
I think people labeling various things as censorship is usually going too far and just using buzzwords since it's easier to get people riled up over changes that way, but I do personally hate seeing games get messed with in such a way in general. I'm a firm believer that any good translation is a (very light) localization but it seems like companies these days either are too stiff and do things like using stock phrases every other line or even leaving in honorifics, or they go to far and basically rewrite the whole script. I tend to think of changing things like costumes as being the same kind of "rewrite" problem that I hate. It's like I'm getting something completely different from Japan or whatever other country, and that's not what I signed up for when I bought the game.
Bringing it from a M to a T, sure (while I don't like the idea of doing that I can fully understand it) but if it's going to be rated M anyway (for a recent example look at Fatal Frame V) it just seems pointless and kind of insulting to the customer's intelligence.
>>2775451 >I'm a firm believer that any good translation is a (very light) localization
I used to agree, but I don't so much anymore. I used to have the impression that the original was better by default, but I think a good translation can make something better.
> It's like I'm getting something completely different from Japan or whatever other country, and that's not what I signed up for when I bought the game.
That's a fallacy. You didn't sign up to buy the Japanese game, you signed up to buy the English port of the Japanese game. It's your assumption that the translation should be minimal and change as little as possible, but because that's your preference. The company is doing what they think will be best for the game in the market they're putting it into. Just because you like a minimal translation with only minor changes doesn't mean that opinion is universal or the best course for the game.
Not that changing things is always good, Working Designs is classic proof of that. But changing them isn't necessarily bad either. And if you're very concerned with getting the most original Japanese experience you can, playing important and learning the language is an option.
>>2774874 >But something like Resident Evil 4 would never had made it to the states in the NES era. Adventure games in the 80s and 90s were very over-the-top in their violence. Then again that was PC games.
>>2774871 Well they have enough fans that they're afloat at least. Personally I'm not completely alienated by them yet, I like my Wii U, but I'm going to have to wait and see how the NX turns out, I'm hearing some things I really don't like about it, seems like they want to capture the mobile games audience.
>>2775632 That's pretty much what the NX is rumored to be. I don't like it honestly, you're either going to get a gimped console or a really expensive handheld, I can't see it working out to be both good and cost-effective.
>>2775641 The way I see it, the 3DS is almost powerful enough to use on a big screen already. Nintendo has already stopped trying to make their consoles compete on a power basis with MS and Sony, so what they bring out is going to look underpowered compared to them anyways.
So why not just make the new handheld that little bit more powerful, combine efforts into one system. I think it could work really well.
>>2775658 I haven't played Smash 4, but the 3DS is one of my favorite systems. It handles MH4 beautifully. Even if NX was just an N3DS with a dock, I'd probably be happy with it. I don't need Nintendo consoles to be on the bleeding edge of the tech curve.
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