>>2775242 Beyond Belief Zerstörer Badpak Contract Revoked Contract Revoked: The Lost Chapters Coagula Ceremonial Circles And All That Could Have Been Insomnia Numb Nimbus Avanipaala Praasaada Terra Februus Depth Concentric Devastation IKSPQ series Nastrond Breakfast at Twilight Warpspasm Red 777 I Pity Thee Not Nehahra Travail Soul of Evil + Indian Summer Day of the Lords
More recently: All the func_mapjams (perhaps not jam 4 as it didn't turn out well, though one of the maps is worth checking out) and all the retrojams. Honey Rubicon 2 Rubicon Rumble Pack The Horde of Zendar Are You Yet Living? Backsteingotik The Altar of Storms Red Slammer Runic Recycling A Past and a Future Secret Metal Monstrosity Mainframe Mayhem Subterranean Library Conference of the Shamblers Midnight Stalker
Are there any editors or engines that allow me to make larger maps in Quake? I feel really constrained by the total map size in Worldcraft 3.1. I ran into the same issue when I remade my school in Team Fortress classic back in junior high.
>>2775540 OP asked for recommendations, I gave recommendations.
>>2775579 Beyond Belief, Zerstörer, Badpak, Contract Revoked, IKSPQ, Terra, Nehahra, Travail, Soul of Evil and Warpspasm are campaigns of various length, with some having multiple episodes (Travail and Nehahra for example).
Others like Contract Revoked: The Lost Chapters, Rubicon 2, Rubicon Rumble Pack, Honey and the mapjams/retrojams are map packs that can be played in any order (though The Lost Chapters has a final map that can be accessed once all the maps have been beaten). The rest are single releases.
>>2775587 Not that I'm aware of. You can build beyond the boundaries but it's not recommended, and you won't be able to get there in-game (you are 'teleported' at the other end of the boundary, more or less).
Am I the only one who plays with v_gunkick set to 0? Quake used to give me a headache and I realized it was from the screen shaking effect. When I play old FPS like this, Doom, Duke, etc. I want super-smooth movement and a steady view.
>>2780787 >play through them with different mods etc rather than playing as many user levels Gross opinion. Some people say this about Doom, too, and I don't get it--how are you supposed to appreciate the "masterpieces" of level design if you're constantly fucking with the balance of the map? This attitude also severely undervalues all the awesome maps the community has made. I feel like people that do this simply can't be bothered to find new maps to play, so they slap some weapon/enemy mods on there and call it a day, rather than because they honestly believe the original maps are superior.
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